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why is Xp/BP special but not other combinations like firebird/wasp or twins/titan etc?


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Yup, Railgun players are always the most arrogant for some reason. This thread, for instance, is just a circlejerk. MUH SKILLTH!!!!! The XP/BP players that bring themselves into normal battles are nothing more than food for my Shaft. Sometimes, I single out these players and target them exclusively just to piss 'em off. Feels good, man. 

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1 hour ago, 799169 said:

XP/BP is special because rail has inifinite range and extremely good accuracy at very very long distances without losing damage. Striker, thunder, shaft etc. lose damage at long ranges.

There is no splash damage, so you need to be very accurate to cause damage.

Light hulls allow you to dodge enemy shots, and knock off enemy's aim through pushing or shooting first etc.

Players play with equal equipment, no supplies, no drones, no modules, no upgrades, no alterations, no overdrives - it is all about skill.

 

Spoiler

 

Watch this video:

Spoiler

 

 

Other equipment combos do not offer an opportunity to show skill as much as this format does.

eg. wasp thunder in parma is not even close to xp/bp in parma, because thunder loses damage at long range.

Pressing space bar forever and 1,2,3,4,5 with titan twins/vulcan is not much skill. 

Neither is running up to your opponent and spraying fire/freeze. Other formats require tactics, but XP/BP requires both tactics, as well as skills.

Tactics: attack in pairs, deciding when to defend, when to go for attack, fighting for good camping spots

Skill: accurate aiming at long distance, knocking off enemy's aim, dodging enemy's shots.

 

People saying XP/BP is about toxicity and ego are just those who are really bad at Xp/Bp and have given up trying to get better at skill and tactics.

"Those grapes are too sour"

 

Sure, some players are toxic and egoistic, but that is not specific to a format. There are toxic firebird, freeze, isida, shaft, magnum players all around tanki.

In fact, most xp/bp players are really well-mannered. Xp/BP games are the only ones I have seen where gameplay actually stops when matches are 3 v 4. Players wait until both sides have equal members, and then resume playing. This requires coordination among 7 players, who often speak different languages. And this happens even when the team with 4 players is losing in terms of flags. They respect the opponents lead, and do not capitalize on the opportunity to capture flags when they outnumber the enemy team.

As far as toxicity and ego is concerned, xp/bp is definitely not worse than any other format in this game (other than wasp/fire, where all are friendly, there is no real game going on there).

Thats why people prefer to duel 1 v 1 xp/bp no supplies, and not titan twins or hunter fire or viking isida  to settle the question of skill.

 

 

First off, that video violates the EULA due to having profanity in it, so it'll be removed from your post at some point.

 

And second off the xpbp community are by far the biggest show-offs I have ever seen, and some of them are some of the rudest players I have ever met.

 

And like @wolverine848 said, many think the reputation is very well fitting.

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caus fire/wasp takes about zero skill, and twins/titan is lowkey not very popular. i see more fire/wasps but they are usually tactless in fighting. not very many twins/titans. maybe three the last time i played 

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On 5/19/2020 at 11:44 AM, sensei_tanker said:

A twins titan match would make me bang my head so hard on the computer due to how slow the matches will be.

Put it on Dusseldorf CTF too! That'll make for some more fun.

2:00 Titan is halfway there to the flag...

5:23 Titan has made it to the flag, but has 1/4 health. He has to plan escape route.

6:01 Titan has fallen.

6:56 Flag returned.

7:10 Opposing Team Titan is almost there to flag....

Okay, you get it... sounds awful.

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People said this already, but I'll add my two cents.

XP/BP format is really fun and the outcome of such matches does indeed heavily depend on the players' skill with the combo. There's a lot of tactics one much master in order to become proficient in the format, so it's understandable why it became such a popular test of skills.

That being said, I disagree that it's the only or highest form of skill in Tanki. There are players who only ever play XP/BP, and while their mastery of the format has reached incredible levels, if you make them play with any other combo, settings, or a map besides the 4-5 they memorised by heart, they will be easily dominated by less experienced players.
So if we're talking about what makes a "professional" Tanki player, to me it's ability to perform well with almost any combo on almost any map, even if your skills with one particular combo are not on the highest possible level.

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44 minutes ago, Assad said:

Smoky needs more skill than Railgun.

Disagree. It's got a fast reload, easily knocking off the enemies' aim (and close to none players actually wearing a protection against it, combined with its OP alterations, having to have 3 total different protection types equipped to protect yourself against it (whilst only 2 are possible at max (1 protection module and 1 hull alt) and being immensely difficult to even obtain both the cold and heat hull status alts in the first place), no projectile speed penalty like with Thunder, and allowing it to be stealth in most situations), whilst with Railgun you've only got one shot at it, and if you mess it up or get your aim knocked off (most of the time), it's quite often and usually a complete game-changer. Railgun can penetrate multiple tanks at once, adding an additional layer of skill that must be mastered in order to be utmost efficient and deadly (not at all at the moment, ignoring the Hornet's overdrive) on the battlefield (especially considering that everyone's rocking a 50% Rail protection, with stock Railgun being severely underpowered in the first place). I think it's pretty clear that Railgun's got a more steep learning curve when it comes to being efficient and able to survive on the battlefield nowadays, requiring to skillfully exhaust all of its assets in order to remain relevant against the opponent.

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14 minutes ago, ControlledChaos said:

Disagree. It's got a fast reload, easily knocking off the enemies' aim (and close to none players actually wearing a protection against it, combined with its OP alterations, having to have 3 total different protection types equipped to protect yourself against it (whilst only 2 are possible at max (1 protection module and 1 hull alt) and being immensely difficult to even obtain both the cold and heat hull status alts in the first place), no projectile speed penalty like with Thunder, and allowing it to be stealth in most situations), whilst with Railgun you've only got one shot at it, and if you mess it up or get your aim knocked off (most of the time), it's quite often and usually a game-changer. Railgun can penetrate multiple tanks at once, adding an additional layer of skill that must be mastered in order to be utmost efficient and deadly (not at all at the moment, ignoring the Hornet's overdrive) on the battlefield (especially considering that everyone's rocking a 50% Rail protection, with stock Railgun being severely underpowered in the first place). I think it's pretty clear that Railgun's got a more steep learning curve when it comes to being efficient and able to survive on the battlefield nowadays, requiring to skillfully exhaust all of it assets in order to remain relevant against the opponent.

Smoky needs to hit every shot in order to be effective and maximize its damage, the Smoky needs constant pressure so you're forced to keep thinking ahead and aiming while at the same time driving. The most skillful combo is Smoky+Wasp because now you need to worry about not just hitting every shot but also dodging enemy shots, navigating the map or grabbing the flag. It's a lot of multi-tasking and stress. Railgun only needs to worry about landing one hit before ducking back behind cover. Less brain power involved than a Smoky.

If we're gonna talk about steep learning curve, Smoky + Wasp is probably the number #1 candidate because it's extremely hard to master. Usually you're sacrificing movement for aim or vice versa, it takes a lot of skill to hit all your shots while at the same turning your hull and zipping around obstacles.

I have tried both at the highest level, and the Railgun is easier to play with than the Smoky in my experience. If I want a relaxing game I go Railgun because it's easier and I need to think less. Shoot, hide, shoot, hide, shoot hide, occasionally changing locations if the enemy is close.

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On 5/18/2020 at 4:45 PM, DieselPlatinum said:

First off, that video violates the EULA due to having profanity in it, so it'll be removed from your post at some point.

 

And second off the xpbp community are by far the biggest show-offs I have ever seen, and some of them are some of the rudest players I have ever met.

 

And like @wolverine848 said, many think the reputation is very well fitting.

THE XPBP COMMUNITY ARE NOT SHOW OFF THEY ARE JUST SHOWING THERE TRUE SKILLS UNLIKE SMOKY PLAYERS WHOSE ONLY SKILLS IS THE MONEY THEY OWN.

Edited by XXX_DRAGON_XXX_XX

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46 minutes ago, XXX_DRAGON_XXX_XX said:

THE XPBP COMMUNITY ARE NOT SHOW OFF THEY ARE JUST SHOWING THERE TRUE SKILLS UNLIKE SMOKY PLAYERS WHOSE ONLY SKILLS IS THE MONEY THEY OWN.

If constantly doing 360 shots and shots from the air isn't considered showing off, then I don't know what is.

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12 minutes ago, DieselPlatinum said:

If constantly doing 360 shots and shots from the air isn't considered showing off, then I don't know what is.

Yeah, smokies can also show off

 

 

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1 hour ago, XXX_DRAGON_XXX_XX said:

THE XPBP COMMUNITY ARE NOT SHOW OFF THEY ARE JUST SHOWING THERE TRUE SKILLS UNLIKE SMOKY PLAYERS WHOSE ONLY SKILLS IS THE MONEY THEY OWN.

What?

Are you saying ALL smoky players are buyers and NO XP/BP players are buyers?

?

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30 minutes ago, Assad said:

Yeah, smokies can also show off

 

 

Well if they are, they're at least making good use of it. But I don't think that guy is showing off, I think he's just that good.

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9 hours ago, Assad said:

Smoky needs to hit every shot in order to be effective and maximize its damage, the Smoky needs constant pressure so you're forced to keep thinking ahead and aiming while at the same time driving. The most skillful combo is Smoky+Wasp because now you need to worry about not just hitting every shot but also dodging enemy shots, navigating the map or grabbing the flag. It's a lot of multi-tasking and stress. Railgun only needs to worry about landing one hit before ducking back behind cover. Less brain power involved than a Smoky.

If we're gonna talk about steep learning curve, Smoky + Wasp is probably the number #1 candidate because it's extremely hard to master. Usually you're sacrificing movement for aim or vice versa, it takes a lot of skill to hit all your shots while at the same turning your hull and zipping around obstacles.

I have tried both at the highest level, and the Railgun is easier to play with than the Smoky in my experience. If I want a relaxing game I go Railgun because it's easier and I need to think less. Shoot, hide, shoot, hide, shoot hide, occasionally changing locations if the enemy is close.

disagreed smoky-wasp is not even the second or the third combo that requires skills .the first one is rail-hornet .it has a few hp more than wasp .the reload is slow .ur telling me that smoky needs to hit every shot to be effective .guess what?so does rail .if a rail misses one shot and an enemy spots it its game over .railgun needs cover and the barrel needs to charge .when the position is compromised ,using rail one has to locate an enemy,charge the barrel at the exact right time ,pop out ,aim and shoot .smoky -wasp is fairly easy and fun to get used to .maybe its just me but it took me like 3-4 days to master the use of smoky-wasp while rail-hornet took 3 years and im still not that good .sometimes i miss the shots will rocking back and forth trying to hit an enemy on a bridge from the lower part of the bridge .never happens when i use smoky.the combo that requires the most skill after this is definitely freeze-hornet  .hornet has low hp and freeze doesnt have an after burn like firebird  which everyone can use and requires 0 skills .after that ricochet users with a light hull requires the most skill .then its smoky 

Edited by sharifsahaf

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2 minutes ago, Stinger911 said:

TO should delete Railgun, simple.

delete one of its original turrets ?hell no .delete gauss and magnum .those are abominations that ruin gameplay cause they're overpowered .especially gauss .its a railgun-thunder-shaft ripoff that should be nerfed .

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I think that the combos that need the most skill to use are the ones that are hardly ever used. Players don’t like to use those kind of combos because they’re too hard to use. Say twins-wasp, everyone says it’s bad and all but it can actually be very annoying for enemies. Guass-wasp, Vulcan-wasp, hammer-mammoth, Rico-wasp also fit right in. You just need a bit more skill than other combos to handle them.

Edited by E_polypterus
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16 minutes ago, wolverine848 said:

What does this mean?

And Rails can get one-shot kills.  That's a GIANT advantage.

i meant hornet has a few more hp than wasp .mistakenly wrote smoky .thnks

 

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43 minutes ago, Stinger911 said:

TO should delete Railgun, simple.

The sweet, sweet truth.

1 hour ago, sharifsahaf said:

disagreed smoky-wasp is not even the second or the third combo that requires skills .the first one is rail-hornet .

Nopity nope.

1 hour ago, sharifsahaf said:

if a rail misses one shot and an enemy spots it its game over .

Well of course it's game over for campers when their position is compromised.

1 hour ago, sharifsahaf said:

maybe its just me but it took me like 3-4 days to master the use of smoky-wasp while rail-hornet took 3 years and im still not that good .

So why are you still defending XP/BP? Give up. I did.

1 hour ago, sharifsahaf said:

the combo that requires the most skill after this is definitely freeze-hornet  .hornet has low hp and freeze doesnt have an after burn like firebird  which everyone can use and requires 0 skills .after that ricochet users with a light hull requires the most skill .then its smoky 

And nowhere here do you mention the only turret without vertical autoaim in scope. Nice.

1 hour ago, sharifsahaf said:

delete one of its original turrets ?hell no .delete gauss and magnum .those are abominations that ruin gameplay cause they're overpowered .especially gauss .its a railgun-thunder-shaft ripoff that should be nerfed .

I can get behind this, though. Like either @wolverine848 or @DieselPlatinum said (sorry for the mix-up, I don't remember who it was), Magnum shouldn't exist because indirect-fire turrets don't belong, and Gauss is just something that completely beats out Smoky, Thunder, Striker, Railgun, Magnum, and Shaft. Both need to go.

44 minutes ago, wolverine848 said:

What does this mean?

And Rails can get one-shot kills.  That's a GIANT advantage.

They can't even two-shot light hulls. What on earth are you talking about?

27 minutes ago, sharifsahaf said:

i meant hornet has a few more hp than wasp .mistakenly wrote smoky .thnks

 

It doesn't.

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