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There will never be good balance


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I've always wanted to make a topic about this but kept forgetting about it. I've read some people complain that the game is imbalanced here and there, and there is plenty room for subjectivity especially when some forms of content just isn't something you like entirely. Some people would really wish Shaft was removed from the game, for instance. But this isn't my point. It isn't even just the fact of them giving upgrade or boost advantage to people who pay for loot boxes and microtransactions, though it is tied to it.

No, the real reason there will never really be balance is because imbalance between weapons is going to make money. For an example, Gauss is, as of me writing this, the latest weapon in the game and still to this day it is basically just a superior Striker. If they truly wanted balance, Striker would be somewhere in the same boat as Gauss, but it isn't. Not to mention, the Gauss weapon was explicitly introduced after a big set of sales had ended.

They could, and probably do, rinse and repeat this with less popular weapons, hulls and alterations so as to get people spending more on stuff that they don't want to use just to take advantage of the OP equipment at that time. Thought Mammoth OD was overpowered before? Well now it's near worthless compared to many of the ones that other hulls have and Dictator's buffs make that a much more desirable contender over many other overdrives. The more popular something gets, the more nerfs that will get until we have that set on a very basic level, and the reverse on something that has become incredibly unpopular. We're now seeing big Magnum nerfs, given how that has been a desirable weapon for a while now.

New accounts are made and many players will probably have only a select few hulls, weapons, and may be an alteration or two, but this creation of meta imbalance is bound to make people want to spend more money on the game. It's methodical and very scummy, but it's what they'll keep doing regardless. Imbalance is inevitable, not because it's hard to achieve, but because it isn't in AG's interest to do so. Shift the meta to unpopularity, but not for the sake of making the gameplay more interesting, but to squeeze out more cash from the few people that are still playing the game

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3 hours ago, Viking4s said:

so selfish ?

if you have a eyes , please open and look at the last 1.5 years of tanki 

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I kinda agree with everything here. But I don't expect a real nerf to Gauss due to the fact that ponytail boy likes to choke on that barrel, because it's his favorite toy.

 

It's really funny how they want to just keep adding more pointless features instead of making improvements to HTML, MM, or the balance of the items.

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The issue is that when the developers decide to buff a weak turret, they significantly overbuff it (remember when they doubled freeze's damage in like 2018). And then everyone gets protection modules against it because it's so OP. And then, after a while, they decide to nerf it again, but now the turret is too weak due to everyone having protection.

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You have to appreciate that forming a balance is extremely difficult. The key to this is to figure out a way to make sure that while the equipment need to be fair, they still have to have be different from each other, because otherwise everything will be the same and there will no variety.

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