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Option to disable both exp and crystal boosts for the individual.


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There's really no one that'll turn down extra crystals. But the extra experience is considered to be a bad thing for those that aren't legend rank.

So there should at least be an option to disable boosts for the individual so that they don't have to rank up so fast, but they also won't get to enjoy the extra funds.

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Declined.

 

All that needs to be said is: Why?

Why would anyone decide to turn down extra experience points and crystals? They get to level up faster, AND get better equipment at the same time...It just simply wouldn't be logical to turn off these bonuses. With this literally having no purpose, your idea is completely declined.

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51 minutes ago, ILiveOnTheChatBox123 said:

If the experience boost is larger than the battle fund boost, players may want to disable both so they have a better crystals/rank ratio.

Even so, that would make Players who play 24/7 completely overpowered compared to people who play casually, and not that much. Players would be raking in twice as much crystals, but not ranking up very fast, so they could buy significantly better equipment, and battles would be even more unfair. We already saw how large of an impact the Mk Conversion had on games in the middle ranks, and this would magnify that situation by much more, and it would affect all ranks, not just a specific bracket of ranks.

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1 hour ago, Mr.Nibbles said:

Declined.

 

All that needs to be said is: Why?

Why would anyone decide to turn down extra experience points and crystals? They get to level up faster, AND get better equipment at the same time...It just simply wouldn't be logical to turn off these bonuses. With this literally having no purpose, your idea is completely declined.

Because with every rank if you're not legend ranked already, you're only putting yourself at a bigger disadvantage.

7 minutes ago, Mr.Nibbles said:

We already saw how large of an impact the Mk Conversion had on games in the middle ranks, and this would magnify that situation by much more, and it would affect all ranks, not just a specific bracket of ranks.

How would increased funds magnify the problem when casuals only play to get missions done?

Getting all 3 missions done would take 3-5 battles assuming you can get into a battle where you can get some progress in all three of them. And assuming you could get at least 300 crystals per battle, that would be 1500-5000 crystals each day.

So how would that make the problem worse?

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