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theFiringHand
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Hello I used be good with Shaft but this new auto shooting thing came and  my game play got disturbed I really don't like this new update I don't know about other turrets but Shaft doesn't need this auto shooting devs should have at least asked before doing this. Neither there's a option to disable it. Please it's my request to the developers to put a disable option for auto shooting as fast as possible 

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new just noticed that my augments have all been removed .. I paid for these items and you have no rights on removing them.. I wondered why my fire was weak ..

94Uhmne.png

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8 minutes ago, Bydo said:

new just noticed that my augments have all been removed .. I paid for these items and you have no rights on removing them.. I wondered why my fire was weak ..

lol they aren't removed, just changed the color of them from green to white

you still have it

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36 minutes ago, sarim2345_the_master said:

lol they aren't removed, just changed the color of them from green to white

you still have it

thanks I found them.. but still not a fan of them .. not sure why they needed to change things when it was working fine..

 

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Mobile players cross from suffer and hardness in control the tank

and yeah the game is more hard with them, they deserve some assistance

 

But please tanki focus.. to help Mobile players there are limits, there are limits limits limits

Edited by asem.harbi
please take care of the last word

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4 minutes ago, asem.harbi said:

Mobile players cross from suffer and hardness in control the tank

and yeah the game is more hard with them, they deserve some assistance

 

But please tanki focus.. to help Mobile players there are limits, there are limits limits limits

It was mentioned in the V-Log that tanki is doing their best to help Mobile players, a good example for that is the new auto-shooting feature which was added recently. But, keep in mind that it's almost impossible to play as good as a PC player in Mobile. 

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54 minutes ago, Spy said:

It was mentioned in the V-Log that tanki is doing their best to help Mobile players, a good example for that is the new auto-shooting feature which was added recently. But, keep in mind that it's almost impossible to play as good as a PC player in Mobile. 

Yes I know, but I just learn the Developers that there are limits, maybe they can learn from me a lot if they want

joke 

 

but I mean there are a limits for assistant to mobile players, yes the game is too hard for them, but there are limits

like 5% grace in shot --- this is acceptable

but some adds actually no need of it

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1 hour ago, asem.harbi said:

 

Developers are the trying their best, the change in the current mechanics of magnum was to make it more convenient for mobile players, like wise for ares which was mainly developed to be played from the mobile version. 

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2 hours ago, Thiedes said:

Developers are the trying their best, the change in the current mechanics of magnum was to make it more convenient for mobile players, like wise for ares which was mainly developed to be played from the mobile version. 

That's why I say there must be limits, Tanki is just a Flash game in its starts, and they hardly turn it to HTML5 version, now it changed the game mechanics just for mobile player??

I just use the mobile version to check about missions and shop offers and something, and sometimes playing some games (with difficulty), but I don't care why?

because its a browser game, and when I really want to play it I give myself enough time and turn on my laptop, and whatever you did in the mobile version it will not be as ease of the PC.

Its just my opinion, and you must to agree with

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1 minute ago, asem.harbi said:

 

I understand you frustration, developers do plan on spending more time in improving the HTML5 version once flash gets discontinued. 

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On 9/16/2020 at 8:01 PM, GG_reg said:

The only elements of skill in this game are being able to control your tank better than your opponents, and being able to position yourself so that you have a relative advantage < well of course this is true, the better players aren't going to be the ones who sit in one corner of a map occasionally hitting their space bar. Auto shooting mode is only in the Android version of the game, and there is an option to enable/disable it. Such a feature is necessary on mobile because it is much harder to control your tank, turret and shoot all at the same time on a mobile device. Besides, this feature won't necessarily be a good thing for splash weapons as players will end up dealing damage to themselves unintentionally. I don't really understand where your frustration of "pay to win" comes in because the auto shooting mode is simply a feature in the settings, it is nothing that you can buy, and as I mentioned above is only available on mobile. So in fact, with this feature, not much will change except that mobile players might find it easy to perform more manoeuvres. 

So this isn't coming to HTML5, and it is exclusive to mobile? If that is the case then that makes me feel a lot better, and it's my fault for misconstruing the contents of the patch. I tried playing on mobile, and it was extremely difficult so I see how that could be extremely helpful, but regardless of that I deleted it and stuck with the HTML5 version. Maybe I'll try out mobile again sometime in the future. That being said, it does still feel very pay-to-win and I hope more content is made easily accessible to the free-to-play player base in the future, since I think that will greatly increase the overall competitiveness of matchmaking rather than having one-sided beatdowns every other game whenever there is a buyer(s) on one team while another team only has f2p players. This can be solved by making it easier to acquire crystals or by lowering the costs of some of the in-game items, or by specifically lowering the costs of over-powered items such as the Heat Immunity augment (this one in particular honestly) which is only realistically accessible if you use real money. Unless you get extremely, extremely lucky with a container. Don't get me wrong, I don't have the augment but I still think it is super cool. I just think there are way too many advantages given to buyers, and it sets a very noticeable disparity between the two classes of players in terms of the outcome of a match, and this is something that I truly believe would be healthy for the game. I'm not saying remove advantages given to buyers but non-buyers need more love from the devs. Being a non-buyer essentially means getting bodied every time you enter a game with a buyer and that isn't fun at all. I think when people ask to bring back 2015 Tanki Online, they really mean stop giving buyers more and more edge, because even though all of these updates are super cool, not enough is being done for the f2p player base, and that has a large part to do with why people feel like the game is dying out.

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Add/remove maps from the MM pool. Games are repetitive; people dodge unbalanced maps.

Stop investing time for new content. We don't care about that right now. Focus on quality of life updates. You've released a beautiful 3-D Hull, and I've got to put a stupid looking 3-D Turret with 2-D textures on it. Update the look of turrets, tanks, buildings and objects while fixing their broken hitboxes. Fix all the goddamn HTML5 bugs. There're hundreds of posts about them and it's like nothing's been done about them for over a year. There're so frustrating in fact that I left Tanki until you finally released Ares. 

 

Edited by ControlledChaos
Kindly refrain from using inappropriate language.
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this hull is now the worse creation the dev's have put out. see in the past we had a huge increase on fly hackers . which I can  now  see happening soon or all ready is going on. for the hull it self . it leaps over tanks and gives little to no game play.. what ends up happening is you jump out of a building and you end up jumping again to the base which in turns your only touching the ground area only twice .. you minus well put all tanks with wings and delete fly hacks .

what will end up now happening is most players on one team will have this hull and leaving others with no battle points .. again one sided battles...

. its garbage and I have no intentions on spending my money on it to even try it..

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Wow, good work tanki again, I see you guys hate Valcun so much. And people who have excel themselves for long time  against railgun with valcun.  Com'on accept now that tyou guys have fav. Railgun and Shaft never go in alteration like Valcun (always have to be weakest). Just a rational and logical question for you all brilliant minded creators and brainstormers  sitting in office. New update of Valcun shoot in gap and impact point is decreased now here is  question and scenario.

1. Any Turrets  (apart from valcun) with Hulls as hornet or Viking and override, how any valcun will defend itself? I mean think about it. I feel so sorry for myself that I pay in your game for these crappy idea you come up with. LOL

2. When you will make alteration in Railgun an Shaft so that they can be weak as well like Valcun. Ever?

Accept it you need our money (mine who only use valcun) to make weak all the turrets except for railgun and shaft. Anyway when you be fair with Valcun I will be back in the game, till then enjoy the era of your favoritism. Good Luck bbye till (or if or when) you will be fair with Valcun. See you then. Till that time: "No more Tanki or spending any money in tanki".

Edited by prashant94621

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Well, Tanki, you've done it again. All these complaints about the new Ares hull, how stupid it is, that now you've got flying tanks etc.. What you do? You introduce another flying tank, that JUMPS! You've got balls, I have to say, to ignore these sentiments and cater to the youngest player group - the little kiddies. The new tank is probably the future of the entire franchise, so good luck with that. What is the daily player turnout - 10K? It was 40K on a week day in 2015 when I joined. No such numbers now... And just to make it personal, closer to home for the moderators - you will be out of a job very soon. Just take a moment to have that sink in to you.

Edited by Moisthero
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8 hours ago, Moisthero said:

Well, Tanki, you've done it again. All these complaints about the new Ares hull, how stupid it is, that now you've got flying tanks etc.. What you do? You introduce another flying tank, that JUMPS! You've got balls, I have to say, to ignore these sentiments and cater to the youngest player group - the little kiddies. The new tank is probably the future of the entire franchise, so good luck with that. What is the daily player turnout - 10K? It was 40K on a week day in 2015 when I joined. No such numbers now... And just to make it personal, closer to home for the moderators - you will be out of a job very soon. Just take a moment to have that sink in to you.

They probably work on other games at the same time or freelance.

I think tanki is purely a cash cow, now. They will introduce whatever to keep the buyers hooked and to hell with game balance.

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17 hours ago, ghost-guns said:

They probably work on other games at the same time or freelance.

I think tanki is purely a cash cow, now. They will introduce whatever to keep the buyers hooked and to hell with game balance.

You may be right. But I checked a little bit. Tanki ON is created by a Russian company Alternativa Games. All they currently have are Tanki ON, XTanki (gone), and a shooter game King Hardcore, which is not going well... By the way the same name is for a male enhancement drug... So Tanki is actually their only thing doing anything for them. And they are losing it...

Edited by Moisthero
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On 9/14/2020 at 5:42 AM, Thiedes said:

If your account has been blocked and you think it was a mistake, use this form. In-case you are referring to a chat ban, get in touch with the chat administrators.

The complaint book, as the title suggests is only reserved for complaints towards the game, please refrain from discussing about anything else : ) 

it was not a mistake, not playing is against the rules even when its 4 against 1 i gues. seems like you guys want only unfair fights. really not worth a week ban for not playing a couple minutes when its 4 against 1, very unfair.

Edited by 0wned

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ehm i just logged into mobile version for the first time ever, i was surprised at the 130 euro price tag of early acces kit on desktop, but here it costs 180 for the exact same thing, are you guys serious? who's gonna buy that? 

 

i have another question, where is the pro battle option on mobile....?

Edited by 0wned

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56 minutes ago, 0wned said:

ehm i just logged into mobile version for the first time ever, i was surprised at the 130 euro price tag of early acces kit on desktop, but here it costs 180 for the exact same thing, are you guys serious? who's gonna buy that? 

 

i have another question, where is the pro battle option on mobile....?

It costs more on mobile because google takes some money out of every purchase, so everything you can buy with real money on mobile is more expensive.

There are no pro battles on mobile at the moment. 

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2 hours ago, 0wned said:

ehm i just logged into mobile version for the first time ever, i was surprised at the 130 euro price tag of early acces kit on desktop, but here it costs 180 for the exact same thing, are you guys serious? who's gonna buy that? 

i have another question, where is the pro battle option on mobile....?

Let's discuss Tanki Mobile! 

Q: Why the shop is so expensive on the mobile?
A: Google play takes 30% of fees per transaction, extra cost that Tanki added on top of the standard cost from the web shop. Also the discount were not available on Tanki mobile, but now it is possible with the Tankoins system. Now that Tankoins 17px-MiniTankoin.png have been implemented, buy Tankoins on HTML5 or the Client, then use them on the mobile version.

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