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AGE GROUPS/RANKS


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AGE GROUPS/RANKS  

31 members have voted

  1. 1. YOUR AGE RANK BUYER/NON BUYER

    • 16-20 buyer
      0
    • 16-20 non buyer
      17
    • 20-40 buyer
      2
    • 20-40 non buyer
      6
    • 40-50 buyer
      2
    • 40-50 non buyer
      1
    • 50-infinity buyer
      1
    • 50-infinity non buyer
      1
  2. 2. RANKS

    • RECRUIT-WO5
      4
    • LIEUTENANT-COLONEL
      5
    • brigadier-legend
      16


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On 6/18/2020 at 10:01 AM, Maf said:

The poll still doesn't make sense. First of all, you need to separate it into multiple questions (you can do up to 3, if I recall correctly).
Second, you can't just classify players into "buyer" and "non-buyer". A player that spent $2 to buy a paint once is not the same as someone who spends $1000 monthly. Where do you draw the line?
Third — I don't really see why age is important in this poll, not to mention that the age groups are completely off, since the vast majority (I'd guess around 90%) of players are under 20.

P.S. Instead of writing "50 - infinity" (which sounds ridiculous), just do "50+".

simple. Have a meter that goes up everytime a person buys something that has an ingame effect, not a cosmetic change. The meter slowly decreases with time and ranking up (legend not included). Then, make mm take into account that, so buyers can fight buyers and nons can fight nons

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@Maf has a point. I for one do make purchases but on very rare occasions. There should be three types of economic players here:

Free players.

Small buyer- makes small purchases frequently or one big purchase on a rare occasion.

Big buyer- practically makes big purchases all the time or even buys everything from the shop.

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11 minutes ago, DieselPlatinum said:

@Maf has a point. I for one do make purchases but on very rare occasions. There should be three types of economic players here:

Free players.

Small buyer- makes small purchases frequently or one big purchase on a rare occasion.

Big buyer- practically makes big purchases all the time or even buys everything from the shop.

This is naturally addressed by the buy meter i proposed as small buyers would have a very low score. And cosmetic items would not raise it. And it would decrease with time. Then mm battles can be ranked by the buy meter bracket to make everyone happy. Sure, the big buyers wont feel invincible, but that would be even better, they would feel a challenge and be more compelled to play. meanwhile, free players would be able to battle against their own kind and not be wiped out. That improves player retention which is very very important for the spread of the game to more players. Its a win-win-win that improves player retention instead of trying to use big buyers to pressure people into buying.

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