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Just now, sharifsahaf said:

that's the whole point of that alt

Thats why it needs a nerf. it should not be better at firebird when it comes to dealing burn dmg. But the afterburn lasts for a loong time. Firebird and smoky are two diff turrets.

I say it should be reduced to match the dmg standards(or a very small increase of dmg) of he normal critical hits.

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31 minutes ago, E_polypterus said:

Thats why it needs a nerf. it should not be better at firebird when it comes to dealing burn dmg. But the afterburn lasts for a loong time. Firebird and smoky are two diff turrets.

I say it should be reduced to match the dmg standards(or a very small increase of dmg) of he normal critical hits.

then why would anyone use it? because people already have heat immunity and resistance .it'll be like wasting cry to buy the alt totally.moreover its effects are removed using  a rep kit but normal criticals aren't 

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59 minutes ago, sharifsahaf said:

then why would anyone use it? because people already have heat immunity and resistance .it'll be like wasting cry to buy the alt totally.moreover its effects are removed using  a rep kit but normal criticals aren't 

Then it’d be a waste of of cry to buy firebird as well. And that being at short range. Hull augments are to blame at tht point. And to save yourself you’ve got to use a valuable repair kit just for a critical hit? And most of the smoky players in PRO battles use incendiary rounds. No repair kits then.

ok to show you what I mean; one critical hit from an incendiary round smoky is enough to take almost half the health of a mammoth m7. Is that not op?

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1 minute ago, E_polypterus said:

Then it’d be a waste of of cry to buy firebird as well. And that being at short range. Hull augments are to blame at tht point. And to save yourself you’ve got to use a valuable repair kit just for a critical hit? And most of the smoky players in PRO battles use incendiary rounds. No repair kits then.

ok to show you what I mean; one critical hit from an incendiary round smoky is enough to take almost half the health of a mammoth m7. Is that not op?

waste to buy firebird? then why do you have firebird and compact fuel on your nerf list? PRO battles are totally different .use any high damage turret there,it will take a huge chunk out of the enemies health .plasmatorch ,LCR,HC ,RFM,heavy plasmagun all have high damage and in PRO battles they are lethal .is not a viable reason to nerf them .if you use da,incendiary rounds deal half the damage and if heat resistance is used as well you deal only 1/4 th of total damage .well since you use wasp ,750 health might seem critical to you ,so i get your point but i still disagree

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10 minutes ago, sharifsahaf said:

waste to buy firebird? then why do you have firebird and compact fuel on your nerf list? 

I meant with the basis of you saying why anyone would buy incendiary rds cuz of immunity augments. 

15 minutes ago, sharifsahaf said:

if you use da,incendiary rounds deal half the damage and if heat re

I didn’t know tht you did half the dmg when using da. Where is this stated?

19 minutes ago, sharifsahaf said:

use wasp ,750 health might seem critical to you ,so i get your point but i still disagr

As a wasp player I rely a bit more on speed than health. But that’s not the point. I was referring to mammoth,  in which losing almost half health for a critical hit is not exactly fair.

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37 minutes ago, At_Shin said:

He meant that if the opponent uses a DA, then your incendiary smoky will deal only 150 damage per second for 5 seconds (by overheating the target). This cannot be boosted if you use DD or something else, as overheat damage cannot be boosted by DD, drones or Viking OD.

 

Ah I mixed it up lol. But still it would deal 750 while stock smoky would deal like 400 dmg(at m8) if the enemy had da.

Edited by E_polypterus

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Let take a look at mammoth. Its mega slow has no turning speed to make any difference in a battle, and its immunity has been nerfed way to much. I never play mammoth so my comments are totally unbiased.  Mammoth should have at least 5000/6000 hp based on it's size and lack of speed, because at present it's just way too easy to kill. That's my opinion in what i see in regular battles.

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10 hours ago, E_polypterus said:

Making the shot trail last for about 2 or 3 seconds is better imo as stated by At_Shin. 

And what's that gonna do? Sure you're gonna be able to tell where it came from more easily, but that's really it. It's not gonna be the nerf that makes it not OP, if that's what you're thinking.

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From reading the title of this topic, I felt that it was best time to express the extremely unfathomable hatred I have towards Gauss's Electromagnetic salvo alteration.

This puts both duplet and rapid fire-mode to shame, even during their most unbalanced periods. It's so despicable the concept of this, rendering your tank useless for 5 whole seconds after getting shot. Without protection from stuns, you'll rarely win against one. Even the other two unbalanced alts I mentioned gave you some leeway to fight back, this is just a drone style type of p2w.

Gauss itself I believe is fine and balanced as is, but this turns it into something way more annoying.

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20 minutes ago, DieselPlatinum said:

And what's that gonna do? Sure you're gonna be able to tell where it came from more easily, but that's really it. It's not gonna be the nerf that makes it not OP, if that's what you're thinking.

I didn’t say that was the only nerf tht should be given to it. But the Nerfs you mentioned for gauss are more of a rework than a nerf and gauss doesn’t need a rework. If you equip an owl module it would definitely reduce the effectiveness of the turret(25% onwards).

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3 minutes ago, E_polypterus said:

I didn’t say that was the only nerf tht should be given to it. But the Nerfs you mentioned for gauss are more of a rework than a nerf and gauss doesn’t need a rework. If you equip an owl module it would definitely reduce the effectiveness of the turret(25% onwards).

Gauss actually needs more than just a simple splash or whatever nerf, considering it in fact is a hybrid.

I have 32% against Gauss, so I'll be protected against it unless it's a hornet or EMS Gauss. However, that's not my problem with it. My problem is that it's such a hybrid.

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16 hours ago, DieselPlatinum said:

Hmm, I think letting it keep its current arcade shot range and all seems reasonable, after all that's not what makes it OP.

For its lock on mode I'm thinking of breaking it into 5 projectiles with travels slightly faster than that of Rico. Mk8 arcade shot would deal 1200 on average since its a fast burst attack, while each projectile of the salvo would deal an average of 700 since its slower than the arcade.

That's the whole point. Did you want it to stay as ponytail boy's hybrid?

IMO current arcade shot is weak.  It's the fall-back.

Besides - you can't retroactively change the parameters that much. It would be a completely different weapon - not the one players already paid for.

I bought it as a long-range weapon.  I have Hammer and Freezer.  Don't need another short-range turret.

Nerf the splash radius and splash damage of the snipe and it will significantly reduce the battle-score.

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2 hours ago, wolverine848 said:

Nerf the projectile speed of the snipe and give it an indicator so players will know they're being locked onto by gauss and it will significantly reduce the battle-score.

fixed it for ya.

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12 hours ago, At_Shin said:

1) Then I suppose you Would have a problem with terminator and juggernaut too, as they are hybrids of the mechanism of various turrets and hulls in the game.

2) I suppose you wouldn't even like the new Ares overdrive because it is a shootable hybrid of mammoth's, (previously) titan's and wasp's overdrives all in one. 

1) if jug and terminator really annoyed me so bad, I can just avoid that game mode. But I don't have a problem with it because it's SUPPOSED to be overpowered. But I honestly think the jug tank is weak unless if you have a strong tank or if you use it in a practical manner, or both.

2) First of all the ball seems to travel very slowly, and two it's an overdrive, meaning it'll happen a lot less often than a turret firing. Also, it's only available in test servers, not live servers.

So no, I'm not gonna complain about these two unless there's a reason to complain about them.

Nice try though.

Edited by DieselPlatinum

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