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Let's talk about some "alarming" aspects of the game...


Dragon-Judgement
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What do you think Tanki's biggest problem(s) is(are)?  

40 members have voted

  1. 1. Amongst these choices. Pick what you feel is most appropriate.

    • The evident P2W (Pay 2 Win) aspects of the game.
      16
    • The more evident unbalance in battles (Gear Score pretty much telling me I can't win)
      9
    • The MMS (Match Making System).
      13
    • Challenges being too overbearing.
      10
    • Whacky mechanics (Overdrives, Drones, etc).
      13


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1 minute ago, JESUSaves2 said:

no once u pass the rank that a piece of equiptment unlocks u cant finish muing that M2 you now just have to buy the M3 Now they changed that but not before

Not correct.  Once you attained the rank that unlocks "one above the next one" is the limit.  The one above the next one wrt m2 would have been m4.  And since there was no official "m4" there was no statute of limitations for upgrading m2.

You actually were on a path that would encounter pain if you did not have lots m2 modules by Marshal - you would have had to buy each one at m3 for 250k crystals.  The conversion has kind of saved your bacon.

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1 minute ago, JESUSaves2 said:

Ok lol i just thought u didn't like smart players. Yea idk much abt the balance cause as u can c im not affected by it. :l

Haha, yeah maybe my initial expression was a bit unclear, but I'm glad i got the point accross on the second try ?

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4 minutes ago, wolverine848 said:

Not correct.  Once you attained the rank that unlocks "one above the next one" is the limit.  The one above the next one wrt m2 would have been m4.  And since there was no official "m4" there was no statute of limitations for upgrading m2.

You actually were on a path that would encounter pain if you did not have lots m2 modules by Marshal - you would have had to buy each one at m3 for 250k crystals.  The conversion has kind of saved your bacon.

one above the next one?

i dont understand :l

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14 hours ago, wolverine848 said:

3.  Battles are too short.  Teams are capping flags before enemy team is loaded.  Many battles end 5-0 in < 7 min.

4. Challenges ruin battles - players no longer play the battle-mode.  They are selfish and just play TDM to get stars.

Those challenges have to be to be the top 5 worst updates in TO history for me at least. The crazy weekends were fine because they only lasted two days and only came back a month or two later. Then came star weeks which we really begun to see quite different side of players (the selfish and greedy side). And then a last challenges were born. Now I cherish the days of when challenges aren't available. 

 

That's why I hate rugby and CTF battles. Too easy to attack too hard to defend and also the battles just end way too quick because of this.

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1 hour ago, JESUSaves2 said:

one above the next one?

i dont understand :l

Once you unlock m2 you cant mu m0 = 2 above.   Once you unlock m3 you cant MU m1 = 2 above.

But since there's no official m4... you can ALWAYS upgrade m2... there's no unlock rank "2 above" m2.

That's why in old system I bought as many m2 modules as I could - I have them and can upgrade at any rank.  100k is much cheaper than 250k.  Instead of MU-ing all my m2 items to m2.10.  I did that for 1 combo and benefited like you did - but not to such a great extent.  My General has ALL modules at 31% or better except for spider.

Had I known what was gonna happen with conversion I would have MU-ed my other 2 items to m2.10.  Hindsight is 20/20.

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17 hours ago, 2shots2kills said:

There are few players nowadays, the game needs to bring a profit, otherwise it will close just like TX did. Cosmetic stuff does not cut it, players want an edge in battles, and are way more willing to spend if they can be stronger then the rest.

 

In the old days, you could have a full M3 combo by WO5, playing against guys with m0 equipment, it was a roflstomp, but it was succesful because it gave the buyers a sense of power. 

 

I know it's not fair, but we can't do much about it. The playerbase is small, the income from cosmetic stuff is not enough, (actually, all of those damn paints are getting annoying, the game might as well be called paints online at this point) so the Devs need a way to make money. 

I agree, the game needs to bring in a profit, but what's the cost? The playerbase? The "fun factor"? The "relaxing" gaming experience? Granted, people love to have their adrenaline pumping mid-game and things like that, but I think what the Devs need to understand is not everyone plays like that. Some people (like myself), used to just play to have a good time and just sit back, y'know? Sure I've had my share of intense battles, but it wasn't an everyday thing. Just because there a demand for that "edge" in battle, it doesn't mean that it's good. I don't believe that a game which (from what I understand) can barely get 25k people online, needs to be shooting itself in the foot by going the P2W route. There has to be another way. Yes, the playerbase is small, that should raise alarms to them that there needs to be "better" changes. Devs in general need to stop shafting their players just to get a profit, it's disgusting. They can charge however much they want for cosmetics or even Supply Kits, people will buy them and the game would at least be in a healthier atmosphere. And I mean that's just my opinion about it...you look at other "Triple A" titles that go down this same toxic route...it doesn't go over very well.

If they want to monetize the game without essentially breaking it, we could've kept things like Supplies Kits around. It went downhill when Product Kits came in and you started having these pretty much "baby ranks" running around with equipment that their peers just couldn't combat against efficiently. That also plays into the match making system. Why are we allowing players that are practically "overpowered for their rank" just steamroll their peers "just because"? I play on my noob account quick is almost WO1 and it's kinda unnerving to see a player that's either WO1 for example with a Gear Score of 4200 as opposed to my measly 2100. And people may argue, "Well just find another game" or something along those lines, but my question to that is: Why does it have to be that way?

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On 4/18/2020 at 7:26 PM, sensei_tanker said:

The game is less P2W today than it was 5 years ago.

I agree that despite the current inequities, the game is less P2W today than the past. Unfortunately, there are overpowered players at every level even at the legends level. For MM, you have to be careful about staying in matches where it is one sided. That requires a bit of work on your part. The current beast right now is those hornets so watch out for those with high GS. Even top 50 players can lose. I know because in the past, it would be impossible to knock off somebody like boris4311. Yet, I have gone against him and with him in MM and know that the impossible is possible today. Mind you, a P2W player will still win most of the time. Good luck everyone.

Edited by NooNooHead

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I think this game has always had buyers, for me the mechanics (OD's and alterations) feel really bad. I think many people back in the day liked tanki for its simplicity, but with all these mechanisms affecting one another, the concept of this game is kind of gone, or at least for me.

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16 hours ago, Thomas11239 said:

I think this game has always had buyers, for me the mechanics (OD's and alterations) feel really bad. I think many people back in the day liked tanki for its simplicity, but with all these mechanisms affecting one another, the concept of this game is kind of gone, or at least for me.

I can't object to that; but I'd say there was less of an "incentive" to be a "buyer" back in the old days, really. If you played it smart, you had your M3s at Warrant officer 5 like you were supposed to, and the playing field was actually even. You didn't have to worry about Micro-upgrades, alterations, the ridiculous ODs, and so on. What determined battles back then was who eventually overpowered who. And yeah, it was a very simple and easy concept to get on board with, but now, I have to agree, it's gone. I can bet that if you showed a new player the OLD Tanki vs the "New and Improved" Tanki, plenty of them would lean towards the old one. "Simplicity is the key to brilliance."

 

Also I'm trying to find the time to revise the original post I made that started this discussion, I'm just busy working at the moment.

Edited by Dragon-Judgement
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