Jump to content
EN
Play

Forum

Complaint Book


theFiringHand
 Share

Recommended Posts

 

Not sure but as far as I know, only 1 time a player complained about it, anyway, if it still is happening I will forward it and if you can provide a video of it, that would help even more. :)

Share this post


Link to post
Share on other sites

What is with these stupid invisible obstacles?

I occasionally get blocked full stop when I touch the ground on a certain angle, especially at Massacre.

 

84hZeE.gif

 

 

 

There are even cases where I get flipped over because something stopped me in my tracks.

  • Like 9

Share this post


Link to post
Share on other sites

What is with these stupid invisible obstacles?

I occasionally get blocked full stop when I touch the ground on a certain angle, especially at Massacre.

 

 

84hZeE.gif

 

 

There are even cases where I get flipped over because something stopped me in my tracks.

Try it in space mode it's even more interesting. Don't tell me you never had it before?

It's a bug that hid between 2 props. Especially on bridges.

 

Edited by Viking4s
  • Like 2

Share this post


Link to post
Share on other sites

Try it in space mode it's even more interesting. Don't tell me you never had it before?

It's a bug that hid between 2 props. Especially on bridges.

 

Oh yeah don't get me wrong, I have these since forever, when they introduced space mode it got more noticable.

But I discovered a working GIF site so I can finally adress a problem that; what seems to a pretty common bug after all lol..

 

I gues surface thresholds between props need to be adjusted. I've no idea if they can smoothen this stuff out just with a single code though.

I hope they don't need to re-design the entire prop layout of this game to make it dissapear. Maybe there are things possible with the hull aswell.

  • Like 3

Share this post


Link to post
Share on other sites

There's a bug with ricochet. When I switch to ricochet during battle I can't turn the turret and it won't shoot. It only works when I get killed or self destruct.

Share this post


Link to post
Share on other sites

There's a bug with ricochet. When I switch to ricochet during battle I can't turn the turret and it won't shoot. It only works when I get killed or self destruct.

Similar bug happened to me - Highways CTF, switched from Thunder to Rico, suddenly couldn't deal damage. But I could still shoot.

Share this post


Link to post
Share on other sites

There's a bug with ricochet. When I switch to ricochet during battle I can't turn the turret and it won't shoot. It only works when I get killed or self destruct.

I have these bugs aswell sometimes. I have the close to entire client for it to respond again though.

Edited by splitterpoint

Share this post


Link to post
Share on other sites

Bias in the Ideas and Suggestions section?
 
I posted a suggestion there about reducing the damage to Magnum and the suggestion was moved to I don't know where. But you can find 2 similar topics in Ideas and Suggestions asking to nerf Isida. I would like to know the reasons, because I don't see any.
 

The way it is now it is overpowered and contributes to battle imbalance.

 

It is not a matter of protection Modules, because in my playing accounts I have and I'm using Magnum protection most of the time and still feel it is overpowered. And at the same time the lack of Magnum protections by many other players affect the balance of battles.

 

The things that are supposed to balance Magnum don't play a role when one team starts to dominate the other. A Magnum that is spawn killing comfortably doesn't need to rotate its turret from left to right, nor it cares of splash damage. For that reason, the impossibility of rotating a turret shouldn't be considered a balancing factor, and thus damage should be reduced significantly.

 

This is my suggestion.

 

Share this post


Link to post
Share on other sites

The post needs to be approved by a moderator before the topic can be seen. Did that happen before it was approved or after it was approved?

Never saw it in IAS, so I went to check my contents to find it merged to a topic that is not in IAS. Many people talk about Magnum and Isida being overpowered, but I only see topics to nerf Isida in IAS.

Share this post


Link to post
Share on other sites

I have these bugs aswell sometimes. I have the close to entire client for it to respond again though.

I get this sometimes, all I do is go to controls settings and manually reset the unresponsive keys.

Share this post


Link to post
Share on other sites

 

Bias in the Ideas and Suggestions section?
 
I posted a suggestion there about reducing the damage to Magnum and the suggestion was moved to I don't know where. But you can find 2 similar topics in Ideas and Suggestions asking to nerf Isida. I would like to know the reasons, because I don't see any.

You can find your post by checking your content, and as you already know, your topic was merged and it's now here

Well, your post is talking about the game balance and its aspects. You said that Magnum makes the game imbalanced as well as other aspects, that's why your topic was merged. Basically, you are not suggesting an idea.

 

Chrome still freezes when switching tabs.

Why don't you use the Standalone Flash Player or the Downloadable Client?

Share this post


Link to post
Share on other sites

Another example of the futility of the game is it is:

I just completed a 15 minute standard CP battle where I held the highest score throughout the match, for both teams. Overall, the teams seemed fairly even, but the other team got ahead, and my team never had a chance. We fought well. But nothing could overcome the deficit.

 

The system now is mostly luck. I say that as a skilled player who consistently proves it on the leader board. Skill doesn't matter.

Share this post


Link to post
Share on other sites

Chrome still freezes when switching tabs.

Since it is not a bug/glitch or anything, it will still freeze as that is completely normal thing. Nothing is wrong with it or the problem isn't on your side. Some thought it was a bug but it actually isn't and it is an expected behavior from the latest browsers. There are few things you can do and I will list them all for you.

 

  • One of the most simple solution for it that simply don't switch between tabs when Tanki is running, or using the Standalone FP or even the Official Client depending on whether you use Windows or not. 

 

Another more efficient solution for it, is the following one: 

Share this post


Link to post
Share on other sites

You can find your post by checking your content, and as you already know, your topic was merged and it's now here

Well, your post is talking about the game balance and its aspects. You said that Magnum makes the game imbalanced as well as other aspects, that's why your topic was merged. Basically, you are not suggesting an idea

The suggestion was "damage should be reduced significantly", because the reasons I mentioned.

Share this post


Link to post
Share on other sites

The suggestion was "damage should be reduced significantly", because the reasons I mentioned.

Well, but the reason behind this "suggestion" was to balance the game.

That's why an even more suitable place for it, is "Let's discuss game balance".

Share this post


Link to post
Share on other sites

You can find your post by checking your content, and as you already know, your topic was merged and it's now here

Well, your post is talking about the game balance and its aspects. You said that Magnum makes the game imbalanced as well as other aspects, that's why your topic was merged. Basically, you are not suggesting an idea.

I'd like someone to explain why this topic - http://en.tankiforum.com/index.php?showtopic=360657 - is still in I&S? Seems an awful lot like favoritism, considering the topic starter is a helper.

Share this post


Link to post
Share on other sites

I'd like someone to explain why this topic - http://en.tankiforum.com/index.php?showtopic=360657 - is still in I&S? Seems an awful lot like favoritism, considering the topic starter is a helper.

Well, first of all, there's no favoritism among the helpers.

You are making a comparison between Issimo's case and this another case if I'm not mistaken. The thing is that Issimo said "damage should be reduced significantly" only, he never talked about values and other further details. On the other hand @Marc made a deep analysis of the situation (Isida, in this another case), he provided complete and very organised ideas, the ones which had to remain as a topic.

 

Finally, @Marc even knew that he didn't know where to talk about his suggestion, and he asked not to merge it somewhere else.

 

 

Before I begin, I'd like to just point out a few facts:

Firstly, I wasn't sure if I&S, P&S, Let's Discuss Isida or Game Discussion was the appropriate place for this topic but I ultimately settled for here.

Secondly, please do not merge this into another topic as this is a proposal for change whilst also being a discussing topic.Recently I've noticed that currently, Isida is really far too overpowered. Its current parameters make it unrivalled in terms of short term combat. I'd like to analyse most of its important parameters individually to explain why I feel that Isida is too overpowered.

 

 

 

Simple, you can't compare both cases and say that it's unfair or that there's a favoritism behind.

  • Like 1

Share this post


Link to post
Share on other sites

I'd like someone to explain why this topic - http://en.tankiforum.com/index.php?showtopic=360657 - is still in I&S? Seems an awful lot like favoritism, considering the topic starter is a helper.

If you look at Issimo's post, his contention is solely "nerf Magnum," with no evidence or backup. Furthermore, it is basically a discussion where he explains that Magnum is OP but he proposed no ideas. If you read my idea, you can clear see that I spoke about how Isida is OP and then proposed 3 ideas. Do you see any idea in Issimo's post? All he says is that "damage should be reduced slightly" - barely a suggestion. Obviously Moderators determined that the topic was more of a discussion than a proposal, so they moved it accordingly. I'm sure you can see that there is quite a large difference between the two cases. Hope this helped. ;)

  • Like 3

Share this post


Link to post
Share on other sites

Another example of the futility of the game is it is:

I just completed a 15 minute standard CP battle where I held the highest score throughout the match, for both teams. Overall, the teams seemed fairly even, but the other team got ahead, and my team never had a chance. We fought well. But nothing could overcome the deficit.

 

The system now is mostly luck. I say that as a skilled player who consistently proves it on the leader board. Skill doesn't matter.

Skill does matter to an extend, but in team games, it greatly depends on luck indeed. Luck that you will end up with the better teammates. If you're skilled, you can carry your team, but if you're out of luck with your teammates, there's only so much you can do. Team games will always partially depend on luck. Perhaps in the future, the matchmaking system will work with a more skill based system, which will make the teams more balanced. Yet the battle outcome can still depend on luck then.

  • Like 1

Share this post


Link to post
Share on other sites

 

Bias in the Ideas and Suggestions section?
 
I posted a suggestion there about reducing the damage to Magnum and the suggestion was moved to I don't know where. But you can find 2 similar topics in Ideas and Suggestions asking to nerf Isida. I would like to know the reasons, because I don't see any.

 

Hi.

 

The way we work with such ideas is that if an idea regarding balance (buff/nerf) is well-structured and provides a lot of ground for discussion - it's published as a separate topic. But if the idea is short and straightforward - it's merged into the balance discussion topic. Your idea belonged more to the latter type, however I'll consider it and possibly put the idea back into a separate topic in I&S.

  • Like 2

Share this post


Link to post
Share on other sites

Not sure but as far as I know, only 1 time a player complained about it, anyway, if it still is happening I will forward it and if you can provide a video of it, that would help even more. :)

Yes, it still happens but unfortunately, I can't record currently. If you join one of those Gold battles by clicking their link and then pressing Play, you'll see that sometimes, a lot of people just vanish from the battle and it says they've left. What it does is that once you click 'Play', it loads for a while, but then puts you back again in the lobby - you have to join back again by again clicking Play.

 

Like this:

 

zb5GwXh-RamNCz74vos7ew.png

Pic by: @Magenta posted in POTD.

 

Or this:

 

 

 

KtmnPCT.png

 

 

Edited by Hexed

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...