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What Has Happened To Tanki?


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What is the worst update that tanki has made?  

111 members have voted

  1. 1. What is the worst update that tanki has made?

    • Mk updates
      37
    • Drones
      46
    • Challenges
      19
    • Tankioins
      40
    • Something else (Please Comment)
      50
    • Changes To MM
      20
  2. 2. What Would Make Tanki More Enjoyable.

    • If They Revert Overdrives ( Full Supplies + Repair Kits And Mines)
      30
    • If They Remove / Make Tankoins Easier to Get.
      74
    • If they completely remove overdrives
      24
    • Something Else (Please Comment)
      22
    • Nothing Can Make tanki good again. I hate this game
      8
  3. 3. What Was The Most Enjoyable Year In Tanki

    • 2016
      68
    • 2018
      24
    • 2019
      14
    • 2017
      13
    • 2009-2015 (Inclusive)
      21
    • 2020
      3


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22 hours ago, Timmie said:

To The Tanki Devs;

What have you done to your game? After playing this game for almost 7 years, I am genuinely angry.  This game used to be my childhood. I used to play this game for 10 hours a day and never get bored but now I have to force myself to play tanki because i have put almost £200 into this game and I feel like i have to keep playing this came because of the amount of money that I have put into this game.

Who's idea was it to make this game P2W? 

Who's idea was it to make overdrives ridiculous and overpowered?

Who's idea was it to make drones useful to buyers?

This game was extremely good before hence why Tanki used to average 150,000 players online daily.However, the game has taken a turn for the worse with these game-damaging updates such as overdrives some pay to win updates (which is why the game now averages 10,000 people daily).

However, this game doesn't always make negative updates. They made the MK updates which (in my opinion) make the gap between buyers and non buyers smaller.They added "Legend" rank which was fun because it encouraged people to get to a higher rank .They added events with x20 golds (my favourite xD)  because it made crystal grinding alot easier. 

 

Another thing that i want to ask is what made the game so dreadful to play. This is because all the OG youtubers (e.g That_One_Michael, PauliusDaOne, Oufa, zlol, MarTin etc) had left the game and now I know why. They knew this game was getting worse after most updates so they had all stopped recording that game. Even though some of those youtubers spent £1000+ on the game, they just left it. 

Please Respond, the community wants this game to do well but it isn't fun.

 

(Please Complete the Poll)

Tanki is a business not just a game, no one is forced to spend cash but like any other business they have to generate it somehow hence the SHOP. Rework the tragically inept MM and get rid of OVERDRIVES and TANKI will be just fine. One last thing i think reintroducing cry drops was a no brainer ,it's fun and i think it should be in every battle across all ranks. ASK YOURSELF THIS why do you play,.Is it for FUN to be COMPETITIVE are to try and be one of the best are mabey a combination of all three,for me its the latter(all 3). The shop is very expensive so just don't buy anything from it SIMPLE SOLUTION don't you think. 

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the years prior to 2016 should also be added. since 2017 the game is going down hill so evryone votes for 2016. 

to all those who spent monny. you schould have known that monny was lost. unless you think that the fun it gave you was worth it. 

sooner or later the game wil end anyway as all games do.  and for a game like tanki having such a community isnt that bad. and for a communty that is only that big staying alive for 11 years is quite impressive seen other games like Wold of tanks

 

as in the post above me. tanki is not made to give us fun but to bring up some mony in their pocket. and when that last thing stops it doesnt matter how many players their are online or how much fun we had 

Edited by yasgfgfffgf

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3 hours ago, cosmic666 said:

Rework the tragically inept MM and get rid of OVERDRIVES and TANKI will be just fine.

Agree with this part.

Crystal drops at higher ranks will just be a distraction and promote multing.

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7 hours ago, wolverine848 said:

Agree with this part.

Crystal drops at higher ranks will just be a distraction and promote multing.

be a laff though watching all the little kids go for cry as we slaughter them with thunder gauss vulcan etc

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40 minutes ago, cosmic666 said:

be a laff though watching all the little kids go for cry as we slaughter them with thunder gauss vulcan etc

That IS what I do when golds drop...   ?  ?

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1 minute ago, wolverine848 said:

That IS what I do when golds drop...   ?  ?

Whenever a goldbox drops that means two or three free flags for me. Most of the opposing( and my team members) would go chasing after the 1k forgetting their team.

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3 minutes ago, wolverine848 said:

That IS what I do when golds drop...   ?  ?

It is the best strategy, though. After all, you can get upwards of 3000 or even 4000 crystals by the end of the battle from the fund, so why even bother fighting over a lone gold box?

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Please Note that not all of these things are bad, i'm just combining what other players have said when I asked them. I do like the challenges and some other updates but I'm just adding what the community doesn't like.

Edited by Timmie

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I thinking of fixing matchmaking by putting players on battles not based on Gear Score but rather their best equipments by amount of microupgrades they invested per one. 

Shaft's RFM seriously need nerf. It deals literally 2k damage per second if fully upgraded, only beaten by Hammer's Duplet.

Vulcan is OP at this moment, but can't think a way to rebalance it.

Make Hornet's OD cannot stack with Booster drone effect, meaning, a Shell Stabilized Railgun would still deal 2,520 damage (with Double Power + drone's passive 5% damage increase) even if the effect is triggered. I found out it is not the OD alone that made a lot of dudes triggered, it's the conjuction of OD AND Booster that caused the problem.

Edited by FrozenRailgun

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On 6/15/2020 at 4:25 PM, MissaoGeneralissimo4 said:

I saw more, my old tanki is 2014, the year of the "new" Brazilian server. Kits were more cheaper, like 50% cheaper (because of paints protection), I remember, the old Krakatoa (mammoth and vulcan) kit was a little bit more than 2,5k of crys. After the modules update, it was increased for 12K! 9,5k more expensive. That was my first kit

Dang, you are an OG player. So the kit's price increase was because of module's cost increase? 

I played some games about 6 years as wells. Played Pixel Gun 3D when I was 11 (started at 2014 in April-May). Now, I am 17 and still know the game but not playing it a lot than used to be.

Even if Alternativa are willing to listen to player's feedback of "Bring back old Tanki", it will cause a massive split and tension between those groups of players themselves. It makes it impossible for developer to listen which "old Tanki" should they restore. 2012? 2016? 2014? Who knows.

An example argument would be like: "2016 was the best Tanki!" "No, 2012 was better than 2016 version!"

Edited by FrozenRailgun

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7 minutes ago, FrozenRailgun said:

I thinking of fixing matchmaking by putting players on battles not based on Gear Score but rather their best equipments by amount of microupgrades they invested per one. 

I think GS matching should be based on what you use the most of all time and what you've been using recently.

For example if a players most used combos and most recently used combos are as follows:

 

4600, 4950, 5200, 5500, 5800, 6050, 6400.

 

That players average GS would be 5500, so they should be facing players with similar GS.

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5 minutes ago, DieselPlatinum said:

I think GS matching should be based on what you use the most of all time and what you've been using recently.

For example if a players most used combos and most recently used combos are as follows:

 

4600, 4950, 5200, 5500, 5800, 6050, 6400.

 

That players average GS would be 5500, so they should be facing players with similar GS.

Good idea but I'd rather a combination of rank and GS brasket.

0 to 500. 500 to 1k. And so on till 9.k to 9999 GS. 

Edited by FrozenRailgun

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I can tell you the truth. This game is an example of the P2W economy model. When buyers get maxed out, they do not have anything to pay for. This is why the devs add new turrets, drones, ODs related to drones, augments, etc.

Of course, devs say it is supposed to bring more 'diversity'. Sounds nice, but in practice diversity should by no means be priority for development. Anyway, I digress, since this is all a big lie anyway, the point is to keep the cash flowing. A big fail — barely anyone is hyped for new turrets/Ares/new drones nowadays, and even those that are get bored quickly. The game has become more chaotic, now to be competitive you need not only drugs and upgraded hulls/turrets/modules (which are more expensive now), you also need upgraded drones that are insanely expensive, and augments, most of which are accessible only to buyers, while the ones that are not are both expensive and flat out worse.

 

Was there a problem with TO gameplay that needed Magnum to fix? Did drones and ODs actually make a positive impact on the game? Is the game better than it was in 2015 or even 2018? Subjectively I can tell you it is way worse. Attack-defense gameplay with moving around from cover to cover, sneaking, making pushes turned into a simple arcade game where you just spam drugs. use drones, attack without having much of an idea what might happen, and getting blasted by ODs at random.

Objectively, numbers tell, no, shout the truth to us, tanki devs included.

Edited by Picassoo
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In my humble opinion, there was only one update that was unambiguously bad, very bad indeed, and that was the implementation of the EMP augment for Gauss. And I say this as someone who has bought himself, and if need puts up, the EMP immunity augment for the hull he uses most in MMS battles (Hornet). Should Tanki as a game ever go down, and investors in Alternativa lose their profit potential, I am pretty sure that "game historians" will point to this update. This was just a huge mistake.

I hear rumours that battle funds might be removed from regular PRO battles. Should that actually happen, then it would certainly take the spot of the worst update, as it would drain the player base of one of the features most attractive to all, but also in particular to many of Tanki's paying customers.

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22 hours ago, von_Cronberg said:

humble opinion, there was only one update that was unambiguously bad, very bad indeed, and that was the implementation of the EMP augment for Gauss.

I’d say worse update was introduction of hull augments and some drones. Just ruins gameplay.

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24 minutes ago, E_polypterus said:

I’d say worse update was introduction of hull augments and some drones. Just ruins gameplay.

Took pay-to-win to the next level.

I'd throw this summer-long boost to exp in there too - don't even want to play on my non-Legend account for the duration.  Less players is somehow good for MM?

Edited by wolverine848
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52 minutes ago, E_polypterus said:

I’d say worse update was introduction of hull augments and some drones.

Hull augments of the "resistance" class are not a problem (and I think that there should be resistance augments for EMP and stunning, too). The problem are "immunity" class augments (though at least offering an EMP immunity augment was a necessity in order not to quickly lose many well paying customers, after Tanki made the huge mistake of introducing that EMP augment for Gauss).

 

31 minutes ago, wolverine848 said:

I'd throw this summer-long boost to exp in there too

I did not consider this as I would not see it as game update, yet. Would it be made permanent, then it would certainly deserve a top spot. Tanki is devaluing itself with this step. In any case, it was a bad move. Hopefully it ends soon.

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46 minutes ago, wolverine848 said:

I'd throw this summer-long boost to exp in there too

This is turning out to be a real kick in the teeth for me. I'm focusing on the missions which I like the least from a gameplay perspective (the easy ones, the ones that you can complete without scoring points) and doing things that I used to hate teammates doing just so I can finish 10 missions without earning too much XP.

I'm only playing this weekend in case I get some easy missions, hopefully avoiding having to do all three missions tomorrow or on Tuesday.

I think taking pay-to-win to the next level was allowing Lieutenant Colonels to buy Mk7 kits, allowing them to wreck F2Ps (or people who don't want to buy equipment early) all the way from Lieutenant Colonel to Lieutenant General.

Edited by SporkZilla
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In my opinion, Tanki should at least remove the Gauss alt that removes drugs. Also, Rapid Fire Mode needs to be nerfed, because it's way too op.

Spoiler

I still want to get it for my WO1 acc tho ?

 

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10 minutes ago, CyborgPenguin said:

In my opinion, Tanki should at least remove the Gauss alt that removes drugs. Also, Rapid Fire Mode needs to be nerfed, because it's way too op.

  Reveal hidden contents

I still want to get it for my WO1 acc tho ?

 

At least Hunter has to expose itself and get close to do this.  Gauss does it from afar.  And the buff to reload is the extra kick to the batteries...

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Don't know why the author has missed the years 2011/12/13 and most importantly the period before the RB - by far the best time for TO !

 

Since 2015 you can safely say that TO has degraded to a level that cannot be called a Game ... it's just some dull farming and pointless magical shooter for teens ...

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6 hours ago, JohnSmith_online said:

Don't know why the author has missed the years 2011/12/13 and most importantly the period before the RB - by far the best time for TO !

2015 was great, still had interesting battles rather that the short, spammy, unbalanced and chaotic battles we have now.

2016 was still way better than 2018, and even in 2018 the game was still enjoyable, though already significantly worse.

Now the game is terrible, because in 2019 and especially 2020 we got loads of terrible updates the point of which was to hype people up and generate quick revenue at the cost of the game's future.

Quote

it's just some dull farming and pointless magical shooter for teens

Matches the current state of the game perfectly, but what do you have against games for teens? You don't mean 18 year olds for instance? Though being fascinated by explosions and silly features that in fact hinder gameplay doesn't necessarily relate to one's age anyway.

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The year 2011 I would say was the peak year, with nice weapon range and the total cost of the equipment was overall cheap. There was of course pay to win, but nothing you couldn't earn or spend a few dollars on and be in a decent condition. Past third lieutenant, I would say, the game would be more or less balanced as most players would have the top level equipment.

While some would say 2012 was the best year, something happened near the end of that year that started the whole more P2W train wreck; the rebalance update. Because there were no microupgrades at the time, Thunder for instance as M3 was available at Brigadier. Not only was this a weapon which required you to be in a specific mid-range, but being a lower rank M3 meant it was balanced specifically for that rank. You could not upgrade it further. Meaning that if you got into the trap of buying upgrades for Thunder at lower ranks, you would be stuck with a weapon that was near useless at M3. Meanwhile it was being outperformed by Smoky, a weapon which as M3 was available at the Marshal rank and which could not only deal decent damage at mid-range, but also far and close range without damaging itself. Smoky M2 at the time was more of a match for Thunder M3 than Smoky M3. I am not against the idea of rebalance but what had been done in its first iteration was abysmal and was a show of just as bad things to come to make the game worse.

We hadn't even gone through the infamous economic's change update that for a period set the fund to be raise by half without any mention about it from the developers. If I recall correctly, that update happened in early 2013.

Also, at the time, almost everyone would use Mammoth, because of the way rebalance had dealt with hull balance. Mammoths could be almost as fast as Hornets with speed boost, meanwhile Hornets had way less health at M3, resulting in them being severely underpowered. This lasted for at least a month before balance changes were made and for a while Hornet was a bit too powerful. This was before ODs, mind you. Hornet M3 at the time was available at Major General, while Mammoth M3, unsurprisingly at Marshal. Think of the devastation someone with a Thunder and Hornet would be in against someone who has Mammoth, Smoky and a paint which has 40%+ protection from Thunder.

So for people who think 2016 or 2014 was where everything went downhill, you know nothing. The game started going down hill starting late 2012, you just hadn't seen how fun it was before that. And sure, there were a lot more hackers and times when the game would crash. But I could put that aside for the much less P2W gameplay that was there at the time. For most of its years, the game has been in an awful position. I highly suggest for anyone who hasn't yet to quit it for good like I have.

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1 hour ago, DeathIsImminent said:

 

So for people who think 2016 or 2014 was where everything went downhill, you know nothing. The game started going down hill starting late 2012, you just hadn't seen how fun it was before that. And sure, there were a lot more hackers and times when the game would crash. But I could put that aside for the much less P2W gameplay that was there at the time. For most of its years, the game has been in an awful position. I highly suggest for anyone who hasn't yet to quit it for good like I have.

I played Gtanks and it was a very un-fun experience, unless you enjoy getting spawncamped by full m3 combos against your m0 smoky/wasp. 

 

 

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