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Ways To Get A Few Tankoins.


thunderhunter123

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Recently, I found and started playing a mobile game called Archero. Personally, I love it. It has currency like Tanki Online.

In Tanki Online, we have primary currency, Crystals, and secondary currency, Tankoins.

In Archero, we have primary currency, Arrow Coins, and secondary currency, Gems.

Archero gives a few Gems, daily, in many different ways. I thought Tanki could give a small amount of Tankoins daily. This way, non-buyers can get a chance to get something they desire the most like One Augment. One Augment is 4990 Tankoins!

 

With daily Tankoins:

1. tankers will play WAY more

2. Non-buyers will be able to get their favorite Augment (and some other stuff)

3. Buyers Can Still have an Advantage because they can both, buy Tankoins and earn them daily. The only addition is to make the Game Balanced, allowing both buyers and Non-buyers to progress together, by giving more Tankoin opportunities. Buyers will still have the upper-hand, but at least Non-buyers can still feel good, knowing that they will soon have what they want so badly (At least one thing they want).

 

-----Get Tankoins daily for:

>2 Tankoins for logging in

>10 Tankoins for doing 5 MM battles (2 in each MM battle)

>3 Tankoins for completing ALL 3 Daily Missions

>etc.

This is 15 Tankoins daily. Please think about it. ALL augments are 4990 Tankoins * 7 hulls * 6 Augments = 209,580 Tankoins+

This will help Non-buyers to save up on buying at least one thing they want. It will help Game Balance a lot!

Thank you.

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Declined

I understand where you come from and indeed i too would prefer a system like this and anyone would actually but if it were implemented, Players would eventually stack up on bunch of tankoins which could potentially ruin the economy of the game as well the balance, with that being said: We do not accept ideas regarding Increasing reward/bonuses. 

 

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Non-buyers aren't meant to be able to buy the hull augments available for Tankoins. This power gap has been purposefully created to give buyers even more advantage so that they are hooked to this game and keep wasting their money till it dies. 

If, say, a non-buyer could theoretically collect, through hardcore grinding, around 4990 TKs in a year, then they would just be repriced at more that 10000 TKs to maintain this barrier. Or Tanki might introduce a more P2W power boost to make augments less effective in battles.

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4 hours ago, Thiedes said:

if it were implemented, Players would eventually stack up on bunch of tankoins which could potentially ruin the economy of the game as well the balance, with that being said: We do not accept ideas regarding Increasing reward/bonuses. 

 

You could not be further from the truth ahaha.

1- it’d take at least 6 years for a player to save up enough tank coins, if they got 2 a day to buy an augment worth tankoins. They’d also have to finish a battle pass a couple dozen times.

2- you combine that with 10 Tankoins, which makes 12 a day and you get 2 years at least with a couple battle passes completed.

3-now getting 15 would see that be done in a year

Now yes in those 3 situations I accounted for weekly containers as well. 

I also accounted for the fact that +80% of the community does’t play everyday and that tanki has lost 95% of it’s players over the last decade.

Ya know though, maybe it is good to just allow buyers to be able to get the augments though. Tanki will be dead before the next decade.

Dislcaimer: In no way do I want harm to come to Tanki, the community it has, the employees it has, or the employers it has.

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9 hours ago, Thiedes said:

Players would eventually stack up on bunch of tankoins which could potentially ruin the economy of the game as well the balance

Please think about this too my good friend. If we get 15 Tankoins daily from my idea plus what we have now, then we will get:

15 * 7 days a week = 105 Tankoins weekly + 18 from Weekly containers = 123 Tankoins weekly

123 * 52 weeks = 6,396 Tankoins a year.

We would have enough for ONE Augment so far and a few left for our own interest.

Basically right now, most tankers (Non-buyers) get 936 Tankoins a year, plus anything else they have (contest prizes, earned Coinboxes, Challenges, etc.) We get 100 tankoins only if we finish the Challenges, but I believe only tankers who play a lot and have Premium do that. It would take years to get ONE Augment, and there's a lot of them!

Please think about starting this idea so tankers can earn more Tankoins and be able to get their Augment, etc. faster.

9 hours ago, Thiedes said:

We do not accept ideas regarding Increasing reward/bonuses.

What if you guys increase the prices of the rare items while adding this idea in? It would keep the game balanced but give tankers a chance to like the game's economy more. They would look at the prices of the things to buy, but will be able to buy their favorite, one thing, soon.

What do you think?

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