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That would be sooooooo easy, people are running so just end the battle. I guess it is the current mindset of players and I suspect that is why developers removed end battle system from pro-battle to educate players.

 

I'm wondering what would happen if the WC final was played by TO players: they would /vote the Croatian player that did an on goal for sabotaging his team, and the french would /vote the goal keeper for being a noob/mult. Croatian players will start to leave after being down by one goal, then more leave after the 4 goals for France. Then they bring Ronaldo to refill the Croatian team, which then leave after 5 minutes because he doesn't like the pitch and do not understand Croatian. Then after 5 minutes at 10 v 6 the referee just end the game 30 minutes before the end. That would be great football.

 

You start from the wrong end, they would be not so many shoving if players were not leaving in the first place. Leaving the battle for a prospect of a better one make no sense because for those players the MMS is not doing its job anyway. The cards are not good so just reshuffle the deck? Ho not for you guys, just for me and bye, I'll try my luck somewhere else.

Again, the MMS take player that went in the same queue, and then sort them by strongest to the weakest and then pair them before splitting them in opposite team. Whatever end up in the queue will have to be used and there is currently no accurate assessment of the real strength of players. Would that be ever possible?

If you don't want to be shoved in uninteresting battle then start to stay in your battle.

I think you missed the entire point of my message.  Please re-read.  Your responses seem cookie-cutter and actually don't address what I typed.

 

I know you are trying to "stay on message" but - you are gonna need to tailor your responses a bit more for them to actually make sense as a response, as opposed to an advertisement.

 

FYI - your football analogy is terrible.  Don't recall ever mentioning voting out players, so no idea why you bring that up.

You appear not to like "mercy rules" - even though simple board games, chess, and real world battles have "surrenders".  There is no good reason to prolong a blow-out.

Edited by wolverine848
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THREE recent observations on Tanki THAT NEED REPAIR:

 

  1. waiting times for battles are very long again, since a few days...
  2. have you also noted that daily missions are more and more about getting drugs and less and less about getting crystals? I have noticed that and I think that Tanki developpers are silently manipulating daily missions: more drugs, less crystals. I don't need drugs and I don't want them, got 10.000+ of each already, I hate druggers.
  3. ranking up is far too slow, it is almost endless insulting

Repair and restore these 3 things please.

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Battles are only 10 minutes long, makes no sense to leave, by leaving you make others join in a half-ruined game. The game times were shortened so that if you were losing you wouldn't have to wait as long, but i guess they still need like an auto finish mechanism like in Tanki X.

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You have to understand Viking doesn't have to buy drugs.

 

Let's say I go into a game and I have 2 mults and 3 complete noobs. The rest of us has to carry them. We have to use our drugs, our time, possibly lower our K/D for these mults and noobs. So that they can have the "experience?"  And if the 5 of us win they also get the points for doing nothing? Viking strictly speaks the party line strictly in tanki-speak. Which is totally about 3 feet up a bulls rear end.

It seems like you play this game like a chore, why? It looks like you are not happy about the game since 2015 but you still play it - congo.

 

Please, don't go on the road of the mod this, the mod that because you do not know what mod actually are doing with the perks, every mod is different and whatever I will tell you you won't believe it, so spare both of us time. No I don't buy drugs and I haven't spend a penny on the game. I do have a pump up alt (Tokamak) and I haven't been a mod all my Tanky life and I have spent 1.1k hour on the game. 

 

All the drugs come from daily missions and weekly chain, the containers (from mission chain and from the WAR), overdrive and drops from the maps. When I used to play for 20k exp per week I had more than enough (half of the xp also come from XP/BP). 

3 feet up is a safe distance I would say.

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I think you missed the entire point of my message.  Please re-read.  Your responses seem cookie-cutter and actually don't address what I typed.

 

I know you are trying to "stay on message" but - you are gonna need to tailor your responses a bit more for them to actually make sense as a response, as opposed to an advertisement.

 

FYI - your football analogy is terrible.  Don't recall ever mentioning voting out players, so no idea why you bring that up.

You appear not to like "mercy rules" - even though simple board games, chess, and real world battles have "surrenders".  There is no good reason to prolong a blow-out.

Where that cookie come from? I didn't talk about cookie, so I have no idea why you bring that up.

 

What's wrong with Football? It is a Team game, time limited, about the same amount of player and need to score point to win, same as a team Tanki game.  The match is not won until the clock is finished, unfortunately some player leave while they still have a chance to play a good game, while leaving/running/fleeing lead to a certain blow-out end. If nobody leaves then no need of a mercy rule.

 

My Football analogy works better than your real world battle (real people life, no new life, fear of death, a few runners in an army do not change the course of the war and their is no time associated or score for win), but as you refer to it, I prefer the Battle of Alamo than Napoleon retreat from Moscow. At Fort Alamo they were out numbered but no because of runners/leavers.

As for simple board games and chess example - they are not team based games, it is your choice to forfeit and it affects you only (as there is no team). When you selfishly leaves your team you are responsible for the finale outcome.

 

There is currently no  mercy rule in place, if it was then I will use it. I disagree on the benefit of it though, because to me it will encourage more people to leave and more battle will end up shorter than before. Plus it is unfair for the wining team, they battled hard to get domination and they are then ripped of from the full battle time.

The improvements should work on keeping players in the battle and not giving a safe way out.

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What's wrong with Football? It is a Team game, time limited, about the same amount of player and need to score point to win, same as a team Tanki game.  The match is not won until the clock is finished, unfortunately some player leave while they still have a chance to play a good game, while leaving/running/fleeing lead to a certain blow-out end. If nobody leaves then no need of a mercy rule.

During your football career - You're committed to only one team with the contract (if the topic is about professional football team) and you cannot leave because you have signed the contract. It is your job to play for the team because obviously the contract have been signed - yet I agree with @wolverine848 your football analogy is terrible. You can't compare football with a basic game with tanks. You are not committed to any team during this team, you are free to leave whenever you feel like it - whether it would be selfish or not. You're being placed in a team by the system, not by the choice of yours. If I am not happy with the team and their performance, why sweat myself to win by myself when I can be happier to leave the match and join the better team? I can be happy with the current team but could I be happier? Of course. 

 

The whole point is - People are not forced to stay in the team they do not want or see any good performance from them. Is it really selfish to ruin my own fun to get destroyed by other team? 

 

As for simple board games and chess example - they are not team based games, it is your choice to forfeit and it affects you only (as there is no team). When you selfishly leaves your team you are responsible for the finale outcome.

I don't see how YOU could be responsible for the whole team and manage to win for the team? - How can YOU be the whole responsibility for the whole team to win the victory for the team? What if it's other way around? What if you're the one affecting the whole team? 

 

As you mentioned above @Golfinray post - You do not buy any supplies? And judging from your profile, you barely use any supplies at all. For instance lets say; You (Viking4s) join a team who use their supplies and try to win a victory but you don't use any supplies, you're the one who is affecting the whole team because you do not use the supplies to support the team you have joined and you're in their way to win the victory for them. Same goes for the enemy team - All of them using supplies, they will simply end up destroying you because you do not stand any chance against a drugger, you're holding your team back - Hence why you should leave the team and let someone better than you join the team. 

Edited by Hancho
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Where that cookie come from? I didn't talk about cookie, so I have no idea why you bring that up.

 

 

 

What's wrong with Football? It is a Team game, time limited, about the same amount of player and need to score point to win, same as a team Tanki game.  The match is not won until the clock is finished, unfortunately some player leave while they still have a chance to play a good game, while leaving/running/fleeing lead to a certain blow-out end. If nobody leaves then no need of a mercy rule.

 

My Football analogy works better than your real world battle (real people life, no new life, fear of death, a few runners in an army do not change the course of the war and their is no time associated or score for win), but as you refer to it, I prefer the Battle of Alamo than Napoleon retreat from Moscow. At Fort Alamo they were out numbered but no because of runners/leavers.

As for simple board games and chess example - they are not team based games, it is your choice to forfeit and it affects you only (as there is no team). When you selfishly leaves your team you are responsible for the finale outcome.

 

 

 

There is currently no  mercy rule in place, if it was then I will use it. I disagree on the benefit of it though, because to me it will encourage more people to leave and more battle will end up shorter than before. Plus it is unfair for the wining team, they battled hard to get domination and they are then ripped of from the full battle time.

The improvements should work on keeping players in the battle and not giving a safe way out.

I will assume first part (cookie) is attempt at humor and not a language issue?

 

People leave because they know they have no hope and will just be continuously spawn-killed.  I don't think you have grasped this yet.

Players will stay more often with "mercy rule" because they know the suffering will end sooner than later and they can collect their rewards.

How is battle ending early "unfair" for winning team?  They will collect their rewards sooner and can find another battle sooner.

 

You feel sympathy for the winning team but have none for the team getting pounded?

Are you one of those players that holds onto the 7th flag (even though you can cap) just to pad your score/reward?

 

That is the way children play - selfish with very little honor or "fair-play" because they have not yet grasped that concept.

It is disappointing to see you exhibit these characteristics.

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Jeez, 10 minutes is hardly long, what is the need to run from such?? It is those who run, who make it worse, matchmaking then adds players into like games where 60%-30% of the time is left, now if there's one thing I hate is joining battles where I DID NOT START. I don't care if I have to carry the team, I will stay to the end doing the best I can do. Winners Never Quit

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As you mentioned above @Golfinray post - You do not buy any supplies? And judging from your profile, you barely use any supplies at all. For instance lets say; You (Viking4s) join a team who use their supplies and try to win a victory but you don't use any supplies, you're the one who is affecting the whole team because you do not use the supplies to support the team you have joined and you're in their way to win the victory for them. Same goes for the enemy team - All of them using supplies, they will simply end up destroying you because you do not stand any chance against a drugger, you're holding your team back - Hence why you should leave the team and let someone better than you join the team. 

lol - Hey thanks for reading my post again and stopping ignoring me, really appreciated.

I do not use supplies!? Unlike you I know when to use them and and how to use them, so I don't waste them (even if I have many) unlike buyer druggers like you. I disagree with the myth that drugs = results - myth supported by the hard druggers and the non-drug-users.

Furthermore Profile it not representative of druggs use, I could have wasted many supplies in Parkour (inflated drugs use) or spent time in XP-BP so you won't see the real use in MMS.

I still have a K/D of 1.20 so I kill more than I have been killed (so unlikely to leave a battle for that reason).

Also my stats covers my whole Tanki carrier when I started, when I was a noob, when drugging was less possible for free player unlike you who is showing that you enjoyed the perks of the money and the premium at high rank. So as a free player I'm not doing bad. So I'll easily dismiss and forget your amusing post.

You miss the point, they would be always a kaleidoscope of skilled players and drugs user in any team, it is not a reason to leave - everybody is free to play the game. Everybody does its part at their own level - and this is what TO is looking for (so does WOT and other game using MMs including Fortnite), however the one leaving the game at the start and the middle does not - so they bear the responsibility of abandoning the team to its own fate, e.g. pushing the team a bit further to the edge of the cliff.

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[...]

How is battle ending early "unfair" for winning team?  They will collect their rewards sooner and can find another battle sooner.

 

You feel sympathy for the winning team but have none for the team getting pounded?

Are you one of those players that holds onto the 7th flag (even though you can cap) just to pad your score/reward?

 

That is the way children play - selfish with very little honor or "fair-play" because they have not yet grasped that concept.

It is disappointing to see you exhibit these characteristics.

Reward will be smaller because less time in a wining position less kill and less flag caps. You have to look at all aspect - not only your point of view. 

Where did I say I didn't have sympathy for the losing team? re-read my posts. On contrary I feel sad for the losing team to be abandoned by players. And this why I stay on the battle even on the losing side - sorry to disappoint you on that. Also forgive me if I want to see the battle till the end, as I said before the game is not finished till the clock says so (or battles completed). Wining is my primary objective and leaving is not in my vocabulary. 

They will grasp the concept if they see more people doing it. Ending prematurely a battle will certainly not teach them that point.

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lol - Hey thanks for reading my post again and stopping ignoring me, really appreciated.

I do not use supplies!? Unlike you I know when to use them and and how to use them, so I don't waste them (even if I have many) unlike buyer druggers like you. I disagree with the myth that drugs = results - myth supported by the hard druggers and the non-drug-users.

Furthermore Profile it not representative of druggs use, I could have wasted many supplies in Parkour (inflated drugs use)or spent time in XP-BP so you won't see the real use in MMS.

I still have a K/D of 1.20 so I kill more than I have been killed (so unlikely to leave a battle for that reason).

Also my stats covers my whole Tanki carrier when I started, when I was a noob, when drugging was less possible for free player unlike you who is showing that you enjoyed the perks of the money and the premium at high rank. So as a free player I'm not doing bad. So I'll easily dismiss and forget your amusing post.

You miss the point, they would be always a kaleidoscope of skilled players and drugs user in any team, it is not a reason to leave - everybody is free to play the game. Everybody does its part at their own level - and this is what TO is looking for (so does WOT and other game using MMs including Fortnite), however the one leaving the game at the start and the middle does not - so they bear the responsibility of abandoning the team to it's own fate, e.g. pushing the team a bit further to the edge of the cliff.

Definitely agree on the part that the supply use could be parkour, dozens of players use more drugs in parkour than actual games. And yes, since many didnt know KD counted in parkour, a lot of KD's plummeted, my own was below 1 until I decided to stop going in parkour and dying 100 times each map, I have made it to a KD of 1.26 from 0.86 over a 1.5 years.

 

The fortnite mention  :wub: ('anyone got a mic' - *no response* - *leaves* , team down 1)

I actually have done it so I have 1 paint for sole use in MM games: 

unknown.png

 

Ah if only it showed how much drugs I use with this paint, painful to know, let alone 2k-ish batteries.

Edited by Akame
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lol - Hey thanks for reading my post again and stopping ignoring me, really appreciated.

I do not use supplies!? Unlike you I know when to use them and and how to use them, so I don't waste them (even if I have many) unlike buyer druggers like you. I disagree with the myth that drugs = results - myth supported by the hard druggers and the non-drug-users.

Furthermore Profile it not representative of druggs use, I could have wasted many supplies in Parkour (inflated drugs use)or spent time in XP-BP so you won't see the real use in MMS.

I still have a K/D of 1.20 so I kill more than I have been killed (so unlikely to leave a battle for that reason).

Also my stats covers my whole Tanki carrier when I started, when I was a noob, when drugging was less possible for free player unlike you who is showing that you enjoyed the perks of the money and the premium at high rank. So as a free player I'm not doing bad. So I'll easily dismiss and forget your amusing post.

You miss the point, they would be always a kaleidoscope of skilled players and drugs user in any team, it is not a reason to leave - everybody is free to play the game. Everybody does its part at their own level - and this is what TO is looking for (so does WOT and other game using MMs including Fortnite), however the one leaving the game at the start and the middle does not - so they bear the responsibility of abandoning the team to it's own fate, e.g. pushing the team a bit further to the edge of the cliff.

So you were upset because you were on my ignore list (although that was a pretty lame sarcasm, at least you tried). 

 

The fact that you don't know how to reply to true facts - You begin to create your own facts, typical Viking4s strikes again with his arrogance. 

 

You honestly don't need to attack me for using more supplies than you. In fact, I've spent a lot of time at parkour and using supplies there. I don't care about wasting my supplies because there is no difference at all between whether to use them or how to use them. You simply use them or not, that is the whole point of the supply, is to defend yourself from the enemy. Supplies = Victory. Double Damage against Non-Drugger = Victory to Double Damage. Is that a myth? It's a fact and proven point. I would expect someone new to use the point that you have used against me about supplies being a myth but you have been here for a good time now and you're a mod also, expect something better than you but opinion is an opinion. 

 

If you would check my main account (Also shows my whole Tanki career) - . I have 2.25 K/D and it has almost the same amount of drugs as you as I have used it in the past but I have less time in game than you but managed to get almost same amount of kills as you but with less deaths, clearly shows I am the better player than you and have more knowledge how to play this game. So I have proven my point, having premium and spending money on drugs does not make you a different player. So I'll rest my case here, once again you have failed to prove your point, with your arrogance. 

 

And for the last bit - I won't even bother to reply because you mushed it together and doesn't even make any sense as you struggled to type any sense into it. 

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Jeez, 10 minutes is hardly long, what is the need to run from such?? It is those who run, who make it worse, matchmaking then adds players into like games where 60%-30% of the time is left, now if there's one thing I hate is joining battles where I DID NOT START. I don't care if I have to carry the team, I will stay to the end doing the best I can do. Winners Never Quit

Matchmaker can't evaluate a players intent to actually play a team game. It often gives you team-mates who, for whatever reason, don't seem to want to play as a team - goofing around, gold-hunting, supply collecting. These people should be just playing DM.

 

I finish > 80% of the battles I start. But there are some battles that just are not worth playing. I don't quit battles because I might not win. I quit battles because there is absolutely no joy in playing them - just utter frustration. Some battles don't deserve to be finished - they should just end so everyone can move on to hopefully a better experience.

 

Reward will be smaller because less time in a wining position less kill and less flag caps. You have to look at all aspect - not only your point of view. 

Where did I say I didn't have sympathy for the losing team? re-read my posts. On contrary I feel sad for the losing team to be abandoned by players. And this why I stay on the battle even on the losing side - sorry to disappoint you on that. Also forgive me if I want to see the battle till the end, as I said before the game is not finished till the clock says so (or battles completed). Wining is my primary objective and leaving is not in my vocabulary. 

They will grasp the concept if they see more people doing it. Ending prematurely a battle will certainly not teach them that point.

I read your post - this stood out like a sore thumb "Plus it is unfair for the wining team, they battled hard to get domination and they are then ripped of from the full battle time."

 

It's your choice to complete every battle, regardless of how badly it goes.

Just like it's our choice to protest this imperfect system by exiting hopeless battles and offering suggestions on how it might work for the better.

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Matchmaker can't evaluate a players intent to actually play a team game. It often gives you team-mates who, for whatever reason, don't seem to want to play as a team - goofing around, gold-hunting, supply collecting. These people should be just playing DM.

 

I finish > 80% of the battles I start. But there are some battles that just are not worth playing. I don't quit battles because I might not win. I quit battles because there is absolutely no joy in playing them - just utter frustration. Some battles don't deserve to be finished - they should just end so everyone can move on to hopefully a better experience.

 

There is no auto timer in MM, leaving doesn't make it any better for anyone, especially your team and those queueing for a game.  Am I to assume that you could be one of the tankers which are the reason for me having to enter games halfway through, well thank you for being considerate, if the many had that mindset, tanki would be over by now.

 

Autotimer must be added or some sort of mechanism to end the game, like in Tanki X. But what exactly in a 10 min game are you scared of, losing KD? Exp/h ratio? Having played 10 mins of a biased game will make you quit the game if you don't leave that battle? If your team is handicapped, you try to make up for it, challenge yourself. Not sure if it's just me, but if I always win games, I get more frustrated that there is no challenge until I find someone I actually have to try hard against.

 

Yes maybe matchmaking could match up people with their appropriate MU / Rating level, but even then it will be imperfect. Consider MM as a means to also meet new people, since you could be paired with others next time.

 

You leave 80% of games, now let's imagine on the offset chance that all your games are frustrating (20% chances consecutively), will you break your keyboard, thrash your screen and go to bed? I hope not.

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There is no auto timer in MM, leaving doesn't make it any better for anyone, especially your team and those queueing for a game.  Am I to assume that you could be one of the tankers which are the reason for me having to enter games halfway through, well thank you for being considerate, if the many had that mindset, tanki would be over by now.

 

Autotimer must be added or some sort of mechanism to end the game, like in Tanki X. But what exactly in a 10 min game are you scared of, losing KD? Exp/h ratio? Having played 10 mins of a biased game will make you quit the game if you don't leave that battle? If your team is handicapped, you try to make up for it, challenge yourself. Not sure if it's just me, but if I always win games, I get more frustrated that there is no challenge until I find someone I actually have to try hard against.

 

Yes maybe matchmaking could match up people with their appropriate MU / Rating level, but even then it will be imperfect. Consider MM as a means to also meet new people, since you could be paired with others next time.

 

You leave 80% of games, now let's imagine on the offset chance that all your games are frustrating (20% chances consecutively), will you break your keyboard, thrash your screen and go to bed? I hope not.

K/D, exp/h ratio means nothing to me. I've said this over and over in many posts, but posters like you and Vik4 ignore that and assume everyone just wants to be on the winning team. But you are mistaken.

 

You like to become a punching bag for a dominating team - go ahead.  Many do not.

 

You just made my point for me.  Thank you.

Edited by wolverine848

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[...]

[...]

[...]

 

 
Thanks, that was some great discussion, lot of material for the devs to work with.
As now it turns out to be more a discussion about me than the game, I'm assuming that we reached the end of the discussion. So anything personal you want to add please feel free to PM me directly.

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I can say that life is unfair. Try to change the missions, there is always that special mission you don't like (because it involves multing), but they are easy and if TO keep them in the game then you can do them with no remorse. And skip the mission finish top three especially if you do not feel strong and do not want to use drugs, there is no need to try something impossible. For capping try the ASL, it involves more flags than CTF odds are 50/50 to get in the attacker team though.

And well done for staying, the more we do it the better, unfortunately it will takes time to get better.

Are you telling us to mult for missions, while at the same time telling us to play hard for the team?

 

Please explain that to us.

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Are you telling us to mult for missions, while at the same time telling us to play hard for the team?

 Please explain that to us.

I agree with you, these collect Boxes missions are a plague (and could be easily replaced by easier existing mission), but as long as they are proposed they have to be completed. If the developers thought that they were damaging for the game, don't you think that they would have removed them by now?

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Viking

 

If you really want something constructive for the devs, tell them we need MM to be fair.

 

That is all - fair. Don't put 3 one stars and a 2 star and 3 Marshals on one team and all Legends on the other. That is happening constantly. I don't want to be on either team because it is not fair. One way you are asking something of players that they can't do. You are asking tiny sardines to perform against sharks. The other way you slaughter and get to 7 flags in 2 minutes and the game ends. I can't tell you enough that this happens constantly.

 

Why can't they simply divide those who want in a game evenly? That would be too easy? Just by ranks, example you get 5 legends and the rest noobs, the other team gets 5 legends and the rest noobs.  Is that like something that is impossible to program?

 

Here is the final point: If the games are not fair people will bail. End of story.

Even if battles start well balanced, with Groups, Overdrives and Drones battles will still became one sided. Tanki knows this, that's why they are delaying in adding players to the winning team, even if the lead is short and by the weaker team.

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There are a lot of moderators in battle at Legend rank. I once saw 2 moderators in the same battle. But yeah I agree, lower ranks feel free to cheat because there is less likely to be a mod in battles at low rank. 

A match shouldn't start until everybody has joined the battle and then let people cap the flags. It is annoying when flag is available to cap even when my team is not there yet. 

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There are a lot of moderators in battle at Legend rank. I once saw 2 moderators in the same battle. But yeah I agree, lower ranks feel free to cheat because there is less likely to be a mod in battles at low rank.

A match shouldn't start until everybody has joined the battle and then let people cap the flags. It is annoying when flag is available to cap even when my team is not there yet.

I mentioned moderators and my post got deleted.

 

Back to topic, the game report section in the chat also seems useless.

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unfair_ranks.png

 

Nearly all of these people are at least 3-4 ranks above me. Some are even 5-7 ranks above. That's ridiculous. Please tighten the rank restrictions for being placed into battles. You should not be able to join or be placed in a battle if anyone in the battle is more than 3 ranks higher or lower than you. I'd certainly be glad to wait a bit longer to be placed if it means I won't get placed into unbalanced games like this. 

 

(and if i try to leave this and join another game i just get placed right back into this one) 

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The game doesn't register all of my kills when i use Twins. If the damage number is red it means you got the kill, right? It is happening in the battle stats you see with Tab and also in the score in Deathmatch battles. I usually play Hammer and i've never seen it there, but it happens a lot with Twins. Sometimes only about half of the kills get counted.

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problem with the system . did MM system for CP send video to cooper about it

 

 

also forgot about a huge lag issue in this battle which Red team never got a chance to score

oxqzFH6.jpg

 

 

7BnVXdE.jpg

 

 

 

 

Edited by Bydo

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Why on earth generals need to fight against legends and generalissimos in DM battles?  The starting position is already not fair when some have access to M3 equip and some not?    Talk about balancing?  Give me a BREAK.

 

You failed, once again.

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