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How much, and by what mechanism, does Adrenaline increase turret damage?


kydapoot
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Hi!

The new adrenaline augments are pretty neat, but being the kind of analytical player I am, I can’t help but be curious how they work.

As of right now, the stats aren’t out on the wiki yet, but has anyone with a turret with predictable damage been able to figure out how much the damage increases? What’s the maximum percentage (the damage boost just above 0 health)?
 

Also, based on the description, I would expect the change to be linear (the boost being twice at 1hp than it is at half HP), but I could be wrong. Any insights?

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More data now available on the Wiki

Maximum values varies with the turret's range 30 to 39%. Not bad. However does not specify the rates. 

Name Description Effects Price
  Adrenaline
Adrenaline augment.png

This augment increases your turret’s damage in proportion to

the decrease in your tank’s health points. The less health points

you have, the higher amount of damage your turret inflicts.

Melee turret's damage: +0-39% Plus.png
Close-range turret's damage: +0-36% Plus.png
Medium-range turret's damage: +0-33% Plus.png
Long-range turret's damage: +0-30% Plus.png
Low hp percentage in order to activate Minus.png
245 000 Crystal.png

Now we have to guess how turrets are sorted out. ?
According to the latest event special mission (mid June), long-range turrets are Railgun, Magnum, Gauss and Shaft.

According to the Tanki Birthday event special mission, medium-range turrets are Smoky, Striker, Vulcan and Thunder.

According to the Lockdown 3.0 event special mission, short/close-range turrets are Twins, Ricochet and Hammer.

According to the May Holidays Event special mission melee range turrets are Firebird, Freeze and Isida. The new turret Tesla is most likely to be a melee range turret.

It is good to see that this Augment takes into account the taken risk as the turret range is reduces.

Edited by Viking4s

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this patch not from today give a lot more information Patch Update #608 - Released 19th June 2020

Quote

“Adrenaline” Augments received an increase to their damage at shorter ranges:

  • melee range turrets — up to +39%;

  • short-range turrets — up to +36%; 

  • medium-range turrets — up to +33%;

  • long-range turrets remain at +30%.

 

Edited by Viking4s

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5 hours ago, Virtue said:

I think Tanki is no longer giving actual stats for augments anymore. I'd say just go on test server and try it out with a friend.

I guess that would work. They released the heavyweight augment stats, though, so I imagine they might eventually tell is what we’re buying regarding the turret augments.

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A few very  important peace of information is missing which effects it's value a great deal. Without knowing these it is kind of impossible to make an informed  decision about a purchase:

1. At what HP percentage does Adrenaline activate?

2.  How Does it increase? Lineary?

Edited by JoyRide

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