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when you Thunders will rotate it!


alkyng
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On 6/4/2020 at 11:13 PM, asem.harbi said:

 in any situation you should turn your turret no excuse about it

So are you going to ban so called skill-less people now?

Some other nuances you probably won't find interesting either -

With thunder, there's delay in projectiles hitting targets. Same with ricochet. It's different from railgun where the delay is in firing up, not the speed of the projectile/laser & different from smoky where the impact is instant. This is directly linked to aiming (need to predict trajectories) & aiming gets messed up with lag. Add impact delays & the problem is compounded.

Also, the vertical cone angle of certain turrets & hull combinations don't work well together. Viking is very flat & the turret is positioned much lower on a viking than it is on any other hull. It's harder to aim vertically with viking-thunder than it is with hornet-thunder. It's even harder to do it sideways with an angled turret.

BTW, not promoting any method here...

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I'm pretty sure it's the close combat weapons, but you obviously pay more attention to people who are up in your face, so you might be right. 

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4 hours ago, JohnMatrix said:

So are you going to ban so called skill-less people now?

Some other nuances you probably won't find interesting either -

With thunder, there's delay in projectiles hitting targets. Same with ricochet. It's different from railgun where the delay is in firing up, not the speed of the projectile/laser & different from smoky where the impact is instant. This is directly linked to aiming (need to predict trajectories) & aiming gets messed up with lag. Add impact delays & the problem is compounded.

Also, the vertical cone angle of certain turrets & hull combinations don't work well together. Viking is very flat & the turret is positioned much lower on a viking than it is on any other hull. It's harder to aim vertically with viking-thunder than it is with hornet-thunder. It's even harder to do it sideways with an angled turret.

BTW, not promoting any method here...

In one example I can tell you why you don't have to don't turning your turret in any combination, some times when you take the flag and someone chase you, you don't have to just run without shooting him or to turn your tank totally to shot him No the only logical thing to do is to turn your turret to shot him while you walking, yesterday someone with viking-thunder has stole our flag and I was chasing him, and he just run lastly we meet in some where place and he suddenly decided to fight me and he has turn his tank totally to kill me and he uses viking overdrive and he destroys himself immediately while he could shot me when he walks by turning his turret only, but we all know no strategic makes him didn't turn his turret in this situation only he have less-skills,

maybe you are very good player and have some strategic to play without turn your turret, I didn't say that I know every strategy in tanki it's impossible and maybe you have skills more than me but not every player didn't turn their turret thinks like you - or have skills makes him didn't turn his turret like you ,,, Nope they are didn't turn their turret just because they are noobs or haven't think about it

Thank you for your comments in my topic and thank you for your time?

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On 6/2/2020 at 1:20 AM, DieselPlatinum said:

Probably due to Vikings lack of stability.

actually viking is the most stable hull .flat ,even and low its way more stable than m=hunter,wasp ,hornet,dictator and  .the only two comparable hull(on basis of stability) may be titan .thats why vikings maneuverability is one of the lowest ,seconded by mammoth and hornet .mammoth isnt stable because on uneven planes its more likely to tip off  downwards due to its weight .hornet is quite a bit stable but its light so it can easily flip over from its recoil .hunter is more unstable than viking and has the highest  maneuverability due to its weight which .when u rock a hunter say at the top of a hill due to  its instability vertical aiming is very very easy  much like a wasp .viking on the other hand is rigid  due to its stability and is harder to aim vertically with that . one thing that may make u consider viking as unstable is that its aim is the easiest to knock off due to the edges which stick out a  lot .titan is an interesting hull due to its shape .the bottom is flat  and the weight makes it stable enough but the upper shape is very curvy at the edges and using a speed boost its very maneuverable .

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1 hour ago, sharifsahaf said:

actually viking is the most stable hull .flat ,even and low its way more stable than m=hunter

If that was true, then why does Viking feel more affected by a turrets impact force than hunter?

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3 hours ago, sharifsahaf said:

actually viking is the most stable hull 

I agree totally with you and I consider a lot that Viking is a suitable hull for noobs because it's hard to flip, 

I remember that before 5 years ago I was playing in test server with hacker(sorry developers) infinity shots and I was flip every time when I shot immediately I think I were using a big hull like Mammoth or Titan, anyway then I came in my mind idea to use viking because in that time I thought it's hard to flip Thanks to its design, and yeaa I test it with my hacker and I find it very hard to flip and I have try to flip myself and I can't after a tries 

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dictator and hunter are way more stable than viking.

viking's advantage is in speed and smaller size relative to hunter and dictator.

 

thats why it somehow feels viking has more hp than hunter/dictator because its easier to escape those striker rockets passing by you, as well as vulcan/twins projectile, circle around shaft to escape etc.

 

viking is most used hull in e-sports history in matches where it is allowed (with overdrives off)

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36 minutes ago, 799169 said:

dictator and hunter are way more stable than viking.

viking's advantage is in speed and smaller size relative to hunter and dictator.

 

thats why it somehow feels viking has more hp than hunter/dictator because its easier to escape those striker rockets passing by you, as well as vulcan/twins projectile, circle around shaft to escape etc.

 

viking is most used hull in e-sports history in matches where it is allowed (with overdrives off)

nah .viking and hunter can be rocked back and forth and each time it is done the turret moves up and down a bit allowing for easier vertical aiming .viking on the other hand is pure stability but its lighter than both of those hulls

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9 hours ago, DieselPlatinum said:

If that was true, then why does Viking feel more affected by a turrets impact force than hunter?

if its ur impact force viking's only gonna be pushed slightly backwards because its a lot lighter than a hunter .hunter is heavier and can push back against the recoil .if its other's impact force the only time viking is affected is when someone shoots at the edges which stick out a lot .and high impact force concentrated at a edge is enough pressure to knock off a hulls aim totally .hunters edges don't stick out and they're well rounded and have a bit of weight .hope this answers ur question

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4 hours ago, sharifsahaf said:

if its ur impact force viking's only gonna be pushed slightly backwards because its a lot lighter than a hunter .hunter is heavier and can push back against the recoil .if its other's impact force the only time viking is affected is when someone shoots at the edges which stick out a lot .and high impact force concentrated at a edge is enough pressure to knock off a hulls aim totally .hunters edges don't stick out and they're well rounded and have a bit of weight .hope this answers ur question

If a hull is hit anywhere except the exact mid-point of a side it has possibility of turning due to impact.

Weight is how a hull resists impact from enemy shots. 

Since Hunter has 15% more weight than Viking, it resists ALL enemy shots better than viking does - not just the hits on the corners.

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LOL the topic name looks like this in the Forum's Index coz it's too long:

when you Thunders will rot...

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25 minutes ago, wolverine848 said:

If a hull is hit anywhere except the exact mid-point of a side it has possibility of turning due to impact.

Weight is how a hull resists impact from enemy shots. 

Since Hunter has 15% more weight than Viking, it resists ALL enemy shots better than viking does - not just the hits on the corners.

that too but u cant deny the edges  play a role in it too

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1 hour ago, SHREYA88 said:

LOL the topic name looks like this in the Forum's Index coz it's too long:

when you Thunders will rot...

?

I've change the topic name many times as yet, but last will remain

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Out of all three medium hulls viking is easiest to knock off its aim. It’s edges are easier to hit than that of hunters combined with a little less weight.

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7 hours ago, sharifsahaf said:

if its ur impact force viking's only gonna be pushed slightly backwards because its a lot lighter than a hunter .hunter is heavier and can push back against the recoil .if its other's impact force the only time viking is affected is when someone shoots at the edges which stick out a lot .and high impact force concentrated at a edge is enough pressure to knock off a hulls aim totally .hunters edges don't stick out and they're well rounded and have a bit of weight .hope this answers ur question

I'm confused. You say that "Viking is more stable than hunter" but then you say that hunter is heavier than Viking which contradicts your first statement.

 

Don't know if you're agreeing or disagreeing  with my original statement about Viking.

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21 minutes ago, DieselPlatinum said:

I'm confused. You say that "Viking is more stable than hunter" but then you say that hunter is heavier than Viking which contradicts your first statement.

 

Don't know if you're agreeing or disagreeing  with my original statement about Viking.

viking is lighter than hunter but more stable .stability doesn't just depend on weight.hunter is heavier but more unstable than viking 

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13 minutes ago, sharifsahaf said:

viking is lighter than hunter but more stable .stability doesn't just depend on weight.hunter is heavier but more unstable than viking 

Disagree.

Vikings looks are deceiving - tanki physics do not take into account it's lower profile. Viking flips a lot easier than Hunter does. 

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18 hours ago, DieselPlatinum said:

If that was true, then why does Viking feel more affected by a turrets impact force than hunter?

yes I agree with you after long time without using viking I back to use it after I upgrade it to Mk5 before yesterday Discounts, and maybe you can consider me new user to viking

Spoiler

IkDbMwo.png

and yeah I find it more affected by shots more than hunter especially smoky,thunder shots and railgun?

1 hour ago, DieselPlatinum said:

'm confused. You say that "Viking is more stable than hunter" but then you say that hunter is heavier than Viking which contradicts your first statement.

but until now I'm in my first opinion that viking is more stable than any other hull in tanki, yes hunter is heavier than viking without any doubt but viking's design give it streamlined and ease of use, and you see viking is more wider than hunter and lower height, so basically this give it more stability

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1 hour ago, sharifsahaf said:

viking is lighter than hunter but more stable .stability doesn't just depend on weight.hunter is heavier but more unstable than viking 

Weight is everything for stability. If your base is flat and wide but paperweight, it's just gonna be blown everywhere.

If your base is small but is very heavy, it's not gonna get blown over as much.

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13 hours ago, asem.harbi said:

and yeah I find it more affected by shots more than hunter especially smoky,thunder shots and railgun?

(...)

but until now I'm in my first opinion that viking is more stable than any other hull in tanki, yes hunter is heavier than viking without any doubt but viking's design give it streamlined and ease of use, and you see viking is more wider than hunter and lower height, so basically this give it more stability

You just gave away why viking is not as stable as other hulls. Size isnt all that matters, if the weight of your tank is rather small you wont be able to keep your feet firmly on the ground under fire; as a matter of fact, in this case you are less stable if your tank is longer and wider. In battle, I often aim at the corners of an enemies viking and almost always succeed in throwing off their aim. 

I would say hunter is more stable due to its weight, also lateral acceleration is higher meaning you are less likely to drift making it more comfortable to drive with, at least for me

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14 hours ago, GrayWolf8733 said:

Has anyone else noticed the disproportionate amount of Ricochet/Vikings who don't turn their turret?

yes they're a lot, as my opinion viking is the most tank the players play with it without turning the turret

 

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32 minutes ago, asem.harbi said:

yes they're a lot, as my opinion viking is the most tank the players play with it without turning the turret

 

I see this a lot as well on hornets, wasps, and sometimes hunter. 

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