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How Tanki DIED and what should be done


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Hello!

I've been playing Tanki online for a long time (late 2013) and I have see this game grow. This game is a fun game but at one point the developers tinkered with the game too much which killed it. Today I will address these things and explain how they damaged the playerbase.

1. pay to win:

This is probably the biggest problem. Pay to win games NEVER last long. The only people that stay are the players who don't like being skilled and just paying money so they can do good. I understand that the tanki developers need a way to earn money, but this is the worst way to do it. Buying crystals is stupid. They could've made is so you can buy: paints, gold boxes, Weapon skins, custom username colors/animations, etc. Literally ANY thing that doesn't give them an in-game advantage.

2. updates that nobody asked for:

It seems to me that the developers don't care about what the players thinks about the game, they just randomly add updates to make the game look active. The funny thing is, every update made the game worse. Like who asked for drones? Who wants all the dumb overdrives? Nobody! They keep on adding trillions of different paints which just make everything ugly. Tanki is supposed to be a simple game with two assets: turret and hull. The devs think we are bored of it or something so decided to make it worse.

3. not listening to the playerbase:

Lastly, tanki died because the developers didn't listen to the players. Even in the forum rules it states that we cannot ask to revert updates. This is just forcing you idea to all players, and so everyone that doesn't like it just leaves. For example, who asked for 10 crystal boxes to be removed? The developers just ignore everyone and just try to milk money from the kids who still take their parents money to buy their 1000th m3 weapon. MK6, whatever. These classifications are stupid. Tanki developers don't care about player feedback and just throw dumb updates at us. All successful games have developers that actually listen to the community and change their game based on what the players want, and not how they can make more money.

In conclusion, tanki needs to revert the game not 1 update, not 2 updates, but a whole 6-7 years back. 2012-2014 is when the game peaked. Back then, nobody bought crystals to make them better. Back then, it was just turret, hull, and paint. No stupid drones. No stupid overdrives. No dumb attack gamemodes. DM/TDM/CTF/CP. No premium. No alterations. No pay to win. I really wish someday, the tanki devs will hear me and make their game fun. Maybe then people will return to it. Thank you.

Sincerely,

CaptainPetter

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Two very important points to add:

1. The arrival of TX significantly cut the TO playerbase. To many players, the creation of TX meant that Alternativa was moving on to TO and TO would soon be abandoned, so they stopped playing because they thought the game was actually dead. Instead, TO proved to be more popular than TX due to a variety of reasons, both foreseen and unforseen, and the devs were stuck with a game that they planned to kill. 

 

2. Flash gaming itself died. The late 2000s to early 2010s were the high time for adobe flash games. Currently, the video game industry has developed to the point where other games simply outclass TO, and that there are now many many shooter MMO games out there. The game's simply outdated.

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Ugh, so tanki finaly died...I logged in yesterday but didnt know it would be my last chance....enjoyed it while it lasted. So now that its gone, what are you all moving on to?

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Wait a second...was this a joke post? I just checked and tanki is still up. If you guys download the client, you can log on like normal. Maybe we should put in a bug report if the website isnt working

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2 hours ago, CaptainPetter said:

Hello!

I've been playing Tanki online for a long time (late 2013) and I have see this game grow. This game is a fun game but at one point the developers tinkered with the game too much which killed it. Today I will address these things and explain how they damaged the playerbase.

1. pay to win:

This is probably the biggest problem. Pay to win games NEVER last long. The only people that stay are the players who don't like being skilled and just paying money so they can do good. I understand that the tanki developers need a way to earn money, but this is the worst way to do it. Buying crystals is stupid. They could've made is so you can buy: paints, gold boxes, Weapon skins, custom username colors/animations, etc. Literally ANY thing that doesn't give them an in-game advantage.

2. updates that nobody asked for:

It seems to me that the developers don't care about what the players thinks about the game, they just randomly add updates to make the game look active. The funny thing is, every update made the game worse. Like who asked for drones? Who wants all the dumb overdrives? Nobody! They keep on adding trillions of different paints which just make everything ugly. Tanki is supposed to be a simple game with two assets: turret and hull. The devs think we are bored of it or something so decided to make it worse.

3. not listening to the playerbase:

Lastly, tanki died because the developers didn't listen to the players. Even in the forum rules it states that we cannot ask to revert updates. This is just forcing you idea to all players, and so everyone that doesn't like it just leaves. For example, who asked for 10 crystal boxes to be removed? The developers just ignore everyone and just try to milk money from the kids who still take their parents money to buy their 1000th m3 weapon. MK6, whatever. These classifications are stupid. Tanki developers don't care about player feedback and just throw dumb updates at us. All successful games have developers that actually listen to the community and change their game based on what the players want, and not how they can make more money.

In conclusion, tanki needs to revert the game not 1 update, not 2 updates, but a whole 6-7 years back. 2012-2014 is when the game peaked. Back then, nobody bought crystals to make them better. Back then, it was just turret, hull, and paint. No stupid drones. No stupid overdrives. No dumb attack gamemodes. DM/TDM/CTF/CP. No premium. No alterations. No pay to win. I really wish someday, the tanki devs will hear me and make their game fun. Maybe then people will return to it. Thank you.

Sincerely,

CaptainPetter

All F2P games have a P2W aspect.  Game will not exist without $$ and players won't spend enough on custom skins etc to keep the game alive.  if they don't get some kind of in-battle advantage they won't pay.  Simple as that.

Have they introduced too many changes and many of them poorly implemented?  YES.   But to expect them to get rid of all P2W aspects is naive.

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28 minutes ago, wolverine848 said:

All F2P games have a P2W aspect.  Game will not exist without $$ and players won't spend enough on custom skins etc to keep the game alive.  if they don't get some kind of in-battle advantage they won't pay.  Simple as that.

Have they introduced too many changes and many of them poorly implemented?  YES.   But to expect them to get rid of all P2W aspects is naive.

Yeah, if the devs wanted to add new features into the game, they should have it available for a week where players can test it. And then when that week is over, that item gets removed. Simultaneously, a topic about said item can be made to collect feedback from the community, and it should be that feed back that becomes the deciding factor of whether or not it gets added to the game.

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1 hour ago, Adriel.RB said:

Tanki DIED on October 8th of 2018. It was a lonely night in the forest, a gang of wolfs were near by and they started to have a plan on how to invade Tanki. They modified their plan because it wasn't so good, but three days later the wolfs went to it and destroyed all of its existance. That's the moment when Tanki died, an horrendous and scary death of a good journey that would never came back. Memories last longer than the dreams. Nothing will be on existance on earth. Not even fish would remember that. That day a funeral was made, everyone came around and started a big fire on the center, while the others went on circles crying of joy and making beautiful noises through their devices called "mouth" to be heard by the ultimate god. When they finished they all went home. They had all of it, they could never do something similar again. It was a one time moment and everyone will ever remember it. They never felt so good after that, it was impressing and full of adrenaline. An experience where their blood pumped so hard through their veins, where every memory came into one place, the chosen ones were right to each other knowing it all. Also buy my mixtape it's on fire! Check out on my Soundcloud account for more stuff I've started to upload some lit tracks hella fire wicked mate ya check out thanks

  Reveal hidden contents

nothing to see here go away dammit

 

It was a beautiful day. A perfect number of clouds lined the sky making us aware of just how blue that abyss can be. But nothing can beat Mayweather after all.

PS: Check my mixtape as well, I just used fire extinguisher on it. 

Edited by iWillHealYou

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I know this discussion is about Tanki, but I would like to share my experience with games that move on to P2W and those that don't adapt.

I used to play Diep.io a few years back. It was an absolutely wonderful game with 0 P2W privileges. The only way they earned money was through the occasional ads that popped up after you died. It was fully based on skill, in contrast to its parent game Agar.io, which is full of bonuses, skins and recently added "potions" (basically lootboxes). 

I recently logged back into Diep.io, and it was the same nostalgic game, changed in no single way. Yet, there seemed to be very few players, as compared to it's high popularity time around 2015-16. 

On the other hand, Agar.io, which now seems a horrible game to play, still has a lot of players.

Two games, similar simple concepts, but two different directions- conservatism and the opposite. And it's sad to see a conservative game died.

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The game peaked around 2015 and early 2016. The best update was paint/module and after that it was only a downslope. Around that time, summer 2016, all my 300+ friends in my friends list were ACTIVE and grinding. 2017 half that, 2018 about 50, and now 2020, only 4-5 are active last I checked.

You made a few solid points but this ain't it.

11 hours ago, CaptainPetter said:

who asked for 10 crystal boxes to be removed?

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1 hour ago, crystalmaiden said:

The game peaked around 2015 and early 2016. The best update was paint/module and after that it was only a downslope. Around that time, summer 2016, all my 300+ friends in my friends list were ACTIVE and grinding. 2017 half that, 2018 about 50, and now 2020, only 4-5 are active last I checked.

You made a few solid points but this ain't it.

IMO, the last decent year of tanki was 2018. The start of the downhill really started in the beginning of last year with the worst feature to be added in 2019 which were monthly challenges. Since then it hasn't been able to do what it go back to where it once was just the year prior.

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20 hours ago, Ap3xA1pha said:

The problem for me with GTanks is that it's the 2009 Tanki, and I started playing in 2012/2013 after the rebalance so I can't really relate to the 2009 Tanki. Plus I dislike the old physics and how slow-paced the game was back then, even though when I first played the game it still used the old physics.

same. i started playing in 2013 so i dont like the old physics. plus the new graphics (new as in right after the graphics update) with still the old isida effect. its hard for me to control the tank because it takes a lot longer to accelerate and when it turns it slows down a lot. i REALLY REALLY wish someone made a 2013 version of tanki

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10 hours ago, crystalmaiden said:

Check the comments on v-logs lately.
 

 

yup, great example. hopefully they will start acting when they see their videos get more dislikes than likes

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If you are f2p, you need to accept that p2w players need to get something for their $. Yes, they will have a battle advantage and pick up way more crystals. Can your team in MM beat them in a battle? Yes, occasionally. That is all you can ask for. 

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1 hour ago, StopChasingMe said:

The only things I dislike are overdrives and drones.

 

OD gives everyone including f2p players a chance to be OP once or twice in a match. Drones is another matter as batteries greatly favor a certain group of players.

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On 5/2/2020 at 8:48 PM, Ap3xA1pha said:

In my opinion the paint-module separation update was terrible because it killed the uniqueness of paints as paints used to have unique protection values.

You are out of your mind, this was a very good and useful update. I can tailor my protection and adapt it to the current game, plus I can wear the paint I like. It is pure freedom.

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On 5/2/2020 at 7:50 PM, NooNooHead said:

OD gives everyone including f2p players a chance to be OP once or twice in a match. Drones is another matter as batteries greatly favor a certain group of players.

You know what OD does?  Gives the winning team an even bigger advantage.

Winning team generates OD faster and more often, plus they tend to control the map - and thus supplies - which includes the OD booster.

OD just puts battles out of hand much faster.  Maybe that's a good thing???

2 minutes ago, Ap3xA1pha said:

True, but I personally preferred it when there were less paints and a player had to be strategic in which paint they chose. Maybe nostalgia also plays a role in making me think this way.

Pretty sure this is the major factor for you. 

New system is much more customizable.  With old system they would have introduced A LOT MORE paints due to all the new turrets.

Having to buy a new paint to get a diff combo certainly favored the buyers.

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1 minute ago, Ap3xA1pha said:

I hate it that now there's so many paints that I've lost track. And the paints section of the Wiki is super long. I miss when paints were unique and special, I guess that's what I'm trying to get at here. But you're right, the new system is better and more customisable, but I would rather there be a few unique paints than thousands of paints on the battlefield that you may never see again. And the same goes for shot effects, skins, etc.

Don't get me wrong... I can't stand opening a container and getting ANOTHER paint to go along with the 100 already in my garage.  I never even look at 85% of them.

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On 5/1/2020 at 3:42 PM, sensei_tanker said:

Flash gaming itself died. The late 2000s to early 2010s were the high time for adobe flash games. Currently, the video game industry has developed to the point where other games simply outclass TO, and that there are now many many shooter MMO games out there. The game's simply outdated.

This is why Tanki adds new updates to keep the game new, but then they lose the 'old' player-base that doesn't like new changes.

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1 hour ago, ILiveOnTheChatBox123 said:

This is why Tanki adds new updates to keep the game new, but then they lose the 'old' player-base that doesn't like new changes.

I do agree that there is need for change, but there is no need to throw overboard the respected aspects of the game. For example, the M0-M3 to MK update was a complete waste of time. It doesn't attract any new players and it probably just threw away the most core piece of progression, besides ranking up, in the game. Another example is the paint-module separation update of like 6 years ago. Paints were a respected part of the game that everyone was comfortable with. Now, paint prices inflated by double the amount they used to cost, even though they are stripped of any usefulness because their protections are gone, and then now battles are slower than ever because everyone has triple 50% protections against the most common turrets. 

 

Examples of change that everyone no one can actually dislike are new maps, game modes, and completely new features (e.g. night mode, weather mode, space mode, etc)

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