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This shouldn't be allowed (plus bad map choice for event)


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2 hours ago, ForrestForrestGump said:

Hold my beer....

...says someone who has a 6.2k Gear Score at Sergeant Rank lol

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9 hours ago, featwasath said:

Yeah, that's the problem. Devs didn't think about these big differences in tanks when they implemented the MK update 

They should've made all separates of m1 and m2 unlock no earlier than master sergeant and third LT respectively, m1 kits unlock at staff sergeant while m2 kits at WO5. And then while they're at it, they could make all separate m3 equipment unlock at LT General.

In my view this would've been much simpler, cleaner, less tedious, and kept the game as simple as it was as well as somewhat solving the problem.

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12 hours ago, fishFAST said:

Tanki will never be balanced with an experience ranking system and upgradable equipment. The ranking system should be similar to cs:go or Apex ranked games. Everyone should have mk7-10 equipment. only then will the game be balanced.

Yes it will.  The devs messed up converting ms to mks.  Going forward, buyers will not have such a huge advantage (after this "conversion error" goes away).  Buyers won't be able to have an m2 smoky at sergeant.  They will have to rank up after they max out an mk-level... more splits = smaller gaps.

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11 hours ago, coconuttree said:

The idea for the mk update was not bad. It would have actually restored some balance if they didn't screw it up by giving people with fully micro upgraded stuff the next level of equipment.

Well the idea was extremely botchable. So it's no surprise that the devs botched it real bad.

16 minutes ago, wolverine848 said:

Yes it will.  The devs messed up converting ms to mks.  Going forward, buyers will not have such a huge advantage (after this "conversion error" goes away).  Buyers won't be able to have an m2 smoky at sergeant.  They will have to rank up after they max out an mk-level... more splits = smaller gaps.

However the scars of the horrible update will never go away. I'm talking about the complexity that MUing equipment has become.

A better way to fix the balance of low ranks is below:

1 hour ago, DieselPlatinum said:

They should've made all separates of m1 and m2 unlock no earlier than master sergeant and third LT respectively, m1 kits unlock at staff sergeant while m2 kits at WO5. And then while they're at it, they could make all separate m3 equipment unlock at LT General.

In my view this would've been much simpler, cleaner, less tedious, and kept the game as simple as it was as well as somewhat solving the problem.

 

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Crap, that's an extreme case. I still do not get why m2 10/10 were given mk7 instead of mk6 10/10. I personally benefitted from this but it seems so unfair. They could have at least told us what exactly was going to happen. RIP tankers with m2 9/10.

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The update was just fine, they only messed up the M2+ conversion. Question is "on purpose?"

They should have became Mk6+ but no it became MK7-0. ? ? 

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I'm not very surprised to see 9001+ GS Warrants showing off in Parkour battles... It's the next logical step to actively seek attention after effortlessly dominating MM battle after MM battle without compliments. Besides, nobody lost out on crystals or experience playing Parkour with these guys.

What I am surprised about is how Tanki never thought to make the MM algorithm match players based on lowest GS difference rather than Rank brackets. Most of this game's P2W problems would vanish if they just matched F2P vs F2P, Noob vs Noob, Whale vs Whale using the more objective measure - GS, rather than some arbitrary Rank that in all 10 years of Tanki never meant anything meaningful about the player other than upgrade caps that should/should not have been met.

But no, they bungled every opportunity to balance MM:

  • Mk update was designed to place more caps on MU'ing equipment around M1/M2 ranks to limit the low-rank megabuyers... we all know how that went with the majority having an M2 10/10 -> Mk7 0/20 conversion
  • The update that removed detailed MU stats in favor of GS was explicitly touted by devs to make it "easier to judge an enemy's strength" ... but this eyesore of a parameter could have been better used by the MM system to make properly balanced battles
  • Devs have long said that alt/RTL accounts made by veterans are responsible for the ****storm that is the mid-ranks. A truthful statement for once, yet just endless sidesteps ever since

And so on and so forth. What this game ought to do decisively:

  • Do away with matching based on Rank brackets and instead use GS brackets between each of the players' equipments (e.g. I use Thunder/Viking with 3250 GS each; this places me in an Mk6 queue)
  • In battles, prevent players from switching to equipment that would cause their GS to drastically deviate from the match average (e.g. For mk5 bracket which is 2000-2500 GS per turret/hull, I can't switch to another turret that would cross over/under that threshold)
  • Separate Ranks as a measure of the player's entire gameplay progress and use a mastery system for unlocking next Mk upgrades / MUs. Tanki X comes to mind for this.
 

But of course, none of these needed changes will happen. Why? Because everyone who has ever played this game subconsciously knows that it survives and thrives on imbalance. The buyers that keep this dated browser game afloat get consistently rewarded with new meta toys and cannon fodder, otherwise they'd have quit years ago for WoT/War Thunder/etc. With the ridiculous and unceasing cash stream that TO makes from megabuy(tub)ers, there is only one technical reason to even consider F2Ps and that is to retain them as punching bags for the big guys.

 

If people still seriously think Tanki can pull off a redemption arc this far into its development, they need to take a long hard look at Tanki X. TX tried to be fair and F2P friendly around its OBT stage but then realized the gameplay + monetization model failed to attract hardcore whales nor casual players. It frantically tried to adopt the TO P2W model after standalone release to milk its faltering playerbase before inevitably sinking into oblivion. At least this game has been somewhat honest with its P2W origin and treats its playerbase as such. The moment TO actually decides to be fair to all of its players, will ironically be the day it loses its biggest financiers.

 

tl;dr Tanki is fundamentally unfair and it's fun that way - just like the real world.

Just some things that needed to be said.

Edited by Azonyx
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2 hours ago, Viking4s said:

The update was just fine, they only messed up the M2+ conversion. Question is "on purpose?"

They should have became Mk6+ but no it became MK7-0. ? ? 

Fine? The update wasn't fine. It was a complete disaster. Another simplicity aspect of the game got removed and what came in its place was a complicated and confusing mess.

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2 hours ago, Azonyx said:

Most of this game's P2W problems would vanish if they just matched F2P vs F2P, Noob vs Noob, Whale vs Whale using the more objective measure - GS, rather than some arbitrary Rank that in all 10 years of Tanki never meant anything meaningful about the player other than upgrade caps that should/should not have been met.

This would never work.

Buyers don't want to play just play other buyers.  Why would they spend $ if they can't get an advantage?

MM is supposed to use Rank + GS.  It can't just use GS - that will not work either.  If MM had sensible rank-brackets it would work in the log term. 

But unfortunately, with too many battle-modes and too small a player base the Devs - in all their coughwisdomcough - allow a wider rank-bracket when there are fewer players. Which just makes matters worse.

With reasonable rank-brackets, and more splits on the levels of equipment - 7 splits - the battles would be more balanced. It's not there yet.

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1 hour ago, DieselPlatinum said:

Fine? The update wasn't fine. It was a complete disaster. Another simplicity aspect of the game got removed and what came in its place was a complicated and confusing mess.

Dividing by 2 the power gap between tankers is an improvement for the game. It is not confusing at all, 5 level now you have 8. In the process they also harmonised the MK level within 4 ranks (it was wider before for certain equipment).

One should better complain about the added cost per level and the M2-10 into MK7-0 (that allow a few lucky ones to be MK7+ at WO - competing with the rest whom are limiter to MK 4/5).

Edited by Viking4s

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10 minutes ago, Viking4s said:

Dividing by 2 the power gap between tankers is an improvement for the game. It is not confusing at all, 5 level now you have 8. In the process they also harmonised the MK level within 4 ranks (it was wider before for certain equipment).

One should better complain about the added cost per level and the M2-10 into MK7-0 (that allow a few lucky ones to be MK7+ at WO - competing with the rest whom are limiter to MK 4/5).

Yeah, I don't think so. Hard caps may look good on paper, but in practice it's a mess. Not only you get fully MUed M3s on top of fully MUed M2s in a low rank battle, but the amount of extra data(unlock rank, price, damage, health etc) increments can be a headache to memorize.

 

If I was the lead developer of this game, I would never have put all the players through whatever dimension of Hell this update crawled out of. Instead I would have taken a much much simpler approach, mainly this one:

6 hours ago, DieselPlatinum said:

They should've made all separates of m1 and m2 unlock no earlier than master sergeant and third LT respectively, m1 kits unlock at staff sergeant while m2 kits at WO5. And then while they're at it, they could make all separate m3 equipment unlock at LT General.

In my view this would've been much simpler, cleaner, less tedious, and kept the game as simple as it was as well as somewhat solving the problem.

 

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2 minutes ago, StealthMasterX said:

In my opinion I think that MM should be balancing by GS and not by rank.

I don't like this idea that much. If it were to be balanced by GS, there would be no incentive to upgrade your equipment because you will never have better equipment than your opponents. Rank should still be the biggest factor in grouping battles. 

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5 minutes ago, StealthMasterX said:

In my opinion I think that MM should be balancing by GS and not by rank.

So, as a Legend... I equip my mk1 items, then pick a battle... then change my gear once in the battle.  Is that how it should work?

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Or MM could calculate the average your HIGHEST possible GS combo in your garage. Plus, incorporating into the average, your two most used turrets and two most used hulls.

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49 minutes ago, Benefactor said:

Or MM could calculate the average your HIGHEST possible GS combo in your garage. Plus, incorporating into the average, your two most used turrets and two most used hulls.

It should take into account both rank and GS. Just doing highest possible GS doesn't work because it decentivizes people to upgrade anything in their garage. 

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56 minutes ago, Benefactor said:

Or MM could calculate the average your HIGHEST possible GS combo in your garage. Plus, incorporating into the average, your two most used turrets and two most used hulls.

This assumes someone only uses one combo then.   So a Marshall with 1 decent hull/turret + mediocre modules should be facing Gismos or Legends all the time?   Buyers will stop buying and game disappears.

Rank is the absolute best way to balance battles - especially with 7 splits on the ability to upgrade.  Within a group of ranks your advantage is definitely limited.

The issue is rank-brackets.  That's where the imbalance comes in now. Lt. General fighting Legends?  DUMB.

Way too many people are coming up with suggestions because of the mk conversion.  It's done. Get over it. Stop trying to correct something that will cease to matter when these WO5's with mk7s rank up to fight the big boys.

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12 hours ago, StealthMasterX said:

In my opinion I think that MM should be balancing by GS and not by rank.

Then again, what will happen to 9999 GS low rankers? Will they find Legends? Now that I think about it, why the heck not!

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25 minutes ago, Professor-Zoom said:

The guy in the screenshot with mammoth and striker m3/mk7.

With a GS score at that rank - you don't need to know what you are doing.  That player could plant the tank in middle of the map and just shoot at whatever moves and get a great score.

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