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extremely OverPowered Gauss


alkyng
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17 minutes ago, Tanker-Arthur said:

Also, double damage with Gauss will take out medium hulls in 1 hit. Sure, this doesn't happen a lot in the high ranks, but in the low-mid ranks where everyone is new to the game and/or don't have/use too many supplies, a Gauss will single-handedly wreck the enemy team (like how my Gauss account does).

You have to compare apples to apples.  You dont think a Thunder with DD can't wreck an enemy team that does not have DA?

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11 hours ago, wolverine848 said:

Striker - yes... it's a weak turret and that's obvious by how few you see in battles.  The lock-on time should be reduced.

 

Actually Striker is pretty balanced in the higher ranks....it just "sucks" because most of the maps are huge, and the main turrets that are dominating (aka, way too OP) right now are Gauss, Magnum, Shaft, and Vulcan (with Heat Immunity).

 

In battles where the aforementioned turrets aren't used a lot (and where people don't tend to use too many Defender drones and Hoppers), I managed to do very decently, sometimes dominating with Striker lol.

 

Overall, Striker is "balanced", but it just takes the most skill to use out of all the turrets. It's arcade shots are basically an alteration of Thunder - less accuracy but faster reload.

People just like using easier turrets like Smoky, Thunder, Gauss, and Infinite ammo Vulcan, or the OP equipment like Gauss and Hopper :(

11 hours ago, wolverine848 said:

The Shaft laser is not nearly as much of a hinderance as you suggest.  most shaft users have learned how to hide the laser. AT LEAST 50% of the time I've been killed by shaft, I never saw the laser until it was too late.

Yeah, I said that in my post.

Yes, it's annoying, but Gauss has so many more things that make it outclass Shaft....

  1. With double damage, Gauss can one-shot a huge group of unarmoed enemies (mainly happens in the low ranks)
  2. Gauss can't go immobile like Shaft can
  3. Gauss has a faster rotation speed, whereas Shaft has limited visibility and a slow rotation speed while sniping. Overall, Gauss is the noobier turret.
11 hours ago, wolverine848 said:

And if Rail's very brief light (that you have to be looking toward to notice) is a hinderance why do we see so many in the game?

Probably cause if you use it, you're considered a pro due to how noob using Gauss is.

It's most likely because for 10 years (2009-2019), it was technically the easiest to use long-ranged turret. After a decade, a large amount of players have bought it because it fills the role of a versatile long-ranged fighter, as Shaft had immobility and Magnum was a pain to use unless you practiced for a while and got skilled with it. Also, compared to Railgun, Magnum and Shaft are relatively newer and thus people have more skill with Railgun especially if they are veteran players who used the turret for many many years.

Also, because of things like xp/bp and Esports, making Railgun super popular.


Technically, it's still the easiest to use long-ranged turret today (as Gauss requires a lock-on to fire), but Gauss just provides so much value for it's sniping shots - Accurate shots that do massive damage and huge splash radius, as well as a huge impact force.

11 hours ago, wolverine848 said:

You have to compare apples to apples.  You dont think a Thunder with DD can't wreck an enemy team that does not have DA?

Thunder can do it too.....but Gauss has....

  • Longer effective range.
  • One shot is all it takes for Gauss. Thunder requires two or three hits to destroy most hulls.
  • Better splash radius.
Edited by Tanker-Arthur
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6 hours ago, Tanker-Arthur said:

Yeah, I said that in my post.

Yes, it's annoying, but Gauss has so many more things that make it outclass Shaft....

  1. With double damage, Gauss can one-shot a huge group of unarmoed enemies (mainly happens in the low ranks)
  2. Gauss can't go immobile like Shaft can
  3. Gauss has a faster rotation speed, whereas Shaft has limited visibility and a slow rotation speed while sniping. Overall, Gauss is the noobier turret.

It's most likely because for 10 years (2009-2019), it was technically the easiest to use long-ranged turret. After a decade, a large amount of players have bought it because it fills the role of a versatile long-ranged fighter, as Shaft had immobility and Magnum was a pain to use unless you practiced for a while and got skilled with it. Also, compared to Railgun, Magnum and Shaft are relatively newer and thus people have more skill with Railgun especially if they are veteran players who used the turret for many many years.

Also, because of things like xp/bp and Esports, making Railgun super popular.

Gauss has to be lucky to one-shot a light hull.  It's splash is not one-shotting a group of enemies.

After 10 years all those players have multiple turrets, if not all the turrets.  Does not explain why they are still Rail more than any other turret.

You might consider striker balanced, but - not for matchmaker.   Otherwise it would be used more.  Numbers say it isn't.

 

Anyway... if a light similar to rail was added to gauss would not be end of world.  Laser would be out of the question.

What the Gauss really needs is nerf to splash radius/damage.

And a big nerf to Gauss-EMP.

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Just now, wolverine848 said:

Gauss has to be lucky to one-shot a light hull.  It's splash is not one-shotting a group of enemies.

Yes, but Double Damage makes it far easier.
Booster and Crisis drones also factor in as well :(

Just now, wolverine848 said:

After 10 years all those players have multiple turrets, if not all the turrets.  Does not explain why they are still Rail more than any other turret.

It's because Railgun is....."dependable".

Shaft loses mobility while it's sniping, and thus someone can easily sneak up on you to kill you.
Magnum takes time to aim, and newer Magnum users tend to miss much of their shots. 

Gauss is OP,  but Railgun has it's own gamemode........

Just now, wolverine848 said:

You might consider striker balanced, but - not for matchmaker.   Otherwise it would be used more.  Numbers say it isn't.

Striker is pretty balanced for matchmaking lol. Most people just don't know to use it properly.

Also, people tend to get scared of Striker lasers, which is why no matter how much you buff Striker, it will always underperform because all enemies tend to do the following:

  • Move out of the way of the laser
  • Shoot Strikers first to prevent being wiped out instantly

Striker isn't "bad", it's only "bad" because people's brains fear it and thus they'll do anything they can to prevent being shot by a Striker salvo. It's basically the new Fear Machine lol. 

 

Also, the Mk8 Striker is far better than the Mk1 Striker because of the big reduction in lock-on time.

Just now, wolverine848 said:

Laser would be out of the question.

Lol, Shaft used to not have a laser XD

Just now, wolverine848 said:

What the Gauss really needs is nerf to splash radius/damage.

And a big nerf to Gauss-EMP.

Agreed. But I still think it needs something to be done so it will be easier for the players to "know" a Gauss is aiming on them.

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I don't think Striker was to be considered as this uselessness and underpowering if Gauss wasn't exist, because it's better than Striker in every side.

Ok guys as the topic was old and I wasn't really have a wide angle of knowing the game from many sides, there are some points I haven't said in the topic that puts Striker at the mange compared to Gauss..

Ok I haven't said Gauss have 20m radius, and the 90% of damage remain in 12m? And Gauss have Aim-recovery of 2 seconds compared to Striker 1s. And I have also some disadvantage for Striker that happens a lot, that Striker shells are pretty slow, and many times you die before your last shot hitting the enemy, and that make it to hit the enemy without DD that you use. Happens a lot..

But if Gauss (the direct peer of Striker) wasn't exist, I think Striker is one of the most useful turrets. It has a damage near Thunder with no distance restrictions, and it can shoot salvo if you had it in a battle. But now as the Gauss is better than Striker in every side, Striker is pretty useless nowadays.

On 3/2/2021 at 7:08 AM, Tanker-Arthur said:

What makes it worse is that Gauss has no bright indicator used to show that it's sniping on ya.

  • Shaft - Uses an easy to see laser sight
  • Striker - Uses an easy to see laser sight
  • Railgun - Turret glows so bright that you can see it all the way across the map

Gauss: 

To be honest, I don't think if Gauss had laser that will change the equation a lot. As it only need for a 1.7s time of aiming and the hit will hit you instantly, and if the Gauss user was lagging, it will give him a neat advantage to hit you even if you went behind a build (that's also a new advantage for Gauss compared to pathetic Striker) as even if the Striker user was a lagger, the rockets will hit the building.

8 hours ago, Tanker-Arthur said:

Also, the Mk8 Striker is far better than the Mk1 Striker because of the big reduction in lock-on time.

To be honest I completely agree with you, though the comparison is between Mk8 Striker/Gauss. But it worth to mention that 3.5s for Striker in lower modifications is a way too high, and make it more useless.. A 3.5s with laser and a slow rockets, the player who couldn't run from it is a purely stupid.

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Too late but when I re-read the topic I saw some misunderstoods here and I want to clear it something...

First At_Shin When I quoted you here it was with a wrong I was meaning to quote someone else probably FrozenRailgun.. and it's obvious that my points were too far from your reply

DJ2LC0a.png

I know it's too late but the clarification have to be written to not make any doubts or misunderstoods

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8 hours ago, Tanker-Arthur said:

Also, people tend to get scared of Striker lasers, which is why no matter how much you buff Striker, it will always underperform because all enemies tend to do the following:

  • Move out of the way of the laser
  • Shoot Strikers first to prevent being wiped out instantly

Does not explain success of shaft.  Shaft way, way more prevalent than striker.  It's not even close.

Been... what... 3 years since introduced?  And only a few people "know how to use it properly"?  Does not add up.

 

You can't compare Gauss and Shaft.  Different magnitude of damage.

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21 minutes ago, asem.harbi said:

But if Gauss (the direct peer of Striker) wasn't exist, I think Striker is one of the most useful turrets.

I have striker.  Unless you are on a team that has good map control, it's not that useful.  It loses effectiveness when it encounters fast moving targets - which seems to be most targets these days.

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9 hours ago, Tanker-Arthur said:

Shaft loses mobility while it's sniping, and thus someone can easily sneak up and kill.

I figured that when a Shaft does not move (since hiding laser is EZ), you can tell they are in sniper mode. Especially in close-range combat when a Shaft does not use Arcade shots.

 

Edited by FrozenRailgun

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