Jump to content
EN
Play

Forum

Should freezes’ ability to slow down enemy turret rotation speed when dealing damage be increased?


 Share

Turret slowdown rate opinions...  

8 members have voted

  1. 1. Turret rotation speed should be decreased by 80%

    • Yes
      3
    • No
      5
  2. 2. Turret rotation speed should be decreased by 70%

    • Yes
      3
    • No
      5
  3. 3. Turret rotation speed should be decreased by 60%

    • Yes
      3
    • No
      3


Recommended Posts

I have been using freeze for a long time. After it had been nerfed by allowing only the hull speed to decrease by 90% and making the turret  rotation 10% reduced its a lot harder to use, especially on attack.

Freeze was made for the sole purpose of damaging the enemy while receiving minimal damage in return. So it was best used in an attack/surprise method. True, it was also one of the best turrets for defense as well. But after this nerf, the turret rotation speed was decreased by 10%. That’s a huge difference. So unlike before, whenever you freeze an enemy especially short to mid ranged turrets  they could counter the freeze...TOO EASILY. 

Freeze doesn’t have higher damage than isida because of its freezing effect. So nerfing the freezing effect makes freeze even less powerful. 

So I think it’s freezing effect of the turret rotation speed should be increased.(I do not think developers will decrease the turret rotation speed by 90% again so that’s why I am asking for an increase in the freezing rate. You may think that decreasing the turret rotation speed by 70% too is too much... but I think Imif it we’re still reduced by say, 60% it would not be that much of a problem for firebirds, twins, ricochets and isidas.)

If you do not agree, you can try playing with freeze and see for yourselves if it needs a buff.

Edited by E_polypterus
Typo
  • Like 1

Share this post


Link to post
Share on other sites

Your pole is biased in favor of Freeze - big time.

Having only 2 (3.?) options - all at 75% or better is not a proper way to go about it.

You need a couple more ranges that go between the current 10% and your still high 75%.

Else anyone who does not agree with 75%+ will just vote no / no.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

19 minutes ago, wolverine848 said:

Your pole is biased in favor of Freeze - big time.

Having only 2 (3.?) options - all at 75% or better is not a proper way to go about it.

You need a couple more ranges that go between the current 10% and your still high 75%.

Else anyone who does not agree with 75%+ will just vote no / no.

Yes that is a good point. But anything below 70% won’t be effective with freeze imo.

Share this post


Link to post
Share on other sites

2 hours ago, E_polypterus said:

Yes that is a good point. But anything below 70% won’t be effective with freeze imo.

Look, Freeze is my main turret and my only M4, and I've been using that turret as my main since I was a corporal. I remember when it used to be like 50% and that was way too effective. They nerfed it hard the next update, and it was still very good. You don't need 70% to be effective with freeze, and I'm saying this as a viking-freeze player (not a wasp or hornet freeze player).

Share this post


Link to post
Share on other sites

13 hours ago, sensei_tanker said:

Look, Freeze is my main turret and my only M4, and I've been using that turret as my main since I was a corporal. I remember when it used to be like 50% and that was way too effective. They nerfed it hard the next update, and it was still very good. You don't need 70% to be effective with freeze, and I'm saying this as a viking-freeze player (not a wasp or hornet freeze player).

And I too have a lot of experience with it, since 2013 actually. And although I am a freeze-wasp player, I’ve played it with viking a lot too and most tactics played by both combos are mostly same(on attack). Isn’t circle strafing the main one?  Well you can’t do it effectively with jut 10% off the rotation speed cut off right? That makes it too much easier for enemies to counter... of course this wouldn’t be a problem for those who use the corrosive mix alteration but I don’t think many players use it.

Share this post


Link to post
Share on other sites

7 hours ago, E_polypterus said:

of course this wouldn’t be a problem for those who use the corrosive mix alteration but I don’t think many players use it.

Corrosive Mix has such a minimal change, it doesn't surprise me that it almost never gets used. Only time I can remember seeing one are in Polygon CP No-Supply battles.

Share this post


Link to post
Share on other sites

8 hours ago, E_polypterus said:

And I too have a lot of experience with it, since 2013 actually. And although I am a freeze-wasp player, I’ve played it with viking a lot too and most tactics played by both combos are mostly same(on attack). Isn’t circle strafing the main one?  Well you can’t do it effectively with jut 10% off the rotation speed cut off right? That makes it too much easier for enemies to counter... of course this wouldn’t be a problem for those who use the corrosive mix alteration but I don’t think many players use it.

I use circle strafing for every single turret I use (it's part of my habit being a freeze player). I must say I'm pretty filthy at it. I think the devs are trying to nerf that ability and rather having the freezing effect mainly be used for sneak attacks from the behind. The devs have been playing around with freeze's freezing ability a lot, and I think that's because the devs don't like how it is being used. 

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...