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theFiringHand
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As I said in the post, its pretty difficult to get unbiased players who are suitable for the position.

 

Being able to kick and ban any player you want is pretty dangerous if given to the wrong person.

 

 

There is many old players like me who can do it and be a battle mod .

 

Why you defending the game this days ? Did they increase your salary ?

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There is many old players like me who can do it and be a battle mod .

I somehow very much doubt that. 

 

Any russian player who works (or used to) as a policeman or someother kind of law enforcer in russia should be trusted... So if a player can prove his identity and qualifications he should be given that power.

I'm sure there are hoards of Russian law enforcers itching to hand in paperwork and qualifications to become battle mods. 

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Think about it, there are 20 battle moderators and thousands of battles. In the unlikely event that ALL 20 BMs are online it will be impossible to process every /vote and chat report. Not to mention many of the reports in the chat are low quality reports by reports by angry players which contain little to no accurate info. Each report also takes a long time to process the moderator must remain in the battle for a long time waiting for the player to activate their hack or to ensure they are actually sabotaging and not grabbing a coffee.  

The problem is that there are none battle mods online during the peak hours in tanki. Go check out the game reports section during these hours, there is only about 1 battle link posted/minute, not that much for even 1 battle mod to handle alone, maybe he will take some time but atleast cheaters will get caught right? Thing is that, they're never online when players need them and also, most of the posts are infact accurate. I've surfed the game reports section multiple times and its usually high ranks that use it to report people, whenever I joined the battle to check if people actually say the truth or not, most people infact are saying the truth. Complaints are usually regarding mults/saboteurs instead of hackers and the pause time is only 2 minutes so a battle mod should not take more than 2-5 minutes/game which is still good enough. 

 

The battle mod team is the one to blame, I've seen many sitting in parkour battles (don't want to take names) instead of helping others and doing their duty.

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The battle list is made out from 24 maps:

 

Aleksandrovsk
Barda 
Brest 
Bridges 
Desert 
Forest
Future
Highland
Highways 
Industrial Zone
Iran 
Kungur 
Massacre 
Osa
Polygon
Red Alert 
Rio 
Serpuhov
Silence
Solikamsk
Tribute
Wolfenstein 
Year 2042
Yorkshire 

 
All of them support 6 battle modes - CTF-CP-DM-TDM-RGY-ASL. And some have 2-3 theme (winter, summer and nigh).

That's a lot of map to correct/maintain when new mode are implemented.

24 maps - great.  In any one battle-mode I might see 20+ battles but only 10 different maps.

 

The map selector for "BATTLE" needs a tweak.  I should not be seeing 3 Barda regular battles when there are less than 26 battles.

 

A map already being used should not be selected until every other map is also selected.  Or... at very least the odds of getting a duplicate should be drastically reduced.

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24 maps - great.  In any one battle-mode I might see 20+ battles but only 10 different maps.

 

The map selector for "BATTLE" needs a tweak.  I should not be seeing 3 Barda regular battles when there are less than 26 battles.

 

A map already being used should not be selected until every other map is also selected.  Or... at very least the odds of getting a duplicate should be drastically reduced.

Even if the server does create more battles in unique maps nobody plays them so they auto-close pretty quick. There is a reason you see a lot of duplicate maps, players like them and stay in them and thus they don't close.

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24 maps - great.  In any one battle-mode I might see 20+ battles but only 10 different maps.

 

The map selector for "BATTLE" needs a tweak.  I should not be seeing 3 Barda regular battles when there are less than 26 battles.

 

A map already being used should not be selected until every other map is also selected.  Or... at very least the odds of getting a duplicate should be drastically reduced.

It would be a good idea, but people play on it and then leave if the map is not to their taste. Then you end up with several popular map at peak time.

But rank range can be different on the same map. It's not the case for legend, but for low accounts it makes a difference.

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Are you serious ? Ninja ??

 

 

You forget something ,

 

 

Instead of saying impossible , say we need more battle mods ,

 

 

More battle mods = more clean battles = more fun = great balance = players increase = more $$$ to the company = better projects and improvement = more players = more $$$ = circling

 

Don't be selfish and leave the like button alone -_- , go smash it .

The thing is that, not every single player can just become a helper, you can't simply go around, get every tanker you see and accept them as helpers. How can you make helpers those whom you know that they have been insulting others, sharing accounts, doing things here and there, even violating game rules by sabotaging others or have early records of sabotage in their karma. Simply, you can't just let the wolf protect the sheep, can you? That is why not everyone is accepted, if you really willing to help our fellow tankers then I definitely recommend you to apply as a helper, be it battle moderator or whatever else you like.

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Any russian player who works (or used to) as a policeman or someother kind of law enforcer in russia should be trusted... So if a player can prove his identity and qualifications he should be given that power.

And this is the problem exactly, if a player is good, who is kind and didn't break the game rules, and he/she is really willing to become a helper then nothing would stop him/her from becoming so, but there are those whom you simply can't give things and accept, I'm just a helper, not admin and last but not least, there are also those players who have everything needed in order to become helpers but aren't just interested in becoming one, will you force them to become a helper, of course not. 

More battle mods would be great. But to catch every mult and cheater you would need 2000.

 

The thing to do is PERMANENTLY BAN cheaters who are caught.

 

You might then slowly weed out cheaters in the game or at least let them know you mean business.

And this is how it works exactly if we are talking about those ''cheaters''. 

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It would be a good idea, but people play on it and then leave if the map is not to their taste. Then you end up with several popular map at peak time.

But rank range can be different on the same map. It's not the case for legend, but for low accounts it makes a difference.

Non-peak times, with both my Legend account and my 3rd-lieutenant account.

 

At the very least the battle-map generator needs a tweak.

Or

Could be worst case-scenario where there is no actual programming - just picks randomly from the 24 every time, regardless if map is already in use.

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Could be worst case-scenario where there is no actual programming - just picks randomly from the 24 every time, regardless if map is already in use.

Thats exactly what developers have said it does.

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I'm sure there are hoards of Russian law enforcers itching to hand in paperwork and qualifications to become battle mods. 

I'm not even russian and i already have a tanki friend who used to be a military police in the russian army..

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And this is the problem exactly, if a player is good, who is kind and didn't break the game rules, and he/she is really willing to become a helper then nothing would stop him/her from becoming so, but there are those whom you simply can't give things and accept, I'm just a helper, not admin and last but not least, there are also those players who have everything needed in order to become helpers but aren't just interested in becoming one, will you force them to become a helper, of course not.

you dont have to make these people battle mods, you just have to give them the power to disconnect and ban cheaters.

 

so if any of them comes accross a cheater in a battle they can get rid of him.

 

These are people who can be trusted, if they can prove it then they can help clean up battles they play in without having to deal with other troubles... i wouldnt understand why wouldn't anyone turn down the power to get rid of cheaters trying to mess up a battle they happen to be playing in.

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And this is the problem exactly, if a player is good, who is kind and didn't break the game rules, and he/she is really willing to become a helper then nothing would stop him/her from becoming so, but there are those whom you simply can't give things and accept, I'm just a helper, not admin and last but not least, there are also those players who have everything needed in order to become helpers but aren't just interested in becoming one, will you force them to become a helper, of course not. 

And this is how it works exactly if we are talking about those ''cheaters''. 

 

I would call the action taken in example below somewhat "light" - and I'm being generous...

 

Player [namehere] has been banned for a day. Reason: Deliberate inaction, helping the opposing team, against your own team, conspiracy with the players of the opposing team (sabotage) Reported to the tech support for temporary block [day]

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And this is the problem exactly, if a player is good, who is kind and didn't break the game rules, and he/she is really willing to become a helper then nothing would stop him/her from becoming so, but there are those whom you simply can't give things and accept, I'm just a helper, not admin and last but not least, there are also those players who have everything needed in order to become helpers but aren't just interested in becoming one, will you force them to become a helper, of course not. 

92 words in one sentence! Surely this is a record.  ;)

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I have ask about changing the map rotation in the past.   I am not asking to put more maps in the rotation,  I am asking that you change them out with other maps.  I was given this lame excuse that the devs are so busy with the HTML5 rewrite that they have no time to do anything else. If that's the case then it seems outrageously stupid  to develop a mobile version of a game that struggles to run on it's existing platform.  Why in the world would you try to make something that a limited number of people are actually going to try? Stop developing a game most wont play (kinda like TankiX) and fix what you already have. It's literally that simple. 

 

Я спрашиваю об изменении поворота карты в прошлом. Я не прошу положить больше карт в поворот, я прошу вас изменить их с другими картами. Мне было дано это хромое оправдание тому, что разработчики настолько заняты переписыванием HTML5, что у них нет времени делать что-либо еще. Если это так, то кажется, что это ужасно глупо, чтобы разработать мобильную версию игры, которая изо всех сил пытается работать на существующей платформе. Почему в мире вы пытаетесь сделать что-то, что на самом деле собирается попробовать ограниченное число людей? Прекратите разрабатывать игру, которая больше не будет играть (вроде TankiX) и исправить то, что у вас уже есть. Это буквально так просто

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What other maps did you have in mind? And which ones do you think need to be removed from the current standard map list?

As for the development of the mobile version, it's expected to appeal to a new target audience and should draw in more players. Whether or not it has the desired effect remains to be seen of course.

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What other maps did you have in mind? And which ones do you think need to be removed from the current standard map list?

As for the development of the mobile version, it's expected to appeal to a new target audience and should draw in more players. Whether or not it has the desired effect remains to be seen of course.

 

Cooper, thank you for replying.  It would be great to see any of the following back in rotation

 

Chernobyl

Deathtrack

Esplanade

Kolhoz

Madness (only if they put the floor back in it LOL)

Monte Carlo

Skylark

 

 

As far as what to remove, I like all the maps but for some time now the server has just cycled through the same old maps.  I know I can make pro battles but very few people will join up because it does nothing for their missions.  

 

Just write down all the current maps on pieces of paper, throw them in a hat and draw out 5 maps that will be cycled out of rotation and put in 5 different ones.   

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you dont have to make these people battle mods, you just have to give them the power to disconnect and ban cheaters.

 

so if any of them comes accross a cheater in a battle they can get rid of him.

 

These are people who can be trusted, if they can prove it then they can help clean up battles they play in without having to deal with other troubles... i wouldnt understand why wouldn't anyone turn down the power to get rid of cheaters trying to mess up a battle they happen to be playing in.

It would indeed be great but who would take the responsibility for those who will disconnect and ban other normal players, whatever the reason(s) are. 

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I would call the action taken in example below somewhat "light" - and I'm being generous...

 

Player [namehere] has been banned for a day. Reason: Deliberate inaction, helping the opposing team, against your own team, conspiracy with the players of the opposing team (sabotage) Reported to the tech support for temporary block [day]

If I was allowed to tell you how it works, you would have been satisfied perfectly but let me phrase it this way, this DEFINITELY isn't how it works. You will see this and players think of it this way but it isn't. 

 

There is a reason why both options are written in the game rules, temporary and the permanent one. Unfortunately, like I said, if I was allowed to tell you, you would surely be satisfied but I'm not. But it isn't light.

 

H6j8sVl.png

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Hate

 

I appreciate your serving the community and I hear what you are saying.

 

But if I shoot a guy with M4 rico or burn him with M4 fire or whatever and he has no protection against my turret and I have good protection against his - he needs to go! He can't possibly be stronger than me no matter how jacked up he is or how many drugs.

 

I have M4 hull and turret, he has M4 hull and turret, I have MU'ed protection from his turret he has no protection from mine. We both DD, DA. Now how does he kill me, unless he has Magnum which should be eliminated from the game?

 

The game balance is off but not so far off that one turret should be stronger than the rest (except for Hazel's devil,)

 

And if it is it NEEDS TO GET FIXED!!!!!!

 

I paid for m3 smoky and fully MU'ed it. Why?

I paid for M3 Hammer and fully MU'ed it. WHY?

I paid for m3 Thunder and fully MU'ed it. Why

 

Because now they are worthless. This is what the stupidity of devs comes to!

I understand your concern but are you not being a bit harsh?

He is a mod, all he can do is convey message, but not actual dev.

 

But, yes I fully support you.

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If I was allowed to tell you how it works, you would have been satisfied perfectly but let me phrase it this way, this DEFINITELY isn't how it works. You will see this and players think of it this way but it isn't. 

 

There is a reason why both options are written in the game rules, temporary and the permanent one. Unfortunately, like I said, if I was allowed to tell you, you would surely be satisfied but I'm not. But it isn't light.

 

My apologies if my post wasn't clear.

 

I copied that from the Game Violations Forum - just removed the actual username of person (temporarily) blocked. It was an action taken against a person for violation.

 

So on the surface it looks like a person "convicted" of sabotage received a one-day temporary block.

 

Or maybe I'm misreading the result?

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It would indeed be great but who would take the responsibility for those who will disconnect and ban other normal players, whatever the reason(s) are. 

of course they would take the responsibility. if they ban people for nothing they get punished.

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