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theFiringHand
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Well, you need to be smart when using hornet OD, have as many tanks in direct line of sight, many hornet players use it on 1 player for a revenge kill, then they complain, but it's their ego or pride in wanting to use the OD to kill 1 single player.

It gets worse, I encounter 3 hornets, 2 booster AP gauss, 1 mag dender, and you know how well that goes for most people, I still managed to get more kills than all of them since my team kept getting hit by the hornet OD etc. If the old hornet OD existed here, we would have been violated left right centre, atleast having an AP status applied can only be achieved upon OD use.

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I'm going to take a little break with tanki online. I have more fun like before. The game updates too badly. I'm gonna go play some real fun, no-brainer game.
Bye. :)

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16 hours ago, Akame said:

Well, you need to be smart when using hornet OD, have as many tanks in direct line of sight, many hornet players use it on 1 player for a revenge kill, then they complain, but it's their ego or pride in wanting to use the OD to kill 1 single player.

It gets worse, I encounter 3 hornets, 2 booster AP gauss, 1 mag dender, and you know how well that goes for most people, I still managed to get more kills than all of them since my team kept getting hit by the hornet OD etc. If the old hornet OD existed here, we would have been violated left right centre, atleast having an AP status applied can only be achieved upon OD use.

It's hard to know whether the tanks are in line of sight or not, for example I always camp behind a wall or something with hornet rail, I can see enemy tank's too, i use OD and it doesn't work, the OD should work in a way that if you can see the tank on your screen, you should be able to destroy it's armor neglecting wherever you are standing on the map whether behind wall or in front.. That would be much simple and easier. Also the vulnerable time should be increased, I use large caliber railgun alteration, and can barely kill 1 tank

Edited by Modesty
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Just now, FrozenRailgun said:

I'm sorry I'm confused.

Violins playing = little sympathy.

Hornet needed nerfing.  How would you have nerfed it?   (since you said that wasn't how you would do it)

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1 hour ago, Modesty said:

It's hard to know whether the tanks are in line of sight or not, for example I always camp behind a wall or something with hornet rail, I can see enemy tank's too, i use OD and it doesn't work, the OD should work in a way that if you can see the tank on your screen, you should be able to destroy it's armor neglecting wherever you are standing on the map whether behind wall or in front.. That would be much simple and easier. Also the vulnerable time should be increased, I use large caliber railgun alteration, and can barely kill 1 tank

Line of sight isn't what you see on your screen. Line of sight, defined for Hornet OD, is anything that connects a Single Line to the enemy, As long as your turret has a clear clean line to an enemy's tank, they become AP'd, camping behind a wall will mean most of the lines are blocked.

Turret does not have a clear LoS to enemy tank; tank not AP'd:

Spoiler

unknown.png?width=723&height=578unknown.png?width=522&height=445unknown.png?width=618&height=585unknown.png?width=730&height=619unknown.png?width=881&height=574

Turret has LoS to enemy tank; target is AP'd:

Spoiler

unknown.png?width=558&height=574unknown.png?width=843&height=549unknown.png?width=594&height=405unknown.png?width=806&height=627unknown.png?width=652&height=541unknown.png?width=749&height=574

Hopefully now, you will understand to ensure you position well to maximise the amount of enemies you apply the AP status to.

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Just now, wolverine848 said:

Violins playing = little sympathy.

Hornet needed nerfing.  How would you have nerfed it?   (since you said that wasn't how you would do it)

One: Only ignore Double Armor effect with Defender. No ignoring module and spawn-protection.

Two: Ignores all type of protections (except spawn defence) but disable Double Power and its effects (with Booster factored).

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13 minutes ago, FrozenRailgun said:

One: Only ignore Double Armor effect with Defender. No ignoring module and spawn-protection.

Two: Ignores all type of protections (except spawn defence) but disable Double Power and its effects (with Booster factored).

So one or the other?

Might need some clarification on "ONE".  Modules are never ignored?

Might have worked.

But I'm pretty sure there'd be more than a few complaints about ANY of the solutions.  Hornet players liked to one-shot targets 100% chance... so either of your nerfs would lower those chances below 100%.

 

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24 minutes ago, wolverine848 said:

Hornet players liked to one-shot targets 100% chance... so either of your nerfs would lower those chances below 100%.

Exactly. Reason why OHKO was a thing was pre-nerfed Hornet OD AND Double Power combined.

24 minutes ago, wolverine848 said:

Might need some clarification on "ONE".  Modules are never ignored?

Yep. Meaning protections from your modules will be unscathed if an opponent's Hornet OD is activated regardless if you have the AP immunity augment or not.

 

Edited by FrozenRailgun
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1 minute ago, aBiglongfatNICK said:

there was a time hml5 was pretty smooth , no errors ,ets,... now its a joke 3 minuts toload a battle need to reenter 2 times, and cant change equiment .

plz remove ur winner prizes of developing games, cause u guys lost it

Hi, I agree with you regarding the "change equipment" bug and I hope the developers will fix it shortly, now regarding your re-enters, your internet connection might be slow, I suggest you to check the speed of your Internet connection. regarding your slow loading into the battle, try to clean and delete unused files that take up storage space that makes your computer run slower because everything works fine (except from the equipment bug).

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44 minutes ago, Emil said:

Hi, I agree with you regarding the "change equipment" bug and I hope the developers will fix it shortly, now regarding your re-enters, your internet connection might be slow, I suggest you to check the speed of your Internet connection. regarding your slow loading into the battle, try to clean and delete unused files that take up storage space that makes your computer run slower because everything works fine (except from the equipment bug).

 

and what unused files are that, how many gb free i need in ssd drive

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Heavy weight in Parkour maps is incredibly OP, unbelievable.. destroyed the game mechanics...

In the past I was struggling with buyers when they have Mammoth + Twins M4, and they flip me every time "and killing me if they switched teams with infinity RKs".. but now, with Heavy weight it converted into impossible to flip anyone of them or beat anyone of them... OMG, why why tanki this? it's unbelievably imbalanced... that made me decided to stopping Parkour maps (except in rare times)

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On 11/28/2020 at 2:26 PM, wolverine848 said:

And then there's people who claim MM is just fine... ?

I mean, it is impossible for the system to determine if someone has skill or not ? The system just bases it on rank mainly more than anything. I think it is just pure luck/coincidence if you get stuck with a bad team or not. 

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27 minutes ago, Zackery459 said:

I mean, it is impossible for the system to determine if someone has skill or not ? The system just bases it on rank mainly more than anything. I think it is just pure luck/coincidence if you get stuck with a bad team or not. 

I'm not talkin about skill.

I am talking about...

- one team capping a flag before defenders have finished loading

- inactive tanks staying in battle for over 2 minutes

- rank-spreads of 8 or more

getting placed in a battle with 3 minutes or less

- getting the same map over and over

- Groups vs non-groups

All of the above happens, and could be fixed in one way or another.  But in all the years MM has been around the issues have not been addressed.

Instead TO introduces new augments or new hulls or new drones.  Probably because it's a quick way to generate cash.  But that leaves a broken game.

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15 minutes ago, wolverine848 said:

 

Again, these are most things that the developers can not possibly fix with matchmaking. Groups vs non-groups is something that shouldn't be changed to be honest. because a lot of games have it this way. Not all groups are that strong either, but I do agree with being placed in a battle with 3 mins or less and the rank spread. These are a couple of things that I agree with that they can fix up a little.

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19 hours ago, Zackery459 said:

Again, these are most things that the developers can not possibly fix with matchmaking. Groups vs non-groups is something that shouldn't be changed to be honest. because a lot of games have it this way. Not all groups are that strong either, but I do agree with being placed in a battle with 3 mins or less and the rank spread. These are a couple of things that I agree with that they can fix up a little.

Explain how you figure most of those things can't be fixed because I really do not believe that.

And you think groups vs non-groups is in any way fair?  When I see that guess what I'm gonna do - every time...

 

Just finished another battle where a Clan vs non-Group was a total blowout.  Only reason I stayed for duration was I had an earn crystal missions.  How you can justify that is beyond me.

Edited by wolverine848
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Why were over drives brought into game when one could get protection against them(with money or extreme luck).. Over drives were hope for non buyer for 1 or two kills but they lost it with augments for hull

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