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Let's talk about some "alarming" aspects of the game...


Dragon-Judgement
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What do you think Tanki's biggest problem(s) is(are)?  

40 members have voted

  1. 1. Amongst these choices. Pick what you feel is most appropriate.

    • The evident P2W (Pay 2 Win) aspects of the game.
      16
    • The more evident unbalance in battles (Gear Score pretty much telling me I can't win)
      9
    • The MMS (Match Making System).
      13
    • Challenges being too overbearing.
      10
    • Whacky mechanics (Overdrives, Drones, etc).
      13


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I had hoped that I wouldn't be the one to make a topic about this...but I almost feel forced to.

I'm finding this "Gear Score" thing to be a bit of a joke. And it's one of the many reasons why battles are so lop-sided. Maybe I'm behind the times or something, but it's kinda ridiculous that a battle is already decided when I hit "TAB" and the enemy team is full of "9999" vs my team of mixed numbers ranging between 6000-8000. I don't find any fairness in it. And I certainly don't find it to be "fun" or "entertaining" either. I don't know WHO had the idea of introducing something so ridiculously stupid, but good grief.

I'm pretty sure it doesn't just hurt a "veteran" experience, as it hurts even the newer player experience. I play a lot on my alt account (which is still a First Sergeant), and generally, you find a "Gear Score" of about 2000 or somewhere in that neighborhood. Fine. But when you're talking about trying to play against another player with a score of about 5000 and he's like 1 rank away from me, that's supposedly fair in somebody's mind.

 Is Tanki even trying to retain a playerbase at this point? I'd assume so, but good luck with nonsense like that. All it's doing is beating down the player and making them suffer until they either: 1. Quit. Or 2. Find some way to get into the Pay2Win circle. That's a bit of a disgusting and unhealthy gaming atmosphere. I shouldn't feel like a game is so unfair to that degree. It's like the only time you have "fun" is when you beat everybody else and nobody can touch you. That's not what gaming is about. Games should be challenging, not maddening. And it's not "challenging" to be trying to kill someone who's "numbers" decide they're better than you. That rightfully makes people irritated.

I know I can't be the only one having some strong feelings with this, but it's just whack how this game has deteriorated in a matter of less than 5 years. Where's the challenge? And don't try to argue that I, with a Gear Score of barely 7600, am supposed to find a challenge in going head-to-head with someone with a score of 9999. I just don't even bother fighting back, the bout's been decided for me. No skill factor involved, nothing. Just silly numbers dictating the tides of battle. Come on.

The main question is: "Where's the fun?"

There's other factors contributing to this as well, I feel. Without the need of having to get a PRO Battle Pass (Premium), there needs to be some changes. The number one change I'd suggest is an adjustment with what ranks can meet each other. I can't believe that this is still an issue in 2020. And even with your beloved "Match Making System" (How about Disaster Making System), this problem still persists. I shouldn't be a First Sergeant, meeting Warrant Officer 3's and 4's and 5's at the very most. How the heck is there a "Match" in that? I don't understand.

Which leads me to my second point, that "Match Making System" needs to be adjusted, or just flat out removed (I'd rather see it gone). We're not in an eSports arena in front of a crowd of people, get rid of it. You want to relax? This is not the game for you, buddy. By the time you get done, you'll be needing a shower because of how much sweat's poured out of your body.

Also, there needs to be a Gear Score cap/minimum for these battles. Let's face it, it's NOT FAIR (I hope you understand the word, "F-A-I-R") for people to be trying to battle it out with others who have Gear Scores exceeding theirs by 1000+. It's just simple math. 4000>1800. But with the way this game works now, there can be some middleground found when you've got players facing off and the difference in their scores is 200 or something like that. But a difference of over 1000 - 2000? Forget it boss. And coupled with the Supplies that EVERYONE is using? May as well find another battle, if you can. In order to have healthier game sessions, you can't be allowing players with exceedingly high Gear Scores to enter battles with players who don't rival it SO BADLY. I don't care if they have the same rank or not. And if you really see where I'm going on this point here, that's why that Match Making System needs to find the door. "Here's let's randomize your loss for you" in the minds of a player just trying to get the ropes of the game under their belt...and "Here let's give you this win because you're OP as anything and can walk all over people with the same rank as you" in the minds of another player who's probably used up that precious Premium time to get more/be "better".

Now, I wanna stop talking and leave it up to you guys to discuss amongst yourselves about this. I have a lot of ideas that come in my mind and I often forget about them in the process, so if I missed anything, let me know. Or heck, maybe you think I'm being nonsensical about this and I need to be quiet lol that's fine too, but I wanna read everybody's thoughts about this. Even though I'm more of a World of Tanks player nowadays, THIS GAME is what kicked it off for me, and I just hate to see it becoming more and more rotten at it's core. And I feel pretty bad about fighting with some people about different aspects of this game that HAVE indeed become a problem. I don't want people to just turn the other cheek and ignore problems. They need to be addressed, and our voices need to be heard. Even if we don't agree, that's part of a community and it's part of us being people. So, have at it.

Edited by Dragon-Judgement
Typo in the title.

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I can understand your rage, but I feel it's not directed at the right issue. Gear Score is just a number: Even if it wasn't there, you would still be facing players with higher grade equipment (due to imbalance in MM). So GS only shows the imbalance, it doesn't cause it. 

The other issues you pointed out are quite profound in Matchmaking battles. Higher rank brackets, unbalanced teams, players with ridiculously higher GS, are all valid points and are areas that deserve maximum attention and constructive criticism. 

What the developers need to understand is that, like them, we players too don't want boring "democratic" battles. A slight imbalance (not the current blow-out battles) may cause some extra thrill, provided that each and every player gets their fair share of winning battles. But in the present scenario, there's a section of players that keep on winning (the hardcore buyers and druggers), and some that keep on losing (those with lesser resources like crystals and supplies). This great imbalance of MM is what needs to be changed.

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8 minutes ago, Gauss-Hornet said:

I can understand your rage, but I feel it's not directed at the right issue. Gear Score is just a number: Even if it wasn't there, you would still be facing players with higher grade equipment (due to imbalance in MM). So GS only shows the imbalance, it doesn't cause it. 

I can concede that; it is "just a number" and it does show that the battles are indefinitely one-sided. I think it's something that I didn't give thought to because of course, before we couldn't tell, we just had to endure it lol. But now, it's made it even more obvious. And what sucks is that you can't "pick and choose" your battles anymore. Before, I knew better not to enter battles that weren't worth the time, but now it's like a game of cat and mouse; you're chasing the "perfect" scenario, and it just doesn't work. I appreciate you pointing that out! ?

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2 hours ago, Dragon-Judgement said:

I can concede that; it is "just a number" and it does show that the battles are indefinitely one-sided. I think it's something that I didn't give thought to because of course, before we couldn't tell, we just had to endure it lol. But now, it's made it even more obvious. And what sucks is that you can't "pick and choose" your battles anymore. Before, I knew better not to enter battles that weren't worth the time, but now it's like a game of cat and mouse; you're chasing the "perfect" scenario, and it just doesn't work. I appreciate you pointing that out! ?

It is important that you find MM battles that are somewhat balanced. I suggest you press tab once you enter a battle and assess the situation. If there is a significant imbalance against you, I suggest you leave and pick another battle. Leave early, not late. If nothing else, pressing tab will at least tell you if your turret will deal good damage to the other side. MM sometimes put you on the stronger side so keep trying.

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13 minutes ago, NooNooHead said:

It is important that you find MM battles that are somewhat balanced. I suggest you press tab once you enter a battle and assess the situation. If there is a significant imbalance against you, I suggest you leave and pick another battle. Leave early, not late. If nothing else, pressing tab will at least tell you if your turret will deal good damage to the other side. MM sometimes put you on the stronger side so keep trying.

Shouldn't have to go through a process like that, it's a waste of time. If it was set up around finding players with a Gear Score similar to yours, I'd have less to say about it. 

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On 4/9/2020 at 2:48 PM, Dragon-Judgement said:

Without the need of having to get a PRO Battle Pass (Premium)

You do not need premium or a battle pass any more to play PRO battles. It was an update some months ago.

Everybody can play PRO battles they choose and without supplies, if and whenever they wish so. Or they can spend their time not playing PRO battles they choose and without supplies, but rather come to this forum and complain that MM battles would not fit their desires, although the solution for their problem is only three quick clicks away.

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5 hours ago, von_Cronberg said:

You do not need premium or a battle pass any more to play PRO battles. It was an update some months ago.

Everybody can play PRO battles they choose and without supplies, if and whenever they wish so. Or they can spend their time not playing PRO battles they choose and without supplies, but rather come to this forum and complain that MM battles would not fit their desires, although the solution for their problem is only three quick clicks away.

Oh they actually went back on that one...okay, well that's an improvement over what they had before. I'm not up to date on everything that's dropped since I stopped playing, so a lot of what I mentioned was from memory lol

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At the lower levels (before sergeant) there are players grouping (2-4) with all of them having Dictator for the hull and the same turret (all have either Thunder or Railgun). The battle soon becomes very, very lopsided. There's no counter to a Dictator pair/group at that level.

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1. The game is less P2W today than it was 5 years ago, and this is coming from a guy who has never spent any money on the game.

2. Skill > Gear. Sometimes you get placed with people lower ranked than you with weaker stuff, you should win. Otherwise, you will lose. As always, you wins some and you lose some. Except when you have skill, you win a whole lot more than you lose. This is a non issue. 

3. As someone who was a huge critic of the MMS system when it came out, I've grown to appreciate it. The only thing I'm not happy about it is that I'm forced to play it instead of PRO battles, reducing my choice in the game. I'm also not happy with how low the EXP yield is in those battles. But the MMS system is extremely good for finding a full, competitive battle fast and having standardized settings.

4. Challenges are challenges, they are supposed to be hard. Or else they wouldn't be challenges. And this is coming from a guy who has never gotten more than 150 stars in a single month long challenge. The worst part about the challenges isn't their extrinsic difficulty and length, but rather the toxic gameplay environment it creates with every drugging ridiculously hard when I'm just trying to enjoy a quick battle.

5. I voted for your last choice. The wacky mechanics have to go. I'm more of a conservative/old-guard player who values skill over the ability to press shift. I also find drones as an extremely stupid, unbalanced, and unnecessary aspect to the game, and I myself don't even know most of the drones or what they do (except for the extremely OP ones). I would be happy to get rid of OD and drones. 

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2 hours ago, sensei_tanker said:

3. As someone who was a huge critic of the MMS system when it came out, I've grown to appreciate it. The only thing I'm not happy about it is that I'm forced to play it instead of PRO battles, reducing my choice in the game. I'm also not happy with how low the EXP yield is in those battles. But the MMS system is extremely good for finding a full, competitive battle fast and having standardized settings.

4. Challenges are challenges, they are supposed to be hard. Or else they wouldn't be challenges. And this is coming from a guy who has never gotten more than 150 stars in a single month long challenge. The worst part about the challenges isn't their extrinsic difficulty and length, but rather the toxic gameplay environment it creates with every drugging ridiculously hard when I'm just trying to enjoy a quick battle.

3.  Battles are too short.  Teams are capping flags before enemy team is loaded.  Many battles end 5-0 in < 7 min.

4. Challenges ruin battles - players no longer play the battle-mode.  They are selfish and just play TDM to get stars.

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There are less regular players so every battle has at least a few buyers. It's ridiculous when someone using vulcan and hornet is going 32-7 on sandal ctf. No one can put up any defence against it. It's a washout. A blowout. Whatever you want to call it. This game isn't enjoyable anymore.

Edited by ghost-guns

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12 hours ago, wolverine848 said:

3.  Battles are too short.  Teams are capping flags before enemy team is loaded.  Many battles end 5-0 in < 7 min.

4. Challenges ruin battles - players no longer play the battle-mode.  They are selfish and just play TDM to get stars.

3. Personally, I don't have much time to play battles and I often have to log off before finishing a battle back in the old days, so I'm very happy with the shorter battles. Though if I do have time for a longer one, I don't play MMS, I just go directly to PRO Polygon CP 

4. Yeah I get that challenges ruin battles. Especially this one (I think it's because of the zeus paint reward). But this is not much of an issue to me.

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On 4/9/2020 at 5:48 AM, Dragon-Judgement said:

I had hoped that I wouldn't be the one to make a topic about this...but I almost feel forced to.

I'm finding this "Gear Score" thing to be a bit of a joke. And it's one of the many reasons why battles are so lop-sided. Maybe I'm behind the times or something, but it's kinda ridiculous that a battle is already decided when I hit "TAB" and the enemy team is full of "9999" vs my team of mixed numbers ranging between 6000-8000. I don't find any fairness in it. And I certainly don't find it to be "fun" or "entertaining" either. I don't know WHO had the idea of introducing something so ridiculously stupid, but good grief.

I'm pretty sure it doesn't just hurt a "veteran" experience, as it hurts even the newer player experience. I play a lot on my alt account (which is still a First Sergeant), and generally, you find a "Gear Score" of about 2000 or somewhere in that neighborhood. Fine. But when you're talking about trying to play against another player with a score of about 5000 and he's like 1 rank away from me, that's supposedly fair in somebody's mind.

 Is Tanki even trying to retain a playerbase at this point? I'd assume so, but good luck with nonsense like that. All it's doing is beating down the player and making them suffer until they either: 1. Quit. Or 2. Find some way to get into the Pay2Win circle. That's a bit of a disgusting and unhealthy gaming atmosphere. I shouldn't feel like a game is so unfair to that degree. It's like the only time you have "fun" is when you beat everybody else and nobody can touch you. That's not what gaming is about. Games should be challenging, not maddening. And it's not "challenging" to be trying to kill someone who's "numbers" decide they're better than you. That rightfully makes people irritated.

I know I can't be the only one having some strong feelings with this, but it's just whack how this game has deteriorated in a matter of less than 5 years. Where's the challenge? And don't try to argue that I, with a Gear Score of barely 7600, am supposed to find a challenge in going head-to-head with someone with a score of 9999. I just don't even bother fighting back, the bout's been decided for me. No skill factor involved, nothing. Just silly numbers dictating the tides of battle. Come on.

The main question is: "Where's the fun?"

There's other factors contributing to this as well, I feel. Without the need of having to get a PRO Battle Pass (Premium), there needs to be some changes. The number one change I'd suggest is an adjustment with what ranks can meet each other. I can't believe that this is still an issue in 2020. And even with your beloved "Match Making System" (How about Disaster Making System), this problem still persists. I shouldn't be a First Sergeant, meeting Warrant Officer 3's and 4's and 5's at the very most. How the heck is there a "Match" in that? I don't understand.

Which leads me to my second point, that "Match Making System" needs to be adjusted, or just flat out removed (I'd rather see it gone). We're not in an eSports arena in front of a crowd of people, get rid of it. You want to relax? This is not the game for you, buddy. By the time you get done, you'll be needing a shower because of how much sweat's poured out of your body.

Also, there needs to be a Gear Score cap/minimum for these battles. Let's face it, it's NOT FAIR (I hope you understand the word, "F-A-I-R") for people to be trying to battle it out with others who have Gear Scores exceeding theirs by 1000+. It's just simple math. 4000>1800. But with the way this game works now, there can be some middleground found when you've got players facing off and the difference in their scores is 200 or something like that. But a difference of over 1000 - 2000? Forget it boss. And coupled with the Supplies that EVERYONE is using? May as well find another battle, if you can. In order to have healthier game sessions, you can't be allowing players with exceedingly high Gear Scores to enter battles with players who don't rival it SO BADLY. I don't care if they have the same rank or not. And if you really see where I'm going on this point here, that's why that Match Making System needs to find the door. "Here's let's randomize your loss for you" in the minds of a player just trying to get the ropes of the game under their belt...and "Here let's give you this win because you're OP as anything and can walk all over people with the same rank as you" in the minds of another player who's probably used up that precious Premium time to get more/be "better".

Now, I wanna stop talking and leave it up to you guys to discuss amongst yourselves about this. I have a lot of ideas that come in my mind and I often forget about them in the process, so if I missed anything, let me know. Or heck, maybe you think I'm being nonsensical about this and I need to be quiet lol that's fine too, but I wanna read everybody's thoughts about this. Even though I'm more of a World of Tanks player nowadays, THIS GAME is what kicked it off for me, and I just hate to see it becoming more and more rotten at it's core. And I feel pretty bad about fighting with some people about different aspects of this game that HAVE indeed become a problem. I don't want people to just turn the other cheek and ignore problems. They need to be addressed, and our voices need to be heard. Even if we don't agree, that's part of a community and it's part of us being people. So, have at it.

I can't help it that i happen to understand the Tanki Online mechanics and that i got blessed with the MK update and now i have a 8700 GS at major general. I can't help that others don't understand or waste crystals on supplies and other junk and then have to play with a low GS. Also I've been on battle with captains to marshals and trust me a good captain will beat the heck out of bad marshal. (which their are plenty of) I earn all the containers each week plus my missions and i have plenty of supplies. Basically i have a Major general with 2 MK8s, 3 MK7s, 2 MK6s, 5 MK5+ modules, five drones, thousands of supplies and all i bought was one clan license (which in no way affects my GS) Basically what I'm saying is : You dont have to buy to have a good GS, and I can't help it that others are noobs and can't get their act together and get a good account.

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11 minutes ago, JESUSaves2 said:

 

I mean as you said yourself, you got blessed. And then you're suggesting others to "get their act together". I've had a number of accounts and have been on both sides of the fence, at one point having a colonel account with a m4 isida and thunder. And now with my main being unable to even play xp since i wasn't there to buy mu's for my rail and hornet when they flipped to the mk system... So now I have a xp focused account that only has good parkour gear (except they fattened my wasp) and some miscallanious mk6-5 gear that was just a few mus away from being flipped to mk7.

Not that i really care about the above mentioned account. I still have good accounts to play with and got a ridicoulously lucky 300k container on my wo3... All I'm saying is getting that good tank is really all about luck and timing and often stupid amounts of potentially useless grind and planning. And while i do still agree with you on skill being able to overwrite a 1 to 2k gs difference in the right circumstances, there are also very skilled players with ridiculous gs and there in lies the problem.

On 4/9/2020 at 3:48 PM, Dragon-Judgement said:

 

After being on a hiatus myself for a year and some, and now returning back to the game I see what you're frustrated about. And i think there is an underlying problem not addressed here: the reason people have silly amounts of gs at most ranks is due to the conversion. (ranks close to legend being the exception, since some legend accounts are either ancient and have exploited every balance shift so far or just buy alot) And the bigger overall issue being the CONSTANT tweaking and conversion of the game balance without a decisive goal. (And again at legend ranks so many other things as well). After I've joined the game i feel like I've seen every turret and hull be decisively op at one point or the other, drugs being cheapened and made more expensive, people being given op gear from unbalanced kits, conversions, containers and whatnot. It truly does look like tanki has no roadmap about balance and is either being purposfully manipulative, painfully reactive or just proritazing everything over balance.

Now all that being said I still occasionally like to play. After doing more adventure/strategy based games for some time now the chaos of tanki can be rather entertaining. But what I can say is for a player looking to progress and win, this game is hell...

I'd say just embrace the mess, play juggernaut and tdm.  Ctf, rugby, cp and asl are really pointless since the opposing team can just power through the initiative. Whereas in tdm you can just kinda play for yourself, since there are no initiative points and you can get a decent score in the losing team. Juggernaut games can be pure chaos based on who gets chosen. Or you can play xp if you really wanna go boring and balanced.. or do parkour or something. As long as I've been playing the game has never reached a consistently balanced gameplay in the normal games. Back then it was long battles being invaded by clans with mults and short battles having either one team with a 1-3 player advantage. Now it's individual tanks being completely untouchable with their full module garage, drones, drugs and unobtainable op gear, or strong, well co-ordinated battle groups.

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9 minutes ago, babyofRosemarysbaby said:

I mean as you said yourself, you got blessed. And then you're suggesting others to "get their act together". I've had a number of accounts and have been on both sides of the fence, at one point having a colonel account with a m4 isida and thunder. And now with my main being unable to even play xp since i wasn't there to buy mu's for my rail and hornet when they flipped to the mk system... So now I have a xp focused account that only has good parkour gear (except they fattened my wasp) and some miscallanious mk6-5 gear that was just a few mus away from being flipped to mk7.

Not that i really care about the above mentioned account. I still have good accounts to play with and got a ridicoulously lucky 300k container on my wo3... All I'm saying is getting that good tank is really all about luck and timing and often stupid amounts of potentially useless grind and planning. And while i do still agree with you on skill being able to overwrite a 1 to 2k gs difference in the right circumstances, there are also very skilled players with ridiculous gs and there in lies the problem.

After being on a hiatus myself for a year and some, and now returning back to the game I see what you're frustrated about. And i think there is an underlying problem not addressed here: the reason people have silly amounts of gs at most ranks is due to the conversion. (ranks close to legend being the exception, since some legend accounts are either ancient and have exploited every balance shift so far or just buy alot) And the bigger overall issue being the CONSTANT tweaking and conversion of the game balance without a decisive goal. (And again at legend ranks so many other things as well). After I've joined the game i feel like I've seen every turret and hull be decisively op at one point or the other, drugs being cheapened and made more expensive, people being given op gear from unbalanced kits, conversions, containers and whatnot. It truly does look like tanki has no roadmap about balance and is either being purposfully manipulative, painfully reactive or just proritazing everything over balance.

Now all that being said I still occasionally like to play. After doing more adventure/strategy based games for some time now the chaos of tanki can be rather entertaining. But what I can say is for a player looking to progress and win, this game is hell...

I'd say just embrace the mess, play juggernaut and tdm.  Ctf, rugby, cp and asl are really pointless since the opposing team can just power through the initiative. Whereas in tdm you can just kinda play for yourself, since there are no initiative points and you can get a decent score in the losing team. Juggernaut games can be pure chaos based on who gets chosen. Or you can play xp if you really wanna go boring and balanced.. or do parkour or something. As long as I've been playing the game has never reached a consistently balanced gameplay in the normal games. Back then it was long battles being invaded by clans with mults and short battles having either one team with a 1-3 player advantage. Now it's individual tanks being completely untouchable with their full module garage, drones, drugs and unobtainable op gear, or strong, well co-ordinated battle groups.

Wait a sec : Your saying smart players who have good accounts are a "problem" I don't understand.

Also i only got blessed by the MK update.

Even before the update i had a full M2 10/10 combo at like 1st lieutenant. And the best cont i got way only 25k cry, so to get the five M2 10/10 pieces by Major was no luck : just a lot of effort and planning

Edited by JESUSaves2

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There are few players nowadays, the game needs to bring a profit, otherwise it will close just like TX did. Cosmetic stuff does not cut it, players want an edge in battles, and are way more willing to spend if they can be stronger then the rest.

 

In the old days, you could have a full M3 combo by WO5, playing against guys with m0 equipment, it was a roflstomp, but it was succesful because it gave the buyers a sense of power. 

 

I know it's not fair, but we can't do much about it. The playerbase is small, the income from cosmetic stuff is not enough, (actually, all of those damn paints are getting annoying, the game might as well be called paints online at this point) so the Devs need a way to make money. 

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8 minutes ago, JESUSaves2 said:

Wait a sec : Your saying smart players who have good accounts are a "problem" I don't understand.

Also i only got blessed by the MK update.

Even before the update i had a full M2 10/10 combo at like 1st lieutenant. And the best cont i got way only 25k cry, so to get the five M2 10/10 pieces by Major was no luck : just a lot of effort and planning

That was sure a crap-load of luck.  For example - why on earth are you putting in the last couple upgrades on m2 items instead of upgrading/buying more modules?  There was no strategic reason to buy those last couple of very expensive upgrades for relatively modest boost when you were still a long way from being able to convert to m3.

Admit it - you lucked out completely on one of TO's largest brain-cramps ever.

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4 minutes ago, wolverine848 said:

That was sure a crap-load of luck.  For example - why on earth are you putting in the last couple upgrades on m2 items instead of upgrading/buying more modules?  There was no strategic reason to buy those last couple of very expensive upgrades for relatively modest boost when you were still a long way from being able to convert to m3.

Admit it - you lucked out completely on one of TO's largest brain-cramps ever.

ok thats dumb why would i pour thousands of crystals in to a m2 stop 3 away from M2 10/10 then re buy it when i hit marshal even at a sale idk if it would be a better price plus i might as well mu it while im a low rank to get the most out of it while i have the biggest advantage

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14 minutes ago, JESUSaves2 said:

ok thats dumb why would i pour thousands of crystals in to a m2 stop 3 away from M2 10/10 then re buy it when i hit marshal even at a sale idk if it would be a better price plus i might as well mu it while im a low rank to get the most out of it while i have the biggest advantage

What are you talking about "re-buy"?  Once you had an m2, you could upgrade anytime - no matter how high your rank.

So instead of upgrading the last 1 or 2 very expensive MUs at 1st Lt. you could have upgraded modules or drones more and had a better return on investment for the rank.

The fact you didn't understand the rules of the time indicates you were even luckier than first thought.  Hindsight now is 20/20...

Edited by wolverine848

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2 minutes ago, wolverine848 said:

What are you talking about "re-buy"?  Once you had an m2, you could upgrade anytime - no matter how high your rank.

So instead of upgrading the last 1 or 2 very expensive MUs at 1st Lt. you could have upgraded modules or drones more and had a better return on investment for the rank.

The fact you didn't understand the rules of the time indicates you were even luckier than first thought.  Hindsight now is 20/20...

no once u pass the rank that a piece of equiptment unlocks u cant finish muing that M2 you now just have to buy the M3 Now they changed that but not before

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11 minutes ago, JESUSaves2 said:

Wait a sec : Your saying smart players who have good accounts are a "problem" I don't understand.

Also i only got blessed by the MK update.

Even before the update i had a full M2 10/10 combo at like 1st lieutenant. And the best cont i got way only 25k cry, so to get the five M2 10/10 pieces by Major was no luck : just a lot of effort and planning

No, not smart people with good tanks, rather smart people with op tanks against worse gear. When a skilled player has a tank with a 1-4k higher gear score than anyone else in the game he will make the game miserable for the others. Now is that his fault? NO that's tanki mechanics allowing such things... That's like the equivalant of a good chess player being given an extra queen, no newbie or intermediate should ever have to play against that.

Now to address your planning point. 1st of all The example account of mine i gave was extremely planned, i thought alot about getting xp as early as i could, I never touched my wasp, i bought thunder and hammer for their parkour properties. All my planning was in vain and there was no way to predict that. Similar things have happened to me when I've invested in "strong gear" that later got nerfed.

And that's not really even my problem. Why can't the game allow a newer player to progress without a huge commitment to go figure out all the tanki mechanics effecting crystals, gear, saving... waiting years for sales and grinding endlessly to achieve high crystals/xp ratio. In general it's a no-fun aspect of the game that imo shouldn't be the norm for getting an enjoyable experience, where you're not outgeared 3 to 1. There is an alternative: a game where the focus is placed on balance.

And ultimately even though the game can be enjoyed in it's current chaotic form, it does harbour endless amounts of frustration with the balance and imo has harmed the playerbase long term.

 

 

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2 minutes ago, babyofRosemarysbaby said:

No, not smart people with good tanks, rather smart people with op tanks against worse gear. When a skilled player has a tank with a 1-4k higher gear score than anyone else in the game he will make the game miserable for the others. Now is that his fault? NO that's tanki mechanics allowing such things... That's like the equivalant of a good chess player being given an extra queen, no newbie or intermediate should ever have to play against that.

Now to address your planning point. 1st of all The example account of mine i gave was extremely planned, i thought alot about getting xp as early as i could, I never touched my wasp, i bought thunder and hammer for their parkour properties. All my planning was in vain and there was no way to predict that. Similar things have happened to me when I've invested in "strong gear" that later got nerfed.

And that's not really even my problem. Why can't the game allow a newer player to progress without a huge commitment to go figure out all the tanki mechanics effecting crystals, gear, saving... waiting years for sales and grinding endlessly to achieve high crystals/xp ratio. In general it's a no-fun aspect of the game that imo shouldn't be the norm for getting an enjoyable experience, where you're not outgeared 3 to 1. There is an alternative: a game where the focus is placed on balance.

And ultimately even though the game can be enjoyed in it's current chaotic form, it does harbour endless amounts of frustration with the balance and imo has harmed the playerbase long term.

 

 

Ok lol i just thought u didn't like smart players. Yea idk much abt the balance cause as u can c im not affected by it. :l

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