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Why are there no Product kits in the garage....? (For my alt).

This just... happens sometimes. Just give it a little while, they will be back.

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Why are there no Product kits in the garage....? (For my alt).

 

 

Regarding ranks' limitations, kits will be available until your rank is higher than the rank needed to unlock all the items in the kit or a kit with higher modifications of the items is available at your rank.

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Regarding ranks' limitations, kits will be available until your rank is higher than the rank needed to unlock all the items in the kit or a kit with higher modifications of the items is available at your rank.

Actually no, Kits give you early access to turrets / hulls / protection modules, As stated in the Wiki Page, in addition to the cost advantage, buying kits can give you early access to items which are not normally available at your rank.

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Regarding ranks' limitations, kits will be available until your rank is higher than the rank needed to unlock all the items in the kit or a kit with higher modifications of the items is available at your rank.

This just... happens sometimes. Just give it a little while, they will be back. 

 

Appreciate your help.

 

________________________________________________

 

@S_O_S_A is WO5 - Surely there should be Tornado/Voltage/Anaconda kits since they unlock at WO5. 

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The matchmaking system is just useless! It is to evenly distribute the players among the battles but it just not join us at the start of the battle! Then why is this for??? Just update the system so it joins us at the start of the battle.

I cannot get juggernaut easily so I need this to get juggernaut more often! :D  :D  :D

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Actually no, Kits give you early access to turrets / hulls / protection modules, As stated in the Wiki Page, in addition to the cost advantage, buying kits can give you early access to items which are not normally available at your rank.

coughpayingforpaintscough

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Three things to report:

 

1. Twins impact force is too high

 

2. Firebird is too powerful

 

3. Lots of tankers using self-right hack

1: Agreed, it could use a slight nerf.

 

2: Yeah...

3: Thats probably lag.

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been saying that fire and freeze are way too much after damage. even thou there close range we still don't have after damage on other turrets . they still need to weaker either the damage or after damage effect.

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The only turret I have problem against is firebird - The damage is seriously way too strong - You can't run away from it. It's seriously way too powerful. 

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The only turret I have problem against is firebird - The damage is seriously way too strong - You can't run away from it. It's seriously way too powerful. 

I use Firebird, and even I agree that its OP. IMO the devs should have left it alone.

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I use Firebird, and even I agree that its OP. IMO the devs should have left it alone.

Yeah exactly - Even before this OP balance the firebird was seriously powerful. 

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Why are so many players clueless about the overall strategy of the team matches?

 

Flags, focus on flags. If you have the flag, get to your base. Short route is usually best. Attack incesently. Defense always loses.

Points, fight from a freaking point! Get it and get another. (Sniping from a vantage is death to the team no matter how good the sniper does.)

Rugby, gang on the ball. Support the carrier. Drive to the ball always, and toward the enemy goal.

Assault! Doesn't the name say it all? Fast flags. Get it to the objective, or die trying, as fast as possible. Next tank up!

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Why are so many players clueless about the overall strategy of the team matches?

 

Flags, focus on flags. If you have the flag, get to your base. Short route is usually best. Attack incesently. Defense always loses.

Points, fight from a freaking point! Get it and get another. (Sniping from a vantage is death to the team no matter how good the sniper does.)

Rugby, gang on the ball. Support the carrier. Drive to the ball always, and toward the enemy goal.

Assault! Doesn't the name say it all? Fast flags. Get it to the objective, or die trying, as fast as possible. Next tank up!

Most players think every mode is TDM. They don't try to go for the flag.

 

It's a serious problem. Instead of being about strategy, tanki is about supply useage.

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It's a serious problem. Instead of being about strategy, tanki is about supply useage.

Not entirely. Supplies + strategy > just supplies.

 

I have 45 fire protection and it is not a problem. The problem is we are only allowed 3 protections and there are 13 turrets. I think they need to give us at least 4.

45% protection makes anything not a problem. I really need to get protection from it as well. But IMO it shoudnt be mandatory to take protection just to make it balanced...

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1: Agreed, it could use a slight nerf.

 

2: Yeah...

3: Thats probably lag.

No I've seen it first hand, many times. It is obvious that they are using a hack to flip their tank back.

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No I've seen it first hand, many times. It is obvious that they are using a hack to flip their tank back.

It looks like a hack, but its much more likely to be lag.

 

 

For my friend (A WO3) he can only see Exterminator, the kits in your picture, and various other high-ranked ones. I guess there arent many WO kits on rotation this time.

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It looks like a hack, but its much more likely to be lag.

 

For my friend (A WO3) he can only see Exterminator, the kits in your picture, and various other high-ranked ones. I guess there arent many WO kits on rotation this time.

Eh, I've been playing the game for a long time and know what I'm talking about. Just accept that you're wrong.

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For crying out loud...Where are the kits for WO5......What's wrong with tanki..

There is a kit rotation and kits appears and disappears, some time there is not kit for a specific rank.

Unfortunately for this rotation there is no kit for WO5 as you will find out if you go on TO RU forum Current kit rotation.

 

I reposted the RU page in EN here. However the RU link is available from the first post of this topic: Let's Discuss Product Kits

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