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theFiringHand
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This is completely unacceptable. Earlier today I was playing on my alternate acc Doctor_Disease. The map was arena I was almost carrying the team with a k/d of 1.10+ and a score of 2k+. Due to the inability of tanki devs to reduce severe glitches and lags I had to refresh. And the refresh took a while so much of a while that I was kicked due to inactivity and when I rejoined the match the same loading screen again and again so when I refreshed and got to the login bar and cicked "Play" it says I am banned from entering the game for 1 hour for "SABOTAGING THE GAME BY HELPING THE ENEMY TEAM AND OBSTRUCTING MY TEAM.", And after 60 mins when I logged back in I realised I was banned from chat for 24 hours. Back in the day I saw countless mults in matches whom I reported and those remained unanswered. So basically tanki Motto is "U play u get banned U MULT UR FREE"?

 

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I love to play this game but recent update are bugging me. First one is the vulcun, before the update it was very poor but now it is extreme. You guys, don't even know to balance things. I spawned in the battle and there were only to vulcun who were crushing 8 enemies. The second one is the drones, U guys increased supplies for those who have plenty of them but what will happen to those who don't have millions of supplies. The last one is the juggernaut, noobs is our team become jugger and our team loses every time. It should be like this, that all member spawn at once and one of them is the juggernaut and when one of the juggernaut is destroyed all people should be destroyed and the player with highest score during the time becomes the jugger. It would be more entertaining. PLEASE think about these things.

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It is manifested that during 3 days weekend sales experience and crystals in MM are increased by 1.75 times,but in fact they are increased by 1.50 times.For example when I get 300 score I get 450 experience which is 1.50 times more,50% increment respectively.Don't lie to us.

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16 minutes ago, I_DELETE said:

It is manifested that during 3 days weekend sales experience and crystals in MM are increased by 1.75 times,but in fact they are increased by 1.50 times.For example when I get 300 score I get 450 experience which is 1.50 times more,50% increment respectively.[...]

The event  Lockdown 3.0 Final clearly specify  1.75x battle fund

On 5/14/2020 at 12:21 PM, Marcus said:

Boosted Funds and Experience Points

Get even more crystals and XP points in all Matchmaking battles

  • 1.75x battle fund (only in MM)

  • 1.75x experience points (only in MM)


The increase is on the battle fund not on your final reward. If you are on the losing team you will get less than 1.75 and if you are on the winning team you will get more than 1.75. This 1,75x  is on the Battle fund, while premium is a bonus on threward. two different thing.

In normal MM game, the crystals added to the battle fund would be like z per killed tank. In this special May event it will be like z time 1.75 (z depend on the rank of the tank) In other words if z=10 crystals per kill (legend rank), it becomes 17.5 crystals per kills. These crystals go to the battle fund, they don't go to you directly. Only when the game ends, the crystals you earned are a split from the overall battle fund, the calculation depends on 2 things:

1/ if you are in the winner or the losing team - 3 cases:
    a/ you lose your team get about 40% of the battle fund,
    b/ you win, your team get 60% of the battle fund,
    c/ you draw, everybody got the share depending of their scores.

2/ your battle score, the highest the better, if you have premium an additional amount of crystals is given (not from the battle fund).

Edited by Viking4s

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I noticed that yesterday when I needed experience for rank up to be able to use garage sales.Today it looks like I am getting experience as manifested in Weekend sales.

Edited by I_DELETE

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13 minutes ago, I_DELETE said:

Also if both experience and crystals in MM are increased during these 3 days of weekend sales and funds are doubled I should be getting more crystals because I usually during these 3 days get about equal amount of crystals and experience(not score).What about double funds?

yeah all is fine for me, but I usually got more crystals than xp,GIuCiB2.png for me.

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2 hours ago, Viking4s said:

The event  Lockdown 3.0 Final clearly specify  1.75x battle fund


The increase is on the battle fund not on your final reward. If you are on the losing team you will get less than 1.75 and if you are on the winning team you will get more than 1.75. This 1,75x  is on the Battle fund, while premium is a bonus on threward. two different thing.

In normal MM game, the crystals added to the battle fund would be like z per killed tank. In this special May event it will be like z time 1.75 (z depend on the rank of the tank) In other words if z=10 crystals per kill (legend rank), it becomes 17.5 crystals per kills. These crystals go to the battle fund, they don't go to you directly. Only when the game ends, the crystals you earned are a split from the overall battle fund, the calculation depends on 2 things:

1/ if you are in the winner or the losing team - 3 cases:
    a/ you lose your team get about 40% of the battle fund,
    b/ you win, your team get 60% of the battle fund,
    c/ you draw, everybody got the share depending of their scores.

2/ your battle score, the highest the better, if you have premium an additional amount of crystals is given (not from the battle fund).

You totally missed the topic.

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I just got hard way to 630k crys and now i want to buy a kit, but in shop i get kits only for tankoins. Please give me kratakoa kit today because i wanna play and not to pay 100 dollars to buy a kit.

https://prnt.sc/snb04n   

 

 

Edited by Ketchup
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7 minutes ago, Ketchup said:

I just got hard way to 630k crys and now i want to buy a kit, but in shop i get kits only for tankoins. Please give me kratakoa kit today because i wanna play and not to pay 100 dollars to buy a kit.

https://prnt.sc/snb04n   

 

nick: Ketchup

 

no need to post your nickname when it shows to the left of your post. Also, don't spend when TO's 11th birthday is around the corner. 

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17 minutes ago, yellowghetto said:

no need to post your nickname when it shows to the left of your post. Also, don't spend when TO's 11th birthday is around the corner. 

They aint discounting kits for crys ig

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I should have kept my posting here

the mission button is still not working . after clicking it on to claim reward , it seems to be in a lock down..

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I also had  a bug/problem today. I caught a gold box in a mm battle but j didn't get the reward of the special mission (3 gold boxes) 

This has happened to me once more before but I didn't get compensation(the 3 gold boxes) for the issue

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not sure if it was a bug or intended , can you look into it for me Marcus .

what I received on three of my other accounts were 2 containers along with the premium gift pass .

but on my 24-carrot account I only got the premium pass .. not sure if we were suppose to have the containers as well or what .. not 100% sure if I did open it or not. can't remember

thanks

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On 5/25/2020 at 8:48 AM, vourlo said:

I also had  a bug/problem today. I caught a gold box in a mm battle but j didn't get the reward of the special mission (3 gold boxes) 

This has happened to me once more before but I didn't get compensation(the 3 gold boxes) for the issue

same ?

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not sure what is going on with forum this morning. I opened it up like normal , but instead of only the main brownish colour background . I also had white on every other header postings.. it was strange to see and not a fan of it..

 also please fix the bug in battle chat , when you click on the enter button to post a chat . sometimes it stays open and never closes . you end up either having to hit escape or pause buttons.. this mainly happens when you click on it by mistake or change your mind on making a comment to another players chat..

 

please also go to archives and close topic postings , there is a number of them open and not locked .

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MM games are a one-sided whitewash. One team will be so powerful they can sit in the open, destroy other team at will. They get the lion share of supplies and often have tanks that appear unkillable. Other team gets flogged, some leave, some 'pause' thru the game. You go to next MM game and find you are against basically the same team. (good if you are doing the flogging, not so good if you are being smashed endlessly). Have tried multiple MM matches on multiple battlefields with a variety of hull / turret choices at all levels. Games are a complete mismatch across the board. Its a coin toss... 1 team think they are gods gift and the other team are frustrated and pissed. All peeps want is a competition ....Fix your game Tanki.
 

Another day, another MM mismatch. Finished a game wondering why we got flogged - 3 tanks lite. Total rubbish when 1 team so OP.

Gee Tanki ... nothing to say ?

Another day, Tanki has done nothing as usual. 7 onto 8 and the team with 8 had 4 tanks that were maxed out for the 'range' the game was in vs 1 tank at that level on the team of 7. Another completely disheartening whitewash. Always less ranked players and less tanks in 1 team. Come on Tanki, fix your game or tell us why you cannot ? You would think that hemoraging players would be an incentive ? 

 

Just played MM under a different account. Same rubbish. 1 team massacred the otther. 3x Tanks in losing team driving in circles, shooting walls and trying to climb on own team tanks. Gee, outcome was a surprise. Other team sat in open and flogged the couple of players who were actually trying. Nice reward / gameplay tanki. Well Done!

Played another MM game (different account / combo). Same result. 
Hey Players, you probably just click thru the panels at the end of the game but just for fun, check out how many players on the losing team. Wondered why you got flogged ... will it come as a big surprise if you are a little lite on player numbers ... 

yet another turret / hull combo. 1 team sat  3 in the open and slaughtered anything that popped out of cover. Other 5 tanks roamed free, unkillable. Losing team (all 6 of them by 2 minutes) got massacred. Get your game balance right tanki. Have you no shame ? 

Another day, lets see what we have. Won 1 match (other team had 8 tanks but 1 'paused' all thru game) . Then we have an absolute pearler! 8 tanks on 1 team and showing 86 on ours. BUT here is the clincher, only 4 showing in the actual game and 2 of these just sitting there (paused?) . What an absolute joke Tanki.

How about an explanation for this ridiculous MM fiasco ? 

Hi Tanki, Explain or Fix ? - Come on out from hiding ......

Another day another mismatch - that could be like you company motto ? 

Hi, 7 straight MM games. At best 7 onto 8. Worst was 5 onto 8. This is not 'at the end' numbers, these are a random look at the player numbers during the game.
This is a complaint book and this is a complaint. Either explain or advise what is being done.!

3 tanks sitting in the open all game, un-killable. What does that tell you Mrtanki.
Come talk to us...dont hide ?

Hi - me again, whats going on.
7 straight games where 1 team so OP. Couple of tanks sat in  op team base and killed everything. Couple more sat at range killing anything that couldnt hide. All unkillable. 8 Tanks on that team, between 4 and 7 active tanks on other team. To make it worse (as if) next game, basically same teams.

Please explain.....

Edited by magnum_pain
update
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Hi Mr Tanki, Couple of things have been bugging me for a while. Consider this a complaint.

I do not have a Drone. So i do not want / need the batteries in Missions nor as a Weekly / Daily reward. I know I can change these but seriously, if you cannot get your code to see that i have no Drone then you are not really trying. Even better, make it optional. Create an opt in / out in settings maybe ?

And another one,

Why would you give someone from New Zealand an Icelandic color scheme. Again, you should be able to work this out. Its codeing 101.

And another one, the pretty colors to make a railgun 'trail' 'different... not much use when an account only have a freeze turret. Or different colors for a Shaft Trace line (or whatever you call it). Again no use to a Rico setup. How hard is it to match rewards to the kit people invest in.

These are some things (simple codeing) that would be useful updates rather than things that drive peeps away don't you think ?

 

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Recently a new update was released in Mobile Version, but when i click on update button it directs me to play store and there is no update option available. Now i cant even login my account. Please advise.

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2 hours ago, magnum_pain said:

Hi Mr Tanki, Couple of things have been bugging me for a while. Consider this a complaint.

I do not have a Drone. So i do not want / need the batteries in Missions nor as a Weekly / Daily reward. I know I can change these but seriously, if you cannot get your code to see that i have no Drone then you are not really trying. Even better, make it optional. Create an opt in / out in settings maybe ?

And another one, the pretty colors to make a railgun 'trail' 'different... not much use when an account only have a freeze turret. Or different colors for a Shaft Trace line (or whatever you call it). Again no use to a Rico setup. How hard is it to match rewards to the kit people invest in.

These are some things (simple codeing) that would be useful updates rather than things that drive peeps away don't you think ?

 

Stocking up on Batteries will help you tremendously when you purchase a drone (In the upcoming Tanki sale) .

However, the battery rewards from daily missions is too few in number, to be of any significance ?

 

The point of giving different effects and skins , (as in - anyone can obtain shot effects of any turret even if they don't use it) -- is to let players explore other hulls/turret combos.

If you limit yourself to specific combos - you're losing out on learning the uses of other turrets --- and possibly finding their weaknesses 

For example -

Let's say you receive an alt for isida from containers (I got one recently) , you might want to check what it does.

So you equip isida (and the alteration, ofcourse ?)and march into battle


You will soon realise that despite it being a close range turret , when you are against a constantly moving enemy - it's extremely hard to kill him/her.


So with this new learning , the next time you come across isida - You can keep moving back and forth in front of him/her and effectively defeat them.

On the other hand , isida is great with support nanobots , as long as you're staying in your base ?

Edited by lll_Dominance_lll
Edit - Forgot to mention missions regarding batteries , oops xP

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watch this and nerf vulcan

adding projectiles (like you did with thunder) while reducing the spin up time was a fair and balanced trade off.  

adding 1000 damage a second and taking away over heat damage penalty was an idiotic decision 

I didn't even realize that you got rid of the 25% penalty on incendiary ammo, very poor decision 

also about the reinforced aiming alteration, you decreased the penalty from 30% to 15% and there was no reason for this

there is a cancer of hornet vulcan defender drone players in the game and they have hornet overdrive on for half of the game or more getting 2000 damage per second, or 2100 damage per second if you don't have a drone on

and one last thing, who is the moron that decided to let hornet overdrive ignore the 2 seconds of i-frames when you spawn? the letter "i" stands for invincibly if you didn't know. it doesn't stand for "protection module" or "double armor" which is the only thing hornet overdrive ignores

mammoth overdrive and wasp bomb don't do anything against i-frames

Edited by master_howitzer

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14 minutes ago, master_howitzer said:

adding 1000 damage a second and taking away over heat damage penalty was an idiotic decision 

They did not take away overheat damage penalty.  Vulcan's still overheat. - oh you mean the damage nerf Vulcan suffers when overheating.  Well applying that penalty was a crappy way of balancing Incendiary-band.  It hurt stock vulcan as much, if not more.

Unless of course they happen to also have Heat immunity.  Inexplicably Incendiary-band works with heat immunity.

Yes - it really IS that stupid.

 

But nerfing Vulcan because vulcan+hornet+defender (+incendiary-band+heat-immunity) is OP will just push stock vulcan back to the stone age.

Vulcan could probably take a small nerf to damage - say down to 930 DPS at mk7+...

Edited by wolverine848

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33 minutes ago, master_howitzer said:

watch this and nerf vulcan

adding projectiles (like you did with thunder) while reducing the spin up time was a fair and balanced trade off.  

adding 1000 damage a second and taking away over heat damage penalty was an idiotic decision 

I didn't even realize that you got rid of the 25% penalty on incendiary ammo, very poor decision 

also about the reinforced aiming alteration, you decreased the penalty from 30% to 15% and there was no reason for this

there is a cancer of hornet vulcan defender drone players in the game and they have hornet overdrive on for half of the game or more getting 2000 damage per second, or 2100 damage per second if you don't have a drone on

and one last thing, who is the moron that decided to let hornet overdrive ignore the 2 seconds of i-frames when you spawn? the letter "i" stands for invincibly if you didn't know. it doesn't stand for "protection module" or "double armor" which is the only thing hornet overdrive ignores

mammoth overdrive and wasp bomb don't do anything against i-frames

are the devs could simply get rid of overdrives from the game. PROBLEM SOLVED. 

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