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Stars earned in a battle


mjmj5558

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I see some similar ideas about this topics, but this will be a bit different. 

So in the current system, you earn stars like this (without premium):

Victory:

  • 1. , 2.: 3 stars
  • 3., 4. : 2 stars
  • others: 1 star (or 0 if no activity in the battle)

Draw = defeat:

  • 1.: 3 stars
  • 2. , 3. : 2 stars
  • others: 1 star (or 0 if no activity in the battle)

New system:

First, increase stars gaved when status is draw:

1st: 3 stars (guaranteed)

2., 3., 4., : 2 stars (guaranteed)

The reason why stars should be increased in draw because it means that the two team were balanced, and they fight hard (probably) , but no one won.

Stars without premium:

4 stars: score is 450 or above

3 strars 1st or 2nd place in victory, 1st place in draw or defeat OR score is 350 or above

2 stars: 3rd or 4th place in victory, 2nd, 3rd and 4th place in draw and 2nd and 3rd place in defeat OR score is between 250 and 350

1 star remain the same.

Note: I know that it is increasing the rewards, but it isn't fair the you scored 400 in the winner's team, but you only placed 3rd because there were many good players, so it is more likely balancing the rewards. 

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Declined

Well i do agree with you on a few parts but apart from the fact that we don't accept ideas regarding increase of rewards, Stars you see play quite an important role in the whole game, You play battles to earn stars which counts in the challenges which unlock various rewards, the more stars the more rewards and so on with various application. The developers decide on how many stars to reward to players since it influences a lot of in-game rewards.

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3 hours ago, Thiedes said:

Declined

Well i do agree with you on a few parts but apart from the fact that we don't accept ideas regarding increase of rewards, Stars you see play quite an important role in the whole game, You play battles to earn stars which counts in the challenges which unlock various rewards, the more stars the more rewards and so on with various application. The developers decide on how many stars to reward to players since it influences a lot of in-game rewards.

Well, i understand your point of view, but you never were a situation where your team is much stronger than the other team, and you got more than 400 score, but you only get too stars? I think it is really unfair.

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13 hours ago, ILiveOnTheChatBox123 said:

In the words of the devs: "MM is geared to give you some battles where you try hard and fail, and some where you don't need to play to hard and you can succeed. Skill is no longer necessary."

And the said thing about it that it is true.

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