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Episode 252 of the V-LOG is live!


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9 minutes ago, At_Shin said:

Today i actually got to be the first juggernaut in Solo Juggernaut. This is so rare for me. I entered the battle around when 6min 35 seconds were remaining. Got 22 kills in that match!

So... that's less than 7 min right?  ?

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On 5/8/2020 at 8:36 AM, At_Shin said:

With all augments available for purchase in the garage, we should see a new legion of youtuber RTLs featuring OP augments at recruit ranks in combination with vulcun + immune hulls. Did things just became a bit more difficult for newbies?

This is why YouTuber TO was a bad idea. The promo codes given to YouTubers can just be used on RTL accounts (a scummy concept, if you ask me, but I digress) and make them super rich and overpowered. YouTubers shouldn't get any special benefits.

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1 hour ago, GrayWolf8733 said:

This is why YouTuber TO was a bad idea. The promo codes given to YouTubers can just be used on RTL accounts (a scummy concept, if you ask me, but I digress) and make them super rich and overpowered. YouTubers shouldn't get any special benefits.

main reason why they get special treatment .. is cause there video's bring in money on advertising . but now with the new rules in Youtube . things have changed..

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Perhaps they can kill TDM mode from MM, after JGR mode TDM is not fun anymore, and add something similar to XP/BP in MM. That should fix the problem right?

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17 hours ago, wolverine848 said:

My issues with MM (to state a few)...

- rank brackets are just too wide

- battles are too short. 7 minutes (in theory) is hardly any time - but we NEVER even get 7 min

- random maps don't suit equipment and going to garage in a 7min battle wastes valuable time

- many battles there are players that load much faster than the rest - they are capping flags before defenders are loaded

- a pre-battle lobby would solve the last two issues

- Rank bracket is fine.

- 7 minutes, could be extended, but if you do that the rank bracket will increase further. You can tell by the events, Solo Juggernaut has a tight rank bracket.

- this is about variety, it is true that the garage should be more user friendly so we can change faster.

- guilty as charge, but when the team is noob, this is only a temporary head start. It is worse for small maps.

- probably yes

Edited by Viking4s

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'That's what PRO battles were created for? We don't think so.' -- yes, this is what MM battles are for. Chaotic gameplay, shooting all tanks in the line of sight, activating OD, using a drone instead of planning an attack and tactics like in the old days. There was a time when players pushed together for the flag against defenders. Now it is just one guy activating his OD, another dude using his, stepping on Saboteur mines and mindlessly drugging.

Even with battle funds in PRO, MM battles are more profitable which gives MM players an advantage if they grind enough. PRO battles at least are fun and have a place for using offensive/defensive tactics with friends (unless there are Magnums).

And I know well that this is not against crystal farming, but simply another step in phasing out PRO.

Tankoins were also supposed to be a purely technical change to enable shop discounts on mobile. But as they were introduced, everything became 2X+ more expensive.

Same with Mk modifications. Making progress more smooth (even though we had MUs already), and somehow turrets, hulls and modules became more expensive.

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5 hours ago, Viking4s said:

- Rank bracket is fine.

- 7 minutes, could be extended, but if you do that the rank bracket will increase further. You can tell by the events, Solo Juggernaut has a tight rank bracket.

- this is about variety, it is true that the garage should be more user friendly so we can change faster.

- guilty as charge, but when the team is noob, this is only a temporary head start. It is worse for small maps.

- probably yes

- nope.  spread of 8 (or more) is not fine.  Don't understand how you actually believe that

- Hoping the team is noob?  You can't be serious.  As soon as a team caps that early flag with no opposition that's the game. Players start leaving.  There's no excuse for letting that happen.

- Lobby will solve lots of problems.  Nothing wrong with starting battle as soon as each team has 6 in the lobby.

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2 hours ago, wolverine848 said:

- Lobby will solve lots of problems.  Nothing wrong with starting battle as soon as each team has 6 in the lobby.

you guys are not looking at it from the outside view... if they add a lobby to the game then what might end up happening is we will loose more battle time . see the players on there cell phones wont be able to join. and this is not what tanki wanted . they want it to be played every where so they can get free advertising for others to join in... 

i would rather them fix the game before when flash was in the system. we have issues with driving along and then our tanks come to a complete stop due to tiles not fixed  or battle time ending 3 seconds to early even when the score was not even at full winning count . or having battles you join and you end up getting killed as soon as you spawn , and then get 0 scores when you done the battle .

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2 hours ago, Bydo said:

you guys are not looking at it from the outside view... if they add a lobby to the game then what might end up happening is we will loose more battle time . see the players on there cell phones wont be able to join. and this is not what tanki wanted . they want it to be played every where so they can get free advertising for others to join in... 

i would rather them fix the game before when flash was in the system. we have issues with driving along and then our tanks come to a complete stop due to tiles not fixed  or battle time ending 3 seconds to early even when the score was not even at full winning count . or having battles you join and you end up getting killed as soon as you spawn , and then get 0 scores when you done the battle .

You won't lose battle time.  The lobby will be in addition to the 7 minutes.  Getting a guaranteed 7 min with even teams far outweighs just jamming players into battle as fast as possible. 

Those "issues" you speak of are minor - I mean 3 seconds?  Compared to the 30 seconds we usually lose at the start?

A game decided in the first 15 seconds because someone loaded much faster than everyone else is major.

And I think you are discounting all the players that exit battles when they start so poorly.  That's a lot of battle time lost.

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3 hours ago, wolverine848 said:

You won't lose battle time.  The lobby will be in addition to the 7 minutes.  Getting a guaranteed 7 min with even teams far outweighs just jamming players into battle as fast as possible. 

Those "issues" you speak of are minor - I mean 3 seconds?  Compared to the 30 seconds we usually lose at the start?

A game decided in the first 15 seconds because someone loaded much faster than everyone else is major.

And I think you are discounting all the players that exit battles when they start so poorly.  That's a lot of battle time lost.

well if you look on the Tanki X web page it was 3 minutes on wait time.. which is not good if tanki was to incorporate it into there system / it would cause players with Cell phones would not be able to battle.. making it end up back in the olden tanki games . if this ended up happening they would have no choice but to make the battles longer for players with computers to be able to battle .

https://tankix.com/en/news/update-matchmaking/

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3 hours ago, Bydo said:

well if you look on the Tanki X web page it was 3 minutes on wait time.. which is not good if tanki was to incorporate it into there system / it would cause players with Cell phones would not be able to battle.. making it end up back in the olden tanki games . if this ended up happening they would have no choice but to make the battles longer for players with computers to be able to battle .

https://tankix.com/en/news/update-matchmaking/

Yeah I played tanki X.  Never saw 3 minutes.  But then again, on none-peak times in TO it still takes me up to 2+ min to find a battle in CURRENT system.

Like I said - start battle 6 vs 6 - don't need to wait for 8 vs 8.  Heck I played Berlin 4 vs 4 back in the day.

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8 hours ago, wolverine848 said:

Yeah I played tanki X.  Never saw 3 minutes.  But then again, on none-peak times in TO it still takes me up to 2+ min to find a battle in CURRENT system.

Like I said - start battle 6 vs 6 - don't need to wait for 8 vs 8.  Heck I played Berlin 4 vs 4 back in the day.

sad part was I did see those 3 minute timer lobby's due to when I played there were next to know one on line. then it got worse with all those new changes it destroyed the game. I wouldn't mind maybe a 1 minute to lobby time but nothing more . due to off battle times when less are playing it would be harder to find players . in some maps cutting down on amount of players would be good . but then on larger maps we need more . its hard to have a even line for all players to agree to go along with having a lobby set up..

the only thing is I hope they don't do the same mistakes they did in Tanki X , they will end up loosing players

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8 hours ago, wolverine848 said:

 

Like I said - start battle 6 vs 6 - don't need to wait for 8 vs 8.  Heck I played Berlin 4 vs 4 back in the day.

Sounds good but I doubt whether this is the way to fix it. With less players on a map, it is easier for long range turrets. Making the teams smaller would require pretty radical changes to maps as well. Also, in smaller teams, it is harder to balance the teams (I know they are bad now anyway but still).

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48 minutes ago, Thomas11239 said:

Sounds good but I doubt whether this is the way to fix it. With less players on a map, it is easier for long range turrets. Making the teams smaller would require pretty radical changes to maps as well. Also, in smaller teams, it is harder to balance the teams (I know they are bad now anyway but still).

The 6 vs 6 was to start.  More players would be added up to 8 as they get in the queue.

Half the games already do this unofficially anyway - one side has 7 players scoring while the other has 3 or 4.

LOBBY would solve some significant issues.

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35 minutes ago, wolverine848 said:

The 6 vs 6 was to start.  More players would be added up to 8 as they get in the queue.

Half the games already do this unofficially anyway - one side has 7 players scoring while the other has 3 or 4.

LOBBY would solve some significant issues.

When I look at the amount of people that leave a battle immediately (probably because some maps are really bad), I think starting the battle with even less players will not make it better. If we would be able to choose te map we play, for example out of 3, this problem would mostly be fixed IMO.

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27 minutes ago, Thomas11239 said:

When I look at the amount of people that leave a battle immediately (probably because some maps are really bad), I think starting the battle with even less players will not make it better. If we would be able to choose te map we play, for example out of 3, this problem would mostly be fixed IMO.

How are you choosing this map?  In some kind of Lobby - where maybe you can switch your equipment and wait for even teams?

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4 hours ago, wolverine848 said:

How are you choosing this map?  In some kind of Lobby - where maybe you can switch your equipment and wait for even teams?

That's what I thought

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BTW, MM battles give more crystals/XP than PRO. So someone who plays MM will have an advantage compared to someone who ranked up in PRO.

Solution is simple: nerf MM rewards and increase PRO battle funds. People anyway play MM just to grind through challenges.

But of course, you still think people power level in XP/BP. Time to quit this dead game with developers that use lame excuses such as non-existent issues to implement P2W mechanics and phase out the less P2W PRO battles.

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On 5/8/2020 at 7:56 PM, At_Shin said:

There are a few ways i can think of how someone can profit from pro-battles. for example imagine this-  A group of tanki friends start a pro battle. some of them join the opponent team. they help their friend in the enemy team to gain frags and assists. Sometimes they may act as mults and deliberately cause their team to lose. In pro- battles, the winning team gets a larger share of the battle fund. In MM battles this share is a bit less. So the few friends can become quite rich with crystals if they win the match every time. In pro battles, these guys have the option to design a battle best suited for their win.

They can disable micro-ups if they own a higher modification at their ranks than their peers. They can also control ranks allowed in the battle do that they do not fave to fight against an enemy with stronger modification. They will join the red team in Noise and equip magnum with mortar augment. They will also disable weapon change so that poor players in the blue team will not be able to change their equipment. They will win that battle and then leave without a rematch only to make a new battle where they are the red team again These are they ways some peeps may take advantage of you in pro-battles.

According to the v-log yes, people still do that. I have personally never bothered to check if this happens. 

I played Poly CP more tan often, and I never came across this. They're making it up.

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On 5/10/2020 at 4:25 PM, wolverine848 said:

- nope.  spread of 8 (or more) is not fine.  Don't understand how you actually believe that

- Hoping the team is noob?  You can't be serious.  As soon as a team caps that early flag with no opposition that's the game. Players start leaving.  There's no excuse for letting that happen.

- Lobby will solve lots of problems.  Nothing wrong with starting battle as soon as each team has 6 in the lobby.

- Yeap, 8 is an extreme, however it was already existing prior to the introduction of MM. It usually happen in less played battle mode and at time when number of players on line are low. As an individual it harder when you are on the bottom of the ran spectrum, however both team are in this situation. It is like playing doge-ball and 2 captains pic by turn players to build their team. Everybody has to play their part. A larger pool of players would help to reduce this, but I am pretty certain that Tanki will keep the range wide. In this weekend special event Solo Juggernaut I saw 3 ranks minimum game.

- It is MM you can end up in any sort of team, that's the magic of MM. Till the game is not finish everything can happen, even an early advantage can be dealt with. It is true that, starting with an handicap is not ideal and TO should work toward removing this unnecessary bias. Some time you have to accept it like in chess the player to play first as an advantage.

- Lobby is one of the interesting ideas. Its implementation can create collateral issue and situation that TO do not desire, it is all I am saying.

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3 hours ago, Viking4s said:

Some time you have to accept it like in chess the player to play first as an advantage.

Nope - I don't accept it.  I exit.  And so do a lot of players.

Moving first in chess is hardly a comparable.  Starting a castle or rook down is more comparable.  How many people you think would agree to start chess games that way?

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On 5/11/2020 at 9:45 AM, wolverine848 said:

How are you choosing this map?  In some kind of Lobby - where maybe you can switch your equipment and wait for even teams?

Ah it was so much simpler in the old days where you could pick maps and even name battles. The game was so much fun back then. and you didn't have to wait even 1 minute to get into a match. You could just jump in if there was room. How I miss the days of free choice. Yes back in the good old days when you could even pick servers or change servers if the one you were on was too full. Too bad too bad, how this once great game use to be fun until Pony Tail Boy and his Dev minions ruined the game.

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20 hours ago, wolverine848 said:

Nope - I don't accept it.  I exit.  And so do a lot of players.

Moving first in chess is hardly a comparable.  Starting a castle or rook down is more comparable.  How many people you think would agree to start chess games that way?

For chess, the only way is to alternate player that play with the white piece.
For Tanki freezing the map till everybody (or 75%) is loaded could help. Why it is not already implemented, is a mystery.

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