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theFiringHand
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Recently a new update has come out who's only purpose is for tankers to buy crystals with real money for the Pro Pass: Score cap for standard battles. So far tanker's have hated it by voting it all of way down to -75, and counting. Tanki eventually "fixed" the problem by removing it for DMs and increasing the score caps for TDM, CTF and CP by 100% Yet tankers wanted it completely removed, not adjusted. The topic will most likely eventually be locked to prevent further negative comments about it, so post what you think about the update before the topic gets locked. This update will most likely stay with Tanki Online as the developers simply don't listen to tanker's anymore, let me show you what I mean with the following examples:

 

Here's the first example where the developers did not listen to the tankers: Your opinion: name the new turret!. As you can clearly see, 56.1% of tankers voted for the new turret to be called "Magnum". The runner up was "Shotgun" with 25.05%.  A distant third was "Bulldog", with 7.71% of the vote. Yet the new turret ended up being called "Hammer", a distant fourth with only 6.32% of the vote.

 

The second example: The Updated Battle List is live!. You can clearly see that despite tankers voting it all the way down to -289. They still kept the update. They eventually locked the topic to prevent even more negative comments from spewing out from tankers. And the ending comment about adding full-scale support of formats to PRO battles was met by the tankers with a -22 vote.

 

These selected cases have shown that Tanki Online has become less of what the tankers want and more of what the developers want. It can be expected that in the near future there will be more updates that will force tankers to spend real money on crystals.

 

Note: Some of the vote figures might be inaccurate because tankers keep voting it down.

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They are aware of all the current issues, i think the problem with this game is that they repetitively issue pointless updates, such as the score caps, as soon as i saw those i decided not to play at all until those stupid limits are alleviated or removed completly

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I don't really have any complaints, the game is fine, but I see some suggestions in 'Ideas and Suggestions' are pretty good. The only thing: I hope most of the good ones are taken under consideration )

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In top ranks it is impossible to play without drugs, as most Gsimmos have M4 combos plus many drugs. I mean, without skill not even drugs can save you.

That is lame, petty, miserable, unacceptable.

Tanki doesn't give a sh_t.

This game has become very competitive and has replaced most of the joy with frustration.

Not a chance in a million I will suggest it to anybody. -_-

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Oh please! The theme of the game is like that. Even when I play a Non Drug PRO battle, I get frustrated on losing. It's all part of the play.

Edited by beaku
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Those ****** id***** f****** ash****** that own the game should provide an option for maintaining the funds just before server restart.

999 CP Düsseldorf and so much lagging that I must have logged in about 500 times! More than 3 hours, more than 120K funds.

And after another jamming I had to reconnect, only to see a sign that I can't do that due to server restart!

Great! First in my team, 120K funds, and all that down the drain! F***O**!!!

 

Do something about that Devs, do you hear???

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In top ranks it is impossible to play without drugs, as most Gsimmos have M4 combos plus many drugs. I mean, without skill not even drugs can save you.

That is lame, petty, miserable, unacceptable.

Tanki doesn't give a sh_t.

This game has become very competitive and has replaced most of the joy with frustration.

Not a chance in a million I will suggest it to anybody. -_-

u wrong ok...

1. i know many issimos with just like 4 m3 with no MU

2. more then 75% dont have more then 250 each drugs...

3. GO PLAY PRO BATTLES!!!! u just complain cuz u like to complain, but why u think there are PRO battles without drugs and mu off?!?!

I almost never see full drug battles those days, mostly are XP sandbox/polygon cp polygon/arena all without drugs (sometimes mu on) when i look at the pro battles in RU1 there is only like 5% with drugs

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Those ****** id***** f****** ash****** that own the game should provide an option for maintaining the funds just before server restart.

999 CP Düsseldorf and so much lagging that I must have logged in about 500 times! More than 3 hours, more than 120K funds.

And after another jamming I had to reconnect, only to see a sign that I can't do that due to server restart!

Great! First in my team, 120K funds, and all that down the drain! F***O**!!!

 

Do something about that Devs, do you hear???

The lag is not problem of Tanki

or its your internet or your computer (Ping or FPS)

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The lag is not problem of Tanki

or its your internet or your computer (Ping or FPS)

Dude, your ignorance is huge.

Do me a favor, don't mess with me. It's boring having to answer to all these noob suggestions.

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nobody wil care about some noobs ok :)

Just get the hell out of here kiddo. People have their probs with game so stop being a.... I'm not gonna say it, insulting you is not worthy for me. Look at your rank then call others noobs. My problem with the game is that devs don't care about what we say and mults never get punished. Other thing, laggers ruin the game. I lost a 100 flags courage battle by one flag (99-100, easier) because the guy who brought flag simply lagged over me and i couldn't kill him. Yet nothing happens to laggers. They should be punished the same way like hackers because they can do "impossible" things too. For example if one's lagging he needs to leave battle and join another with less people. 

Edited by Supernatural

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example - 

1 ) the score cap made it less deadly or interesting. making our team survive with high position (ex - flags : 12 to 11 ) was interesting . sometimes when the other team gets on the lead it was like a challenge to make it equal or high on our side .

2) the removal of timer when there were less or no people in the game . when there were no people or one team a large score than the other the match would have ended quickly and this was better than score caps

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example - 

1 ) the score cap made it less deadly or interesting. making our team survive with high position (ex - flags : 12 to 11 ) was interesting . sometimes when the other team gets on the lead it was like a challenge to make it equal or high on our side .

2) the removal of timer when there were less or no people in the game . when there were no people or one team a large score than the other the match would have ended quickly and this was better than score caps

Topic merged

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