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theFiringHand
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You could ask an admin to suspend your account. I'm pretty sure...

I believe they won't do that anymore due to fake requests. Not too sure though.

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The latest update is enough for me. If you can't start a battle without propass, i'm out of this game forever. I think that there's been too many updates to this game lately. And they are not better ones. If every game needs money to play, this isn't my game anymore. I've bought lot of crystals over these years. I don't want to pay if I only want to play the game I want to play. Please answer, how do I quit my account in Tanki Online?

Destroy your computer and never touch another one ever again.

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@P-Shooter, don't like TO anymore, but I like my computer.

Do what some of the people here are doing. You can just visit the forum, rather than playing the game. Or, if you find it boring, just avoid it, it doesn't really make any difference, as long as you don't give the account away.

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The latest update is enough for me. If you can't start a battle without propass, i'm out of this game forever. I think that there's been too many updates to this game lately. And they are not better ones. If every game needs money to play, this isn't my game anymore. I've bought lot of crystals over these years. I don't want to pay if I only want to play the game I want to play. Please answer, how do I quit my account in Tanki Online?

Topic merged

 

Hope to see you again soon ;)

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Please answer, how do I quit my account in Tanki Online?

Don't login.

 

Or contact TechSupport by filling out this form and tell them that you want to withdraw from EULA. According to EULA you may withdraw from agreement within 14 calendar days without giving any reason. What exactly happens after you contact them, I'm not sure. But it is certain that you are not allowed to enter the game and Forum.

 

Give it a try, if you really want to do such thing. Good luck!

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@P-Shooter, don't like TO anymore, but I like my computer.

The temptation is just too great. First you will peek at the forums. Then you will see the new updates. Then your curiosity will get to you as you will probably say to yourself "just one battle to try out the turret/update/paint/etc.". Next thing you know the entire day has passed you by.

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Whats going on here?

 

I play this game since december 2009. 

 

In the end of 2016, what we have?

 

- Mults allowed;

- Sabotage is the rule to play now;

- Pathetic daily missions;

- Blind MODs to insulters, hackers and mults;

- Unequal weapons;

- Nonsenses alteration in the weapons;

- Tards players with dictators just to take golds (i know, unbelievable);

- Nooblissimos saying in the chat: "adm gold pls";

- Cowards hidding all the time in the game (with dictators, of course);

-  Still allowed players join in the game with weapons M1 and M2 against high ranks with weapons M3 and M4.

 

 

In the past we had:

 

- Punishment for the mults;

- Play a fair game was the rule (trust me, im not joking);

- We dont had useless missions, we just had daily bonuses (not a great deal, but more practical);

- The MODs acted equally and with no fear (we miss MD21 and Jack as MODs);

- Most of the weapons were the same;

- Golds were for noobs and low ranks; 

- High ranks used to play like warriors and not like.. Like... You know. 

- Only low ranks played hidding;

- Unfortunately the players could join with guns M1 against M3 (Even with several suggestions, the DEVs insist in allow it). 

 

 

In these last weeks I saw many friends leaving this game and playing others game (like me) because is not fun play here anymore. The game is excelent, the idea, the mechanic, etc.  And nothing compares to the past, when we had fun and more fun with friends.

 

 

I think is time to make this game great again.

 

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Whats going on here?

 

I play this game since december 2009. 

 

In the end of 2016, what we have?

 

- Mults allowed;

- Sabotage is the rule to play now;

- Pathetic daily missions;

- Blind MODs to insulters, hackers and mults;

- Unequal weapons;

- Nonsenses alteration in the weapons;

- Tards players with dictators just to take golds (i know, unbelievable);

- Nooblissimos saying in the chat: "adm gold pls";

- Cowards hidding all the time in the game (with dictators, of course);

-  Still allowed players join in the game with weapons M1 and M2 against high ranks with weapons M3 and M4.

 

 

In the past we had:

 

- Punishment for the mults;

- Play a fair game was the rule (trust me, im not joking);

- We dont had useless missions, we just had daily bonuses (not a great deal, but more practical);

- The MODs acted equally and with no fear (we miss MD21 and Jack as MODs);

- Most of the weapons were the same;

- Golds were for noobs and low ranks; 

- High ranks used to play like warriors and not like.. Like... You know. 

- Only low ranks played hidding;

- Unfortunately the players could join with guns M1 against M3 (Even with several suggestions, the DEVs insist in allow it). 

 

 

In these last weeks I saw many friends leaving this game and playing others game (like me) because is not fun play here anymore. The game is excelent, the idea, the mechanic, etc.  And nothing compares to the past, when we had fun and more fun with friends.

 

 

I think is time to make this game great again.

Topics Merged

Let me just debunk some of the 'past was

great' points:

- Punishment for the mults;

~ No. Mults existed then too and in far greater numbers than today. The definition of 'mult' has become so vague to most players now that anyone missing a shot is termed as a mult.

 

- Play a fair game was the rule (trust me, im not joking);

~Not at all. We had players ruining XP battles by using prodigi. We had tons of hackers and cheaters.

- We dont had useless missions, we just had daily bonuses (not a great deal, but more practical);

~Daily missions actually give you a better deal than Daily gifts. The only reason someone wouldn't like it is if he doesn't want to play and just wants free stuff with no hard work.

- The MODs acted equally and with no fear (we miss MD21 and Jack as MODs);

~Although both those mods were pretty awesome, moderation in general wasn't as good as it is now. The system was different and many mods abused it to gain more crystals. Many players were banned unfairly and we're victimised. The moderation system has gone through many changes since then and the system is much know fair now. Also, mods are now encouraged to answer more questions and help players rather than ban them.

 

- Most of the weapons were the same;

~If you mean balanced, it was far from that. Pre rebalance, Tier 1 weapons became obsolete and there was a big buyer - free player gap. Even post rebalance (in 2013/14) many kits were avaliable which made players OP even against ranks much higher than his.

- Golds were for noobs and low ranks;

~ And yet the battle very nearly stopped at 700 fund. If anything, Gold Box has much less value now than ever before. With Gold rains and what not, a single Gold drop isn't received with as much enthusiasm as before.

 

- High ranks used to play like warriors and not like.. Like... You know.

~Not sure what to say to this. High ranks still play good. :/

 

- Only low ranks played hidding;

~Um, could you explain more?

 

- Unfortunately the players could join with guns M1 against M3 (Even with several suggestions, the DEVs insist in allow it).

~Tbh, this problem existed then and still exists now (Possibly even more so due to MU's). There's not really any solution to this. Some players manage their garage well while some still get stuck with M2's at M3 ranks. Narrowing the rank ranges will prevent friends from playing with each other so that's not a plausible solution.

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Why is smoky m2 so strong? If you can please debuff it.

There is this bug with vulcan, that it can shoot through walls and other objects. Please fix this bug.

Smoky m1 and m0 are weak, therefore, Smoky m2 is strong. In addition, it unlocks late.

 

The "bug" you speak of is caused by lag. Every turret has this. This is what causes you to die or take damage when a railgun misses you, or when a Rico shot whizzes by you.

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Smoky m1 and m0 are weak, therefore, Smoky m2 is strong. In addition, it unlocks late.

 

The "bug" you speak of is caused by lag. Every turret has this. This is what causes you to die or take damage when a railgun misses you, or when a Rico shot whizzes by you.

That basically gives it 0 impact force when the shots miss but still do damage

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Why is smoky m2 so strong? If you can please debuff it.

There is this bug with vulcan, that it can shoot through walls and other objects. Please fix this bug.

Topic merged.

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Topics Merged

Mind your attitude! You won't get any answers this way.

Nothing is pay to play. Invest your time, earn crystals and use them to buy pro pass. It is more profitable than before and also brings a better experience by allowing you to play battles customised to suit your gameplay.

You are correct. Its not Pay2play. Its Pay2Win. This is what makes Tanki boring. I agree its more profitable than before, but its not better. If you think about it, it doesn't matter if Godmode_On was being sold in the garage or if his Tanki or power was, 'cause think about it. Would a non-buyer be able to buy it immediately? A buyer would. This is what annoys people. You have bad weapons and there aren't enough weapons. Approximately maybe around 12 (I could be wrong). Just to be clear I mean 12 turrets. Hulls I would guess around 7 (again might be wrong). For each of these we have different modifications. Lets start low. We are talking about a rank near master sergeant. Lets say staff sergeant. Older version Tanki couple years ago: 2k crystals spent on an M1 hull M0 turret and paint which also counts as a protection. Bought a kit.

But now 2k turned into 12k. The paint was no longer necessary the protection was expensive by itself and you realise you don't have much crystals 'cause your at a rank where you can't even talk yet. And it only gets harder from here.

 

Lets look through the eyes of a buyer that is around my rank or maybe a couple ranks higher than mine.

Old Tanki: Buyer buys a package deal, he's been saving and he gets maybe 40k crystals a week premium as well. This buyer already had 100k now he is 40k richer. So its time to buy an M3 kit and upgrade it a bit. Realistically upgrading both hull and turret fully with that amount wouldn't be possible. Both get upgraded 7 times. The rest of the crystals goes to supplies even though you get them as a gift when you buy kits. The M3 kit was a thunder kit btw.

 

Also, saying Tanki is not Pay to play when the shop gets upgraded... well... I'll just let you deicide what you think of that.

Please, don't take any of this personally. Everyone or at least most people who play Tanki can find something wrong with it in under 10 seconds.

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Topics Merged

Let me just debunk some of the 'past was

great' points:

 

- We dont had useless missions, we just had daily bonuses (not a great deal, but more practical);

~Daily missions actually give you a better deal than Daily gifts. The only reason someone wouldn't like it is if he doesn't want to play and just wants free stuff with no hard work.

 

Daily missions - the Map-based missions are terrible. We can filter for battle-type (CTF/CP/DM/TDM) but we can't filter for maps.

Additionally - depending on time of day one can play - they are very difficult to start - let alone complete.

Very frustrating to buy a Pro-Pass, "create" a battle on an uncommon map (because you have a mission) only to have no one join.

 

Please get rid of the map-based daily missions.

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Several things I don't understand.

 

1. If I am using full m4 Viking and full m4 thunder with 45/50 twins protection

 

2. I play Poly DM against a bunch of twins/mamy

 

3. They have NO thunder protection (indicated by the number above their tank) and I have a lot of twins protection

 

4. They kill me. Now their tank can be no more than full m4 and no drugs allowed.

 

5. I can't think of anything that can be except cheating. Pure cheating

You M4 Thunder would take 5 shots (avg dmg 880) to kill an M4 Mammoth (no protection).

That's 4 re-loads at 2.4 seconds = 9.6 seconds.

 

A twins M4 doing 440 dmg per "cycle" vs 45% Protection ends up doing 242 dmg per "cycle".

To kill your M4 Viking with 3000 health that's 13 "cycles".

 

How fast does an M4 twins "cycle"?

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You M4 Thunder would take 5 shots (avg dmg 880) to kill an M4 Mammoth (no protection).

That's 4 re-loads at 2.4 seconds = 9.6 seconds.

 

A twins M4 doing 440 dmg per "cycle" vs 45% Protection ends up doing 242 dmg per "cycle".

To kill your M4 Viking with 3000 health that's 13 "cycles".

 

How fast does an M4 twins "cycle"?

Twins is more OP than thunder at m4, as its reloads faster and deal lots of damage,

not to forget twins has endless ammo .

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Twins is more OP than thunder at m4, as its reloads faster and deal lots of damage,

not to forget twins has endless ammo .

Oh, I don't disagree.

 

Was just trying out the numbers - but I don't have the current cycle rate.

 

Also, I can't recall if twins has variable damage (within max dmg range) like Thunder does.

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Im finding this a lot lately, Was in Hill yesterday. I was M4 Titan & M4 Twins with full MU Rock paint. A twins viking was able to kill me every time and he had no protection. Only thing I can think of is he was hacking

nope its not hacking , twins/viking + 30 % twins protections in hill [ twins is owner of this map] can destroy your titan and twins m4 with skills, 

twins/viking combo is not like everyone says "to put a brick on your space bar and play" , handling a twins also need skills to do that,

twins/viking is more dangerous when it uses speed boost,, it will keep on dancing with u. :P

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