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vulcan's incendiary band and fire immunity


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On 8/15/2020 at 10:21 AM, iplayatankonline said:

I have fire immunity on two hulls. Incendiary has no effect on me.

I have no immunity on any hulls.

So incendiary does not work as well on buyers.  But us peasants who live on game-earned income would be cannon fodder.

See the dilemma?

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5 minutes ago, Gauss-XT said:

what do you mean??

Are you responding to me?  You should quote ppl when asking them a question.

These two statements make it impossible for the augment to work.

"-freezing only when no self-heating"
"Therefore, the barrel immediately heats the hull."

If the barrel heats the hull you are "self-heating".  If you are self-heating then it contradicts "...when no self-heating".

 

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2 minutes ago, wolverine848 said:

Are you responding to me?  You should quote ppl when asking them a question.

These two statements make it impossible for the augment to work.

"-freezing only when no self-heating"
"Therefore, the barrel immediately heats the hull."

If the barrel heats the hull you are "self-heating".  If you are self-heating then it contradicts "...when no self-heating".

 

freezing only enemies 

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4 minutes ago, wolverine848 said:

Are you responding to me?  You should quote ppl when asking them a question.

These two statements make it impossible for the augment to work.

"-freezing only when no self-heating"
"Therefore, the barrel immediately heats the hull."

If the barrel heats the hull you are "self-heating".  If you are self-heating then it contradicts "...when no self-heating".

 

Come on, I know the description does not make much sense, but you get the idea. It is basically a "reverse" Incendiary Band. 

 

As for the description, what about:

"As part of the cooling system has been allocated to create frozen projectiles, the overall cooling capability of the system has been weaken."

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6 minutes ago, wolverine848 said:

Are you responding to me?  You should quote ppl when asking them a question.

These two statements make it impossible for the augment to work.

"-freezing only when no self-heating"
"Therefore, the barrel immediately heats the hull."

If the barrel heats the hull you are "self-heating".  If you are self-heating then it contradicts "...when no self-heating".

 

i understand what you are saying.

i said overheat resistance=6.00 seconds

so you can freeze target for 6.00 sec

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i suggest this new augment. i think this is nice balance.

Vulcan augment-Cryo bands

+shots freeze the target 

+Maximum freezing per projectile:0.07%

-freezing only when no self-heating

-Overheat resistance=6.00sec

This augment makes more easy targeting.

Explain the augment 

 Part of the ability to cool the barrel has been changed to the ability to cool the target.
so,the barrel heats the hull more early.

 

 

how`s this

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5 minutes ago, Aegis said:

Come on, I know the description does not make much sense, but you get the idea. It is basically a "reverse" Incendiary Band. 

 

As for the description, what about:

"As part of the cooling system has been allocated to create frozen projectiles, the overall cooling capability of the system has been weaken."

You right - the description does not make sense which is why I want poster to clarify.

4 minutes ago, Gauss-XT said:

i understand what you are saying.

i said overheat resistance=6.00 seconds

so you can freeze target for 6.00 sec

Wait - are you saying you can have 6 seconds of shooting at target before you start to overheat - and these 6 seconds are ALL freezing effect?

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10 minutes ago, Aegis said:

Come on, I know the description does not make much sense, but you get the idea. It is basically a "reverse" Incendiary Band. 

 

As for the description, what about:

"As part of the cooling system has been allocated to create frozen projectiles, the overall cooling capability of the system has been weaken."

your explaining is the best.?

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3 minutes ago, wolverine848 said:

Wait - are you saying you can have 6 seconds of shooting at target before you start to overheat - and these 6 seconds are ALL freezing effect?

I think yes, but I believe the freezing effect will slowly build up like Freeze. As for what is the build up rate, well this can be discussed for balancing.

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4 minutes ago, wolverine848 said:

You right - the description does not make sense which is why I want poster to clarify.

Wait - are you saying you can have 6 seconds of shooting at target before you start to overheat - and these 6 seconds are ALL freezing effect?

so you are right. 

it can freeze 6sec from starting barrels

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11 minutes ago, Aegis said:

I think yes, but I believe the freezing effect will slowly build up like Freeze. As for what is the build up rate, well this can be discussed for balancing.

Which is way too OP.  Incendiary needs ti build that up and takes a lot longer.

Your suggestion allows the vulcan to start freezing immediately.  Then... stop firing and cool off.  then start freezing immediately again.

Besides it being too OP. - we don't need any more long-range turrets that can do the same thing Freeze can do.

Plus - there's not much of a downside.  No nerf to damage like smoky has with loss of critical.

And... what happens when someone adds heat immunity to the mix? They can fire forever and freeze every tank they touch?

10 minutes ago, Gauss-XT said:

so you are right. 

it can freeze 6sec from starting barrels

 

Edited by wolverine848

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5 minutes ago, Aegis said:

I think yes, but I believe the freezing effect will slowly build up like Freeze. As for what is the build up rate, well this can be discussed for balancing.

i think it needs 5sec to maximum freezing at mk8

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4 minutes ago, wolverine848 said:

Which is way too OP.  Incendiary needs ti build that up and takes a lot longer.

Your suggestion allows the vulcan to start freezing immediately.  Then... stop firing and cool off.  then start freezing immediately again.

Besides it being too OP. - we don't need any more long-range turrets that can do the same thing Freeze can do.

Plus - there's not much of a downside.  No nerf to damage like smoky has with loss of critical.

And... what happens when someone adds heat immunity to the mix? They can fire forever and freeze every tank they touch?

 

Cryo bands needs 5 sec for maximum freezing.

freeze needs 1.6sec for maximum freezing

so this is not so OP

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5 minutes ago, Gauss-XT said:

Cryo bands needs 5 sec for maximum freezing.

freeze needs 1.6sec for maximum freezing

so this is not so OP

So what.  it start slowing down immediately - making it impossible to get away.   I'm sure the vulcan will cool down before the target thaws - meaning it can start the process over again.

And... you never answered my question about equipping the heat immunity augment.

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3 minutes ago, wolverine848 said:

So what.  it start slowing down immediately - making it impossible to get away.   I'm sure the vulcan will cool down before the target thaws - meaning it can start the process over again.

And... you never answered my question about equipping the heat immunity augment.

if you take heat immunity augment,you can shoot forever but 6sec after,it cannot freeze target

cuz incendiary band,it can put on fire forever -it shows it is heating

Edited by Gauss-XT

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Just now, Gauss-XT said:

if you take heat immunity augment,you can shoot forever but 6sec after,it cannot freeze target

 

Why?  If you are not overheating (heat immunity) why would it not continue to freeze?

Anyway... you asked for feedback and I have given it.

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Something strange happened... I remember playing on test server one time and when I equipped heat immunity and vulcan IB, my turret was unable to heat targets for some reason and when I switched from heat immunity to heat resistance my turret was able to set targets on fire like normal. Not sure if devs plan to implement this change but it will certainly result in a big nerf to vulcan IB players 

  • Haha 2

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3 minutes ago, sythos said:

Something strange happened... I remember playing on test server one time and when I equipped heat immunity and vulcan IB, my turret was unable to heat targets for some reason and when I switched from heat immunity to heat resistance my turret was able to set targets on fire like normal. Not sure if devs plan to implement this change but it will certainly result in a big nerf to vulcan IB players 

HI-IB abuse is already "got outta here".

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1 minute ago, FrozenRailgun said:

HI-IB abuse is already "got outta here".

^^^^ With the BP and challenges rampant, I see lots of heat immunity even at low ranks 

  • Saw it 1

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At least this combination is not over-powered anymore.

Now players have to use Heat Resist or no heat Immunity in order for their burning effect to work!

I hope Developers change up Hopper and Crisis mechanics a little as well, next!

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Its been a year or more since the issue with this vulcan incendiary band and heat immunity and its now devolopers got time to fix this issue and here's why

Back in the day only players who smoked tons of money on this game could get this heat immunity alteration. since there all them years these p2w players used this advantage over f2p players. Even though f2p players said it wasn't fair and made the game unbalanced the developers didnt even flinch.Now almost all f2p players got this immunity alteration and started using this method. This gave a taste about how we f2p players felt a year ago when all them p2w players used this against f2p players and when they started getting the taste and felt how unbalanced it was and its now these greedy developers has solved this issue .

SO IN THE END  : VULCAN'S INCENDIARY BAND AND HEAT IMMUNITY WORKED ALL THEM YEARS BECAUSE OF " MONEY " AND YEAH THIS IS THE ONLY ANSWER TO THE QUESTIONS WHY VULCAN'S INCENDIARY BAND AND HEAT IMMUNITY WORKED TOGETHER UNTIL THE PATCH UPDATE #647

 

Edited by IMPERIAL_PANDA
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On 6/7/2021 at 7:13 PM, thunderhunter123 said:

I hope Developers change up Hopper and Crisis mechanics a little

A little?

I hope you to improve your logic in your next posts a little

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On 6/7/2021 at 12:13 PM, thunderhunter123 said:

At least this combination is not over-powered anymore.

Now players have to use Heat Resist or no heat Immunity in order for their burning effect to work!

I hope Developers change up Hopper and Crisis mechanics a little as well, next!

Or they could make it the only hull that cannot be used with Crisis. 

  • Saw it 1

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