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2 hours ago, Viking4s said:

Forum inbox is not working again.

yeah, it is back again - dodgy forum

55 minutes ago, Viking_Thunder_EN said:

why doesn juggernaut not have double armour. My thunder normal shot is 700. When i normally shoot at jugger i do 700 damage, while it should be 350. Why is this?

Why not? It is the same as many other odd stuff generated by the developers, saying that it does not change your gameplay at all , does it? 

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On 5/29/2020 at 7:19 PM, lll_Dominance_lll said:

Stocking up on Batteries will help you tremendously when you purchase a drone (In the upcoming Tanki sale) .

However, the battery rewards from daily missions is too few in number, to be of any significance ?

 

The point of giving different effects and skins , (as in - anyone can obtain shot effects of any turret even if they don't use it) -- is to let players explore other hulls/turret combos.

If you limit yourself to specific combos - you're losing out on learning the uses of other turrets --- and possibly finding their weaknesses 

For example -

Let's say you receive an alt for isida from containers (I got one recently) , you might want to check what it does.

So you equip isida (and the alteration, ofcourse ?)and march into battle


You will soon realise that despite it being a close range turret , when you are against a constantly moving enemy - it's extremely hard to kill him/her.


So with this new learning , the next time you come across isida - You can keep moving back and forth in front of him/her and effectively defeat them.

On the other hand , isida is great with support nanobots , as long as you're staying in your base ?

And yet - i dont want a drone. So flooding missions with batteries is a disadvantage. As I said, make batteries an option or contingent on having a drone. Yesterday I was due 3 new daily missions... all 3 were battery rewards. Give us a break! 

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please remove the Auto destruct button from battles , mostly in higher ranks .. there has been times that I can flip myself back up right or another player in battles. there is no need for it when most higher ranks are fully aware of how to use to destruct button.. its also annoying when its deployed when  your on your side . we also know how to flip our self's back into normal positions.. ( the flipping over can be done if a player is close to a ledge / ramp / or bridge )..( also sometimes if close to those areas you can push them off for them to flip over ).

also again another battle been pulled into near the starting time in MM battles and got 0 score but had lots of time left .. all cause other team had full drones.. either weaken them or get rid of them.. these are happening way too much..

8n7W1Zk.jpg

Edited by Bydo

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1 hour ago, Bydo said:

 

Hi, Bydo. Auto self-destruction can be disabled in the game's main Settings:

Spoiler

image.png

 

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why vulcan's incendiary band alteration still works with fire immunity where'as in the wiki it clearly states that the vulcan alteration will  "Ignites only when self-heating".but this is not applicable to the present scenario with fire immunity which makes the game so unbalanced. Its like GODMODE on for them whos using that combo. Either they must be getting damage from vulcans over heating just like the when u use firebird against a player who has fire immunity but still fire makes direct damage like that vulcan must also be dealing direct damage when kept shooting aftter the reload or the alteration must not work as the hull is not able to overheat because of the hull alteration

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18 minutes ago, At_Shin said:

Crappy anti cheat system.

anti -cheat ? lol .i got under the enemy jugr and carried him around for 5 seconds and he self- destructed .so annoying when that happens to me

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On 6/7/2020 at 5:22 AM, magnum_pain said:

And yet - i dont want a drone. So flooding missions with batteries is a disadvantage. As I said, make batteries an option or contingent on having a drone. Yesterday I was due 3 new daily missions... all 3 were battery rewards. Give us a break! 

Nah, do not expect a break from Tanki! These guys are just plain dumb! Yours is a great example of how stupid their thinking is just like when you get "augments" for turrets that you do not have and tons of speed boost and mines! Not to mention the guy who designed the ODs especially the Titan Dome that is practically useless when a hornet rail with OD kills you under the dome with one shot even with 50% rail protection, is beyond dumb. Just plain idiotic. Sorry Mods you may not like it, but those are the only civilized words I can use for the decision makers at Tanki. You can ban me again for calling that pretender of "head designer" Hazel Rah dumb. I do not care because with his actions, he keeps proving my point that he is dumb. And yes, his picture does belong in the dictionary next to the words "DUMB as a rock" 

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And yet again .... Tanki has no explanation... why not Tanki ?
1. Every MM has 1 team at 8 tanks and the other team is short usually just 1 but sometimnes up to 3.
2. Every MM, the team with more tanks has tanks that sit in the open all game and are unkillable.
3. Spawn killing still happening.
What is the point of 3-5 tanks sitting in your base killing everything ?  At what point is this fun ?
 

Another day, another combo, another string of 8 onto 6. What rubbish. People stop playing cause the game is such a mismatch. If you are not going to fix the blatant unequal 'MisMatch' games at least get the numbers right. Maybe 'nerf' one team when they have more players?
Do you even play your own game ? So sad! 

 

More 8 onto less games, unkillable tanks - crappi rhymes with tanki. 
Please tanki - how about an explanation for our complaints ?

Still nothing from tanki - what is the point of feedback / complaints if you ignore the obvious ?

Had a surprise today. ... Got a MM with 8 onto 8 ... but ait ... 1 team had 5x field marshals and other team highest was major. What a joke. Wonder why 1 team unkillable. Pointless rubbish Tanki.  Fix MM or explain the rank / tank number mismatch,.

 

Edited by magnum_pain
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2 hours ago, magnum_pain said:

And yet again .... Tanki has no explanation... why not Tanki ?
1. Every MM has 1 team at 8 tanks and the other team is short usually just 1 but sometimnes up to 3.
2. Every MM, the team with more tanks has tanks that sit in the open all game and are unkillable.
3. Spawn killing still happening.
What is the point of 3-5 tanks sitting in your base killing everything ?  At what point is this fun ?

Are we talking about another games where you need to kill other tanks, or tanki?

https://ratings.tankionline.com/en/user/magnum_pain on your account we can see that you are a Major with Gaus Mk7 and Hunter Mk6, and a K/D of 3.54 therefore you are stronger than most of the other tank at this level. Saying that it looks like you like killing other tanks. You only have 3 protection module, you should buy more to die less.

As for the number of tanks, I noticed that if a winning team lose players they are not always replaced. On the other hand I also noticed that a losing team got more replacement (and usually with higher rank), but if the new player is not happy with the current team situation (or time left on the clock) he will leave straight away. 

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11 minutes ago, Viking4s said:

Major with Gaus Mk7 and Hunter Mk6, and a K/D of 3.54 therefore you are stronger than most of the other tank at this level

That's an odd profile, one of my accounts (link) has similar hours and XP, but I've got better earnings. Looks like they've got that K/D by very cautious camping.

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7 minutes ago, SporkZilla said:

That's an odd profile, one of my accounts (link) has similar hours and XP, but I've got better earnings. Looks like they've got that K/D by very cautious camping.

hours, mean nothing, because you could be only chatting. I have also an account with one rank higher and 250 hours, lower Kd and 100k more crystals earned.

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40 minutes ago, Viking4s said:

Are we talking about another games where you need to kill other tanks, or tanki?

https://ratings.tankionline.com/en/user/magnum_pain on your account we can see that you are a Major with Gaus Mk7 and Hunter Mk6, and a K/D of 3.54 therefore you are stronger than most of the other tank at this level. Saying that it looks like you like killing other tanks. You only have 3 protection module, you should buy more to die less.

As for the number of tanks, I noticed that if a winning team lose players they are not always replaced. On the other hand I also noticed that a losing team got more replacement (and usually with higher rank), but if the new player is not happy with the current team situation (or time left on the clock) he will leave straight away. 

 

25 minutes ago, SporkZilla said:

That's an odd profile, one of my accounts (link) has similar hours and XP, but I've got better earnings. Looks like they've got that K/D by very cautious camping.

you would think that the one with the highest k/d would have e better efficiency rating as he kils more tanks/ dies less. the one with the highest K/D also uses the most suplies and therefore he could be a more effective player but yet their efficiency rating is the same. also who would win in a non suplie battle:)?

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39 minutes ago, Viking4s said:

hours, mean nothing, because you could be only chatting. I have also an account with one rank higher and 250 hours, lower Kd and 100k more crystals earned.

I thought allot about it but i never came to know it. do hours on your profile only represent hours fighting or also hours chating and wachting your garage?. it is only 5 years ago they started counting hours and in case of old players like me (9 years)  hours are worth nothing because  it is like i earnded alot of xp in a schort amount of time but i think you woud need to double it.

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On 6/10/2020 at 5:41 AM, yasgfgfffgf said:

you would think that the one with the highest k/d would have e better efficiency rating as he kils more tanks/ dies less. the one with the highest K/D also uses the most suplies and therefore he could be a more effective player but yet their efficiency rating is the same. also who would win in a non suplie battle:)?

Lot of assumptions here...

Why would efficiecy be about K/D?  If the only battle mode was TDM/DM then ... maybe.  But combined they are minority of modes.

It's possible one with highest K/D uses most supplies.  But the two are not mutually inclusive.  Don't need supplies to hide & snipe. You actually tend to use LESS supplies when camping because RK, SB and DA not needed as much as those that move into danger zones.

Why do people think that using more supplies should raise efficiency?  Isn't performing well and not using supplies more efficient?  it's like saying the sniper that uses 20 bullets to kill 10 targets is more efficient than the sniper that uses 11 bullets to kill 10 targets.  makes no sense.

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This birthday party is terrible. I was at least in 70 battles (DM), and i only see one juggetnaut, who left before we can kill him. The main problem is with ranks. Rank difference in dm is small, so in my rank, it's nearly impoosibble to meet a helper. Next time, (or maybe tomorrow?), please make jgr helper accounts in All ranks, not just some ranks like wo4, etc...

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1 hour ago, mjmj5558 said:

This birthday party is terrible. I was at least in 70 battles (DM), and i only see one juggetnaut, who left before we can kill him. The main problem is with ranks. Rank difference in dm is small, so in my rank, it's nearly impoosibble to meet a helper. Next time, (or maybe tomorrow?), please make jgr helper accounts in All ranks, not just some ranks like wo4, etc...

Good Idea. but Tanki doesnt have thousands of helpers. 

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33 minutes ago, The_Bee said:

Good Idea. but Tanki doesnt have thousands of helpers. 

Thousands? We donvt need thousands, there are only 31 ranks, and some of them can't participate in tue event. Just count a bit, and you can see that alsomst every rank can have 2 jugs.

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I have a complaint on behalf of the Shaft Community. It is hard to play any HTML5 game because when in sniper mode the crosshairs do not move smoothly. One nearly always has to adjust. The aim simply jumps up or down or left to right right at the time when one takes aim at a target. I have been writing about this for a long time, seems others have the same issue. This seems like a bug that needs to be fixed. This is so bad, I play Magnum because sniper precision is impossible in this game.

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2 minutes ago, 100_Ways_To_Kill said:

Hey, I just opend a container and got heat resist alteration, found out i never actually got it in my garage.. is this some sort of a bug?

Refreshing the client / browser should resolve this issue.

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