Jump to content
EN
Play

Forum

Complaint Book


theFiringHand
 Share

Recommended Posts

I dont think it needs to be removed, but it does need a fix. Right now its a number in the thousands that has no meaning. Maybe if they made it a rating out of 10, 10 being full m4 and 1 being all M0s, that would actually be a helpful scale of power. It should also include the modifications levels. Since you only see it when you press v or r, you dont have to worry about it clogging up the screen.

Its not supposed to be able to 1v1 a firebird or freeze. Its a support weapon.

Support is one of it's roles. 

Else the turret would be totally dependent on it's Team, and no one would play a turret anchored solely to a Team.

 

Tanki has been saying that all weapons are equally powerful, etc, but isida only has a use in team games.

Isida does enough damage to be useful outside of a team.

 

Can do a lot damage in 5 seconds before running out of juice. Heavy hulls with high isida protection can be an issue though.

But many turrets with limited "ammo" have similar issue.

  • Like 2

Share this post


Link to post
Share on other sites

Go to the wiki.

https://en.tankiwiki.com/Firebird

Range of max damage (m) 5 6.03 7.79 8.82 10

https://en.tankiwiki.com/Freeze

Range of max damage (m) 5 6.47 7.06 8.82 10

https://en.tankiwiki.com/Isida

20px-66908195.pngRange (m) 15 16.32 17.21 18.82 20

So, sure. Whatever.

range of max damage and max range are not the same thing. 

 

also, both fire and freeze have that alteration which doubles range of max damage to make it deal full damage at 20m

  • Like 6

Share this post


Link to post
Share on other sites

Support is one of it's roles. 

Else the turret would be totally dependent on it's Team, and no one would play a turret anchored solely to a Team.

 

Isida does enough damage to be useful outside of a team.

 

Can do a lot damage in 5 seconds before running out of juice. Heavy hulls with high isida protection can be an issue though.

But many turrets with limited "ammo" have similar issue.

 

the limited ammo gets me in team games, i have to pause a while, to recharge enough to heal teammates. I've never noticed an enemy isida running out while attacking, maybe they don't heal as much as i do?

Share this post


Link to post
Share on other sites

Does Tanki have an update planned to fix how Tanki works with the latest release of chrome?

 

When loading into battles I've noticed many issues

-a error occurred, please re-enter the game

-parts of tanks not appearing

-having all the text, kill feed supplies bar, top bar etc there but the view of your tank and the battle is just grey

-taking so long to load, the game removes me for inactivity before I can load in

 

I'm sure there are many more bugs, this is just a few I've discovered trying to join battles

Share this post


Link to post
Share on other sites

Does Tanki have an update planned to fix how Tanki works with the latest release of chrome?

 

When loading into battles I've noticed many issues

-a error occurred, please re-enter the game

-parts of tanks not appearing

-having all the text, kill feed supplies bar, top bar etc there but the view of your tank and the battle is just grey

-taking so long to load, the game removes me for inactivity before I can load in

 

I'm sure there are many more bugs, this is just a few I've discovered trying to join battles

If tank is not appearing than re-enter the game or leave and join the battle

Also try to use tanki client or if you are using on chrome, fire fox etc try deleting your cache.

 

or buy a new internet

 

  • Like 1

Share this post


Link to post
Share on other sites

Hello, I'm not sure this is the right place to ask, I haven't been active on forum since last year. ( So feel free to move it Mod where it belongs, thank you :) )

So there is a bug or whatever with my GS points. I compared it with my friend with  many different equipments, he was usually "stronger" then me even tho I have better equipment, so;

Me                                             Friend

Firebird M3 20/20 + XT             Firebird M3 6/20 No XT

Viking M3 20/20 + XT               Viking M3 9/20 No XT

Paint Flow                                Paint Flow 

Protections 50-50-50%             26-40-26% (yes 2 of them M2!)

Drone 2/20                                No Drone equipped

Batteries 153                                677

Supplies

(2901-4952-6700-6479-2763)   (630-3466-2704-1204-1314)

 

GS 7271                                   GS 7099

The diff is only 172 GS.

 

Can someone explain it to me please?

Frankly, I dont think anyone really understands how GS works. I certainly dont :unsure:

Share this post


Link to post
Share on other sites

Yep, more info on Wiki (atm there is only a table with the highest score you can get) or a calculator would be great  :huh:

It would be great indeed, but currently the details of GS are kept internally. If they're ever going to make it to the public, you'll definitely find all the details in the Wiki.

Share this post


Link to post
Share on other sites

Gotta love wasting my time shooting at the opponent and then boom all of the sudden for him to activate stupid overdrive. The overdrive definitely loads the percentage way too fast. Should have left overdrive back in May days celebrations but na each time they think of stupid, devs have to implement it into the gameplay. 

  • Like 2

Share this post


Link to post
Share on other sites

Hello, I'm not sure this is the right place to ask, I haven't been active on forum since last year. ( So feel free to move it Mod where it belongs, thank you :) )

So there is a bug or whatever with my GS points. I compared it with my friend with  many different equipments, he was usually "stronger" then me even tho I have better equipment, so;

Me                                             Friend

Firebird M3 20/20 + XT             Firebird M3 6/20 No XT

Viking M3 20/20 + XT               Viking M3 9/20 No XT

Paint Flow                                Paint Flow 

Protections 50-50-50%             26-40-26% (yes 2 of them M2!)

Drone 2/20                                No Drone equipped

Batteries 153                                677

Supplies

(2901-4952-6700-6479-2763)   (630-3466-2704-1204-1314)

 

GS 7271                                   GS 7099

The diff is only 172 GS.

 

Can someone explain it to me please?

some factors are supplies and paint equipped (Animated > Container-only > Garage > Green)

The amount of supplies you have adds up. GS is stupid.

Share this post


Link to post
Share on other sites

It would be great indeed, but currently the details of GS are kept internally. If they're ever going to make it to the public, you'll definitely find all the details in the Wiki.

No mystery on how GS is calculated. It is straight line for each. (See edit. It is not linear. My assumption is wrong.)

 

I posted the following on an Update topic:

 https://en.tankiwiki.com/Gear_Score

 

Score is calculated by what you have equipped. No reference to which piece of equipment. No reference to what else is in your garage. 

M3.20 Turret    2000 (40 per MU, fifty total steps from M0.0 to M3.20)

M3.20 Hull       2000 (40 per MU, fifty total steps from M0.0 to M3.20)

Drone 20MU    1000 (50 per MU)

50% protect     3000 (1000 per module) (20 per %, per module equipped)

300+ supplies  1800 (300 per all six supply item) (1 per supply unit, per supply type)

Total      =        9800

Add 80 for XT    160 (assumes both hull and turret are XT)

New Total =     9960

Add for paint up to 39, so 9999 max.

 

I haven't tried to double check all that with actual changes and upgrades; it isn't hard, and they fairly well explained it in the vlogs.

 

Note the last 199 doesn't matter in any way to effectiveness potential. (I agree it adds to "cool" factor. There is some prestige to it, and the GS is hardly more than a prestige ranking.) 

 

Note that supplies cannot be used at a rate of 20 each per <10-minute battle; so, 300 each is entirely meaningless. Assuming linear proportion, 15 each supply would be 90 GS points, but just as excessive as the 1800 for over 300 each.

 

Given these last two considerations, nearly 2000 of the gear score are entirely meaningless, especially at high and low ranks. Consider a sergeant, with M0.3 turret+hull who bought a 1500 supplies kit. GS will be 1500 points just for the supplies. The turret and hull count for 240 GS points. Assuming he has no modules yet, the GS is 1740. If a true newby, he doesn't know how to effectively use the supplies, and an opponent with a GS of 250 is approximately equal, but 250 v 1740 sure looks scary!

 

At all ranks, even the highest, some players refuse to use supplies, or use them very frugally. They have thousands of all supplies, but those 1800 GS points in their total are meaningless compared to the skilled, effective, efficient supplies user.

 

A 9800+ GS player may be highly skilled with one or two turrets, but she frugally MUd a new turret through all 20 steps while playing with the favored turret(s). Now she is new to this new turret, and despite the exact same score, is much less effective. (This objection applies equally to the old system.) Equipment scores and MU evaluations don't consider skill, but they do let you know what you are up against.

 

Note that an M3.20 light hull is worth the same 2000 GS points as the M3.20 heavy hull. Sure, you know what you are up against when you see the difference, but the GS tells you nothing.

 

An M3.15 item is only marginally less effective than an M3.20 item, but hull and turret combine for 400 GS points difference. Accordingly, 400 GS points difference is marginal, especially if the difference between two GS scores include different paints and XT skins.

 

Of course, an M3.2 turret is significantly less effective than an M3.20, and the 720 GS points difference is significant, but it can be masked by differences in supplies, an M3.20 hull, XT skins, drone differences, protection differences. There are just too many variables. 

 

Yes, GS is quite nearly meaningless. I think part of it was to get players to quit worrying about the "mechanical" differences. (The player counts most.)

 

The rank is an easier approximation of an opponents effectiveness against you, and it is at least as meaningful. 

 

We need a measure, probably a set of measures, that quantify a player's common (typical) effectiveness in team battles, but that is a complex evaluation that requires at least some subjective expertise. It isn't something that can be captured in K/D, nor crystals, nor wins, nor score placement at battle-end. Those things matter, but it is all that and more. Sacrifice, determination, tactical awareness, strategic competence and flexibility, garage options, effectiveness at changing in garage optimally. That and more. Consider the propensity of zero-star awards in battles during star events; a per-battle effectiveness is extremely difficult to determine with an automatic algorithm. Quite active players are too often shorted a star because they just didn't do well enough in that particular battle.

 

Overall, oh well.

 

Edit: Checking in the garage, and some comments documented in my next post below, my assumption of linearity is incorrect. The GS is not based linearly on the scores shown in the wiki page.

 

Wow, I can change from three 50% modules to one 49% and two 50% and lose 12 GS points. How meaningless is that?

Edited by OKDad70

Share this post


Link to post
Share on other sites

 

Me                                             Friend

Firebird M3 20/20 + XT 2080     Firebird M3 6/20 No XT 1440

Viking M3 20/20 + XT   2080     Viking M3 9/20 No XT    1560

Paint Flow                                Paint Flow 

Protections 50-50-50% 3000      26-40-26% (yes 2 of them M2!) 1840 (26*20+40*20+26*20)

Drone 2/20                      100      No Drone equipped           0

Batteries 153                   153      677                                 300

Supplies                        1500                                            1500

(2901-4952-6700-6479-2763)   (630-3466-2704-1204-1314)

I get 8913 not counting paint, and 6640. I see 2273 difference (given same paint).

 

GS 7271                                   GS 7099

The diff is only 172 GS.

 

Can someone explain it to me please?

So, maybe my assumption of linearity is incorrect.

 

For OKDad70, M3.20 for hull and turret, and 50% on three modules, no drone, excess supplies, and epic paint, I expect 2000+2000+3000+0+1800+30=8830. That is what my display shows me. Given a linear assumption, changing to my M3.18 turret should drop me 80 points. So, 8750, which is not what my display shows. It says 8780 now. Hmm... I have an M3.5 hull. Linear would say 15*40=600 less. So, 8150 taking 600 from the assumed 8750 score I assumed, or 8180 taking 600 from the 8780. But, my display shows me a gear score of 8405 now. Hmm... Wow. No way to calculate at all.

 

Okay, I don't know. Still, I argue it is only a prestige level. It isn't a measure of how tough opponents are, nor a comparison of you and another player.

 

Being redundant, but I want to be clear. My assumption of linear calculation is incorrect. I don't see a workable pattern in the Gear Scores Tanki gives me when I change equipment in my garage.

 

Edit: Hardstyle, is your GS still showing that low? You should be 2080+2080 for the M3.20 hull & turret with XP. 50,50,50 modules are defined as 3000 per the wiki. And, 1630 should be your supply GS value, per the wiki.

2080+2080+3000+1630 = 8790 not counting paint or drone. 7271 doesn't seem possible even though I admit I don't understand the GS as well as I thought.

Edited by OKDad70

Share this post


Link to post
Share on other sites

GS is weird.

 

Wiki says, "Each type of weapon gives zero to the maximum number of allocated GS:," and I assume that means Mod+MU is the only determiner, not which turret.

And, "For turrets, GS depends linearly on the level of improvements (modification + upgrades)," but I checked, and it isn't linear by the standard definition.

 

There are 50 levels. 2000 ÷ 50 = 40.

But, with M3.20 equipped, GS is 8830. With M3.18 equipped GS is 8780. 8830 - 8780 = 50, not 80. Two MUs worth 40 each should be 80.

Equipping M3.17 turret, GS is now 8755. So, apparently the linear is 25 rather than 40. Maybe.

Equipping M3.12 turret, GS is 8630. That is still working out at 25 GS points per MU.

 

M0 has ten steps,

M1 has ten steps,

M2 has ten steps,

M3 has twenty steps. 10+10+10+20=50 Fifty total steps. Linear is usually defined as the total divided by the steps, so 2000 ÷ 50 = 40.

2000 ÷ 25 = 80, thirty steps too many. 25 x 50 = 1250. Does that mean an M0.0 turret is rated with 750 GS? I don't have a convenient way to check. (I'm not setting up a new alt-account just to check.)

 

I have no way to check supplies, but the wiki page says linear. It seems one supply is 1 GS point up to 300 maximum per supply, for each of the six supplies (including batteries).

 

Paint is specified in the table, and the other factors are only indicated for their maximum.

 

I have two M3.20 hulls, both give the same GS. Okay, max, as it says.

Equipping my M3.5 hull gives GS 8455.

Equipping one of my M3.4 hulls gives GS 8430.

It is getting to late for me two worry about it.

 

OKDad70 doesn't have drones yet.

 

50,50,50 protections, GS 8830

49,50,50, GS 8818 (12)

-

46,50,50, GS 8767 ((51)) (51/3=17)

45,50,50, GS 8750 (17)

44,50,50, GS 8733 (17)

43,50,50, GS 8716 (17)

42,50,50, GS 8699 (17)

41,50,50, GS 8682 (17)

Those are my current modules, so all I can check.

41,41,42, GS 8403 (If 12 for the 1st percent of all three, and 17 for the 23 remaining, 197 reduction in GS from the 50,50,50 set. Obviously 8403 is a lot lower than 197.   8830 - 8403 =  427

 

Okay, let them keep their secrets. I don't understand what they are doing with it.

 

The conclusion remains, GS is a prestige level, nothing more.

  • Like 1

Share this post


Link to post
Share on other sites

If tank is not appearing than re-enter the game or leave and join the battle

Also try to use tanki client or if you are using on chrome, fire fox etc try deleting your cache.

 

or buy a new internet

 

I've tried re-entering, restarting my computer, clearing the cache ect but It's still not working. (I prefer to play on chrome),

It's pretty sure it's not to do with my internet or computer, but the way chrome is working with tanki

Edited by TonyC

Share this post


Link to post
Share on other sites

I've tried re-entering, restarting my computer, clearing the cache ect but It's still not working. (I prefer to play on chrome),

It's pretty sure it's not to do with my internet or computer, but the way chrome is working with tanki

Well when I used chrome I had lots lots problems to and mostly my FPS was 20-40 but now my FPS is 50-60 so i prefer client over chrome

Share this post


Link to post
Share on other sites

I've tried re-entering, restarting my computer, clearing the cache ect but It's still not working. (I prefer to play on chrome),

It's pretty sure it's not to do with my internet or computer, but the way chrome is working with tanki

Like need.higher.rank said, the client can be helpful. Try downloading it on the main page (large green "download" button.

Share this post


Link to post
Share on other sites

MM CTF match. Took too long to get in. Then this:

 

MESSL was Thunder-Viking and focused on flags.

X-E-X-E-X and Riconot were Freeze (Viking, Hornet).
 
Less than seven minutes. We kicked butt a little too easily. MM is broke!

 

MM seems to have built a uniform blue-team. Red-team, not so much.

 

It seems few players left either team during the battle. Obviously, some factor is overlooked. The match was an obvious lopsided slaughter from the very beginning.
 
Riconot_lopsided_battle.gif

 

Good day for us on blue, but red players probably didn't like it at all.

 

BTW, I notice X-E-X-E-X has a triple reward multiplier. WUWT?

Edited by OKDad70

Share this post


Link to post
Share on other sites

Maybe just telling to battle mod to be there when we call vote! and dont answer me i just have to record a video! if vote exist its not to say to players, to record video a for game report chat.

At least 25% 15% of the players in a match have to vote in order for battle mod to come.

Edited by ThirdOnion

Share this post


Link to post
Share on other sites

Decrease the power of Magnum, it's so strong.

 

Please post your idea in this section: Ideas and Suggestions.

choose one.. we got plenty..

Tanki Online Forum → General → Ideas and Suggestions → Magnum and why it should be nerfed

Tanki Online Forum → General → Game Discussion → Turrets and Hulls → Let's discuss game balance

Tanki Online Forum → General → Game Discussion → Turrets and Hulls → Let's Discuss Magnum!

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...