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theFiringHand
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And you can do the same nowadays, don't forget, with MUs, and product kits, so maybe not as much better as it seems. 

I don't think it's much worse. Even better actually, since it's quite easy to get crystals and supplies for a free player now, while buyers don't get THAT much of an advantage. Although being able to have an M3 turret and hull at lieutenant ranks (full MU M2) is very OP and pretty close to the situation back in 2011.

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for newer players, I'd say hackers is the #1 reason why this game might not be on top. If you are an older player, start a new account and you'll see what I mean....

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I'm surprised that anyone actually has to point this out, which means that the greedy, Russian geniuses don't care because they just want the money.

 

Ever since the update, there has been more lag in the game.  While the internet plays a part, the disparity between the time before the update and the time after indicates that the problem is with the game servers.  I've consulted four computer experts who have all come to the same conclusion.

 

So, tanki needs to stop being so cheap and greedy and do what they need to do to make the game playable, despite the antiquated Russian servers, which everyone knows are crap.  

 

Spend the money to fix the servers!  That's much better than the cheap gimmicks you added via the update.

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Personally, I think Tanki has lost its original charm of simplicity. Try to play games like Dota or WoT and there are a lot of things you'll have to learn and a lot of playtime will be required just to understand the mechanics. Tanki, on the other hand was completely opposite. Just type in a nickname and you're done. Practically every gamer will know how to move around tank with arrow keys. Add a space bar to shoot and you're done. You don't have to worry about anything else till you enter the lobby and start figuring out different battles and different game modes.

Personally, I didn't even know what battle fund was till rank of Sergeant. Also it was only at Staff Sergeant that I realised that all equipment has three more levels of upgrades (I was surprised at Mammoth being unlocked 'again' xD).

Now, there are all sorts of stuff like Daily Missions (which, fortunately, don't unlock till later ranks) and damage counters and micro upgrades and alterations etc etc. Not saying this stuff is bad for players who are already playing. But it kinda becomes tough to bring in new players.

Back in 2013- "Yo, dude.. There is this an game called Tanki in which you're a tank and you kill other tanks"

Now - Now, when they've played their first battles and ask you for explanation of this and that, it goes a wee bit too complicated and lengthy for them.

I don't know though, that's just my opinion. There's a blurred line between simple game and boring game. I think in order to avoid one, we've compromised too much on the other.

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Do you guys realise you're complaining about a system that hasn't even been implemented yet? :huh:... Sure, we know that making a clan will require real money, but that's pretty much all we know. For one, you can still join a clan without paying. Of course this means that the demand supply gap in clans will increase exponentially but still, there's another method. Each and every one of us pay Internet bill each month. I'm not sure why anyone would complain so much about spending a fraction of that amount on something they enjoy using. That aside, if 10 players get together and contribute little bit of money, I'm sure it will be enough to open a clan.

Besides, there hasn't been any announcement saying that there will be no place in esports for non buyers. Maybe they'll keep the forum clans. Nothing can be said yet. However, it's pointless to complaint before we even have a full picture.

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Enough of simply saying Tanki has been ruined. -_-. Do you even know how many people still play TO? If you don't wanna play TO, don't play. WHY are you discouraging other smaller ranks by creating this type of topics? :( Let TO have some players left nah?

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Most popular answers from the poll, so far:

 

Why do you think Tanki has is a bad game? 

Tanki has become Pay2Win. 

 

What is wrong with the updates Tanki makes?

Updates make it harder for non-buyers, but easier for buyers to win the game.

 

In what year was Tanki good?

2014.

All that's exactly what I did :lol:

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I'll be straight up with this answer: Supplies. I'll also be straight up in saying that the only solution would ruin the game.

 

Look at the lobby, and the types of games you would want to join. On average, about 5-20% of them actually look pleasing to join- the rest have lopsided scores, and consequently a full team vs an empty team. The reason for so many battles like this? People drug, their team dominates, and it is not fun for the other team. Since Tanki is here for fun/enjoyment, the other team leaves (and I don't blame them). Supplies are the main reason so many games go downhill.

 

Unfortunately, there is not an in-between ground or easy way to solve the problem. A common misconception among druggers is telling people to simply join PRO battles with drugs off if they don't like drugging. However, games like this consist of about 10% of total battles across all servers, and often just a couple in EN2. So clearly, that solution is not feasible. Because of this, the only way to avoid drugs and heavy druggers would be for Tanki to completely remove all drugs. An update like that would effectively chase off a large portion of the buyers in Tanki, which could easily lead any company downhill.

 

I think the main saving grace for Tanki right now is that there are really not competitors. Earlier this week, I downloaded Steam and searched around for some games. The ones that I found all required a computer stronger than mine, even though mine is about average on the types of laptops most people have (core i5, 8 gb of ram). Tanki is the one exciting game that I can play. Tanki pretty much stands by itsself in multiplayer, free to play games where a person can build up their own profile.

 

 

I also think another problem is bringing in new players. Like Beaku said, the game can be a bit confusing for a newcomer. I also think the the game starts out too slow. Tanks are slow, look worse than a trash can, turrets are weak, rewards are next to nothing. There is a pretty niche group of players it brings in- when I started, about 5 or 6 other real-life friends played. However, because the game seemed boring to them (and I can see why), they all quit before getting to warrant officer 2. Making low-level gameplay more exciting is key to keeping the game alive.

Edited by Jwimmer
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Ok its no secret, Tanki has become... well not one of the best games... perhaps maybe one of the worst....  ​So, anyways why do you guys think Tanki has become a bad game, or why it has become an awesome game.

Discuss :)

Topics Merged

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Now, there are all sorts of stuff like Daily Missions (which, fortunately, don't unlock till later ranks) and damage counters and micro upgrades and alterations etc etc. Not saying this stuff is bad for players who are already playing. But it kinda becomes tough to bring in new players.

You said it yourself - that stuff doesn't become available until later ranks. And extra content is good for any game, as it gives players more to explore and encourages them to spend more time in the game. I think that as long as the controls and the interface are simple, devs can still keep adding new features.

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Spend the money to fix the servers!  That's much better than the cheap gimmicks you added via the update.

Topic merged

 

Servers don't get added via a game update. They are bought and installed. Getting new servers is a lot more expensive than you think, so it will take a long time before the current servers get another upgrade.

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I'll be straight up with this answer: Supplies. I'll also be straight up in saying that the only solution would ruin the game.

 

Look at the lobby, and the types of games you would want to join. On average, about 5-20% of them actually look pleasing to join- the rest have lopsided scores, and consequently a full team vs an empty team. The reason for so many battles like this? People drug, their team dominates, and it is not fun for the other team. Since Tanki is here for fun/enjoyment, the other team leaves (and I don't blame them). Supplies are the main reason so many games go downhill.

 

Unfortunately, there is not an in-between ground or easy way to solve the problem. A common misconception among druggers is telling people to simply join PRO battles with drugs off if they don't like drugging. However, games like this consist of about 10% of total battles across all servers, and often just a couple in EN2. So clearly, that solution is not feasible. Because of this, the only way to avoid drugs and heavy druggers would be for Tanki to completely remove all drugs. An update like that would effectively chase off a large portion of the buyers in Tanki, which could easily lead any company downhill.

I agree.

 

There are so many lop-sided battles now.  Score way out of reach and usually the team numbers... 6 vs 3... 8 vs 4... etc.

 

Absolutely no incentive at all to join the losing team. So the imbalance continues and the losing team may as well 1) go on pause if game almost over or 2) exit the game if lots of time left.

 

Supplies are a large factor in this. They give far too much of an advantage to the team that has most supplies - more noticeable in mid-ranks where many tankers are saving up for the next upgrade - they can't afford to "buy" supplies too.

 

If supplies are not removed, at least nerf their impact somewhat. Instead of +100% make them +50%. A middle-ground compromise that might make the game fun again.

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I agree.

 

There are so many lop-sided battles now.  Score way out of reach and usually the team numbers... 6 vs 3... 8 vs 4... etc.

 

Absolutely no incentive at all to join the losing team. So the imbalance continues and the losing team may as well 1) go on pause if game almost over or 2) exit the game if lots of time left.

 

Supplies are a large factor in this. They give far too much of an advantage to the team that has most supplies - more noticeable in mid-ranks where many tankers are saving up for the next upgrade - they can't afford to "buy" supplies too.

 

If supplies are not removed, at least nerf their impact somewhat. Instead of +100% make them +50%. A middle-ground compromise that might make the game fun again.

I agree with what you say. But instead of 50% make 25%. Cause supplies as you said give waay to much advantage. If you have a higher modification than someone else you shouldn't be allowed to use supplies. I mean why use them if you're M3 and you fight M1? But, Tanki gets money and so.. well they care about the money. Unless someone can think up another way they can get more money without supplies they aren't going to be removed.

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I agree with what you say. But instead of 50% make 25%. Cause supplies as you said give waay to much advantage. If you have a higher modification than someone else you shouldn't be allowed to use supplies. I mean why use them if you're M3 and you fight M1? But, Tanki gets money and so.. well they care about the money. Unless someone can think up another way they can get more money without supplies they aren't going to be removed.

I fully support the 25%.

 

However - it's like trying to get an omnibus bill passed in legislature. Sometimes it needs to be watered down to get the votes.

 

Hence the 50%. Better chance of getting the votes.

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I fully support the 25%.

 

However - it's like trying to get an omnibus bill passed in legislature. Sometimes it needs to be watered down to get the votes.

 

Hence the 50%. Better chance of getting the votes.

If your gonna reduce it, reduce it so it won't be a problem anymore. There is no question. Supplies will be the end of Tanki in some way. 25% needs to happen. But no Tanki staff wants to do anything about supplies. I've seen many people create topics about supplies, I've also created topics about supplies but they just don't care. I mean how many pages is the ''reduce the power of garage supplies'' topic? It hasn't ever been declined or forwarded. It just sits there for no reason. I can 110% say no mod has visited it for ages. Its been dead for a while now. It got created in 2015.  And still the mods need business so they couldn't care less about us non-druggers. Tanki isn't going to change. I have the urge to just put in my email to world of tanks and leave Tanki behind. Supplies are the key factor to what ruins Tanki. There are many things that are wrong with Tanki.

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I agree.

 

There are so many lop-sided battles now.  Score way out of reach and usually the team numbers... 6 vs 3... 8 vs 4... etc.

 

Absolutely no incentive at all to join the losing team. So the imbalance continues and the losing team may as well 1) go on pause if game almost over or 2) exit the game if lots of time left.

 

Supplies are a large factor in this. They give far too much of an advantage to the team that has most supplies - more noticeable in mid-ranks where many tankers are saving up for the next upgrade - they can't afford to "buy" supplies too.

 

If supplies are not removed, at least nerf their impact somewhat. Instead of +100% make them +50%. A middle-ground compromise that might make the game fun again.

The unbalance in teams is my biggest issue with the game. I have posted on this so many times it is silly, yet the issue continues to get worse and worse. The supply use is frustrating, but can at least be mitigated if the teams are balanced. Too many times though, one team will be sabotaged by mults joining, then leaving the match so that you are stuck in a 8v4 or worse match. Why anyone would think this is enjoyable game play I have no idea. There are so many simple ways of fixing this and Tanki spends ZERO time looking into it. I stopped playing for 2 months because of this issue. Just played 2 matches on 10/31 and had the same issue. Not playing again until there are real fixes to this simple problem. 

Unfortunately I have to say that this forum is nothing but a vacuum for your comments. Tanki doesnt give a rats ass what you have to say and will just ignore any and all comments. I have yet to see any substantial response to address my comments and concerns. So, lets vent, but understand we are doing nothing more than pissing into the wind.

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I agree with what you say. But instead of 50% make 25%. Cause supplies as you said give waay to much advantage. If you have a higher modification than someone else you shouldn't be allowed to use supplies. I mean why use them if you're M3 and you fight M1? But, Tanki gets money and so.. well they care about the money. Unless someone can think up another way they can get more money without supplies they aren't going to be removed.

And how is that supposed to work...

 

It'd take a lot of complicated work and that part isn't worth it.

 

Also, you DO know people will have to be paid back and et cetera?

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And how is that supposed to work...

 

It'd take a lot of complicated work and that part isn't worth it.

 

Also, you DO know people will have to be paid back and et cetera?

I'm just saying if you have M3 you don't need supplies to kill M1.

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Probably the biggest complaint of all parkourists:

Sky kill zone.

Every time you jump a bit higher than the highest building in the map, you self destruct. This ruins all the biggest jumps and makes a lot of cool things impossible for parkourists. For example, we can't jump over the tallest building in the map and land on another building that isn't very close to it without adding an overrated amount of players to the trick, we can't go much higher than the top of the skyscrapers which makes us self destruct when jumping to the skyscraper and going a little too high and prevents us from reaching new heights like jumping up from the roof of the skyscraper even higher, and for the worst part - it prevents us from jumping over big maps. To jump over a whole map we must go higher than it's top buildings.

 

This is not a complete list, just the latest problems me and my team experienced because of this sky kill zone. Please please PLEASE remove it from parkour battles! You could do it in time for MOP, would be great timing :)

 

 

And here's a screenshot of today's parkour  ^_^

 

kH2q3np.jpg

Edited by SwiftSmoky

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Probably the biggest complaint of all parkourists:

Sky kill zone.

 

 

Every time you jump a bit higher than the highest building in the map, you self destruct. This ruins all the biggest jumps and makes a lot of cool things impossible for parkourists. For example, we can't jump over the tallest building in the map and land on another building that isn't very close to it without adding an overrated amount of players to the trick, we can't go much higher than the top of the skyscrapers which makes us self destruct when jumping to the skyscraper and going a little too high and prevents us from reaching new heights like jumping up from the roof of the skyscraper even higher, and for the worst part - it prevents us from jumping over big maps. To jump over a whole map we must go higher than it's top buildings.

 

This is not a complete list, just the latest problems me and my team experienced because of this sky kill zone. Please please PLEASE remove it from parkour battles! You could do it in time for MOP, would be great timing :)

 

 

And here's a screenshot of today's parkour  ^_^

 

kH2q3np.jpg

 

Yeah that's a real bummer. I'll forward the suggestion but can't promise anything.

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