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Risky upgrades ??


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While I read for the expected new features of Tanki 2.0 I stumbled upon this - Risky upgrades!

 

At the first moment I was very fascinated that I can upgrade weapons and armor I like, beyond their M2-M3 prefixed values, but later I more and more realized that risky upgrades, as I understand them, are not easy straightforward things to implement. In practice it is a customization of everything, and that customization will have heavy impact on upgrade procedure on the first place and on the battle runtime calculations (armor, paint protection, firepower, speed, turn speed, etc.) on the second place.

 

So I like to hear about, if possible, the answers for the next very first questions, that pop at my mind:

 

Q1. What is a risky upgrade like?

Q2. What are the risky upgrade targets - armor, turret, paint?

Q3. What are the target parameters that can be upgraded? All at the same time or explicitly selectable?

Q4. Is there a count limit of risky upgrades that can be applied to one and the same target of upgrade?

Q5. Does the failure to a risky upgrade refer to the last risky upgrade attempt only, or to all cumulative risky upgrades made so far?

Q6. Can a risky upgrade be applied to any M0 thru M3 level of targets?

Q7. What happens to a risky upgrade, after one applies regular and higher prefixed M-level upgrade?

Q8. What is the price cost matrix in regard of upgrade targets and their current M-level?

Q9. What is the probability success trend in down-falling percentage?

Q10. What is the risky upgrade target/parameters improvement scale in percentage?

 

So, any answers?

:roll:

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:? experimental upgrades.... will not be a risk to buyers if this sets them back one m level or heck to m-0 level, it can justbe rebought. non buyer players might avoid this. unless you lose exp for the risk failing that we be horrible. non buyer player "i finally can buy m3 whatever yay wait i got some crystals left ill risk it.... noooo i lost it my 7 hour battle fund down the tank" i think it just will give edge to lower tier weapons on m-3 so they canhang with higher tier.

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it means something like this you have m-3 thunder you purchase the risky upgrade lets say there is a 80 percent"not real percent im sure" chance it will fail you will go back to m-2. at least thats my take on it.

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smokey will defiintely be safest bet as it will be cheaper im sure but twins with thier knockback and rails ohko not to mention thunder, and feeeze and isdia is deadly on health drug with high hp tank those who risk the upgrade and get it will be deadly on battlefield buyers are rejoiceing i bet :roll: they have great odds "sarcasm"

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