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What Has Happened To Tanki?


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What is the worst update that tanki has made?  

111 members have voted

  1. 1. What is the worst update that tanki has made?

    • Mk updates
      37
    • Drones
      46
    • Challenges
      19
    • Tankioins
      40
    • Something else (Please Comment)
      50
    • Changes To MM
      20
  2. 2. What Would Make Tanki More Enjoyable.

    • If They Revert Overdrives ( Full Supplies + Repair Kits And Mines)
      30
    • If They Remove / Make Tankoins Easier to Get.
      74
    • If they completely remove overdrives
      24
    • Something Else (Please Comment)
      22
    • Nothing Can Make tanki good again. I hate this game
      8
  3. 3. What Was The Most Enjoyable Year In Tanki

    • 2016
      68
    • 2018
      24
    • 2019
      14
    • 2017
      13
    • 2009-2015 (Inclusive)
      21
    • 2020
      3


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To The Tanki Devs;

What have you done to your game? After playing this game for almost 7 years, I am genuinely angry.  This game used to be my childhood. I used to play this game for 10 hours a day and never get bored but now I have to force myself to play tanki because i have put almost £200 into this game and I feel like i have to keep playing this came because of the amount of money that I have put into this game.

Who's idea was it to make this game P2W? 

Who's idea was it to make overdrives ridiculous and overpowered?

Who's idea was it to make drones useful to buyers?

This game was extremely good before hence why Tanki used to average 150,000 players online daily.However, the game has taken a turn for the worse with these game-damaging updates such as overdrives some pay to win updates (which is why the game now averages 10,000 people daily).

However, this game doesn't always make negative updates. They made the MK updates which (in my opinion) make the gap between buyers and non buyers smaller.They added "Legend" rank which was fun because it encouraged people to get to a higher rank .They added events with x20 golds (my favourite xD)  because it made crystal grinding alot easier. 

 

Another thing that i want to ask is what made the game so dreadful to play. This is because all the OG youtubers (e.g That_One_Michael, PauliusDaOne, Oufa, zlol, MarTin etc) had left the game and now I know why. They knew this game was getting worse after most updates so they had all stopped recording that game. Even though some of those youtubers spent £1000+ on the game, they just left it. 

Please Respond, the community wants this game to do well but it isn't fun.

 

(Please Complete the Poll)

Edited by Timmie
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Welcome to the "New" Tanki, is that your first day? Anyway here are your answers

1. What is the worst update that tanki has made?

Mk updates

 At first they seemed like a very big problem which could increase the gap between non buyers and buyers. However, I don't think they can be called the worst update.

Drones

 I honestly think they were meant to compensate the buyers' lack of skills. If tanks don't need fuel then why do drones need batteries. (I shouldn't really give Tanki the idea of introducing "Fuel" in the game)

Challenges

 They are kind of good. The rewards at the very end aren't good but the beginning rewards are kind of average. So they are not really bad and cannot be called the worst of Tanki.

Tankioins

 I think Tanki introduced these because when they introduced the app in playstore, they needed some in-game premium currency. The problem with Tankioins is the same as with crystals before, buyers can get them easily with money while non buyers have to grind for them. The introduction of Tankioins had decreased the importance of crystals (and that's why Tanki is happily giving those 2x and 3x funds like it's nothing. Crystal boxes are also nothing but just to hook a few veterans)

Updated Shop ( You Have To Buy Product Kits From The Shop)

 Actually product kits from shop are not the problem. The problem is you cannot buy product kits with crystals anymore. Product kits with Tankioins clearly shows that they replaced the before position of crystals with Tankioins and made the crystals less valuable and easily obtainable.

Something Else (Please Comment It)

 The worst could have been the Augments but they realised their mistake so brought it back. However, they overpriced it so it's buyers exclusive. The current worst might be no funds in pro battles.

2. What Would Make Tanki More Enjoyable.

If They Revert Overdrives ( Full Supplies + Repair Kits And Mines)

 Overdrives are not a big problem. They are actually kind of helpful in battles like juggernaut. However I think they ruined the gold box events so they should ban them in events.

If They Remove / Make Tankoins Easier to Get.

 They should replace crystal boxes with Tankioins boxes.

If they completely remove overdrives

 I don't think the overdrives should go away but they should introduce an "Old" overdrive mode for pro battles.

Something Else (Please Comment)

 Bring Old Madness Back !

Nothing Can Make tanki good again. I hate this game

 It is the harsh truth if they don't listen to us.

3. What Was The Most Enjoyable Year In Tanki
I think before 2016, something similar to MyTanks.
 

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1 hour ago, DealsDaily said:

Drones

 I honestly think they were meant to compensate the buyers' lack of skills. If tanks don't need fuel then why do drones need batteries. (I shouldn't really give Tanki the idea of introducing "Fuel" in the game)

 

If They Revert Overdrives ( Full Supplies + Repair Kits And Mines)

 Overdrives are not a big problem. They are actually kind of helpful in battles like juggernaut. However I think they ruined the gold box events so they should ban them in events.

If Drones are "meant to compensate buyers lack of skills" then Overdrives are meant to compensate for lack of skills overall.

Why use any skills when you can press shift+DD and destroy any tank regardless of defenes the player invested into that tank?

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Look, I don't agree with you in some parts, and you forgot a lot of REALLY bad updates.

MK: Mk uptdates was bad because they didn't made the Rebalance that they made some years ago, because it really changed the game economy. Instead of that, they just "adapted" your equipaments for the new "Mk", and that thing unbalanced the game.

Drones: this update wasn't that bad, because it change the battle strategy of the game, made it more dynamic. And motivated some tankers to spend some crystals with a different thing, and get some "upgrade" in battle.

Challenges: this update wasn't bad, but they put bad prizes. For me, it's better put more containers and crystals, less paints and supplies and make the challenges more long, like 1 month per challenge but with bigger prizes. This conception is already in a lot of famous games like World of Tanks, Fortnite (I think), etc. They just must put better prizes for non-buyers.

Tankoins: The first idea for tankoins wasn't bad because they were only to be won playing, but they placed it in the Shop, and this made the Tankoins bad. if they remove from the shop, and give a prize for players, like 5000 tankoins to waste however you want, this could reward the waiting time to remove it from the Shop and just earn it by playing.

These updates weren't bad if they had launched in the right way. Now I will talk the REALLY bad updates:

Matchmaking: this new matchmaking made the game really bad and unbalanced. in a while ago, the matchmaking was totaly different, you only play battles created by players following their rules, motivating players to know new maps and play a comfortble battle for just 5 mins or 16 hours. now, we just have only 5 or 6 maps in matchmaking with just 7 mins and a lot of old maps were forgotten, like Fort Knox, Gravity, Madness, Duel, Novel, etc. You forgot this update.

(PS: If I wrote something wrong, sorry, my english is not completely learned, bcs It's my second language)

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I say 2018-2019 is my old Tanki. Modules were cheaper back then. Heck, Falcon S-B (now Eagle) was my 1st module that I bought. I mean the current system is also ok though, just that a bit too pricy.

I used to complain about drones. I still do, but not much now. Gonna deal with it.

Solo Juggernaut was my favorite mode back then until some wankers made Alternativa modified it to Team counterpart.

Hornet Overdrive need nerf though. It's really OP when I uses it. The current Hornet-Vulcan meta is triggering a nice chunk of players right next to quitting the game.

So I want:

Cheaper modules.

Make Solo Juggernaut come back permamently until the game get shutdown.

Nerf Hornet OD. Make it less useful when using Double Power (and Booster Drones). But full potential without spamming supplies (meaning, it will ignore all defence if not using Double Power). Modules should be the last line of defence if facing Hornet OD.

Make kits affordable by crystals again. 

 

 

Edited by FrozenRailgun
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47 minutes ago, FrozenRailgun said:

I say 2018-2019 is my old Tanki. Modules were cheaper back then. Heck, Falcon S-B (now Eagle) was my 1st module that I bought. I mean the current system is also ok though, just that a bit too pricy.

I used to complain about drones. I still do, but not much now. Gonna deal with it.

Solo Juggernaut was my favorite mode back then until some wankers made Alternativa modified it to Team counterpart.

Hornet Overdrive need nerf though. It's really OP when I uses it. The current Hornet-Vulcan meta is triggering a nice chunk of players right next to quitting the game.

So I want:

Cheaper modules.

Make Solo Juggernaut come back permamently until the game get shutdown.

Nerf Hornet OD. Make it less useful when using Double Power (and Booster Drones). But full potential without spamming supplies (meaning, it will ignore all defence if not using Double Power). Modules should be the last line of defence if facing Hornet OD.

Make kits affordable by crystals again. 

 

 

I saw more, my old tanki is 2014, the year of the "new" Brazilian server. Kits were more cheaper, like 50% cheaper (because of paints protection), I remember, the old Krakatoa (mammoth and vulcan) kit was a little bit more than 2,5k of crys. After the modules update, it was increased for 12K! 9,5k more expensive. That was my first kit

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I really love this game, but it's sad that it's dying,
i hope tanki will atleast remove 1 bad update, either add 1 good update.
Ares, or the new turret that they showed on the v-log wont change anything, and that might make more players leave, its just my opinion tho.
im checking tanki daily, and i hope they do something good, or something that will make their players proud... its a really good game NGL,
i'd really LOVE to see this game succed



#FixTankiOnline

Edited by Pandamoonium
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You're adding updates that people don't ask for.

I don't really mind the mk update, balances the difference between players but the price differential is too great between mk's.

Drones are just too expensive to manage if you don't spend money on the game or grind 24/7 meaning buyers get a nasty advantage.

The original 2000 star challenge was the best, provided nice rewards for buyers and non buyers. 100 of each in silver tier was good.

Updating the shop to put kits in there for money was just a way to grab more money and unbalancing the game further since guess what? Buyers can also spend money on tankoins and not only crystals which was your original reason for removing them.

 

Original overdrives were great, balanced since none of the overdrives had an advantage over the other.

Receiving 18 tankoins per week from containers is pathetic, also 1000 stars for 100 tankoins? That should be atleast increased to 250 so at the end of a month if both challenges are completed a player could buy a battle pass. And if they are changed back to 2000 stars then it obviously should be 500 tankoins so it truly rewards the players that grinded.

 

2016 was the last year before the downfall of tanki, before you started introducing more p2w methods. You really need to revise your business plan before flash is gone, otherwise tanki will be gone with it. 

Have a nice day.

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The main problem is that they advertise all their updates as "a good deal", while meanwhile you get ripped-off massively in some cases.

The challenge split is the main example, you still need to earn 2000 stars a month. Something that was reserved to LC skin challenges only. Normal challenges usually had 1750-1800 total, 875-900 if split. Which is still very hard without premium, but already way better. But they advertised it as "easier for non-buyers" which is just false. Also, 500 tk for some useless paints and a XT/Skin container which was previously in the silver tier? Just no.

 

Another one is not so easy to spot, it's the % discounts displayed in the shop. NOWHERE does it say what they are based on. The 11700 TK kit? You get less TK per money spent than if you would buy the 8800 one. So where does that 17% off come from? Even comparing to full price doesn't give you 17% off.

Crystal kits are worse, they technically correct, which puts off ALOT of players. 15% off doesn't sound like a good deal at all, making them less appealing to get. Afterall, TK kits are discounted at 30% and from a quick look, it would be cheaper to buy on 25%+ garage sales. But it's not, crystal kits are discounted from previous mk to the next, so from mk5 to mk6 for example. If you take Firefly (Fire+Wasp) for example and you upgrade from mk2 Firebird and mk4 Wasp with mk3 Protection, all unupgraded as you don't have that much crystals and want to get the mk5 kit. 15% off sounds like a total rip-off and you're better off just waiting till you get to the mk5 rank and buy with some 25% weekend sales. But it's not, total cost of upgrading is 10000+28000+54000 + 47000 + 30000+66000 = 235000. With 25% sales, that would cost you 176250 crystals. The mk5 Firefly kit costs 141950. That is 34300 less, the kit discount is around 40% for this example instead of the listed 15%. They are giving players the idea they get a terrible deal and that they are better off with the TK deals. While in reality you have to calculate all the kit discounts yourself. Something I find you CANNOT do in a game aimed for kids.

 

And ofcourse the newest update, good old "easier access to new equipment" which you can't afford because of x0.667 funds effectively. This change will only benefit the high spending part of buyers. Not the ones who buy sometimes to keep up and to have a slight advantage. No, they will have to spend more to keep that. Non-buyers will get left behind as they don't earn enough to get what they want, possibly if they only use 1 combo. But forcing non-buyers to use 1 combo defeats the point of strategizing and having fun in the game. Only those that can afford to get enough crystals to balance out the reduced funds benefit from this, aka the high spenders.

 

I'm not going to touch the augments, that has been done extensively by others already. No-one benefits from that update. And that is coming from someone who bought the Gauss alt, just to give an indication of where I was in terms of buying.

------------------------------------------------------------------------------------------------

To fix this I think they need to stop pretending.

No, I'm not going to write anymore or an explanation, because: 1. It's late, 2. I will only get more angry and 3. There is no point. I believe you should be able to find out from the text above what updates I mean. There are ofcourse updates I missed, but these are the main points that are really bugging me.

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          For me, it's a close call between Overdrives and Matchmaking in terms of which update gets the title of "Worst Update in Tanki History", but I do think the Overdrives update is the more offensive of the two. A few users here have said that Overdrives make the game more interesting and that they somehow take skill to use. I don't understand how getting killed instantly by a wasp bomb or spawn-camped by a bunch of enemies under a titan dome in my base is supposed to be fun (see pic related). I find events like these frustrating to put up with. And skill? How is hitting a single key at the right time supposed to involve a high amount of skill? If anything, all Overdrives do is enable poor gameplay. Titans can just sit out in the open and spam fire at enemies thanks to their domes of invincibility (I know it's not technically invincibility, but it might as well be), Hunters can just take away an enemy's ability to even put up a fight, and even the worst Wasp players who don't even know how to turn their turrets can get scores of cheap kills by simply rushing into an enemy base and dropping a bomb. Matchmaking does indeed suck, and I very much despise it as well, but at least it's not a cancer on Tanki's core gameplay like Overdrives are. Removing them or reverting them to how they worked before would already make the game much more enjoyable for me. 

 

Spoiler

oMe4VAs.png

 

          As for the last good year in Tanki, it's difficult for me to say because I didn't play much between 2015 - 2017. The drop-off point for quite a few players seems to fall in that gap, so I can't agree for sure. I've been here since spring 2013, and I'd say the first really questionable update I saw was the very first round of product kits that was introduced later that year in the fall. To elaborate, these kits allowed buyers to access equipment that they otherwise wouldn't be able to for another few ranks. These kits also gave them a large amount of drugs, and so players with these kits almost always dominated battles with other players at their rank. So yes, even back in 2013, Tanki was willing to introduce obviously p2w elements, and I remember there being quite a large amount of backlash in the forum against it. Since then, I think the game has very gradually declined in quality; there really aren't many large updates that I can think of that I would consider outstanding. Things like dynamic lighting and damage numbers are nice, but they don't mitigate some of the more questionable changes like the paint separation update, which increased the prices of many paints in the garage while taking away their utility, or the new focus on monthly challenges, which don't really offer worthwhile rewards for the massive amount of grinding it takes to reach them. Missions used to offer better rewards, too. There are a few other things that I think have made the game less enjoyable, from the simplification of many of the game's maps to a few alterations lacking balance (Incendiary Band + Heat Immunity is an abomination). Overall, I guess the game was still more fun back in the 2013-2015 years, being without trash like Overdrives and Matchmaking and what not, but I think it's been a gradual descent rather than a hard drop-off for Tanki. 

          At the end of the day I'm still not really angry at anyone over at Tanki's development team. I understand it's a difficult task to keep a long-running game interesting, well-balanced, and profitable all at the same time. I almost feel bad for slamming virtually everything they've come up with in the last five or so years. At the same time, though, it's pretty clear that the devs have brought along a number of large changes that nobody asked for and that a large amount of players still do not support. 

Edited by ERADICATIONNATION
Wanted to re-word something
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Let me help you answer your questions:

8 hours ago, Timmie said:

To The Tanki Devs;

What have you done to your game? After playing this game for almost 7 years, I am genuinely angry.  This game used to be my childhood. I used to play this game for 10 hours a day and never get bored but now I have to force myself to play tanki because i have put almost £200 into this game and I feel like i have to keep playing this came because of the amount of money that I have put into this game. Hate to give you the truth, but If you hate the game, stop playing. Your mental health will benefit greatly. 

Who's idea was it to make this game P2W?  Investors/ Upper management to make their quarterly profits look good

Who's idea was it to make overdrives ridiculous and overpowered? Opex-rah (lead developer)

Who's idea was it to make drones useful to buyers? Opex-rah/upper management

This game was extremely good before hence why Tanki used to average 150,000 players online daily. However, the game has taken a turn for the worse with these game-damaging updates such as overdrives some pay to win updates (which is why the game now averages 10,000 people daily). 

However, this game doesn't always make negative updates. They made the MK updates which (in my opinion) make the gap between buyers and non buyers smaller.They added "Legend" rank which was fun because it encouraged people to get to a higher rank .They added events with x20 golds (my favourite xD)  because it made crystal grinding alot easier. 

Finally somebody who can give a rational post instead of "Tanki sucks because it sucks" repackaged 59864.4858495 times!

 

Another thing that i want to ask is what made the game so dreadful to play. This is because all the OG youtubers (e.g That_One_Michael, PauliusDaOne, Oufa, zlol, MarTin etc) had left the game and now I know why. They knew this game was getting worse after most updates so they had all stopped recording that game. Even though some of those youtubers spent £1000+ on the game, they just left it. And the youtubers that replaced them, like Xenon, Ghost_animator, Jay, have lower quality content than the old youtubers, ESPECIALLY zlol (zilokill) Personally I haven't watched Tanki related stuff in a long time so I could be wrong here.

Please Respond, the community wants this game to do well but it isn't fun.

Fun games are not good money makers, ask EA, Activision-Blizzard, or any mobile game publisher. It's easier and more profitible to suck wallets dry with aggrssive microtransacitions instead of a fun gaming experience

(Please Complete the Poll)

Done

 

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1 hour ago, georgiaboy_61 said:

HTML5 is the worst update

well to be fair HTML5 is needed as flash will be dead in 6 months. It's poorly optimized, but there's nothing we (or the devs) can do.

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I voted challenges because they have turned the community into a toxic wasteland. Everyone just cares about getting 3-6 stars per battle nowadays even if it means sabotaging their own team.

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I suggest the kits i mean b4 it was in garage for crystals....shud be brought back...and like b4 system shud be made in which we had to work really hard to earn crystals...also m1,m2,m3 was better than this mk7 thingy cuz 3 upgrades always better than 7

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17 hours ago, DealsDaily said:

If tanks don't need fuel then why do drones need batteries.

Now that's something...

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I don't like how tankoins are so limited. Drones are pretty useless for non-buyers too imo. Everything else im somewhat okay with or enjoy.

Overdrives are only a problem when with goldboxes, i personally really hated when there was no overdrives and there were basically 3 hulls with very slight differences between the archetypes and the all supply wasn't that good either. 

The crystal boxes update i don't like, it gives buyers an even easier time to crush newbies than previously IMO. 

My favourite was 2013-2014 tanki, but it wasn't on the list so i voted for 2019 tanki. It's an entirely different game than it was before, but it's still enoyable to me.

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