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Boosting funds and experience for the whole summer


Marcus
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Just now, tanks48 said:

Rank doesn't matter. I didn't want to play on my alt with 1.5x xp and 2x funds, because of too much xp gain. I don't have the time or energy to grind out the xp to not worry about the funds on this account either. 0.66x funds is a rip-off, the rank-up bonusses won't make up the difference.

If u say so, but it kinda does make a difference at Legend rank.

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This is just a reason for at least 2 types of player to not bother playing the game.

Firstly...most non-legends. Thinking about my mid rank alt account. I'm better off not playing on that account which did ok from the mk update. Wait till all players that also benefitted inevitably rank out of my range, then when I come back to that account I'm in the minority of players with OP gear for my rank. In fact anyone that doesn't wanna rank too fast is discouraged to play.

Then there's legends who want to keep a high efficiency rating. Ratings are heavily influenced by experience/crytal ratio. Only way now to improve rating is with premium & Dictator + Drone that awards battle points without earning exp. In fact this pretty much makes all previous ratings now obsolete as players over the coming months will be disadvantaged by having a worse exp/cry ratio, even with premium.

Anyway, let's see how it goes.

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This is not good TO. after last fund/exp boost I ranked up twice. thats too fast, now I have to play with players having twice my GS.

I want to play for 2xfunds but We players should not play this not good for below marshal ranks.  

? As long as we are experimenting how about you make some changes: 0.5 x exp and 3 x funds, I think you will see more positive response with this.

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2 minutes ago, Mirza7 said:

This is not good TO. after last fund/exp boost I ranked up twice. thats too fast, now I have to play with players having twice my GS.

I want to play for 2xfunds but We players should not play this not good for below marshal ranks.  

? As long as we are experimenting how about you make some changes: 0.5 x exp and 3 x funds, I think you will see more positive response with this.

I mean, if u are at Legend rank, this is still great since u are just getting more crystals while also ranking up and getting even more crystals.
But yeah, if u are below Marshal this will probably be very bad. However they might change it so...

Edited by TheRealHZFJ
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18 minutes ago, Supernatural said:

I have an idea! How about you boost your flash client which crashes every 5 minutes on average? And how about you move the Overdrive percentage to the server so that I don't need to start from 0 after the unacceptably bad client crashes mid-game when I'm about to use the OD? I don't think I'm asking for a lot, but clearly it's too much for this dying game. 

Fixing errors on Flash client would just be a waste of time since Flash as a engine is gonna stop getting supported by literally everyone in less than 6 months.
Overdrive percentage thing is something i can actually agree with tho XD

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20 minutes ago, TheRealHZFJ said:

I mean, if u are at Legend rank, this is still great since u are just getting more crystals while also ranking up and getting even more crystals.
But yeah, if u are below Marshal this will probably be very bad. However they might change it so...

Not good for Legend either because overall you still lose crystals versus exp (compared to normal fund/exp), you only save time to reach there. And in the end, fast track or slow, you will always get these Ranking Crystals rewards. but if you want to buy something you will have less crystals. Furthermore at legend rank you have nothing to unlock actually.

Edited by Viking4s

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19 minutes ago, TheRealHZFJ said:

I mean, if u are at Legend rank, this is still great since u are just getting more crystals while also ranking up and getting even more crystals.
But yeah, if u are below Marshal this will probably be very bad. However they might change it so...

It's good for me, i can finally unlock mk7s...

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3 minutes ago, Viking4s said:

Not good for Legend either because overall you still lose crystals versus exp (compared to normal fund/exp), you only save time to reach there. And in the end, fast track or slow, you will always get these Ranking Crystals. but if you want to buy something you will have less crystals. Furthermore at legend rank you have nothing to unlock actually.

It's good for legends. Legends can only be a legends, but there is still many things to purchase for crystals.

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7 minutes ago, mjmj5558 said:

It's good for legends. Legends can only be a legends, but there is still many things to purchase for crystals.

You will have less crystals than doing the normal way. Ok, you are right for legend, you still have the double fund that make you gain more crystals. But save them for Ares and the new turret and the  protection module against the new turret ?

Edited by Viking4s

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7 minutes ago, At_Shin said:

That's a bit too extreme too. Best was 3x crystals and 2x funds.

Its not too extreme, 1xfund in MM is too low but exp is not. After every boosted exp there should be days with less exp and more funds to recover from previous exp boost.

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A higher experience:crystal ratio a terrible idea, especially for the whole summer? (a sad attempt to retain your last remaining players) 
Yes, you're getting 'double' crystals, but you're also getting 'triple' experience points.
Yes, you're going to be Legend in no time, but you will also have stock m3 equipment, so you'll suffer in MM ultimately (unless you use the broken vulcan hornet defender combo, but let's not release an update to nerf this...)
Just give it some time, MM will be much easier and Legends will consistently face people with 7k GS.
 

You have to realise this update only favours those who want to be Legend fast or those who are already Legend and want to pump loads of meth into their m4 equipment.
Some people just want to take part in events; no fun if you're up against vulcan hornet users or 9999 GS people, or both.

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This is quite nice however would it be possible if you could reverse it and keep it as it was during the birthday celebrations? 3x funds and 2x EXP is a lot better and I don't need to explain why because there are several points as to why right above this post.

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This will hurt my efficieny. I am expecting the best players, those in top 100 efficiency, not to play. They will not play and buy premium because their efficiency will continue droping unless they use dictator with mechanic drone getting score but no exp.

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Hahahaha..I just calculated XP per kill for a newbie account....14XP X 1.5 (beginner bonus) X 3 (update) = 63XP per kill.  That is Rank4 (Coporal) in 23 kills.  Rank2 with just two kills....ahahahaaaaa!

 

Here's an idea.  I hereby make a Forum Challenge for a world record.

Create a new account.  Who ever has the lowest amount of time (on their rating page) to WO1 wins.  With 2X XP and newbie bonus, i just did it in about 12.5 hours.  Now with Crystal Boxes that will be greatly decreased and of course 3X XP.  I bet it can be done in six or seven hours.

Anyone up for the Challenge?  I'm gonna start tomorrow

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Just now, Joeguy said:

Hahahaha..I just calculated XP per kill for a newbie account....14XP X 1.5 (beginner bonus) X 3 (update) = 63XP per kill.  That is Rank4 (Coporal) in 23 kills.  Rank2 with just two kills....ahahahaaaaa!

 

Here's an idea.  I hereby make a Forum Challenge for a world record.

Create a new account.  Who ever has the lowest amount of time (on their rating page) to WO1 wins.  With 2X XP and newbie bonus, i just did it in about 12.5 hours.  Now with Crystal Boxes that will be greatly decreased and of course 3X XP.  I bet it can be done in six or seven hours.

Anyone up for the Challenge?  I'm gonna start tomorrow

sure

 

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Whoa!

PLEASE don't increase experience relative to crystals. They both need a boost, to be sure, but making players earn more experience than crystals makes it much harder to upgrade their garages as they unlock new equipment.

Because of that, it's not as efficient to play battles; it's best to only do your missions and leave. Doing that will decrease the amount of time players can play and still be successful.

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