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extremely OverPowered Gauss


alkyng
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12 hours ago, asem.harbi said:

every weapon if you bought a protection against it will be a weak weapon, especially with long range weapons like shaft or railgun if you have against them 50% protection

I don't think Mk5 25% protection is an expensive augment in Marshal ranks

I don't know what would you say if you have Mk8 50% protection against Gauss, you will say it's very UP and need a big buff.

LOL, I never faced a full 50% Eagle module except me using it myself. I mainly use HC to tackle opponent's Eagle module, and even if their modules does cut down the damage that I dealt by 50%, Shaft is still darn strong.

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I hope they don't nerf it as I have just upgraded it...

The thing is, there isn't one turret which you can use which will dominate every battle. I use gauss and sometimes it's great, but then in other battles everyone has protection against it and I do a small amount of damage.

The strongest force in the game is hornet overdrive, typically paired with vulcan, magnum or shaft and defender or booster drone.

Drones are running the game now.

Hornet overdrive is ridiculous though. It should only be allowed to change once per battle.

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3 hours ago, ghost-guns said:

I hope they don't nerf it as I have just upgraded it...

The thing is, there isn't one turret which you can use which will dominate every battle. I use gauss and sometimes it's great, but then in other battles everyone has protection against it and I do a small amount of damage.

The strongest force in the game is hornet overdrive, typically paired with vulcan, magnum or shaft and defender or booster drone.

Drones are running the game now.

Hornet overdrive is ridiculous though. It should only be allowed to change once per battle.

yes Gauss it's not weapon to dominate battles because it's not a close range weapon like twins-ricochet or firebird, however it's OP. when you play with Railgun you will see more players use protection against you more than protections for Gauss also you will do small damage, basically because gauss op more players will buy protection.

the hornet OD it's basically OP like most of overdrives and from the first I'm against every OD in any hull because it's ruins the game, best OD in first launch when it was only give you and your teammate druggers.

Drones actually one of the most things that ruining the game now.

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14 minutes ago, asem.harbi said:

when you play with Railgun you will see more players use protection against you more than protections for Gauss also you will do small damage

And why do you think this is... ?

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5 hours ago, ghost-guns said:

The strongest force in the game is hornet overdrive, typically paired with vulcan, magnum or shaft and defender or booster drone.

Yeah, it's broken with Booster and Defender. That's why I use Brutus instead.

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8 hours ago, wolverine848 said:

And why do you think this is... ?

because it has strong shots and it's famous weapon, I will buy protection for thunder but I will not buy protection for freeze that not means Thunder OP but because thunder more common

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Maybe everyone sees his weapon have more cons than other one, and see the others weapons have fewer cons, and his weapon is UP and hard to use, like if some one use railgun see the striker have automatic hits, but he didn't relaize that automatic shots needs 3 seconds in sniping mode and didn't hit the enemy immediatley.

in past I was thinking that Striker OP weapon but after I use it I realize that it's hard to use and not as strong as I was thought. 

btw, above of what I see Gauss weapon is obviously extremely OP, even if I haven't use it.

Edited by asem.harbi

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2 hours ago, asem.harbi said:

because it has strong shots and it's famous weapon, I will buy protection for thunder but I will not buy protection for freeze that not means Thunder OP but because thunder more common

Well Thunder not nearly as popular as many turrets now so that makes no sense.

So you might equip Rail module because it is popular.  Again - why are players using Rail so much?  Why is it popular?

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7 hours ago, At_Shin said:

Use it first then decide whether it's game-breaking OP or not.

I decide to upgrade it Mk7 because it's OP, even though even I haven't use it I see it's OP

7 hours ago, wolverine848 said:

Well Thunder not nearly as popular as many turrets now so that makes no sense.

So you might equip Rail module because it is popular.  Again - why are players using Rail so much?  Why is it popular?

1- if thunder isn't popular what do you think which turret is popular.

don't make things complicated, rail is popular because players love to play with it, it has some skills to play like shot and hide and players love this strategy, and you can see Xp/Bp modes and you relaize how players love it.

there are a lot of popular weapons like and it's not OP like: thunder(IMO), ricochet, maybe firebird  

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29 minutes ago, asem.harbi said:

I decide to upgrade it Mk7 because it's OP, even though even I haven't use it I see it's OP

1- if thunder isn't popular what do you think which turret is popular.

don't make things complicated, rail is popular because players love to play with it, it has some skills to play like shot and hide and players love this strategy, and you can see Xp/Bp modes and you relaize how players love it.

there are a lot of popular weapons like and it's not OP like: thunder(IMO), ricochet, maybe firebird  

Railgun is popular because it's ridiculously powerful, round destabilization can literally oneshot medium hulls even with light protection (10-15%) and oftentimes a 35%+ protection doesn't really change anything as a medium hull will still get 2 shot. I still die more often to them than so many other turrets, and I permawear a rail module.

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17 minutes ago, XxStriker said:

Railgun is popular because it's ridiculously powerful, round destabilization can literally oneshot medium hulls even with light protection (10-15%) and oftentimes a 35%+ protection doesn't really change anything as a medium hull will still get 2 shot. I still die more often to them than so many other turrets, and I permawear a rail module.

round destabilization can do damage between: 1-2720, medium hull hit points: 3000hp, basically even if he get the maximum damage he can't kill you with one shot, and I see you have Mk7 dictator in first-lieutant I don't think you face one-shot problem a lot, 

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3 hours ago, asem.harbi said:

I decide to upgrade it Mk7 because it's OP, even though even I haven't use it I see it's OP

1- if thunder isn't popular what do you think which turret is popular.

don't make things complicated, rail is popular because players love to play with it, it has some skills to play like shot and hide and players love this strategy, and you can see Xp/Bp modes and you relaize how players love it.

there are a lot of popular weapons like and it's not OP like: thunder(IMO), ricochet, maybe firebird  

Rail has high damage and can one-shot hulls under the right conditions.  That's 1 reason for popularity ... effectiveness.

(current) Group 1 popular - Rail, Vulcan, Magnum

(current) Group 2 popular - Gauss, fire, smoky, ricco, thunder, shaft

With recent changes to alterations like RFM, shaft is pushing in Group 1 territory

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On 6/19/2020 at 5:16 PM, asem.harbi said:

thank you for your suggestion, I try to save my crystals to reach Lieutant-general and immediately buy 3 kits Mk7

I get bored quickly if I play with some little weapons so I upgrades multiple weapons and the time of every weapon in hours is close to another one 

Thank you Wolverine for your advice and your help

Maybe only play with 2-4 weapons, because first of all, mk7 kits cost a lot (300-400k), so you'll need lots of crystals for those. Second, kits rarely appear in the shop, so maybe you'll reach General without an mk7 kit, so I recommend trying to upgrade your weapons whilst waiting for a kit in the showcase, this way you'll have some pretty decent equipment.

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2 hours ago, asem.harbi said:

Firebird also, but after that they all get nerfed.

Still op. Should be nerfed  ever since they increased burn dmg of it long time back. At least the alt.

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3 hours ago, wolverine848 said:

 

With recent changes to alterations like RFM, shaft is pushing in Group 1 territory

RFM buyer noobs have already replaced vulcan +heat immunity +incendiary band . more shafts than vulcans nowadays .the age of the big -ass sub machine -gun is over

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On 6/19/2020 at 3:39 PM, Tokamak said:

Money, that is what tanki wants. Will be the same with the new Tesla turret.

At least Tesla has limited range.

Gauss on the other hand has unlimited range :(

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Gauss is pretty strong with and without Augments.

They suddenly destroy my when I least expect it.

I always have to use Double Armor to survive them whenever I see them.

 

The EMP Augment is also annoying and tough to handle, but at least it lowers their damage.

To be even more protected, you can have a goal of getting a Protection Module for Gauss, and/or also EMP Immunity later on.

This is one of my goals!

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1 hour ago, thunderhunter123 said:

The EMP Augment is also annoying and tough to handle, but at least it lowers their damage.

 For some reason, I can psychologically shrug off an EMP Gauss, with or without its augments. That's why I don't need Owl module except when I use Gauss myself.

Edited by FrozenRailgun
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5 hours ago, thunderhunter123 said:

The EMP Augment is also annoying and tough to handle, but at least it lowers their damage.

But it also speeds up the reload.  They can get a 2nd shot on you before supplies are back.  So unless you find cover in that short time or have an RK handy you can easily die on the 2nd shot.

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What makes it worse is that Gauss has no bright indicator used to show that it's sniping on ya.

  • Shaft - Uses an easy to see laser sight
  • Striker - Uses an easy to see laser sight
  • Railgun - Turret glows so bright that you can see it all the way across the map

 

Gauss: 

Meme-42.jpg

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22 minutes ago, Tanker-Arthur said:

What makes it worse is that Gauss has no bright indicator used to show that it's sniping on ya.

  • Shaft - Uses an easy to see laser sight
  • Striker - Uses an easy to see laser sight
  • Railgun - Turret glows so bright that you can see it all the way across the map

 

Gauss: 

Meme-42.jpg

Well, stock Gauss does less damage than shaft or striker.  They can one-shot a medium hull.  Gauss can't.

Rail light - you have to be looking at it and it's 1.1 seconds... so odds are it makes little difference.  Except for very long ranges you can tell when a Gauss is aiming a salvo shot.

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Just now, wolverine848 said:

Well, stock Gauss does less damage than shaft or striker.  They can one-shot a medium hull.  Gauss can't.

Yes, but Gauss can shoot you and you won't even know they were aiming at you the whole time.

 

Shaft and Striker have laser sights.....those lasers are a major, major hindrance to the turrets, as enemies can see the lasers and just easily hide behind walls and objects to prevent being 1-shot.

It's even worse for Striker cause Striker requires you to keep aiming on the enemy for a large period of time before firing the salvo. Shaft can just hide the laser behind an obstacle and pop out when it needs to.

 

Also, double damage with Gauss will take out medium hulls in 1 hit. Sure, this doesn't happen a lot in the high ranks, but in the low-mid ranks where everyone is new to the game and/or don't have/use too many supplies, a Gauss will single-handedly wreck the enemy team (like how my Gauss account does).

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Just now, wolverine848 said:

Rail light - you have to be looking at it and it's 1.1 seconds... so odds are it makes little difference.  Except for very long ranges you can tell when a Gauss is aiming a salvo shot.

True, but unlike Gauss, Railgun is hindered by two things: 

  1. Relatively low damage for a long range turret
  2. Players can time their shots to knock the Railgun's aim off while the Railgun is warming up (Smoky is very effective at this). Unlike Gauss, which has 2 seconds of aiming recovery time in case someone knocks you off your aim, once a Railgun charges up, there is no way to stall the shot to get a proper aim.
Just now, wolverine848 said:

Except for very long ranges you can tell when a Gauss is aiming a salvo shot.

True......but you can't if the Gauss is on your side or behind you, where you're not looking at them.

If a Shaft or Striker is behind or on your side, you know they are aiming at you due to the lasers.

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11 minutes ago, Tanker-Arthur said:

Shaft and Striker have laser sights.....those lasers are a major, major hindrance to the turrets, as enemies can see the lasers and just easily hide behind walls and objects to prevent being 1-shot.

It's even worse for Striker cause Striker requires you to keep aiming on the enemy for a large period of time before firing the salvo. Shaft can just hide the laser behind an obstacle and pop out when it needs to.

Striker - yes... it's a weak turret and that's obvious by how few you see in battles.  The lock-on time should be reduced.

The Shaft laser is not nearly as much of a hinderance as you suggest.  most shaft users have learned how to hide the laser. AT LEAST 50% of the time I've been killed by shaft, I never saw the laser until it was too late.

Shaft's ability to one-hit-kill medium hulls compensates for the laser.

And if Rail's very brief light (that you have to be looking toward to notice) is a hinderance why do we see so many in the game?

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