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why is Xp/BP special but not other combinations like firebird/wasp or twins/titan etc?


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Just now, wolverine848 said:

LCR with DD?

Oh, I was assuming Stock. In any case, LCR is a cancer, especially those people who camp on maps like Parma with Hornet and oneshot you regardless of your tank or protection. I hate them more than Gauss, more than RGC, and even more than Vulcan-Defender users.

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1 minute ago, Tidebreaker said:

I hate them more than Gauss, more than RGC, and even more than Vulcan-Defender users.

That's some strong hate there...

Do you hate them more than vulcan-IncendiaryBand-Heat immunity users?

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1 minute ago, wolverine848 said:

That's some strong hate there...

Do you hate them more than vulcan-IncendiaryBand-Heat immunity users?

Thing is, if I get Heat Resistance or maybe even Heat Immunity along with a Shark module, that's game over for them. Now for LCR Railguns...that's not happening. Not only is it stupidly OP, but they do stupid damage to you even if you have a high-end Falcon module. I've already mentioned Hornet, but also Viking-Railguns with LCR make me want to rip my hair out whenever I go up against them. They can and will 3-shot JGR on their stupid ODs, which is so infuriating getting killed straight out of spawn. 20000 HP gone, reduced to atoms just like that even with a 50% Falcon? That's why I will target them and them only every time.

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15 minutes ago, Tidebreaker said:

Heat Resistance or maybe even Heat Immunity along with a Shark module

won't help you versus hornets.

"Ignoring the protection extends to damage from burning and mines."

I have a 47% shark module. Against hornets it's like it's not even equipped.

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4 minutes ago, wolverine848 said:

won't help you versus hornets.

"Ignoring the protection extends to damage from burning and mines."

I have a 47% shark module. Against hornets it's like it's not even equipped.

I see how it is. Two more possible outcomes: I use Hornet and make sure they go down faster via Booster (hence their Defender not even being able to help them), or if they have 50% and Defender, I'll use Dictator, Heavy Caps, Booster, and make damn sure they won't escape. Hopefully their humiliation will make them leave the battle and not come back.

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3 hours ago, Tidebreaker said:

 

So why are you still defending XP/BP? Give up. I did

And nowhere here do you mention the only turret without vertical autoaim in scope. Nice.

I can get behind this, though. Like either @wolverine848 or @DieselPlatinum said (sorry for the mix-up, I don't remember who it was), Magnum shouldn't exist because indirect-fire turrets don't belong, and Gauss is just something that completely beats out Smoky, Thunder, Striker, Railgun, Magnum, and Shaft. Both need to go.

They can't even two-shot light hulls. What on earth are you talking about?

 

actually im not defending it .im just saying it requires more skills than smoky-wasp.thnk u for mentioning the vertical auto aim . im not saying xp/bp is a great combo just that it requires a lotta skills to master and its kinda fun to use railgun tho i use it more with viking.of course magnum is an abomination as well .if it goes along with gauss i don't have a single problem with that .

totally unrelated :could u describe how light -capacitors are used in shaft and if they are worth it .or is rapid fire mode better?

 

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2 hours ago, sharifsahaf said:

totally unrelated :could u describe how light -capacitors are used in shaft and if they are worth it .or is rapid fire mode better?

Light Capacitors cut down your scope in time in half but also takes away 25% of scope damage as well as doubling your turret rotation speed in scope. I'd say it's the augment that requires the most skill and patience to master, but it will change your perspective of Shaft entirely. No longer will you be camping, but you'll actually be going on the offense and winning against many engagements.

You might be thinking that 25% less damage is a bad thing. On paper, it is, but in practice, it makes you a better player, for two reasons. Firstly, since you're handicapping yourself, you'll start to make sure that your shots hit, because missing would mean that you'd have to contend with quite a bit of downtime before you get the next shot, and unfortunately the reload time for sniper shots remain the same. Now, the other thing. Because you can't one-shot a medium hull anymore, you'll start to understand who is the most likely to have been hit and who is the most likely to have Double Armor active, and hence you'll start to act accordingly and become a much, much better player.

Here's the thing with Rapid fire mode. While it has the very deadly three shot killing potential up close, it has a lot of drawbacks, including its ranged fighting ability and its energy recovery. It's somewhat useful at lower modifications of Shaft, but once you get Shaft Mk7+, the reload speed without this augment is very fast, especially once you max it out (just short of Smoky). Hence not only will you be putting people down at range quickly, but even up close you'll be dealing some very nasty damage. At higher modifications, if you use up all three shots on killing a single Hornet and run into multiple enemies right after, consider yourself done for. There is no way that you'll survive before hitting the next three-round burst without protection or Defender.

In short, Light Caps are the true pinnacle of what Shaft is today and what could have been an even better format mode than XP/BP, while Rapid-fire mode is just your basic spam cannon that everyone who doesn't learn Shaft to the max will use.

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15 hours ago, Tidebreaker said:

Oh, I was assuming Stock. In any case, LCR is a cancer, especially those people who camp on maps like Parma with Hornet and oneshot you regardless of your tank or protection. I hate them more than Gauss, more than RGC, and even more than Vulcan-Defender users.

 

15 hours ago, Tidebreaker said:

Thing is, if I get Heat Resistance or maybe even Heat Immunity along with a Shark module, that's game over for them. Now for LCR Railguns...that's not happening. Not only is it stupidly OP, but they do stupid damage to you even if you have a high-end Falcon module. I've already mentioned Hornet, but also Viking-Railguns with LCR make me want to rip my hair out whenever I go up against them. They can and will 3-shot JGR on their stupid ODs, which is so infuriating getting killed straight out of spawn. 20000 HP gone, reduced to atoms just like that even with a 50% Falcon? That's why I will target them and them only every time.

Hehe, funny thing is that back in the day LCR used to be the stock version of railgun. But IMO, railguns firing rate with Viking OD should be nerfed anyway, its silly that a turret can fire just as fast as thunder but deal way more damage per shot.

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On 5/23/2020 at 11:17 AM, Assad said:

Less brain power involved than a Smoky.

So we're now taking brain power into consideration of which one requires more skill, eh?

Well in that case, thunder requires more skill than both smoky and railgun due to having to be more aware of its surroundings and that realizing you don't have to expose yourself to damage the enemy takes quite a bit of brain power.

But I don't think those three turrets require much skill in general, as long as you're using them in a practical manner, you shouldn't have too much trouble doing well with them.

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