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New Juggernaut Mode


Marcus
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juggernaut_2_0__1006_EN.jpg

 

 

Tankers!

 

In last week’s V-LOG, we told you about how we’re about to release a brand new Juggernaut mode with a very unique feature — the turret and hull will be controlled separately by two players of the same team.

 

The announcement was met with excitement but also with skepticism at how such a mode will work.

 

Now, we’re happy to announce that we’ll be releasing the new mode this week, on Thursday, April 2nd at 02:00 UTC.

 

CLARIFICATION: This new JGR mode won’t replace the existing JGR mode. It will be a brand new, separate mode codenamed - Juggernaut Alpha Omega (JAO).

 

Upon release, we’ll also be publishing a very detailed page on the official wiki, explaining every single detail of the mode.

 

In the meantime, you can watch last week’s V-LOG (ep 246) and read below for the main points of this new mode.

 

Main Points:

  • Each team’s JAO will be controlled by two players of the same team

  • One will control the turret and will be handling all the firing

  • The other player will be responsible for movement and overdrive

  • Each player will only see that part of the interface for which he or she is responsible. So, the turret player will see the reload bar, and the hull player will see the health bar

  • The hull player will be responsible for using supplies, BUT, both players must have this supply in their inventory, otherwise it won’t work. Additionally, the supply will be consumed from both players’ inventories

  • Frags and experience points will be credited to both players equally

  • We’ll be implementing a voice chat feature that will be triggered as soon as the players are put in charge of the JAO

  • To help balance out the increased difficulty of this mode, each player will have a one-time special ability (similar to an Overdrive) with a 15 seconds duration. For the turret player, it will boost guided missile target acquisition by 10 times, and turret rotation by 3 times. For the hull player, the ability will boost armour by 10 times, accelerate overdrive charging speed by 5 times, and movement speed by 1.3 times. However, only one of the special abilities will be usable at any one time. So, if one player activates their special ability, and the second one activates it right after, the second one will cancel the first.

 

Additionally, with the launch of this mode, we’ll also be adding Special Missions with a unique reward, available only for a limited time.

 

Of course, such a complex mechanic needs extensive testing, which is impossible to achieve in a closed server. So, once we launch JAO, we’ll be actively monitoring the situation and making tweaks for balance.

 

Also, we want to assure you that we’ve been closely following the forum conversation on this new mode. We’re aware of the concerns about voice spam, language difference, and sabotage.

 

These are scenarios that we had already anticipated. Giving a detailed answer here is beyond the scope of this announcement, but here are the main points of how we’ll be tackling these concerns:

 

  • Voice spam - Players will have the option to mute the other player and report. Battle Mods will be on call and will take severe measures

  • No mic / language difference - We’ve prepared a selection of emojis that can be used instead. This are similar to the directions used in aircraft combat e.g. “3 o’clock” to indicate “to your right”

  • Sabotage - Idle timer will be extremely short

 

The full details on the points above will be in the dedicated wiki page mentioned above.

 

IMPORTANT: Due to the volume of work involved, JAO will only be available in the HTML 5 version of the game, and eventually in the Android version.

 

Get ready for an awesome time with Juggernaut Alpha Omega!

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This new mode is definitely quite the surprise. I'm curious to see how it will play out, especially with the voice chat and new special powers.

On 3/30/2020 at 4:29 PM, Marcus said:

Each player will only see that part of the interface for which he or she is responsible. So, the turret player will see the reload bar, and the hull player will see the health bar

This is a bit strange, considering that while controlling the turret you'll be able to see your teammates' health but not that of your own.

On 3/30/2020 at 4:29 PM, Marcus said:

We’ve prepared a selection of emojis that can be used instead. This are similar to the directions used in aircraft combat e.g. “3 o’clock” to indicate “to your right”

Glad that something like this is finally coming to the game. A very long-awaited feature, and I hope it will be made available in other modes too. We've been lacking efficient communication ever since servers got split

On 3/30/2020 at 4:29 PM, Marcus said:

The hull player will be responsible for using supplies, BUT, both players must have this supply in their inventory, otherwise it won’t work. Additionally, the supply will be consumed from both players’ inventories

Juggernaut never needed to use supplies before. I'm interested whether it will have even higher damage/armour/speed than now, or it will start with lower stats and have to enable supplies to become more powerful. Not sure which option I'd prefer.

Overall looking forward to testing it out, assuming this isn't just a massive april fools joke

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This is a very exciting new juggernaut mode, but I have questions that I want you to answer:

 

1. Why is the banner called "Juggernaut 2.0"?

2. Why is this new juggernaut mode called "Juggernaut Alpha Omega!" (JAO)?

3. How user friendly will this new juggernaut mode be if two players controls each part (turret and hull) of this tank?

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13 minutes ago, RIDDLER_8 said:

1. Why is the banner called "Juggernaut 2.0"?

2. Why is this new juggernaut mode called "Juggernaut Alpha Omega!" (JAO)?

Because this will not replace the current Juggernaut version. They will both be available to play. But this new JAO version is only available in HTML5.
It's probably called Alpha-Omega because of the cooperation needed between the two Juggernaut operators.

13 minutes ago, RIDDLER_8 said:

3. How user friendly will this new juggernaut mode be if two players controls each part (turret and hull) of this tank?

I guess we'll find out when we test it day after tomorrow  ?

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the best juggernaut mode,was solo,when this mod first came out,it was really enjoyable since there were no overdrive updates,but we apreciate ur hardwork,this one will be fun to play too

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New questions:

 

1. How would players become juggernaut if juggernaut is controlled by two players on the same team?

2. Which player on the same team becomes juggernaut? First or second player?

3. Will the overdrive of this new juggernaut mode be more powerful at push enemies into the air?

4. How can this new complex juggernaut mode be released so soon without testing it in the test servers first?

Edited by RIDDLER_8
I Added two new questions.

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Well their still is no way im gonna play this mode (partly cause i only use flash and partly cause i dont want some other noob draining my supplies plus the moda in general just sounds nuts) I still dont get the emoji thing and how are we supposed to click emojis and fight at the same time. This whole mode is just crazy?

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1 hour ago, No_Buyer_No_Noob said:

Putting everything on HTML5 version will make you lose people tanki....

Eventually all tankers must migrate to the HTML version. The Flash platform is not supported anymore, meaning that the old version of Tanki will fall apart and disappear. This is a way Tanki tries to get people to the new version of the game

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2 hours ago, GrayWolf8733 said:

Genuinely thought this was a joke. Buuut, I'll try this out and give my opinion later.

Honestly i still think this is a joke. Every year tanki tries to fool us with something, and this is probably it for this year. Just a guess tho 

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This is a good update but how would it work out well for players that becomes juggernaut. Which part of the juggernaut will players choose? The turret or the hull?

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