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Stars Reform


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I like the concept of a separate system of earning rewards through stars, and it has some potential, but I think a huge issue with it is that it makes team battles extremely toxic because you are trying to place higher on the list than your teammates (leading to excessive try-harding, toxic atmosphere, multing, sabotoging, raging, etc) 

The stars system needs a reform so post what you think here. 

Personally, my opinion is that stars shouldn't be based on your placing. I've played quite a few battles on my alt where I'm in third or fourth place but I have like 450 points, so I get 2 stars instead of 3 because of some super druggers/buyers on my team who average like 650 points. The system would be best if every 100 points in a battle you win, you get 1 star. For every 150 points in a battle you lose, you get 1 star. Also, if you get in a draw with the opposing team, stars are counted as a loss. With my proposed reform, I can compromise and make it 1 star per 125 points. With this method, you are no longer competing against your teammates, and rather competing against the opponent and yourself. I think this is a fair system for everyone. 

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The star earning system does indeed lead to an atmosphere... although it's not just about being a toxic one, but more like a competitive one which, by the way, quite the normal when it comes to online games (most games have normal mode and ranked/competitive mode). excluding eSports of course.

If, for example, they tweak it the way you said here:

7 minutes ago, sensei_tanker said:

The system would be best if every 100 points in a battle you win, you get 1 star. For every 150 points in a battle you lose, you get 1 star. Also, if you get in a draw with the opposing team, stars are counted as a loss.

Then it literally opposes the reason you mentioned: "Multing/Sabotaging", how is that? Well, you get someone who plays 1 minute, afk the other and still gets 150 score and with a little bit of luck his team wins and gets free stars... (here is a little example of what I'm talking about, you can't tell me that I'd have to go through all the trouble to capture the only point, kill and defend as much as i can and be literally One-Man-Army just so I can gift free stars for others that literally did nothing; It's not fair in my point of view)

Spoiler

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Furthermore, and this is just my personal opinion, there is no fun if I don't get worked up in a battle and get pushed to the edge in order to earn the reward. I'd like to get my reward when I seriously earned and well deserved it, not bring my coffee, afk for some moments and enjoy my time while still getting my stars and finishing my challenges cold-blooded.

Don't get me wrong, I'm not attacking you nor your idea, and the system could definitely get some improvements, I just can't see that improvement in the idea you've suggested.

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44 minutes ago, aqwzsxedc said:

Then it literally opposes the reason you mentioned: "Multing/Sabotaging", how is that? Well, you get someone who plays 1 minute, afk the other and still gets 150 score and with a little bit of luck his team wins and gets free stars...

With the current system, you could still do that anyways. I meant multing and sabotaging in the form of blocking your teammates from capturing flags, and in general, any sort of anti-team behavior. I hardly see anyone intentionally trying to be afk or being bad in battles anymore, so I don't think that's an issue anymore.

44 minutes ago, aqwzsxedc said:

 

  Reveal hidden contents

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Furthermore, and this is just my personal opinion, there is no fun if I don't get worked up in a battle and get pushed to the edge in order to earn the reward. I'd like to get my reward when I seriously earned and well deserved it, not bring my coffee, afk for some moments and enjoy my time while still getting my stars and finishing my challenges cold-blooded.

With the current system, your 750 points gave you 6 stars. With my system, your absolute carrying would have given you 14 stars. I think this is more fair for you, who spent a lot more effort and did a lot more to carry your team to victory. The guy in second place also wouldn't have received 3 stars, he would have received 1, which is more fair because he barely did anything and you did most of the work. 

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6 minutes ago, sensei_tanker said:

With the current system, your 750 points gave you 6 stars. With my system, your absolute carrying would have given you 14 stars. I think this is more fair for you, who spent a lot more effort and did a lot more to carry your team to victory. The guy in second place also wouldn't have received 3 stars, he would have received 1, which is more fair because he barely did anything and you did most of the work. 

Hmm... I might've misunderstood you then, my bad ?

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We've had this suggestion in I&S before, and I don't remember what its status is as of right now, but I don't think it has a chance of being implemented. Pretty sure the star distribution is intentionally made this way to ensure that the number of stars given per battle doesn't exceed a certain number (26). If stars were based on score, all players could potentially receive maximum stars in every battle, regardless of placement.

On the other hand, the current system also allows multiple exploits. The fact that a mere 70 score potentially grants you 3 stars (if the rest of your team did worse) is quite an advantage. And then there's also the possibility of exceeding the default star amount by getting the same score as someone else on your team. So in an ideal scenario, if all 16 players get just 70 score each, then they all receive maximum stars with minimal effort. Obviously this won't happen due to lack of coordination in MM battles, and I'd say that overall both systems would work in a similar way and each has its own advantages and disadvantages.

tl;dr
I don't think making stars depend on score is particularly better than the current system, so there's no point changing it.

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Yeah, sure give the gold medal to all participants.

Seriously, I don't see the stars being an issue in the battle I play at FL. 
I disagree, people in the losing team will get nothing, and that will be counter productive to the battle. 
Each type of battle generate different level of score, your idea means that for each of them devs will have to balance the level to get each stars. I can see lots of disagreement form players on what represent the fair level. More rules and more processes? No thank you. 

The amount of stars required to get to the top price is so huge that only a few players are that desperate to get there, this long term goal is overruled by the short goal which is to place top to get more crystals. Should we remove score and crystals too in the hope to get correct battle?

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6 hours ago, Maf said:

I don't think making stars depend on score is particularly better than the current system, so there's no point changing it.

That wouldn't solve anything, neither would just leaving it alone.

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dude this is a great idea. u should earn a star every 50 or 100 points in battle. Makes premium such a better deal and slightly easier for the casual players to complete the challenge.

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19 hours ago, KillerDiesel said:

That wouldn't solve anything, neither would just leaving it alone.

Removing the current stars will disable features (and the rewards associated) based on stars and will not change the player mindset: selfish player will stay selfish, and players with desire to collaborate will still do. These mindset can only be slightly influenced and not reverted.

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5 hours ago, Viking4s said:

selfish player will stay selfish

Then there's only one solution, and that's my idea. They want to be selfish, fine. But now some of the stars will be earned only if they help out their team other than just playing TDM.

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