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theFiringHand
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Shaft, ricochet, and isida with double damage. All other weapons with double damage are not that hard to beat but these 3 become impossible to kill.


Of course you could nerve each of those turrets by -10%, -15%, .. but it would make not much of a difference as soon as supplies come into the game. The issue is not the turret, but the +100% damage philosophy of supplies.

 

The reasons you gave are exactly the points, why I have not purchased protection vs Shaft, Isida, Fire, Freeze and Rico for my Wasp. It is simply pointless.

 

If you like to play battles with supplies, you have to be ready to use them; or your have to get superior in tactics. But actually, even someone superior in tactics is helplessly lost when playing vs someone that is medium skilled and uses a lot of supplies. You work hard, trick them 2 times, and shortly before they die -> Repair Kit time.

 

So.. feel free to join supply free pro battles more often; they are maybe the better option if you dislike the +100% supplies thing.

 


@Magnum

 

I'm curious: those of you that consider Magnum as OP: on which maps do you think so?

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Of course you could nerve each of those turrets by -10%, -15%, .. but it would make not much of a difference as soon as supplies come into the game. The issue is not the turret, but the +100% damage philosophy of supplies.

 

The reasons you gave are exactly the points, why I have not purchased protection vs Shaft, Isida, Fire, Freeze and Rico for my Wasp. It is simply pointless.

 

If you like to play battles with supplies, you have to be ready to use them; or your have to get superior in tactics. But actually, even someone superior in tactics is helplessly lost when playing vs someone that is medium skilled and uses a lot of supplies. You work hard, trick them 2 times, and shortly before they die -> Repair Kit time.

 

So.. feel free to join supply free pro battles more often; they are maybe the better option if you dislike the +100% supplies thing.

 

@Magnum

 

I'm curious: those of you that consider Magnum as OP: on which maps do you think so?

Magnums are annoying if they keep using double damage, because it one shots medium and light hulls with DD.

 

Thats the same reason why everyone in high ranks buys heavy protection against rail, as it can also one shot medium hulls.

 

We actually do not see the projectile coming, so we can't time our Double Armour correctly.

 

With supplies disabled, or only DD disbaled, this is the weakest turret in the game.

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With supplies disabled, or only DD disbaled, this is the weakest turret in the game.

Then why do people complain so much about it in PRO Battles as well? Some (very few) are really good with Magnum and manage to help their team quite a lot in maps like Arena, Noise and Polygon (supplies disabled).

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Magnums are annoying if they keep using double damage, because it one shots medium and light hulls with DD.

 

Thats the same reason why everyone in high ranks buys heavy protection against rail, as it can also one shot medium hulls.

 

We actually do not see the projectile coming, so we can't time our Double Armour correctly.

 

With supplies disabled, or only DD disbaled, this is the weakest turret in the game.

Wait - it's all about timing the use of a DA when you see a rail charging up?   :o   :blink:  That's the secret???? maybe in a "Duel".

Go play Solimansk DM and try "timing your DA's". You'll be dead from the 3-5 enemies you can't see.

 

And then there's Team battles...

 

Every turret is annoying on DD. That's not the issue.  It's the amount of damage, the amount of splash damage and the splash radius...

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Then why do people complain so much about it in PRO Battles as well? Some (very few) are really good with Magnum and manage to help their team quite a lot in maps like Arena, Noise and Polygon (supplies disabled).

Noise was unbalanced even before magnum was released.

 

If a magnum is doing well (finishing in top 2 or 3 while playing equal time in battle) in arena or polygon, then the opposite team is either full or noobs, lagging or has weak equipment.

 

Wolverine, 

 

I never said you can escape rail by using DA when you predict it will shoot, I just cited it as a reason for getting protection.

 

----

 

Show me one youtube video where I can see this awesomeness of magnum in a supplies disabled battle for arena or polygon.

 

----

 

Supplies is the main issue.

Turrets which are balanced with supplies disabled are not necessarily balanced with supplies on.

Hammer and smoky (in my opinion) become OP with supplies.

Same could be issue with magnum.

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Noise was unbalanced even before magnum was released.

 

If a magnum is doing well (finishing in top 2 or 3 while playing equal time in battle) in arena or polygon, then the opposite team is either full or noobs, lagging or has weak equipment.

 

I was talking mostly about Arena and Poly CP. Do you even know who enters these battles? The casual Legend 10-30 with very good equipment and  members from strong arab and russian clans with multiple fully MUed modules. Rarely you may see 1 or 2 noobs in Poly and a poor guy without appropriate equipment   :lol: 

 

Show me one youtube video where I can see this awesomeness of magnum in a supplies disabled battle for arena or polygon.

 

I may record one for you, but I don't meet them that often...

 

 

 

Edited by TheBlackChick

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[

 

Show me one youtube video where I can see this awesomeness of magnum in a supplies disabled battle for arena or polygon.

 

I may record one for you, but I don't meet them that often...

 

 

 

 

You don't meet them that often because they aren't OP in arena or Polygon.

 

Fire, freeze, isida, twins, hammer - you will always see some of these because they indeed do well in small maps.

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You don't meet them that often because they aren't OP in arena or Polygon.

 

Fire, freeze, isida, twins, hammer - you will always see some of these because they indeed do well in small maps.

Never said Magnum is OP. You said that it is the weakest turret without supplies and I highly disagree with that. But let's hear some feedback from others as well...

Btw, you forgot a few turrets that perform really well in those maps as well...

Edited by TheBlackChick

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You don't meet them that often because they aren't OP in arena or Polygon.

 

Fire, freeze, isida, twins, hammer - you will always see some of these because they indeed do well in small maps.

A team with 2 magnums in Polygon CP (no supplies) almost won because they could kill Isidas hiding in the tunnel.

They made a huge difference, and I don't think game would have been as close (or lasted as long) as it was without those Magnums.

 

Crazyperson was one of those magnums, and a good portion of our team had to constantly hunt down that turret so we could at least try to keep the CP.

Edited by wolverine848
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N3tralRE, I was referring more to the many mults on your team that the other team had almost none of.

 


WaspShaft98, at a certain rank, noobs no longer exist.
By that point, "noobs" are actually mults indirectly playing for the opposite team by not trying to help their team win and/or not trying to even succeed as individual tanks.
That rank is far below my current one of 2 stars...

 


wolverine848, sounds like you used "OP" Isida to try to defeat "OP" Magnums.
My suggestion? If not also using Magnums, have 3 Isidas so 1 of them heals the other 2 who are attacking the Magnums.

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Out of sheer frustration at TO I actually looked at World of tanks last night.

 

What a revelation. A professionally designed game with rich graphics and very realistic mechanics even down to different armour characteristics for front, rear & sides of tanks.

 

However, the most striking difference was the lack of economic bullying by the company of its players. The lack of pressure to buy, buy, buy was refreshing.  Yes there are options to buy but only for peripheral items that don't disadvantage non buyers.

 

The other very welcome difference was that in the relatively short time that I was on, I didn't get dumped out nor even one single "an error has occurred". Lag was also noticeably missing.

 

Tanki management - considering that WOT is not pay to win, they apparently are earning sufficient money to have decent servers, hardware and software. Isn't it time that you pulled you collective heads from up your backsides and based your own product on what is obviously a far superior strategy and business model.

 

Sorry TO but you are outclassed and will soon be just a dim memory possibly used as a case study of how to kill off the goose that laid the golden egg.

 

 

 

    

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I personally tried WoT and was severely frustrated at the amount of autobot tanks and later gangraping that occurred by other tankers since they recognized my previous tank name.
Up until then I was overpowering them even more than I do here, and I hadn't spent a single amount of money on them...

 


The lag issue is due to hacking.
Yes, it's called "artificial lag".
And admin has said that we will always have hacking (as well as multing, etc)...

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"Spouting" party line: EN chat mods never ban without reason which was proven over and over again during the years. If you complain about something, at least complain about the proper issues you have, don't make fake ones.

 

And yes, chat mods are aware that players are upset over mults and cheaters and we are really trying to cut them some slack but on the other hand, we cannot allow them to go on rampage in the chat. If you have issues with game violations, kindly send your concerns to Battle admins, post them to EN CM Cedric Debono or here

this is a troll statement of the year,proablly decade miss M :)

 

I'm kinda surprised..you are still part of the staff?..lel

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wolverine848, sounds like you used "OP" Isida to try to defeat "OP" Magnums.

My suggestion? If not also using Magnums, have 3 Isidas so 1 of them heals the other 2 who are attacking the Magnums.

Then ya need 4 cuz... who plays Polygon CP without planting one in the tunnel?

 

As an aside - some people consider Isida OP - high DPS. So sure, it excels on small-med maps where it does not have far to go to attack.

 

Magnum on the other hand has unlimited range and thus should excel on larger maps.

Funny though how many people use it on the smaller maps and it also excels there too. :blink:

Edited by wolverine848

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Canada - yes it is certainly on purpose in order to help the Russians, who already dominate the game and buy much cheaper than us. So is hacking. It is allowed by tanki again to help the Russians. It could be stopped. I was a programmer for years and I can assure you no one was doing anything in my software that I didn't want someone to do. Hazel is well aware of that, as is Cedric. With all the unfair play and intentional lag the game is about dead.

Hacking isn't allowed, it's stated in the game rules. 

However, like others have said, hacking can never be completely eliminated. It's the same story with pc virusses: anti-virus programs become better, but so are the viruses created by hackers. It's even like that in real life. We get infected by a virus, our immune system starts making antibodies against the virus and we become immune to that virus. Does that mean the virus will die out? In some cases yes, but in many other cases, some of the virus particles will have a slightly altered genome (due to mutations for example) and somehow our immune system doesn't recognize those mutated virus particles, infecting us all over again. We build up antibodies again, but again some viruses mutate slightly and become stronger. It's a never ending circle. Close one gap and they'll find another gap.

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If a magnum is doing well (finishing in top 2 or 3 while playing equal time in battle) in arena or polygon, then the opposite team is either full or noobs, lagging or has weak equipment.

 

34g6g7d.png

 

 

3rd place in each team was a Magnum. They've done quite well...In a battle with mostly M4 equipment and nobody noobing around...

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If a magnum is doing well (finishing in top 2 or 3 while playing equal time in battle) in arena or polygon, then the opposite team is either full or noobs, lagging or has weak equipment.

 

I was on opposite team so i guess I'm a noob... even though we won (barely) and I placed 1st or 2nd...

 

You realize that even though Polygon is not a large map, the SINGLE CP point is a magnet for Splash damage.

So a team has to weigh chasing the campers that can do huge damage, or piling into the pit to hold the CP.

 

Decisons... decisions...

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I was on opposite team so i guess I'm a noob... even though we won (barely) and I placed 1st or 2nd...

 

You realize that even though Polygon is not a large map, the SINGLE CP point is a magnet for Splash damage.

So a team has to weigh chasing the campers that can do huge damage, or piling into the pit to hold the CP.

 

Decisons... decisions...

The guy with shortest range turret should take the point, and the players with better range should take out the campers.

Get a freeze against magnum and have fun.

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The guy with shortest range turret should take the point, and the players with better range should take out the campers.

Get a freeze against magnum and have fun.

Oh - i understand.  Unfortunately, communication within teams with the combined severs is... spotty at best.

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WOW now we have this section added  Welcome!  , WHY ?

 

What is wrong with the Wiki and the Help sections all the info is there all ready . This just will added more places for players to troll others . why not fix other issues with in the game and clean up the forum by removing sections we no longer use , seeing most players only go to some threads and sections why not down size . The forum has been dying for sometime now .

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