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The Ongoing Tale of NoDestroyWithTurret - Part 3


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Part 2: Equipment selection, Upgrades Tip #1, Wasp Tip #1

Part 4: All about Mammoth (and Mammoth Tip #1), Modifications, and Mine Tip #2

Hello, fellow tankers!

Our journey through the low ranks without an offensive turret has now brought us to the great question: What is the answer to life, the universe and everything?

Wait, hold on. Not that great. What you were really wondering was: How do I get any kills if I don't use my turret for that?

Well, I hope you're charged up for this, because the primary answer is:

600px-Overdrive_banner.jpg.png

OVERDRIVES! That's right. In this installment, I'll begin telling you the story of how I learned everything there is to know about maximizing the effectiveness of Wasp's and Mammoth's overdrives, and I'll be sharing a few tidbits about the other hulls, too!

For today, we'll get off to the races with Wasp.

Untitled.png

 

Wasp's N2 bomb is spectacular. It's big, it's bright, and when it goes off, it destroys nearly everything in its vicinity.

On April 11th, 2019, each hull got a unique overdrive - a special ability that charges passively and by scoring points in battle. Wasp got the much-feared (N2 Bomb: a devastating blast on a three-second timer that, when it goes off, destroys nearly everything in its vicinity. Naturally, I was thrilled - I finally had an effective weapon. However, I faced some challenges.

  • "When it goes off" - this isn't a guarantee
  • "Nearly" - you won't always get a kill
  • "Vicinity" - you won't always hit everyone you expect to

Here's the process I went through to minimize those shortcomings and really push the limits of this speedy hull's ability. If you can manage to follow all of these tips, you'll be an N2 beast. On average, I get about 1.5 kills per bomb and 4 bombs per battle, so I'm getting there.

 

But first, a little background.

 

mushroom.pngA Brief Historymushroom.png

Three years ago, there emerged from the depths of the Developers' dungeons a new toy for us to play with: the "Zero Supply." It was an early prototype of an ability that allowed tankers to simultaneously activate some supplies without consuming any from their own inventories a couple times each battle. Shortly after, it was given the now-familiar name of "Overdrive" and added into the game permanently.

A little over a year later, mysterious orange drop zones began to replace certain supply-drop zones. For a month, nothing dropped in them, and it was up to speculation what they would eventually bring. When the orange "Nuclear Energy" boxed finally began dropping, the instant overdrive charge they offered added another exciting dynamic to the game.

And finally, just over a year ago, the unique, hull-specific overdrives we know and mostly love today hit the main servers. My personal favorite, and the one I'll be teaching you everything I've learned about today, is Wasp's. Get ready to have your mind (and your enemies' hulls) blown.

___________________________________________________________________________

 

 

First, if you want to go about things like I did, you'll drive around aimlessly for a while, plant a bomb, turn around to check if it has gone off yet, and be suddenly underwhelmed by the 1203 damage you do to that Titan, which promptly kills you. If you'd rather do better, follow along in step one for what I should have done the first time around.

 

mushroom.pngStep One: Understanding my weaponmushroom.png

Translation: reading the wiki. Seriously, go read it! The entire wiki! Start with "Main Page." 

Just kidding! What I'm not kidding about, though, is this: knowing my bomb's stats gives me the ability to know who it will and won't kill, even before I plant it.

  • The bomb takes three seconds to go off from the time it's planted. If it'll be deactivated or escaped from in those three seconds, save it for later! Patience is a virtue sometimes.
    • How do you know if your enemies will deactivate it or escape? More details on that in steps 2, 3, and 4.
  • The bomb deals 9999 damage at its center.
    • The damage is only 9999 if the bomb is literally touching or inside the enemy (this took a lot of falling, shoving, and balancing on top of AFK enemies to figure out; I'll leave it to your imagination how silly I must have looked).
    • 9999 is almost, but not quite entirely unlike tea. It's also almost, but not quite enough to take out a minimum-level Juggernaut. You'll only get a Juggernaut kill if it's already damaged.
    • Double armor and drone protection, including Defender, are ignored by the bomb, and there is no protection module against it. (Yay!) The damage also can't be boosted by any means, however. (Aww.)
  • The blast radius is 25 meters. That's about the length of 5 Vikings.
    • Because the damage decreases from the center outwards, you can estimate the damage you'll deal at any given distance. This is one of those things that only comes with practice.
    • Though the wiki doesn't state this explicitly, I have determined experimentally that the "weak damage" at the farthest range is something like 6% - 600 damage.
    • My favorite overdrive use yet happened a few weeks ago, when I drove through 3 relatively spread out enemies, planted a bomb, and caught all three of them perfectly on the edge of my blast radius, just barely destroying all of them. Part of it was luck, but part of it was also some expertise in judging distances, and that felt pretty nice. Worth practicing for!

400px-Prompt_vik.jpg

One prop is 5 meters, just less than the length of a viking. You can hit someone at a maximum of 5 props distance.

___________________________________________________________________________

 

 

Next, picture this entirely hypothetical situation: you fight a hard battle, constantly experiencing great difficulty scoring any points because it's a TDM and you can't kill anyone with your turret. Nobody's hitting your mines, your teammate pushed you from under the nuclear box, and everyone is dying before you can heal them. You FINALLY get an overdrive charged up. Lo and behold, a gold drops! You find the zone, and everyone is crowding near. It's the perfect storm. You plant your bomb. 3...2...1.-ZAP! An enemy hunter wastes your one chance to earn a star in that battle, someone else takes the gold, and you finish the battle with a sad 26 points. Wouldn't that suck if it happened to someone? Crazy to think about, I know.

 

mushroom.pngStep Two: Learning to deal with others' overdrivesmushroom.png

 

Screen-Shot-2020-05-31-at-1-21-03-PM.png

The star above someone's tank, to the left of any supply and drone indicators, shows when their overdrive is ready for use.

  • Hunter's overdrive, also with a range of 25 meters, will deactivate your bomb (and you) if it's activated before t-minus one second. If you see a charged Hunter that looks like they're paying attention, save your N-2 for N-other time.
    • Spoiler

      43csvx.jpg

       

  • The same applies to Titan: if an enemy titan activates their dome on top of your bomb before it goes off, it's wasted overdrive. Save it for later.
    • The interaction between Titan's and Wasp's overdrives is new and a little confusing, so here it is, laid out in simple terms:
    • If a Wasp plants its bomb, and then an enemy Titan then activates its dome, the bomb will be destroyed if it is under the dome.
    • If a Titan activates its dome, and then a Wasp plants its bomb, the bomb will go off (even if its inside the dome), and the dome will offer no protection from it.
  • If a Dictator activates its overdrive, you will be frozen, making it difficult to get close enough to plant your bomb.
  • If you're trying to hit a Mammoth with a charged OD, plant your bomb a little before you get right next to their hull - if they activate their AT-field before you hit shift, you're toast and they aren't
  • Its also best to plant a little early when approaching charged-up Vikings and Hornets - they will try to kill you before you can drop your bomb.
  • When dealing with other loaded Wasps, the most common outcome is that both parties plant a bomb and both get blown up (your bomb will go off even if you die). You can avoid this by beginning to accelerate before dropping, so that by the time they see your bomb and drop their own, you are moving fast enough to escape while they are a sitting duck. Ideally, you fly by and drop it without ever slowing down.
  • If you're bombing a Juggernaut, plant your bomb quickly before you get blown backwards! This might mean planting it before you get quite as close as you'd hoped. You'll deal less damage, but be more likely to hit them.

 

Also worth discussing are the overdrives of your own teammates!

  • If another wasp has already planted a bomb, there's no point in you planting one right after. Keep an eye out so you don't waste things.
  • A teammate's Hornet OD can tell you how hard you have to hit an enemy - and therefore how much time it is worth taking to set up the perfect position to plant the bomb.
  • Viking teammates can clear out enemies in the three seconds before your bomb goes off. Only you or the viking needs to activate their OD to dispatch a group of enemies, so make sure to coordinate which one uses their ability.
  • A friendly Hunter's OD is the perfect pairing with Wasp. If you plant your bomb right after your teammate stuns all of the enemies, it's guaranteed to go off and there's no escaping it.
  • Always be on the lookout for friendly Dictators with charged ODs! The Bonus 50% charge you'll get is very valuable, and the dictator will appreciate the seven battle points they get in return.
  • Be careful with friendly Titans. They're bulky and it gets crowded under their dome, which can make it difficult to maneuver into a good spot to plant your bomb.
  • Make sure that a sizzling Mammoth isn't already n the way to eat up your enemies when you plant your bomb. It's fun to watch them get barreled over, but it's a shame to see your bomb go to waste.
  • Your team's juggernaut, if they aren't paying attention, can blast your enemies away from your bomb. This doesn't happen often though, so just be aware of what they're about to do and you'll be fine.

 

___________________________________________________________________________

 

Now picture another situation that I totally haven't been through over and over again: You plant your bomb right in the middle of a throng of enemies. There's something like 6 of them nearby, and they're all going to get blown to smithereens. There's a flash of light, a mushroom cloud...and six unharmed enemies staring down your (now rather sheepish) barrel. Every one of them just moved out of the way. Grrrr.

This happened over and over again, until eventually, I got to here:

 

mushroom.pngStep Three: Keeping my enemies closemushroom.png

Here are some of the best places I've found to light the fuse:

  • Under a Titan's dome. Once it's up, it draws many enemies close, and it can do nothing to protect them from your explosion. The perfect storm.
  • A gold drop zone. You'll either destroy who is about to take it or make them back up so far that it's yours.
  • A siege point. This can really put a wrench in their plans.
  • A rugby ball drop zone. People covet that ball to no end. Make them pay!
  • A nuclear drop zone. As a bonus, you'll get another overdrive shortly after.

Essentially, anything that is going to draw several people close together is a great place to start the countdown. They won't realize that their greed led them to a nasty surprise until it's too late.

Now, lets say there's nothing particularly special going on - just some enemies cruisin' for a bruisin.'

Who do I hit, you may ask?

  • Plant a bomb near stuck enemies. Anybody with restricted mobility is easy prey. 
    • A crowded defending team in Assault
      • 2 or 3 times, I've destroyed 5 tanks with a single bomb in an MM battle. How? Attacking a crowded base in Assault. If I remember correctly, I did it on the Barda and Highways maps, and maybe Wolfenstein, too.
    • A partially-wedged Juggernaut
      • Don't you just love seeing that big red number where a once mighty foe stood?
    • Someone in a narrow area that you're blocking escape from 
    • Frozen tanks - wasp/freeze is a deadly combo, or you can rely on teammates to slow your targets down
  • Prioritize stationary enemies over moving ones. If someone is already cruising along, all they have to do to cover enough meters to survive in 3 seconds is keep cruising. If they're in place, though, chances are they won't be able to react, accelerate, and get far enough away in time.
    • Interestingly enough, it's not usually the size of the hull that determines the chances of it getting away from an initially stationary position. Heavy hulls won't get as far, but they can take a bigger hit.
    • What does matter is the hull's acceleration. Here's a list of the tanks who have the best chances of escaping (given the same initial distance and reaction times), based on how quickly they can get moving:
      1. Juggernaut
      2. Hornet
      3. Viking
      4. Hunter
      5. Titan
      6. Wasp
      7. Dictator
      8. Mammoth
    • This isn't mathematically calculated, just what I've experienced. I prefer to plant a bomb near the tanks low on the list.
  • Hit people with no means of escape If someone can duck behind a wall, crate, or building, or if they can dive to a lower elevation, they'll be spared by the bomb even if they're within 25 meters. The N2 is most effective in enclosed but flat and uncluttered spaces.
  •  

___________________________________________________________________________

A quick note on Augments:

More_Mass.pngFreeze_Immunity.pngFreeze_Protection.pngStun_Immunity.png

I've never been lucky or rich enough to get my hands on a hull augment, but I have had a bit of experience attempting to bomb tanks with them.The heavyweight augment for any hull will give it a harder time escaping, though they won't be affected by the impact of the explosion as much. On the other hand, enemies with Cold Resistance, Cold Immunity, or Stun immunity will have a better chance of escaping. Observing that level of detail is rarely practical in battle, though. Just do a quick assessment of who's moving and what hull they're using, and if it doesn't look like they'll get away, blast 'em. This gets easier with practice.

___________________________________________________________________________

 

Since the last two complete hypothetical situations have been downers, why not lighten the mood? Close your eyes, and allow your mind to drift into a Juggernaut battle. The enemy Juggernaut is fighting off your teammates, and about to get away. It sits in place looking at your friendly Dictator for a couple of seconds too long, and you blow it up with a bomb planted right under to the side of its nose barrel. Or what about this one: You sneak around the back of the Kungur map with a flag, attack the base, plant a bomb, and pick up the nuclear box that nobody noticed. 4 kills. The base repopulates, and nobody looks your direction as you sit quietly at the edge of their base. Another teammate comes, all enemy attention is concentrated on them, and boom! Another bomb, another 4 kills.

When I learned the strategies detailed in this next section, I really started to rack up kills, and my ☠️D/L went on the rise.

 

mushroom.pngStep Four: Preying on the inattentivemushroom.png

It doesn't matter how many counter-overdrives are ready or how easy it would be to escape if my targets aren't looking my way or are preoccupied with something else. This is arguably the most important thing about using this ability, so pay attention to this one! Here's what I learned to do:

  • Looking at where their turret is turned. Nine times out of ten, this is where they are looking, so if I come up to the side of behind their field of vision, they're toast.
  • Using my bomb at times when there is a clear objective: catch the gold, kill the flagbearer, and so on. Many people won't pay attention to a lowly Wasp when there are more important things at hand. Many people get blown up because I know this.
  • Making sure I'm not the primary target: if they see you, and they see that I have a bomb ready, they will kill me, run or both. It's best when I make sure they have someone else to shoot at. This is one of the things that not using my turret to attack really helps - I'm not letting them know I'm there.
  • Enteingr their base from the side or from the back. If they don't see me coming, I have time to position myself right in the middle of a group of enemies, setting up a very effective explosion.

___________________________________________________________________________

 

Lastly, I picked up a few other tricks in my experience fighting with this big boom-boom. Don't use 'em all in one place. Actually, do that. I'll be very impressed.

 

mushroom.pngStep Five: Making the most of the bomb's secondary characteristicsmushroom.png

  • Using the high impact force to flip enemies or blow them off course. Enemies (including the Juggernaut, hint hint) near the edge of my explosion won't be killed, but will experience significant knockback. If they're unstable or on a slightly different elevation, they stand a good chance of being flipped, or at least delayed in approaching whatever I'm defending.
    • I'm not one for parkour, but it's a spectacular way to send someone flying, though hard to use because they'll die if they get just a little too close.
  • Using the bright light and mushroom cloud to make a quick escape. It's really hard to see when you're near the explosion, and it can function as an effective smokescreen to hide my movements for a few critical seconds after taking a flag.
  • Intimidating my enemies. Even if I don't get to activate it, sprinting at someone with a charged overdrive is sure to hold their attention long enough for a teammate to escape with a flag or score a goal. The sight of the star above my tank can also deter attackers from the base in Assault.
  • Using it to shake off chasers. If I'm being followed, dropping this behind me forces my pursuer to abandon the chase, take a slower route, or be killed. 
    • "But NoDestroyWithTurret," you complain, "isn't that just using it as a glorified mine?"
    • "Yes," I answer cheerily.

___________________________________________________________________________

A quick note on dealing with Drones:

Drone_lifeguard.pngDrone_blaster.png

  • The lifeguard drone is really annoying to deal with, because you can deal massive damage with a bomb and your enemy will still survive and get a nice bit of HP. If you see someone using lifeguard, kill them once and then plant your bomb to kill them again (for real, this time). If you're using the overdrive for parkour, though, it's wonderful to have.
  • When the Chaos drone comes out, watch out for the increased speed it can give your targets! They'll be able to zoom away quickly, so it'll be even more important to catch them stuck or unawares. The armor and damage effects won't affect the bomb, however.
  • Be careful around enemies with the Blaster drone - if you are right next to them when your bomb blows them up, you'll get hit pretty hard too.
  • All supply-related and passive damage boost/damage reduction affects of drones are ignored by the bomb

___________________________________________________________________________

 

mushroom.pngWrapping Upmushroom.png

That was a lot of information! Luckily, it's not all interconnected - while learning to use this surprisingly elegant and complex weapon, you can build your skills and experience one step at a time, and in whatever order is the most comfortable for you. Don't worry if this all seems very difficult when you first try it out! It took me a whole lot of practice, and a fair amount of luck. Despite wasp being my main hull, I still miss or fail to properly assess my enemies sometimes. I'm slowly getting better, though, and so can you.

 

___________________________________________________________________________

 

Stay tuned for next time! I'll be doing what I just did with Wasp for Mammoth, as well as sharing a few other fun tips and stories.

Hoping you find this useful and entertaining, and always welcoming feedback,

This is NoDestroyWithTurret, going out with a bang.

???

P.S: My next installment may be delayed due to my current hangup in trying to calculate why people like dried leaves in boiled water. I'll keep you posted.

Edited by NoDestroyWithTurret
Added link to next installment, a few extra details, fixed spacing
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Approved.

Great to see that you're writing up another episode of this journey. This third issue has improved dramatically from your first two, and the tips are definitely helpful except for the fact that I wrote a few of them here when overdrives were super new-ish but of course you had more. I'm thinking you could probably use different font colors and sizes to highlight your main points as I got a bit dizzy reading through the article, but other than that, it's an awesome read. Keep up the good work!

Edits:

Spoiler
  • Minor grammar fixes
  • Changed some informal spelling. Make sure to use formal English unless you are writing something humourous where the spelling can be altered for fun.

 

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Neat, I'll have to check that guide out. Believe it or not, I haven't read it yet! 

2 hours ago, Person_Random said:

I'm thinking you could probably use different font colors and sizes to highlight your main points as I got a bit dizzy reading through the article

I was thinking about that. How do I change the font size? I see there's an HTML button, but it seems to just display the raw code, and I don't see a button for size in the toolbox.

EDIT: I added colors to highlight a few things. Thank you for that tip - they really make things easier to read! I'll probably go back and edit my first two installments to match, so it's a more complete set. Still trying to figure out font size.

Edited by NoDestroyWithTurret
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32 minutes ago, NoDestroyWithTurret said:

Neat, I'll have to check that guide out. Believe it or not, I haven't read it yet! 

I was thinking about that. How do I change the font size? I see there's an HTML button, but it seems to just display the raw code, and I don't see a button for size in the toolbox.

EDIT: I added colors to highlight a few things. Thank you for that tip - they really make things easier to read! I'll probably go back and edit my first two installments to match, so it's a more complete set. Still trying to figure out font size.

Ah, great. I like the new changes. Font size, usually this is 14, so go with 16 or 18 for titles.

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3 minutes ago, Person_Random said:

Ah, great. I like the new changes. Font size, usually this is 14, so go with 16 or 18 for titles.

Sorry, I guess my question's phrasing was a little ambiguous. What I meant was: I have a pretty good idea of what I want the font sizes to be, but I don't know how to physically make that change. There's a button in the editor next to the font selector that pops up a color palette, for example, but nothing for size, and I can't seem to get HTML to work. 

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5 minutes ago, NoDestroyWithTurret said:

Sorry, I guess my question's phrasing was a little ambiguous. What I meant was: I have a pretty good idea of what I want the font sizes to be, but I don't know how to physically make that change. There's a button in the editor next to the font selector that pops up a color palette, for example, but nothing for size, and I can't seem to get HTML to work. 

Ah, that's because font size doesn't work... ? silly me...

Then just use font colors and I can edit the sizes.

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1 minute ago, Viking4s said:

Sorry it looks like a cat just tried to use a keyboard in my last post. I meant to do a OD guide on Wasp OD that would be a standalone, not part of your The Ongoing Tale of NoDestroyWithTurret.

Oh, got it. Maybe I'll submit a Newspaper-friendly edition of this that works on its own, unless Person_Random or one of the other reporters thinks it would be better as part of the series I'm writing. Time will tell. Or hopefully, one of the reporters will tell.

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36 minutes ago, Viking4s said:

IMO you need to adapt to the newspaper style, add pictures

I added pictures! What do you think?

I'm not quite sure what you mean by the "newspaper style," though. Do you mean the language style, or something about the layout, look, or flow of the article?

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40 minutes ago, NoDestroyWithTurret said:

Oh, got it. Maybe I'll submit a Newspaper-friendly edition of this that works on its own, unless Person_Random or one of the other reporters thinks it would be better as part of the series I'm writing. Time will tell. Or hopefully, one of the reporters will tell.

sounds, cool can't wait for it.

25 minutes ago, NoDestroyWithTurret said:

I added pictures! What do you think?

I'm not quite sure what you mean by the "newspaper style," though. Do you mean the language style, or something about the layout, look, or flow of the article?

Newspaper Style

one of my first articles, should give you enough information.

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On 5/30/2020 at 2:50 AM, NoDestroyWithTurret said:

The same applies to Titan: if an enemy titan activates their dome on top of your bomb before it goes off, it's wasted overdrive. Save it for later.

Didn't they change inter-OD rules and now Wasp ignores the Dome?

I enjoyed the fact that you included anecdotes at the end. Maybe add more and position it in the guide and use it to explain your instruction? 

You write about using 2 bombs within a short span of time, when I use the Blaster drone, it basically does just that, and usually whoever was able to run away for the first explosion, comes back for the second one.

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14 minutes ago, ILiveOnTheChatBox123 said:

Didn't they change inter-OD rules and now Wasp ignores the Dome?

I enjoyed the fact that you included anecdotes at the end. Maybe add more and position it in the guide and use it to explain your instruction? 

You write about using 2 bombs within a short span of time, when I use the Blaster drone, it basically does just that, and usually whoever was able to run away for the first explosion, comes back for the second one.

Yes, wasp ignores the dome, but only if the dome is already there. If the dome is up, planting a bomb inside is a great idea because it won't protect them. If the dome starts while the bomb is counting down, though, the bomb is destroyed. They each counter the other, so activating second is best.

Glad you liked it! I'll move the anecdotes to where they fit better; thanks for the tip.

I use blaster a lot! I'm planning to write about it the article after Mammoth's OD.

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@Viking4sand @Person_Random Alrighty, my article is written and posted! I'm excited to hear what you think about it when it becomes visible - there's more detail and tips, a better layout/style, and a stronger focus on helping a broad range of tankers.

I might pull some details I added to that guide back into this article, though there are still a few that I'll save for Wasp Tips in later installments because they are most important for certain game modes.

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7 minutes ago, Viking4s said:

If this is newspaper material I will not see it until it is published. Good luck. 
If it becomes visible here then it won't be published. It is best to share on Google docs/drive or other mean if you wish to get feedback from me.

Oh, ok. I'll PM you something. I haven't heard from any of the editors yet, so I'm not quite sure where its headed. My hope is that it's very close as-is, and with a few changes it'll be ready for the paper.

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29 minutes ago, NoDestroyWithTurret said:

@Viking4sand @Person_Random Alrighty, my article is written and posted! I'm excited to hear what you think about it when it becomes visible - there's more detail and tips, a better layout/style, and a stronger focus on helping a broad range of tankers.

I might pull some details I added to that guide back into this article, though there are still a few that I'll save for Wasp Tips in later installments because they are most important for certain game modes.

You seem to have copy-pasted several segments of this article into your guide ?

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Wow, seems like some clearing up is in order! 

  • Yes, some portions of the material are the same. I'm not locked into that idea, though - if they should be more different, I can make that happen.
  • I wrote it, so it isn't plagiarism. I'm taking my own work and claiming it as my own, I suppose.
  • My goal in my OD guide was not to create an entirely new article, but to expand, polish, and make independent what I already had as part of a series. As such, I included what I have written above and added a lot of new material.
    • The reason I decided to have that goal was that I feel that I have a lot of useful information to share, but my own assessment of it combined with y'all's commentary brought me to the conclusion that, as it is in this topic, my guide wasn't newspaper-ready.
    • In order to be fit for the wider audience of the newspaper, it was best to simply recreate and extend this then try to adapt it directly.
    • That led me to my new topic, which is rebranded and reorganized as a standalone guide for any tanker, and which contains a more complete picture of the topic.
2 hours ago, Person_Random said:

I know, I just mean if there's already a copy on AWS, why double post it?

A fair point, but there are a couple of reasons.

  • Firstly, it's not really a copy. What I wrote for the newspaper is much more detailed, well-rounded, organized, and formatted. In terms of quality, this article can be considered a draft for my new one, if that makes sense.
    • The Newspaper article includes:
      • Notes on Augments and Drones
      • Background on overdrives
      • An entire Step 5 that this article doesn't have
      • New image and text layout for clearer reading.
  • The target audience for each article is different - my AWS article is meant to convey a part of my story about fighting without a turret, while the Newspaper article is meant to give all players a complete but accessible guide to using their Wasp's overdrive effectively. One frames the information as what I learned, while the other is meant to be more teaching-centered.
2 hours ago, Viking4s said:

A misunderstanding about the requested task.

If I'm understanding you correctly, you are thinking that I misunderstood your request to "do a OD guide on Wasp OD that would be a standalone." I interpreted this to mean "create a similar article that didn't depend on the rest of my amateur writing series." I could very well be missing your idea, so please let me know if that's the case.

 

I appreciate your concerns! I'm willing to:

  • Edit this article to make it more story-like, leaving my new article to be the definitive, newspaper-style guide
  • Edit my new article so that it conveys the information for the newspaper differently or more clearly than this one - that way you don't get the same information twice.
  • Leave both articles essentially as they are, with this one in AWS and the other in the Newspaper
  • Something else - I'm open to suggestions.
Edited by NoDestroyWithTurret

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2 hours ago, Viking4s said:

Forget about it, it will not work as I have too much expectation. I am out of this.

All do it myself one day.

I'm willing to meet whatever expectation you have. I'm just confused as to what you're looking for. Sorry my misunderstandings are frustrating! I suppose it's all part of getting acclimated to this sort of writing.

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On 03/06/2020 at 1:44 AM, NoDestroyWithTurret said:

Wow, seems like some clearing up is in order! 

  • Yes, some portions of the material are the same. I'm not locked into that idea, though - if they should be more different, I can make that happen.
  • I wrote it, so it isn't plagiarism. I'm taking my own work and claiming it as my own, I suppose.
  • My goal in my OD guide was not to create an entirely new article, but to expand, polish, and make independent what I already had as part of a series. As such, I included what I have written above and added a lot of new material.
    • The reason I decided to have that goal was that I feel that I have a lot of useful information to share, but my own assessment of it combined with y'all's commentary brought me to the conclusion that, as it is in this topic, my guide wasn't newspaper-ready.
    • In order to be fit for the wider audience of the newspaper, it was best to simply recreate and extend this then try to adapt it directly.
    • That led me to my new topic, which is rebranded and reorganized as a standalone guide for any tanker, and which contains a more complete picture of the topic.

A fair point, but there are a couple of reasons.

  • Firstly, it's not really a copy. What I wrote for the newspaper is much more detailed, well-rounded, organized, and formatted. In terms of quality, this article can be considered a draft for my new one, if that makes sense.
    • The Newspaper article includes:
      • Notes on Augments and Drones
      • Background on overdrives
      • An entire Step 5 that this article doesn't have
      • New image and text layout for clearer reading.
  • The target audience for each article is different - my AWS article is meant to convey a part of my story about fighting without a turret, while the Newspaper article is meant to give all players a complete but accessible guide to using their Wasp's overdrive effectively. One frames the information as what I learned, while the other is meant to be more teaching-centered.

If I'm understanding you correctly, you are thinking that I misunderstood your request to "do a OD guide on Wasp OD that would be a standalone." I interpreted this to mean "create a similar article that didn't depend on the rest of my amateur writing series." I could very well be missing your idea, so please let me know if that's the case.

 

I appreciate your concerns! I'm willing to:

  • Edit this article to make it more story-like, leaving my new article to be the definitive, newspaper-style guide
  • Edit my new article so that it conveys the information for the newspaper differently or more clearly than this one - that way you don't get the same information twice.
  • Leave both articles essentially as they are, with this one in AWS and the other in the Newspaper
  • Something else - I'm open to suggestions.

Okay, I like the enthusiasm and the guide, but I need to tell you a few things:

  • Just because it's a good article doesn't mean it'll be in the newspaper. I've had extensive experience with this. Don't automatically assume that your piece is going to be taken into the initiative. I even once had an article that was considered for Editorials and then un-considered as someone else had made a better review on a similar topic.
  • Please refrain from using the official newspaper header and footer. The team will add that on if your piece is considered. See point one.
  • About the request, I don't believe I said it... but speaking for my team, I would say that you could do a similar guide, but consider changing some content and finding ways to improve. Again, see above.
  • Lastly, this one *really* bothers me. Please, for the love of God, kindly refrain from saying that your article is 100% going to be in the Newspaper. I appreciate the confidence, I wish I had that sort of confidence, but all things considered, it is quite irksome and a bit offensive to other writers, who have earned a great deal of experience and may have not received the go-ahead for an initiative piece.
  • This might just be me, but I've written a Wasp Guide about a year ago, which covers some similar points (minus a few portions the team deleted during editing). I'm not sure how I feel about this, so I'll leave it to another reporter.

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28 minutes ago, Person_Random said:

Okay, I like the enthusiasm and the guide, but I need to tell you a few things:

  • Just because it's a good article doesn't mean it'll be in the newspaper. I've had extensive experience with this. Don't automatically assume that your piece is going to be taken into the initiative. I even once had an article that was considered for Editorials and then un-considered as someone else had made a better review on a similar topic.
  • Please refrain from using the official newspaper header and footer. The team will add that on if your piece is considered. See point one.
  • about the request, i dont believe I said it... but speaking for my team, i would say that you could do a similar guide, but consider changing some content and finding ways to improve. again, see above.
  • Lastly, this one *really* bothers me. Please, for the love of God, kindly refrain from saying that your article is 100% going to be in the Newspaper. I appreciate the confidence, I wish I had that sort of confidence, but all things considered, it is quite irksome and a bit offensive to other writers, who have earned a great deal of experience and may have not received the go-ahead for an initiative piece.
  • This might just be me, but I've written a Wasp Guide about a year ago, which covers some similar points (minus a few portions the team deleted during editing). I'm not sure how I feel about this, so I'll leave it to another reporter.

My apologies. I didn’t mean to come across as overconfident or braggy. I’m just excited by the potential opportunity to share my guide with other players.

 

As I seen to have misunderstood the intent and mechanism of the newspaper initiative, I will from now on simply write for the AWS and let reporters contact me independently if they decide they would like my material in the Newspaper.

 

I will make the necessary edits and await the decision of another reporter.

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2 minutes ago, NoDestroyWithTurret said:

My apologies. I didn’t mean to come across as overconfident or braggy. I’m just excited by the potential opportunity to share my guide with other players.

 

As I seen to have misunderstood the intent and mechanism of the newspaper initiative, I will from now on simply write for the AWS and let reporters contact me independently if they decide they would like my material in the Newspaper.

 

I will make the necessary edits and await the decision of another reporter.

Alright, no problem. ? I understand the feeling, but in my opinion, it may be better to keep it to yourself. I believe the feeling of being published feels even better when it comes as a total surprise. That might just be my experience, though.

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Just now, Person_Random said:

Alright, no problem. ? I understand the feeling, but in my opinion, it may be better to keep it to yourself. I believe the feeling of being published feels even better when it comes as a total surprise. That might just be my experience, though.

Ah, I agree. That does sound cool. And, I certainly don’t want to offend other writers or downplay their effort.

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Alrighty! I've made my final edit on this article, merging all details from my new guide into this one. I left a comment on my new guide stating I no longer wish to have it made public - now it really would be completely redundant.

Thank you all for bearing with me as I find my place in the TO writing community, and I look forward to meeting you all in the next installment.

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