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extremely OverPowered Gauss


alkyng
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the Gauss is too extremely OP turret IMO, that I consider it like Thunder+Shaft Together when a less-experienced player wants to play with Shaft but he can't because shaft takes a lot of time to load and he can't shot when he moves and hard to snipe some tanks, the solution is Use Gauss.

you can move when you in sniping mode and he has automatically shots reach to enemy will never miss the enemy, and he has no laser like shaft or striker.

compare to Shaft: You can move while you in sniping -- automatic hits -- no laser -- multiple tanks splash damage

compared to striker: You have less time for sniping mode -- the shots will hit the enemy immediately -- no laser

and in addition to that,, you can shot arcade shots like thunder.

I don't know what tanki really wants from this OP weapon.

in real, Shaft really have very strong shots to destroy the enemy, but it needs skills to use .. it's hard to use, and when you go in sniping mode you enter into a second world don't know what happenes around you or anything 

Edited by asem.harbi
too late,, but some edits that make it more clear
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35 minutes ago, asem.harbi said:

Gauss weapon is too extremely OP weapon that I consider it like Thunder+Shaft Together when a less-experienced player wants to play with Shaft but he can't because shaft takes a lot of time to load and he can't shot when he moves and hard to snipe some tanks, the solution is Use Gauss.

you can move when you in sniping mode and he has automatically shots reach to enemy will never miss the enemy, and he has no laser like shaft or striker.

compare to shaft you can walk in sniping mode+automatic hits+ no laser+ multiple tanks

compared to striker you have less time for sniping mode+ shot will hit the enemy immediately+ no laser
and  above all of this you can shot arcade shots like thunder.

I don't know what tanki really wants from this OP weapon.

in real, Shaft really have very strong shots to destroy the enemy, but it needs skills to use and it's hard to use, and when you go in sniping mode you join in a second world don't know what happened around you

And yet... you've used MAGNUM more than you have used Shaft... interesting...

And why did you buy Gauss?

FYI - I suggest you uprgade 1-3 combos to mk6 instead of buying so many mk5 items....

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1 hour ago, wolverine848 said:

And yet... you've used MAGNUM more than you have used Shaft... interesting...

Thank you for your suggestion, actually I use shaft more than Magnum with a big difference in time, but magnum is more in hours because I use it a lot in parkour and you can see the difference in score per hour

1 hour ago, wolverine848 said:

And why did you buy Gauss?

I've bought Gauss Mk1 to try his shot system it will not cost anything

1 hour ago, wolverine848 said:

FYI - I suggest you uprgade 1-3 combos to mk6

thank you for your suggestion, I try to save my crystals to reach Lieutant-general and immediately buy 3 kits Mk7

1 hour ago, wolverine848 said:

instead of buying so many mk5 items....

I get bored quickly if I play with some little weapons so I upgrades multiple weapons and the time of every weapon in hours is close to another one 

Thank you Wolverine for your advice and your help

Edited by asem.harbi
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1 hour ago, asem.harbi said:

you can move when you in sniping mode and he has automatically shots reach to enemy will never miss the enemy, and he has no laser like shaft or striker.

compare to shaft you can walk in sniping mode+automatic hits+ no laser+ multiple tanks

compared to striker you have less time for sniping mode+ shot will hit the enemy immediately+ no laser
and  above all of this you can shot arcade shots like thunder.

I don't know what tanki really wants from this OP weapon.

in real, Shaft really have very strong shots to destroy the enemy, but it needs skills to use and it's hard to use, and when you go in sniping mode you join in a second world don't know what happened around you

But the average damage for Mk8 Gauss cannot even OHKO Mk8 light hulls (max damage it can though), unless you are willing to use Brutus or/and Double Power to increase that chance. Plus that "fox ear" is meant to alert you that he/she is on sniper mode, but I guess that does not work.... Either way, it deals less damage that Shaft but can deal massive explosion radius.

Even M1 Shaft back then can mug a M4 light hulls LOL.

Yes, Shaft need skills, but camping on 1 spot + fully dosed up using your own supplies makes yourself a big fat noob. 

 

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2 hours ago, asem.harbi said:

Gauss weapon is too extremely OP weapon that I consider it like Thunder+Shaft Together when a less-experienced player wants to play with Shaft but he can't because shaft takes a lot of time to load and he can't shot when he moves and hard to snipe some tanks, the solution is Use Gauss.

you can move when you in sniping mode and he has automatically shots reach to enemy will never miss the enemy, and he has no laser like shaft or striker.

compare to shaft you can walk in sniping mode+automatic hits+ no laser+ multiple tanks

compared to striker you have less time for sniping mode+ shot will hit the enemy immediately+ no laser
and  above all of this you can shot arcade shots like thunder.

I don't know what tanki really wants from this OP weapon.

in real, Shaft really have very strong shots to destroy the enemy, but it needs skills to use and it's hard to use, and when you go in sniping mode you join in a second world don't know what happened around you

 

i think that it is just a bit OP. today you see barely any twins or strikers, those are very UP

indeed it has many advantages like having no laser. 

Spoiler
1 hour ago, Tokamak said:

Money, that is what tanki wants. Will be the same with the new Tesla turret.

 

they dont even know how balanced the game will be with ares and they are already making a new turret  that looks like isida

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21 minutes ago, yasgfgfffgf said:
  Reveal hidden contents

 

i think that it is just a bit OP. today you see barely any twins or strikers, those are very UP

indeed it has many advantages like having no laser. 

  Reveal hidden contents

 

they dont even know how balanced the game will be with ares and they are already making a new turret  that looks like isida

They dont care.  Nerf tons of items but hornet remains untouched?  It's ridiculous.

And RFM is just as broken as hornet.  It's comical when the two are combined.

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And it won't ever get nerfed because it's ponytail boy's precious little baby. If I was the one in charge, I would never have added this ridiculous hybrid into the game.

 

In fact, I bet the reason why this garbage exp boost experiment is going on is because ponytail boy didn't like the fact that his baby was up against so many players with protection modules.

 

Edited by DieselPlatinum

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I use guass and I’d say it might need a nerf in the Splash dmg range.

what really needs a nerf is railgun, magnum- either their alts or whenever paired with hornet od. And also firebird. It’s burning time needs to be nerfed.

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9 hours ago, FrozenRailgun said:

Plus that "fox ear" is meant to alert you that he/she is on sniper mode, but I guess that does not work..

Doesn't alert you so well at long ranges, nor is it much help when you're not facing it, also you won't know who it's locking on to.

And everyone saying that "oh it just needs a splash nerf". Yeah like that's gonna stop it from ruining battles.

 

The only acceptable nerfs for it are:

1) give it an indicator and if needed, slow it's sniper shot projectile speed a bit so that it's easier to dodge it.

OR

2) remove its long range capabilities and make it a short range turret and remove its splash mechanics.

 

Only then will it not be as the overpowered hybrid it is now.

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7 hours ago, E_polypterus said:

I use guass and I’d say it might need a nerf in the Splash dmg range.

what really needs a nerf is railgun, magnum- either their alts or whenever paired with hornet od. And also firebird. It’s burning time needs to be nerfed.

not might need nerf, Surely need nerf in splash damage this is one of his OP Features,

yes I agree with you maybe railgun LCR is a bit OP weapon, but at least it's requires some skills and his shots failed a lot, not like the automatic hits in gauss

2 hours ago, DieselPlatinum said:

The only acceptable nerfs for it are:

1) give it an indicator and if needed, slow it's sniper shot projectile speed a bit so that it's easier to dodge it.

OR

2) remove its long range capabilities and make it a short range turret and remove its splash mechanics.

Maybe they give Gauss special characteristic like wide splash-damage, but not to give him multiple special characteristic like wide splash-damage - auto hits - no laser - long range - hybrid weapon

Edited by asem.harbi

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46 minutes ago, asem.harbi said:

not might need nerf, Surely need nerf in splash damage this is one of his OP Features,

yes I agree with you maybe railgun LCR is a bit OP weapon, but at least it's requires some skills and his shots failed a lot, not like the automatic hits

Guass is not exactly in the top of the list when it comes to nerfs. Hornet and railgun are. And explain to me how it gives automatic shots. It takes a lot of skill to use both at close and long range, I know that cuz I use it. But every turret needs skill to use. It’s stock railgun that needs skill to use. Rail with alts like scout(shooting like a smoky) and LCR(almost one shot light hulls) Do not.

But yes, Gauss does need a nerf in splash range.

Edited by E_polypterus

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1 hour ago, At_Shin said:

Gauss is not overpowering in any manner. Why is that? Because I just bought an expensive augment for it and if the turret is nerfed, so will my awesome augmented turret...

every weapon if you bought a protection against it will be a weak weapon, especially with long range weapons like shaft or railgun if you have against them 50% protection

I don't think Mk5 25% protection is an expeinsive augment in Marshal ranks

I don't know what would you say if you have Mk8 50% protection against Gauss, you will say it's very UP and need a big buff

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9 hours ago, E_polypterus said:

Guass is not in the top of the list when it comes to nerfs. Magnum and railgun are. And explain to me how it gives automatic shots. It takes a lot of skill to use both at close and long range, I know that cuz I use it. But every turret needs skill to use. It’s stock railgun that needs skill to use. Rail with alts like scout(shooting like a smoky) and LCR(almost one shot light hulls) Do not.

I understand you, and I see Railgun scout alt is a ridiculous alteration and I doesn't consider it as a Railgun, it doesn't show the truth of railgun (strong and slow shots), actually I didn't accept the alteration update totally it's change the basics of every weapon.

but about LCR railgun I will do here a quick comparison about stock Gauss and LCR railgun, Both Mk8

Railgun shot Damage range: 1120-2250, Gauss: 1320-2170

Gauss have automatic hits that will never miss the target

Railgun you easily miss your shots and you have to wait again 3.1 seconds, Gauss: 3.0 seconds.

if you didn't kill your enemy with one shot in sniping mode with Gauss you can shot a weak shots Because it's hybrid weapon

Railgun you have to wait another 3.1 seconds.

Gauss have splash Damage, Railgun haven't

Above I mention the OP things in Gauss now I will mention 2 things in Railgun more strong

you have to wait 1.1 seconds before you shot I don't know if it's increase of LCR alt, Gauss you have to wait 1.7 seconds

Railgun can penteration multiple tanks, Guass can't

Edited by asem.harbi
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12 minutes ago, At_Shin said:

You misunderstood me. I meant to say that Gauss is perfectly balanced. I believe so because I just bought Gauss adrenaline augment and I don't want it to get unnecessarily nerfed.

I hope you enjoy in what every you play with, I make this topic for discussion and naturally to see different opinions 

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1 minute ago, At_Shin said:

Btw, have you bought an Owl module yet? Also, do you like or dislike playing with Gauss?

It's OP weapon and basically if I reach lieutant-general and Gauss didn't get nerfed I will buy it Mk7

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49 minutes ago, asem.harbi said:

I understand you, and I see Railgun scout alt is a ridiculous alteration and I doesn't consider it as a Railgun, it doesn't show the truth of railgun (strong and slow shots), actually I didn't accept the alteration update totally it's change the basics of every weapon.

but about LCR railgun I will do here a quick comparison about stock Gauss and LCR railgun, Both Mk8

Railgun shot Damage range: 1120-2250, Gauss: 1320-2170

Gauss have automatic hits that will never miss the target

Railgun you easily miss your shots and you have to wait again 4.4 seconds, Gauss: 3 seconds.

if you didn't kill your enemy with one shot in sniping mode with Gauss you can shot a weak shots Because it's hybrid weapon

Railgun you have to wait another 4.4 seconds.

Gauss have splash Damage, Railgun haven't

Above I mention the OP things in Gauss now I will mention 2 things in Railgun more strong

you have to wait 1.1 seconds before you shot I don't know if it's increase of LCR alt, Gauss you have to wait 1.7 seconds

Railgun can penteration multiple tanks, Guass can't

Yes. But you neglected some of the cons of gauss which makes it look kinda bad : P 

Guass splash dmg effects the user as well at close range. Railgun can use it easily with no splash at close quarters.

Railguns hardly ever miss a shot. They are like instant.

Guass has a lock on time for its emp shot and it’s arcade shots travel which may miss enemy targets. 

However both these turrets need a nerf but railgun needs more than gauss, not the turret, it’s alts.

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Sooner or later I foresee Gauss being buffed to ridiculous proportions, maybe through a 20k Tankoin Augment, so that it becomes the new meta and all the buyers empty their wallets on it. Only after that I feel will Gauss be nerfed, maybe to oblivion. That's how the P2W system works.

And Hornet, well...

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8 hours ago, asem.harbi said:

Railgun shot Damage range: 1120-2250, Gauss: 1320-2170

Gauss have automatic hits that will never miss the target

Railgun you easily miss your shots and you have to wait again 4.4 seconds, Gauss: 3 seconds.

if you didn't kill your enemy with one shot in sniping mode with Gauss you can shot a weak shots Because it's hybrid weapon

Railgun you have to wait another 4.4 seconds.

Neither can one-shot a light hull with avg damage.  Both can if they get max damage.

Gauss needs to lock-on for the "automatic" hit.  It's not just press space-bar and ignore.

How are you calculating shot times?

After initial shot.. Gauss takes 3.0+1.7 = 4.7 seconds.  Rail takes 2.6+1.1 = 3.7 seconds.  Seems to me Gauss is slower.

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30 minutes ago, wolverine848 said:

Neither can one-shot a light hull with avg damage.  Both can if they get max damage.

Gauss needs to lock-on for the "automatic" hit.  It's not just press space-bar and ignore.

How are you calculating shot times?

After initial shot.. Gauss takes 3.0+1.7 = 4.7 seconds.  Rail takes 2.6+1.1 = 3.7 seconds.  Seems to me Gauss is slower.

yes they both can't one-shot a light hull mostly, but Gauss have weak shots can kill enemy with it.

yes I mentioned that it needs 1.7 sniping mode.

oh I have mistake in calculating I've calculate the reload time wrongly I was have to take the charge time, because reload time= charge time+delay before shot time.

Spoiler

kLKNnOi.png

so I will take charge time that 2.6 + 20% in LCR alt, and I will take only reload time in Gauss

so it will be 3.1 seconds in railgun and 3.0 seconds in gauss.

Edited by asem.harbi

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2 hours ago, DieselPlatinum said:

fixed it for ya. And now it makes much more sense.

Important correction, Railgun shots failed a lot especially with smoky shots

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12 hours ago, asem.harbi said:

every weapon if you bought a protection against it will be a weak weapon, especially with long range weapons like shaft or railgun if you have against them 50% protection

I don't think Mk5 25% protection is an expensive augment in Marshal ranks

I don't know what would you say if you have Mk8 50% protection against Gauss, you will say it's very UP and need a big buff.

LOL, I never faced a full 50% Eagle module except me using it myself. I mainly use HC to tackle opponent's Eagle module, and even if their modules does cut down the damage that I dealt by 50%, Shaft is still darn strong.

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