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theFiringHand
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I am seeing more and more battles showing definite signs of pay to win. Non-pro MM battles. Alot of kills being made by tankers that have purchased these new alt's were not even possible.

Hello. I am a free player. I could buy some OP alterations right now if I wanted to.

Edited by ThirdOnion
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What do you make of this?

 

Overly-lopsided-flags.jpg

 

Was anyone on blue multing? I don't know. MM dropped me in that battle at the beginning, and I was spawn-killed by three Red players at about the 07:45 point. I sarcastically put in the chat, "Have we already lost?" No one answered, but it was clear within the next 60 seconds that it was hopeless.

 

I changed protections and quickly became our leading player, which obviously didn't help. The Red flag was picked up four times (only). I grabbed three of them. I got two of them back to our base, where I was met by three Red tanks.

 

I might decide later to look up the players, but if one doesn't do it immediately, players are likely to have different equipment.

 

The key player on Red in the battle was the Vulcan sitting on the bridge. (NadinNadin, but I'm guessing from the numbers. I didn't check.)

 

I no longer assume ineffective players don't care. Our team seemed to be trying, but it was like we were all M2 against M4. Why?

 

I don't know, thus I cannot suggest improvements for the MM system. I also don't think improvements are possible.

 

MM is broken. It cannot be fixed. It tortures random players for 6 to 8 minutes, while the other team improves their stats. Of course, most of us are going to be on that losing team half the time. Thus, no one actually improves their stats, since they are spawn killed half the time, and they are the spawn killers the other half.

 

 The match making requirement must be dropped. Match making battles are horribly unbalanced most of the time; I estimate 80% of the time. Only one in five battles are reasonably balanced and challenging.

 

Frankly, it is worse than the old raiding parties. MM was supposed to end intentionally lopsided battles where a group of communicating players would enter on the losing side and take over. Now, MM just makes battles that way from the beginning.

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..and not be able to afford m3 kits and MUs and drones and batteries later on.

Bet. Ive never bought crystals, and only a small kit in the low ranks. Anaconda, I believe. With my freely-earned crystals I have bought 1 M3 kit, 1 new OP alteration, and I have 4 M2s 10/10, with over 800k crystals left over.

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You are just wrong.  In my experience of MM, 25% of battles are hopeless defeats, 25% are clear victories, and 50% are fun and entertaining.

Edited by Lankbouv

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Bet. Ive never bought crystals, and only a small kit in the low ranks. Anaconda, I believe. With my freely-earned crystals I have bought 1 M3 kit, 1 new OP alteration, and I have 4 M2s 10/10, with over 800k crystals left over.


you are old player.
economy was much more kinder early on.

 

it takes ages to get container rewards now.
and most are speed and mines

 

 

You are just wrong. In my experience of MM, 25% of battles are hopeless defeats, 25% are clear victories, and 50% are fun and entertaining.


no, he is right.

 

he gets put more often into hopeless battles because his efficiency rating is much better than yours :

92 054 vs

88 197 for you

 

same happens with me, on most accounts.
if your efficiency rating is too good for your rank, then you get bad teammates.

 

the matchmaker overcompensates for your good play in previous battles.

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I've been playing with/against people who don't turn their turrets way before mobile was out, there must be a reason why these players refuse to rotate their turrets.

someone in the past did a test of how long it takes to turn the turrets and what would happen if you don't turn them . how long it would take.. and they found that it takes longer to turn them then not to turn them.. I'm one who is not fond of turning them due to the fact I use Rico and find I can hit a enemy with my shots most of the time just having them bounce off items..been here over 5 years and still playing the same way.. i'm not here to get higher in ranks but for the enjoyment of the game.. which has been going down hill since MM system came into it..

 

also anyone having issues logging into the game . I keep trying to enter into my accounts but it wont open the page now.. it worked ok yesterday ..

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no, he is right.

 

he gets put more often into hopeless battles because his efficiency rating is much better than yours : 92 054 vs 88 197 for you

 

same happens with me, on most accounts.

if your efficiency rating is too good for your rank, then you get bad teammates.

 

the matchmaker overcompensates for your good play in previous battles.

It's not based on efficiency alone, if at all.  I have GS of 9550, and they use that as well

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It's not based on efficiency alone, if at all.  I have GS of 9550, and they use that as well

a mod said that matchmaker does not use GS at all

 

Gs anyways is about items equipped, not items owned.

 

most legends would equip m0 equipment when clicking play button and then change equipment in battle, if that was a way to get a good team.

Edited by WhiteAlbatross
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it's nice to play in MMs if you have 8800+ GS LMAO


It's not based on efficiency alone, if at all.  I have GS of 9550, and they use that as well

Matchmakers don't do matchmaking according to GS points

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it's nice to play in MMs if you have 8800+ GS LMAO

Matchmakers don't do matchmaking according to GS points

True I wont deny it ahah :lol:, although I regularly win battles without the help of my m4 drones, my paints or my modules.  just viking and a turret m4 can win a MM game.

Edited by Lankbouv

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no, he is right.

 

he gets put more often into hopeless battles because his efficiency rating is much better than yours : 92 054 vs 88 197 for you

 

same happens with me, on most accounts.

if your efficiency rating is too good for your rank, then you get bad teammates.

 

the matchmaker overcompensates for your good play in previous battles.

My alt account at rank of Colonel consistently gets placed in battles where I am at or close to lowest rank - 75% of players have higher rank.

It's crazy.

 

It's not based on efficiency alone, if at all.  I have GS of 9550, and they use that as well

More like 50% of the battles are garbage and 1-sided. Many a-time teams look even. But 2 minutes in all 8 opponents have scored and half your team have score of ZERO.

 

GS is NOT used to place you in battles. 

If it was you could equip m0 equipment and switch once you are placed in a battle with weaker enemies.

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True I wont deny it ahah :lol:, although I regularly win battles without the help of my m4 drones, my paints or my modules.  just viking and a turret m4 can win a MM game.

yup, I can finish DM battles first without using any drone, only railgun 15/20 with an alteration, vik m3, %35 rail protection, %20 twins protection. 

 

an example: http://prntscr.com/lu1q2o

 

but supplies play an important role here, I am happy that I have much supplies except repair, I will buy on the garage sale on new year event

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also anyone having issues logging into the game . I keep trying to enter into my accounts but it wont open the page now.. it worked ok yesterday ..

this is only happening on Firefox. I'm ok with chrome but not a fan of it would rather firefox

 

so i open up on FF

 

24-carrot will allow me to open account but not allowed to battle in any MM system. everything else's is ok.. also once in my account it refuses to let me close the page . every time I go back in to the accounts its like reopening up a new day .. showing me News page even thou I have touched open the box's as to show they have been read , but not missions ( due to it all ready been opened before )

 

takes a long time to even try to open page but refuses

 

Bydo refuses to open

 

O-Really refuses to open

 

Evil-Woman refuses to open

Edited by Bydo

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You are just wrong. In my experience of MM, 25% of battles are hopeless defeats, 25% are clear victories, and 50% are fun and entertaining.


You have got to be a troll. Or a gambler. I could see that if you like the luck aspect of a game, MM is certainly on your side and makes Tanki battles fun for you. For those of us that like to pit our skill against another players skill, MM is just absolutely horrible and, for me, unplayable in conjunction with the new mission system.

 

 

It's not based on efficiency alone, if at all. I have GS of 9550, and they use that as well


I don't mean to be attacking you here but Tanki ha said several times that GS has nothing to do with MM and battle placement. Your GS rating has nothing to do with much of anything really, it's just a pointless number to substitute for the previous system of seeing players actual tank strength...MU level.
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You have got to be a troll.  Or a gambler.  I could see that if you like the luck aspect of a game, MM is certainly on your side and makes Tanki battles fun for you.  For those of us that like to pit our skill against another players skill, MM is just absolutely horrible and, for me, unplayable in conjunction with the new mission system.   

It's perfectly playable, the %'s I mentioned are literally my experience in the game.

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It's perfectly playable, the %'s I mentioned are literally my experience in the game.

....because you are/were an esports player. Most of us aren't in ESL and don't spend hundreds of hours trying to get skilled with a turret.  :rolleyes:

Edited by Guest

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....because you are/were an esports player. Most of us aren't in ESL and don't spend hundreds of hours trying to get skilled with a turret.  :rolleyes:

I play as much as the average player, I am very busy with Uni work lol, do not speak about what you don't know

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I play as much as the average player, I am very busy with Uni work lol, do not speak about what you don't know

My apologies then. 

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you are old player.

economy was much more kinder early on.

 

it takes ages to get container rewards now.

and most are speed and mines

Before containers, it was much harder to succeed as a free player. Now its easily possible with work and good sense.

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Never seen more greed in a game than this one. Thanks so much tanki for taking all the fun out of the game. You have ruined it. Why dont you give out refunds for certain items. like modules. The vulcan module, along with several others was a waste of time purchasing. So glad that I live in the USA. Because I would be paying the developers a visit......................

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..and not be able to afford m3 kits and MUs and drones and batteries later on.

I have enough to afford everything I want. I could buy M3 kits and alterations - but why buy M3 kits when you can MU M2s? Drones and batteries are not relevant enough right now to buy, and are a massive crystal sink. Honestly you can't blame someone for not being able to afford drones, since they are really a think only affordable by buyers or players with a LOT of crystals.

 

you are old player.

economy was much more kinder early on.

 

it takes ages to get container rewards now.

and most are speed and mines

The economy is better than it ever has been now. It was much harsher before - no containers, no weekly missions, abysmal crystal rewards for the losing team, MU-ing all the way did not give you the next modification for free, etc.

Edited by ThirdOnion
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Lag over 9000 tonight. Ping 200-800s, had to restart client of my own volition twice in DM. MM times aren't bad, but I tried to quit one queue because I wanted to change modes and it refused to work. FTR, WOT, WOWS and YouTube load just fine.

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no, he is right.

 

he gets put more often into hopeless battles because his efficiency rating is much better than yours :
92 054 vs
88 197 for you

 

same happens with me, on most accounts.
if your efficiency rating is too good for your rank, then you get bad teammates.

 

the matchmaker overcompensates for your good play in previous battles.

Thank you. I believe you are correct.

 

There is no reliable way to make teams even automatically. It requires subjective judgement, good judgement, and lots of experience. That isn't going to happen in an online game, ever. MM does work, and it won't. There should be no requirements associated with MM. Missions and rewards should be completely freed of MM requirements.

 


someone in the past did a test of how long it takes to turn the turrets and what would happen if you don't turn them . how long it would take.. and they found that it takes longer to turn them then not to turn them.. I'm one who is not fond of turning them due to the fact I use Rico and find I can hit a enemy with my shots most of the time just having them bounce off items..been here over 5 years and still playing the same way.. i'm not here to get higher in ranks but for the enjoyment of the game.. which has been going down hill since MM system came into it..

 

also anyone having issues logging into the game . I keep trying to enter into my accounts but it wont open the page now.. it worked ok yesterday ..

Well, Bydo, I agree, but I can't bring myself to click the Like. Fun is the key. If you are having fun, good on ya. I play Ricosck most of the time now, and it is Ricochet-Dictator. Ricochet is the best overall turret if you gain skill, so I encourage you to do so, but, it is your account and your time. I'll acknowledge you positively regardless. (And your stats are respectable. Props.)

 

Side note, I consider Isida the easiest turret, the laziest for those wanting lazy play. Rico is easy because of the bounce. Of course, one needs some skill in good bounce aiming, too. Thunder is almost as good as Rico. A little more skill is required. For the truly skilled players, Rail is still the best, with Smoky mostly its equal, especially for those with exceptional skill and understanding of the Smoky strengths. Twins is good for brawling, and it requires solid persistence, balls on target, or get a different turret. The short range weapons are still the most OP, but more folks have learned to keep distance a little better. Magnum and Striker have their odd characteristics that make them OP, but I don't see them as problems, as I do the short-range OPs. The others have their pros and cons, but my main gripe is how the Devs keep changing things around so much players who get good at something feel cheated. Twins and Vulcan have had the most changes in my experience.

 


It's not based on efficiency alone, if at all. I have GS of 9550, and they use that as well
I admit I have no inside information, but it seems clear to me Efficiency Rating is the primary sorting criteria. Gear Score has been stated as not considered in MM. It seems obvious it is not. Some still think so, but GS is TOO variable and meaningless to be used for anything. I can enter a match with GS of 2000 and drop to the garage and come back 9200. Using GS would be wrong on many levels.

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