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What is the chance of delivering a "0" damage hit to your opponent?


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I don't know if this is answerable, but I just came back from a year long break, and hit a guy 3 times in a row for 0 damage. I get this new 0 damage mechanic since it happens frequently with my other turrets, but really? Who even thought of this? It's just unnecessary and frustrating, especially when that clean hit you delivered to your opponent, and was supposed to mean the difference between a win or a loss, deals 0 damage. Are they trying to be realistic and copy war-thunder? Yeah you hit em but it didn't hit the engine or something like that? Or is it just happening to me, because everybody seems to deliver full damage to my hull.

Edited by Taze
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Hey Taze, I really understand how frustrated you are. Fortunately its not something that only happening to you. Instead its a newly added game mechanic that was released when you weren't playing. This feature provides a 2-3 second vulnerability to the player to all damages when he spawns after getting killed. This is a balancing technique used by Tanki Online.

Imagine your playing Juggernaut mode in Tanki and your team is too weak to defend and opposite teams juggernaut is in your base just killing anyone there. This means that when you respawn after getting killed, immedietly you get shot and die again without even a chance to hit them back. Its also helpful againts druggers who stay in your base and try to kill you.

I personally think this is a good thing as before this update came as soon as you spawn some railgun player with Double damage would instantly kill you. Now its more balanced and Hard for your opponent to spawn kill you.

If you thought this was helpful pls leave a like.

___ Symbolz

Edited by Symbolz

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