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why is Xp/BP special but not other combinations like firebird/wasp or twins/titan etc?


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why is the xp/bp combo so special it has a name of its own called xp/bp?

and why arent there other magic combinations e.g firebord/ titan or twins/wasp?

and why is it called xp/ bp when it should be called RG/HO (abbrev. for railgn /hornet? )

 

Edited by LeonardoDiCaprio
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XP/BP is the russian abbrebiation for hornet railgun / wasp railgun, not just railgun hornet. 

Its not the combo itself, moreso the battle format thats so special, its probably the most popular out there. at your rank you can go to the battle list and a good chunk will be just ''XP/BP''

it is a loved playstyle since it is fast paced and requires some skill to perform. i do it from time to time, its pretty fun. you join a battle where everyone has railgun and wasp or hornet and play ctf, and thats a xp/bp battle. (usually in maps like deck-9, garder, short bridge, sandbox) definetly try it out, you will see how fun and intense it can be.

and there are other combinations, but less popular. a notable one is wasp or hornet with fire, usually played in smaller maps like island.

 

 

 

 

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58 minutes ago, LeonardoDiCaprio said:

and why is it called xp/ bp when it should be called RG/HO (abbrev. for railgn /hornet? )

Because it comes from the Russian terms for the Hornet-Railgun (Хорнет-Рельса) and Wasp-Railgun (Васп-Рельса) combination. XP/BP is an abbrevation for two different playing combinations, and not one as you thought it to be.

You may find the Dictionary for players useful.

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6 hours ago, LeonardoDiCaprio said:

why arent there other magic combinations e.g firebord/ titan or twins/wasp?

because these combinations aren't "magical". in fact, they are trash.

 

However, there are other modes besides xp/bp:

1. Dictator Railgun

2. Wasp Firebird

3. Striker Hornet

 

 

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9 minutes ago, sensei_tanker said:

because these combinations aren't "magical". in fact, they are trash.

 

However, there are other modes besides xp/bp:

1. Dictator Railgun

2. Wasp Firebird

3. Striker Hornet

 

 

Striker-Hornet is a very underrated Format imo. I almost never saw it getting played in the game, although it also has potential for some nice shots. It should definitely be more popular 

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XP/BP is about skills (and toxicity) and e-sport.
Wasp/Firebird is about boring power-leveling and GB farming (it used too). Boring because each player run straight at one opponent and they mutually kill each other, over and over. There is zero skills, just boring farming.
Therefore the former is ok with Tanki, the later is not OK with Tanki policy.

Edited by Viking4s
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On 5/16/2020 at 1:13 PM, LeonardoDiCaprio said:

1) why is the xp/bp combo so special it has a name of its own called xp/bp?

2) and why arent there other magic combinations e.g firebord/ titan or twins/wasp?

 
 
 
 
 
 

1) Because it's the combo that requires the best skills to play well with

2) Actually, there are & there were some of them. But XP/BP is the most popular as it requires very good skills

People who react haha to this comment has a higher chance of getting 1-shot killed by a Rail-Hornet with OD & DD active (hopefully booster drone too)

Edited by featwasath
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11 hours ago, ControlledChaos said:

Because it comes from the Russian terms for the Hornet-Railgun (Хорнет-Рельса) and Wasp-Railgun (Васп-Рельса) combination. XP/BP is an abbrevation for two different playing combinations, and not one as you thought it to be.

You may find the Dictionary for players useful.

you learn something new everyday. Thanks! ^^ what is the C in XC for Hornet Striker?

Edited by yellowghetto
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3 hours ago, featwasath said:

1) Because it's the combo that requires the best skills to play well with

2) Actually, there are & there were some of them. But XP/BP is the most popular as it requires very good skills

coughopinioncough

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22 hours ago, LeonardoDiCaprio said:

why is the xp/bp combo so special it has a name of its own called xp/bp?

and why arent there other magic combinations e.g firebord/ titan or twins/wasp?

and why is it called xp/ bp when it should be called RG/HO (abbrev. for railgn /hornet? )

 

the fact that players don't understand this is why tanki sucks today

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8 hours ago, fishFAST said:

the fact that players don't understand this is why tanki sucks today

THIS is the reason tanki sucks?

Not poor implementation of MM, or stupid-wide rank-ranges or overpowered ODs or even more P2W features like hull augments or drones.

It's the fact that most players don't agree that xp/bp is super-special.

Got it.   You've just saved Tanki Online.  Congratulations!   ?

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7 hours ago, wolverine848 said:

THIS is the reason tanki sucks?

Not poor implementation of MM, or stupid-wide rank-ranges or overpowered ODs or even more P2W features like hull augments or drones.

It's the fact that most players don't agree that xp/bp is super-special.

Got it.   You've just saved Tanki Online.  Congratulations!   ?

players don't understand the game the way they should, so, the devs can add all this BS and get away with it. they know

xp\bp is the purest form of competitive tanki.

as someone who understands, the direction the devs took this game is depressing. this game could've been an esport with more than 100,000 tournament prize pools. but the esports never had the casual player's interests (and money) because the casual gameplay wasn't even close to the esports experience

Edited by fishFAST

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20 minutes ago, fishFAST said:

xp\bp is the purest form of competitive tanki.

That's like - just your opinion man.

It's cute that your group is the only group that "understands"...

Just because you like do drive around in tanks that actually simulate cars doesn't mean your way is the best way.

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38 minutes ago, wolverine848 said:

That's like - just your opinion man.

It's cute that your group is the only group that "understands"...

Just because you like do drive around in tanks that actually simulate cars doesn't mean your way is the best way.

I don't understand what simulating cars has to do with anything. but never mind that

may I ask you, what other games you play?

I play COD (blackops, MW is bad), CS:GO, Rocket League, and played football (american) for 7 years. they are what influence my understanding of what a game for competition is.

btw, im not trying to discredit you or anything. just want to understand your views on games

Edited by fishFAST

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5 minutes ago, fishFAST said:

I don't understand what simulating cars has to do with anything. but never mind that

may I ask you, what other games you play?

I play COD (blackops, MW is bad), CS:GO, Rocket League, and played football (american) for 7 years. they are what influence my understanding of what a game for competition is.

btw, im not trying to discredit you or anything. just want to understand your views on games

Chess & Risk.

Oh... and monopoly too.

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I also enjoy board games. Particularly, Clue and Rook.

Ok. just different perspectives i guess. I want the game to be more like the other ones I play and i guess you see tanki's potential in a different light.

what would you do to tanki to put it in its max gameplay potential 

I would eliminate everything but the tanks, maps, and their gamemodes, then get rid of some turrets and hulls like maybe vulcan and all melee etc and all heavy hulls

Edited by fishFAST

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4 hours ago, fishFAST said:

I also enjoy board games. Particularly, Clue and Rook.

Ok. just different perspectives i guess. I want the game to be more like the other ones I play and i guess you see tanki's potential in a different light.

what would you do to tanki to put it in its max gameplay potential 

I would eliminate everything but the tanks, maps, and their gamemodes, then get rid of some turrets and hulls like maybe vulcan and all melee etc and all heavy hulls

Tanki would close down the next day

There's a lot of things that are wrong with tanki.  Either Devs don't agree or they are just trying to squeeze every last drop from the fruit before it is dry.

But I can't agree with you on boiling the game down to one set of hulls and turrets and calling that "pure".  Would be a boring game and would not last long.  People would just lose interest.

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My favorite part of the game currently is sneaking around an xp/bp player and then pinning them to a wall with my Viking, and them finishing off with my Isida. The best aspect is watching them cry "Waaa Its not fare! your melee is not using any skill!"

I think that if all xp/bp Mk7s were restricted to those that gained 100k XP with a melee, most players would never get xp/bp Mk7s. It won't be because they won't complete the melee part, only because those that do will never be able to puff their chest and proclaim "Wasp+Railgun is the only skill in the game" again.

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18 minutes ago, wolverine848 said:

Tanki would close down the next day

There's a lot of things that are wrong with tanki.  Either Devs don't agree or they are just trying to squeeze every last drop from the fruit before it is dry.

But I can't agree with you on boiling the game down to one set of hulls and turrets and calling that "pure".  Would be a boring game and would not last long.  People would just lose interest.

I wasn't even considering the player base or money or anything practical. the question is not about getting the most players to play tanki, more about ideal GAMEPLAY.

and I'm not talking about what would be "pure" either, just what I like gameplaywise

Edited by fishFAST

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10 minutes ago, fishFAST said:

I wasn't even considering the player base or money or anything practical. the question is not about getting the most players to play tanki, more about ideal GAMEPLAY.

and I'm not talking about what would be "pure" either, just what I like gameplaywise

I took "pure" from one of your earlier posts.

For me - Pro-battles no-supplies no-OverDrives is my preference.

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14 hours ago, wolverine848 said:

I took "pure" from one of your earlier posts.

For me - Pro-battles no-supplies no-OverDrives is my preference.

i would agree that that would be much better than what is currently in tanki

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XP/BP is special because rail has inifinite range and extremely good accuracy at very very long distances without losing damage. Striker, thunder, shaft etc. lose damage at long ranges.

There is no splash damage, so you need to be very accurate to cause damage.

Light hulls allow you to dodge enemy shots, and knock off enemy's aim through pushing or shooting first etc.

Players play with equal equipment, no supplies, no drones, no modules, no upgrades, no alterations, no overdrives - it is all about skill.

 

Watch this video:

 

Other equipment combos do not offer an opportunity to show skill as much as this format does.

eg. wasp thunder in parma is not even close to xp/bp in parma, because thunder loses damage at long range.

Pressing space bar forever and 1,2,3,4,5 with titan twins/vulcan is not much skill. 

Neither is running up to your opponent and spraying fire/freeze. Other formats require tactics, but XP/BP requires both tactics, as well as skills.

Tactics: attack in pairs, deciding when to defend, when to go for attack, fighting for good camping spots

Skill: accurate aiming at long distance, knocking off enemy's aim, dodging enemy's shots.

 

People saying XP/BP is about toxicity and ego are just those who are really bad at Xp/Bp and have given up trying to get better at skill and tactics.

"Those grapes are too sour"

 

Sure, some players are toxic and egoistic, but that is not specific to a format. There are toxic firebird, freeze, isida, shaft, magnum players all around tanki.

In fact, most xp/bp players are really well-mannered. Xp/BP games are the only ones I have seen where gameplay actually stops when matches are 3 v 4. Players wait until both sides have equal members, and then resume playing. This requires coordination among 7 players, who often speak different languages. And this happens even when the team with 4 players is losing in terms of flags. They respect the opponents lead, and do not capitalize on the opportunity to capture flags when they outnumber the enemy team.

As far as toxicity and ego is concerned, xp/bp is definitely not worse than any other format in this game (other than wasp/fire, where all are friendly, there is no real game going on there).

Thats why people prefer to duel 1 v 1 xp/bp no supplies, and not titan twins or hunter fire or viking isida  to settle the question of skill.

 

 

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16 minutes ago, 799169 said:

People saying XP/BP is about toxicity and ego are just those who are really bad at Xp/Bp and have given up trying to get better at skill and tactics.

I haven't even tried.

It's opinions like yours that lead to ppl saying xp/bp tankers are elitist.

For many, the reputation is deserved.

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