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There is a problem in the game today. My FPS was 50 plus but the screen was so laggy that everyone was literally ‘teleporting’ around at first I thought it was my WiFi problem but after the game started a few minutes almost all my teammates started complaining about the lag

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There is a problem in the game today. My FPS was 50 plus but the screen was so laggy that everyone was literally ‘teleporting’ around at first I thought it was my WiFi problem but after the game started a few minutes almost all my teammates started complaining about the lag

If everyone was lagging then don't worry it's probably lag-related issues all of us are getting from the servers.

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If everyone was lagging then don't worry it's probably lag-related issues all of us are getting from the servers.

it was before the server update though I don’t know if it is still there after server update

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To put the crosshair on the enemy you actually have to have a line of sight with them- which means they can both see and hit you.

Not to mention that when you are hit with any sort of impact turret at all, your aim gets knocked way off and by that time the enemy has moved.

And, people watch out for Shafts- they make sure not to be in the laser or line of sight.  There is no way to "watch out" for a Magnum.

 

I've played both Shaft and Rail.  Astonishing how easy it is to kill Railguns with Shaft....but also how easy it is to kill Shafts with Railgun.  That's called game balance, and Magnum doesn't have it.

you do it from far out of range of most other turrets. it is easier because of the scope. even if they can see you they can't hit you. the only other turret with high impact over long distance as well as instantaneous projectile speed is railgun but the turret glows before it shoots and the damage is not that high.

 

 

magnums is only a good far ranged weapon against people who don't move. if the shafts run around it'd be very hard to hit them because of slow projectile speed and longer trajectory by parabolic arc over long range.

 

I honestly don't mind magnums killing people who do nothing but camp in the safetly of their own base to get kills, these people should be scared out of hiding.

 

 

shaft is more overpowered than magnum, it's only because most of them are noob campers... sitting ducks for magnums.

 

If a shaft can kill a magnum because he can't see him, then follow the trail and get into the base to kill him!! isn't that how a firebird has to kill a camping shaft??

 

Edited by GuidoFawkes

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Guido I don't think you understand the role of snipers in warfare, nor do you understand the concept of fair and reciprocal gameplay, even though your posts are somewhat detailed and supported.

 

Besides, you're missing the point.  I don't take issue with the fact that Magnum is an indirect fire weapon.  World of Tanks has indirect fire weapons.  They add to the gameplay.

 

The problem is that it is unbalanced and not used the way it was intended to.  People are using Magnums as offensive scouts because you can get more score that way.  That is what is upsetting the balance.

 

If Shafts were running around and constantly capturing flags with arcade mode, that signals that it needs a nerf.

Edited by r_I_already_won0

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Guido I don't think you understand the role of snipers in warfare, nor do you understand the concept of fair and reciprocal gameplay, even though your posts are somewhat detailed and supported.

 

Besides, you're missing the point.  I don't take issue with the fact that Magnum is an indirect fire weapon.  World of Tanks has indirect fire weapons.  They add to the gameplay.

 

The problem is that it is unbalanced and not used the way it was intended to.  People are using Magnums as offensive scouts because you can get more score that way.  That is what is upsetting the balance.

 

If Shafts were running around and constantly capturing flags with arcade mode, that signals that it needs a nerf.

I have never ever been a sniper or an artillerist, but i have been in the millitary and i know the roles of both in warfare. snipers do sneak into enemy lines secretly in war. They enter undetected, get somewhere where they can shoot their target and wait for the right time.. the role of a sniper is to take out specific people, and they don,'t necessarily have to do it from far. yes, they don't move often but they also move all around the place.

 

 

If only it were that easy to get into base. And then you will get one-shotted by Magnum anyway, in the way a Shaft can't, because it has to enter sniper mode.

that shaft has no right to complain about that, he hides in his base and kills firebirds from his base too.

 

i really find it very funny how anyone can get killed by a magnum in his own base... magnum has no turret rotation. just slam to his side or back and he won't be able to point at you. magnum also has the weakness of having to fire at itself if someone is on top of him... so get onto him and drop a mine

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I have never ever been a sniper or an artillerist, but i have been in the millitary and i know the roles of both in warfare. snipers do sneak into enemy lines secretly in war. They enter undetected, get somewhere where they can shoot their target and wait for the right time.. the role of a sniper is to take out specific people, and they don,'t necessarily have to do it from far. yes, they don't move often but they also move all around the place.

Snipers have a specific role in warfare both in and out of the computer screen.  They do not lie along the spectrum of other roles such as sharpshooter, guard, and commando.  This unique position gives them a whole host of advantages as well as disadvantages.  For example, an inability to function without protection is balanced by a disproportionate influence on the battle.  This is simply how snipers work.

 

i really find it very funny how anyone can get killed by a magnum in his own base... magnum has no turret rotation. just slam to his side or back and he won't be able to point at you. magnum also has the weakness of having to fire at itself if someone is on top of him... so get onto him and drop a mine

Easier said than done.  A skilled Magnum user will not let you slam him sideways into a wall.  And anyways they can just fire directly upward.

Magnum can even win against melee guns such as firebird since it can lob a shot past them and the splash will affect the enemy but not the Magnum.

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Snipers have a specific role in warfare both in and out of the computer screen.  They do not lie along the spectrum of other roles such as sharpshooter, guard, and commando.  This unique position gives them a whole host of advantages as well as disadvantages.  For example, an inability to function without protection is balanced by a disproportionate influence on the battle.  This is simply how snipers work.

 

Easier said than done.  A skilled Magnum user will not let you slam him sideways into a wall.  And anyways they can just fire directly upward.

Magnum can even win against melee guns such as firebird since it can lob a shot past them and the splash will affect the enemy but not the Magnum.

what are the chances of getting one shotted by splash damage when you're charging at him at full speed.

 

also by shooting upwards he has to take time to adjust his turret, during which you'll be damaging him; and he'll damage both you and him, but you won't take a direct hit so you have better chances of surviving then he does. and even if the shot doesn't kill him he'll have to wait 5 seconds to shoot again, more than enough time to finish him.

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what are the chances of getting one shotted by splash damage when you're charging at him at full speed?

The thing is that he's already seen you and has probably already landed shots on you, not to mention is driving backwards so that there are obstacles in the way to prevent you from hitting him.  Shafts can't see that much in scope vision and they can't move at all.

 

The only situation in which a Shaft is worse to face than a Magnum is when there are a lot of them, and they are spawnkilling you on an open map such as Monte Carlo.  Then it would be better to face Magnums, simply because Magnums have lower damage output.

also by shooting upwards he has to take time to adjust his turret, during which you'll be damaging him; and he'll damage both you and him, but you won't take a direct hit so you have better chances of surviving then he does. and even if the shot doesn't kill him he'll have to wait 5 seconds to shoot again, more than enough time to finish him.

But here you are cherry-picking the absolute worst scenario for a Magnum.  Even I can avoid this when I use Magnum-wasp, and I am by no means a skilled Magnum player.  

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that shaft has no right to complain about that, he hides in his base and kills firebirds from his base too.

 

i really find it very funny how anyone can get killed by a magnum in his own base... magnum has no turret rotation. just slam to his side or back and he won't be able to point at you. magnum also has the weakness of having to fire at itself if someone is on top of him... so get onto him and drop a mine

Only a noob Magnum camps where enemies can target him.  The "smart" ones pick a spot with high walls, cliffs or a house, then lay mines whenever possible.  And from this position, they 1) can't be hit by shafts because there is no LOS and 2) can hit pretty much anywhere on the map.

 

Shafts... don't have that luxury.  Sure they can shoot across the entire map.  But they still need a LOS. That means the enemy can hit them back.

I'm not a shaft apologist - I hate it that they can one-shot my Viking.  But the fact is you don't see as many of them on most maps (excepting the long-range specialist maps like Highways, Brest, Monte-Carlo). There's a reason for that - they are not as effective in most maps as Magnum is.

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Only a noob Magnum camps where enemies can target him. The "smart" ones pick a spot with high walls, cliffs or a house, then lay mines whenever possible. And from this position, they 1) can't be hit by shafts because there is no LOS and 2) can hit pretty much anywhere on the map.

 

Shafts... don't have that luxury. Sure they can shoot across the entire map. But they still need a LOS. That means the enemy can hit them back.

I'm not a shaft apologist - I hate it that they can one-shot my Viking. But the fact is you don't see as many of them on most maps (excepting the long-range specialist maps like Highways, Brest, Monte-Carlo). There's a reason for that - they are not as effective in most maps as Magnum is.

youll have to add sereprov, highlands, massacre, barda, molotov, somalisk, parma, siege, and a few more.

 

shaft is super effective in more than half of the non pro battles. okay some maps like fort knox, cologne, wolfstein yes magnum is better but its only in a few maps.

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I will take a moment to compare pros and cons of shaft and magnum.

 

Pros of both: high damage, can camp or use peek-a-boo from hidden places, easy to hit tanks with splash damage or sight

Cons of both: slow reload, slow or no turret rotation

 

Pros of shaft: adaptive reload, easy to coordinate and hit, easy controls, two modes of fire

Cons of shaft: have to have LOS, laser sight gives you away

 

Pros of magnum: can shoot without being seen, big splash damage, shoot up or drop shots

Cons of magnum: splash damage, no turret rotation

 

 

They both have about even numbers of pros and cons, but magnums are much easier to overcome, especially for noob campers. I guess the reason magnum needs a nerf more is not because it is better (in terms of ability), but because magnum has no cons that will always apply. Shaft ALWAYS has a laser sight and LOS, while magnum sometimes has to deal splash damage, which is also a pro, and turret rotation isn't always used or needed. This is the reason why magnum's abilities don't need to be decreased, but it needs more, completely different disadvantages.

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youll have to add sereprov, highlands, massacre, barda, molotov, somalisk, parma, siege, and a few more.

 

shaft is super effective in more than half of the non pro battles. okay some maps like fort knox, cologne, wolfstein yes magnum is better but its only in a few maps.

Incorrect.

 

Shaft needs LOS to be effective. All the maps you mention have plenty of cover to hide from shaft.  Serpuhov and possibly RIO have decent avenues for arcs of fire, but shaft is never the most popular turret on any of them.

 

Magnum is more effective than shaft on way more maps than the reverse.  Else you'd see more shafts.  Why do we always see more Magnum than shaft except for 4 maps or so?

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Incorrect.

 

Shaft needs LOS to be effective. All the maps you mention have plenty of cover to hide from shaft.  Serpuhov and possibly RIO have decent avenues for arcs of fire, but shaft is never the most popular turret on any of them.

 

Magnum is more effective than shaft on way more maps than the reverse.  Else you'd see more shafts.  Why do we always see more Magnum than shaft except for 4 maps or so?

 I played 1 battle in barda today with fieldmarshals using shaft. I joined the losing team and made it win finishing first. there were druging magnums on both teams  and i could manhandle enemy ones with shaft. 

 

so what if it needs LOS, it's not that hard to get LOS... if it's noise or gravity okay, magnum wins because it can shoot vertically... but that's not such a big advantage in most non pro maps. it takes a few seconds to just move somewhere to get that los

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I played 1 battle in barda today with fieldmarshals using shaft. I joined the losing team and made it win finishing first. there were druging magnums on both teams  and i could manhandle enemy ones with shaft. 

 

so what if it needs LOS, it's not that hard to get LOS... if it's noise or gravity okay, magnum wins because it can shoot vertically... but that's not such a big advantage in most non pro maps. it takes a few seconds to just move somewhere to get that los

 

This is the issue I have with what you say.  When you can "manhandle" drugging enemy Magnums using Shaft and not a single drug yourself, you know what it means?

 

It means those Magnums are bad.  That's ALL it means.  They're just bad.  Unskilled.  Inexperienced. Inept.  Blind.  Slow.  Dense.  Clueless. Noob. Whatever you want to call it.

Edited by r_I_already_won0
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This is the issue I have with what you say.  When you can "manhandle" drugging enemy Magnums using Shaft and not a single drug yourself, you know what it means?

 

It means those Magnums are bad.  That's ALL it means.  They're just bad.  Unskilled.  Inexperienced. Inept.  Blind.  Slow.  Dense.  Clueless. Noob. Whatever you want to call it.

and if the same shaft who complained about how it is unfair for him to fight magnums can't do it too it means that he is bad. Unskilled.  Inexperienced. Inept.  Blind.  Slow.  Dense.  Clueless. Noob. Whatever you want to call it.

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and if the same shaft who complained about how it is unfair for him to fight magnums can't do it too it means that he is bad. Unskilled.  Inexperienced. Inept.  Blind.  Slow.  Dense.  Clueless. Noob. Whatever you want to call it.

Sure.  If a drugging Shaft can't kill a completely non-drugging Magnum then he is probably a noob.  I agree.  And it's irrelevant.

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and if the same shaft who complained about how it is unfair for him to fight magnums can't do it too it means that he is bad. Unskilled.  Inexperienced. Inept.  Blind.  Slow.  Dense.  Clueless. Noob. Whatever you want to call it.

What?

 

In your barda example the magnums were bad.  Period.  They obviously don't know best way to use it. KEEP OUT OF SIGHT.

On many maps your shaft will need to navigate a lot to get LOS on a proper camping magnum.  Shaft is a target now doing so.

 

I wonder if your team would have caught up if you did not have Magnums as well though...

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And keep in mind we aren't arguing that Shaft is weak or even balanced.  We are only arguing that Magnum is worse, a relative argument (a second tier relative if you want to be technical, but then all game balance is.)  

 

You are actually arguing the objective side, that Shaft is far too strong and hard to kill and Magnum is far too weak and is not a large help to the team.  The burden of proof is on you.  Proving Shaft is strong has nothing to do with it- you have to prove that Magnum isn't stronger.

 

And you can't just use anecdotal evidence (I kill Magnums all the time) because I'm sure Magnums kill Shafts all the time.  

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Sure.  If a drugging Shaft can't kill a completely non-drugging Magnum then he is probably a noob.  I agree.  And it's irrelevant.

a shaft should never ever have to drug. any shaft that has to drug shouldn't even play this game. druging on a shaft is the expression of weakness and cowardice.

 

 

What?

 

In your barda example the magnums were bad.  Period.  They obviously don't know best way to use it. KEEP OUT OF SIGHT.

On many maps your shaft will need to navigate a lot to get LOS on a proper camping magnum.  Shaft is a target now doing so.

 

I wonder if your team would have caught up if you did not have Magnums as well though...

 

my team was losing until i came. and i finished first so.. doubt it. btw it was tdm so my my kills and blocking the chokepoints preventing enemy firebirds, ricochets and isidas from getting in was how we won.

 

 

And keep in mind we aren't arguing that Shaft is weak or even balanced.  We are only arguing that Magnum is worse, a relative argument (a second tier relative if you want to be technical, but then all game balance is.)  

 

You are actually arguing the objective side, that Shaft is far too strong and hard to kill and Magnum is far too weak and is not a large help to the team.  The burden of proof is on you.  Proving Shaft is strong has nothing to do with it- you have to prove that Magnum isn't stronger.

 

And you can't just use anecdotal evidence (I kill Magnums all the time) because I'm sure Magnums kill Shafts all the time.  

 

i already said magnum could be overpowered but it is no where close to shaft.

 

 

yes magnums kill shafts all the time because most shafts are noob campers who don't know how to just move away. when they get killed by a magnum instead of moving somewhere they can get los they come to forums to cry about how unfair it is to fight someone they cannot see.

 

I have killed a lot more magnums than i have gotten killed by magnums.

 

 

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a shaft should never ever have to drug. any shaft that has to drug shouldn't even play this game. druging on a shaft is the expression of weakness and cowardice.

 

On the contrary, not drugging on a Shaft is an expression of weakness.  It shows you don't care about your team.  

Again, I repeat what I said: "you don't understand the role of snipers in warfare".  This vague feeling of "cowardice" is aroused in people who do not understand how snipers operate.  "Cowardice" is not a valid criteria for whether a weapon is strong or not.  It is a vague word that anyone can throw around to shame others.

yes magnums kill shafts all the time because most shafts are noob campers who don't know how to just move away. when they get killed by a magnum instead of moving somewhere they can get los they come to forums to cry about how unfair it is to fight someone they cannot see.

I have killed a lot more magnums than i have gotten killed by magnums.

See? You admit that Shafts are only considered weak because that most of them are noobs- why can't it be the same with you and Magnum?

Edited by r_I_already_won0

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 of course, there's a difference between the druging shaft mammoth sitting on his flag or the druging shaft killing someone who took his flag... and those druging shafts who's just there to get kills.

for example in highways if the camping shaft isn't sitting on his flag or ready to give chase to someone who takes his flag or he has a few mines protecting his flag... then it's okay if he dies, because he'll just spawn right where he is, at his own base. as such he should not have to use repair or double armour. hell, isidas should not even waste time on healing him. these shafts who drug just to get better scores for themselves but do nothing to help their team are the cowards.



sorry i don't understand the second part.

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 of course, there's a difference between the druging shaft mammoth sitting on his flag or the druging shaft killing someone who took his flag... and those druging shafts who's just there to get kills.

 

for example in highways if the camping shaft isn't sitting on his flag or ready to give chase to someone who takes his flag or he has a few mines protecting his flag... then it's okay if he dies, because he'll just spawn right where he is, at his own base. as such he should not have to use repair or double armour. hell, isidas should not even waste time on healing him. these shafts who drug just to get better scores for themselves but do nothing to help their team are the cowards.

 

 

 

sorry i don't understand the second part.

1. What I'm saying is that you are attacking the behavior of the Shaft.  Sure, many bad shaft players camp and only care about k/d.  But that says nothing about how powerful the turret is.  Shafts use

-double damage to take down enemies before they can get away

-double armor to remain alive to kill said enemies

-repair kit (same as above)

 

 

2.  You say that the only reason Magnums can often kill Shafts is because the Shafts are camping,slow noobs?

So why can't it be the other way around?  Have you considered that the only Magnum's you've killed were clueless noobs?  It's a type of cognitive bias you're using:  https://en.wikipedia.org/wiki/Self-serving_bias

Edited by r_I_already_won0
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