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July Challenge II


Marcus
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agree with these guys .. I now only get to 35 level and stop.. i find it boring when your battling to get star's and you constantly are thrown into battle with drones or last minute battles . where you get no stars and you work hard for 2 minutes..

the paints seem to be not interesting when some you all ready own.. give us more rare and interesting ones..

for tankions or coin box's toss them out on your next garbage day.. i'm not a fan of them you get nothing worthy..

bring in more important special rare items .. maybe more will go for the stars missions.,.

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Everyone is getting bored of these never ending challenges. They should get rid of challenges to add in something new. I honestly think they should create a new system. Replace stars and replace the two challenges we get per month with something new. Let it be interesting, let it be exciting. 

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1 hour ago, BloodPressure said:

I would prefer occasional events/challenges that are bigger and more spectacular than having them every two weeks. These challenges occur so frequently that no one considers them 'special' anymore

 

13 minutes ago, Russty said:

Everyone is getting bored of these never ending challenges. They should get rid of challenges to add in something new. I honestly think they should create a new system. Replace stars and replace the two challenges we get per month with something new. Let it be interesting, let it be exciting. 

As long as the challenges bring in decent enough revenue from tankoins they will continue, as well as the money spent on premium account time to grind the stars. That's also why they were changed from monthly to fortnightly, to increase their revenue flow. On top of this, it keeps people playing the game to get the stars in the first place as the cost for stars in the shop is ridiculously expensive. 

Until the popularity of challenges drops enough to the point where they are not seeing enough battle pass purchases to make the challenges a viable promotion, they will continue regardless of the criticism/feedback on the forum.

Besides, they are not very resource heavy since all that needs to be done every 2 weeks is create a new terrible looking animated paint (although Tectonic Plates was alright) and change the Augment rewards. Everything else stays exactly the same, yet it is marketed as a "whole new challenge" and sold as such. Compared to holiday events and War events, these challenges require far less programming and designing effort on the developers part and yet still probably contribute decent sums towards their revenue streams, thus making them a very attractive proposition for them to continue.

Edited by D.A.R.K.N.E.S.S
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1 hour ago, D.A.R.K.N.E.S.S said:

 

Besides, they are not very resource heavy since all that needs to be done every 2 weeks is create a new terrible looking animated paint (although Tectonic Plates was alright) and change the Augment rewards. Everything else stays exactly the same, yet it is marketed as a "whole new challenge" and sold as such. Compared to holiday events and War events, these challenges require far less programming and designing effort on the developers part and yet still probably contribute decent sums towards their revenue streams, thus making them a very attractive proposition for them to continue.

One of these days it'll just be one regular paint and later nothing new. Keep in mind that just a few months ago the 2 week challenges used give out 2 regular paints and 2 animated paints.

There are two reasons for the trend of the lack of new items:

1) the devs are simply becoming really lazy and aren't caring so much or out of unique ideas in their office.

OR

2) these challenges are causing more harm than good to tanki's budget.

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14 hours ago, DieselPlatinum said:

1) the devs are simply becoming really lazy and aren't caring so much or out of unique ideas in their office.

2) these challenges are causing more harm than good to tanki's budget.

1) I guess late July + August is their "break period" - we have holidays/celebrations almost every other month of the year, but they could've filled this period with a War if they planned properly. When was the last one? 

2) I don't see how this could be the case, other than by discouraging people from purchasing Skins & Hull Augments directly through Tankoins and grinding challenges instead. Even then, the hull augments and skin container are now in the Gold section so you still have to purchase tankoins, usually with real money since most F2P can only afford maybe 1 or 2 battle passes a year. Nevertheless, they would make more if people were purchasing skins/augments directly, however I think their sales strategy is to get more people to buy the Battle pass to outweigh the losses from "savvy" buyers who may be looking to invest their tankoins more carefully.

5000 people spending $10 on battle pass + premium every 2 weeks is better for tankis revenue than 500 people spending $30 on a hull augment or even $50 on a skin.

Plus, hull augment/skin purchases are more erratic. Battle pass gives them a more steady,predictable revenue source which is what all businesses desire in order to better decide future spending/investment plans (although I doubt Alternativa are reinvesting any money into this project at all, just enough to keep it functioning to squeeze all they can into the pockets of owners/shareholders)

 

Edited by D.A.R.K.N.E.S.S
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Unfortunately, these passes will never be the same again. unfortunate, it costs you to finish the challenges and those things to get to the end and get a skin that you don’t even use mk1 mk2 etc. I want Magnum Xt and it never comes. it makes me sad, other than the levels that are all the same. the only thing that changes in these challenges are only 7,18.33.45.☹️

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I really do not understand the hate against these challenges by some commenters in this forum. They are a feature you can enjoy if you want, and if you do not want, you are free to ignore it. If other players enjoy them, just live and let them live. For me, these challenges enrich the game.

I liked the monthly challenges of last year more than the biweekly ones of this year. I recently stopped playing more than some token MMS battles, or buying premium or battle passes, for as long as that disgraceful "experience boost" lasts (though I might get tempted if they offer an EMP immunity augment, I want these for more of my hulls). But I would never get the idea of hating against players who enjoy going for the challenges, or that they are offered for them. Live and let live.

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43 minutes ago, von_Cronberg said:

I really do not understand the hate against these challenges by some commenters in this forum.

Because Challenges ruin MM battles.

They change the behavior of team-mates.  It's ALL about maximizing stars for many - and they ignore the battle mode.  When you see 5 or 6 campers in CP - that's players just trying to get as many kills as possible - in CP.

And... remember those threads you started on players leaving battles?  Well - Challenges are a major contributor.  Once players realize they may not get 3 (or even 2) stars - they bail. Even when they are on the team that is winning.

Plus there's more sabotage.  I had team-mates try to push me away from cap-points, or "accidentally" prevent me from capping a flag.

The quality of battles would be a whole lot better if Challenges were to go away.

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1 hour ago, von_Cronberg said:

I really do not understand the hate against these challenges by some commenters in this forum. They are a feature you can enjoy if you want, and if you do not want, you are free to ignore it. If other players enjoy them, just live and let them live. For me, these challenges enrich the game.

I liked the monthly challenges of last year more than the biweekly ones of this year. I recently stopped playing more than some token MMS battles, or buying premium or battle passes, for as long as that disgraceful "experience boost" lasts (though I might get tempted if they offer an EMP immunity augment, I want these for more of my hulls). But I would never get the idea of hating against players who enjoy going for the challenges, or that they are offered for them. Live and let live.

The main problem is the rewards. Sure, it's better than nothing BUT after getting the same rewards every two weeks, it'd be nice to see something new. Something special.

21 minutes ago, wolverine848 said:

Because Challenges ruin MM battles.

They change the behavior of team-mates.  It's ALL about maximizing stars for many - and they ignore the battle mode.  When you see 5 or 6 campers in CP - that's players just trying to get as many kills as possible - in CP.

And... remember those threads you started on players leaving battles?  Well - Challenges are a major contributor.  Once players realize they may not get 3 (or even 2) stars - they bail. Even when they are on the team that is winning.

Plus there's more sabotage.  I had team-mates try to push me away from cap-points, or "accidentally" prevent me from capping a flag.

The quality of battles would be a whole lot better if Challenges were to go away.

This. MM battles get worse by the day because of challenges and stars. This is why we need a new system for earning stars OR why challenges need to be scrapped. I love the concept of challenges but I don't love them enough to allow them to ruin battles. If the devs can't create a new system for earning stars which eliminates the problems you stated, they should get rid of challenges once and for all. The amount of stars you earn should depend on your score, not your place in the battle. 

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1 hour ago, wolverine848 said:

It's ALL about maximizing stars for many - and they ignore the battle mode (...) campers (...) trying to get as many kills as possible

Wolverine, this causality claim is false, and the opposite is true. The one strategy for maximizing stars is exactly to play focused on the battle mode. If there has ever been an incentive in Tanki for me to play MMS battles focused on the battle mode rather than camping/sniping, then it was the desire to maximize stars. There are and have always been a lot of motivations to do camping/sniping rather than focus on the battle mode. It is a distinct kind of fun. It is relaxed. It lets you find pride in a good K/D ratio on your profile. It uses up less supplies, and in particular less repair kits. It avoids direct confrontation with better gear of other players. But maximizing stars for challenges is not among these motivations, rather to the contrary.

The only vaguely discernable valid reason to dislike the existence of challenges is for people who rarely play but invest considerable money into the game, because their advantage of buying functional features for a bunch of money (which regrettably is possible) is mitigated by the opportunity for all players to earn such stuff with a combination of investing a little bit of money and playing MMS battles, thus earning stars for the challenges. @D.A.R.K.N.E.S.S has explained this mechanism pretty well above in this thread.

Edited by von_Cronberg
Wolverine, I just checked your game profile, and like on pretty much every player's profile, including mine, the experience earned per hour, as an indicator of stars efficiency, is worst with sniping weapons (though you use them rarely)
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2 hours ago, von_Cronberg said:

Wolverine, this causality claim is false, and the opposite is true. The one strategy for maximizing stars is exactly to play focused on the battle mode. If there has ever been an incentive in Tanki for me to play MMS battles focused on the battle mode rather than camping/sniping, then it was the desire to maximize stars. There are and have always been a lot of motivations to do camping/sniping rather than focus on the battle mode. It is a distinct kind of fun. It is relaxed. It lets you find pride in a good K/D ratio on your profile. It uses up less supplies, and in particular less repair kits. It avoids direct confrontation with better gear of other players. But maximizing stars for challenges is not among these motivations, rather to the contrary.

The only vaguely discernable valid reason to dislike the existence of challenges is for people who rarely play but invest considerable money into the game, because their advantage of buying functional features for a bunch of money (which regrettably is possible) is mitigated by the opportunity for all players to earn such stuff with a combination of investing a little bit of money and playing MMS battles, thus earning stars for the challenges. @D.A.R.K.N.E.S.S has explained this mechanism pretty well above in this thread.

False eh?

It's easier to snipe from where you sit in your base than it is to take time to speed across the map - especially large maps like highways - and die with no results.  Same thing for Siege where you are a sitting duck for hornet-gauss that get mass kills with one shot.   Why do you think hornet is so popular?  It allows such easy kills that every battle might as well be TDM.  It was way more efficient to barely move and kill with hornet+long-distance-turret than it is to fail at capping a flag and needing to respawn with nothing to show for it.

There are more than a few campers "taking pride in their kd".  Have you not seen any of the screen-shots showing 4-5 campers IN ONE SPOT?

Where do you get off saying what a valid reason is?  I hope you don't hurt yourself as you fall off that very, very high horse.

 

When you say "sniping weapons" from my profile?  Do you mean the mk1 Rail & mk1 shaft?

Seriously?

The time spent on those are statistically insignificant - a TOTAL of 3.6 hours way, way early in my "career".

Edited by wolverine848
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2 hours ago, von_Cronberg said:

Wolverine, this causality claim is false, and the opposite is true. The one strategy for maximizing stars is exactly to play focused on the battle mode. If there has ever been an incentive in Tanki for me to play MMS battles focused on the battle mode rather than camping/sniping, then it was the desire to maximize stars. There are and have always been a lot of motivations to do camping/sniping rather than focus on the battle mode. It is a distinct kind of fun. It is relaxed. It lets you find pride in a good K/D ratio on your profile. It uses up less supplies, and in particular less repair kits. It avoids direct confrontation with better gear of other players. But maximizing stars for challenges is not among these motivations, rather to the contrary.

The only vaguely discernable valid reason to dislike the existence of challenges is for people who rarely play but invest considerable money into the game, because their advantage of buying functional features for a bunch of money (which regrettably is possible) is mitigated by the opportunity for all players to earn such stuff with a combination of investing a little bit of money and playing MMS battles, thus earning stars for the challenges. @D.A.R.K.N.E.S.S has explained this mechanism pretty well above in this thread.

Von ....reality check, the challenge brings the worst out in players,from mults to hackers.I no this to be true because i see it regularly in battle when the challenge is on. Wolverine is correct in his assumptions, add to that the challenge rewards or quite useless, and once again are favouring one particular turret i personally am opting out just like i did on the last one. You make a good argument but unfortunately you are quite wrong on more than one point. The game has went downhill drastically with all these new updates, add to that the devs favouring one turret and hull over all others, and the balance of the game just keeps getting worse to the point more players either quit or limit their game time by a substantial amount.

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4 hours ago, RED-6 said:

Von ....reality check, the challenge brings the worst out in players,from mults to hackers.

The practice of multing (alternative account of a player deliberately placed in the opposing team to sabotage it) regrettably is not unknown in PRO battles, but it is virtually impossible with the automatic team composition process in the MMS. There allegedly once was a time when instances of "group multing" ocurred in the early times of the MMS, made possible by the algorithm having rather few groups of a given rank bracket waiting for an assignement at any given time (and a somewhat misguided obsession with always pitching groups against groups), but this reportedly was solved, at the expense of a longer waiting time for groups. And in many thousands MMS battles I played, I never saw any form of hacking, though I very rarely saw them in PRO battles, in particular in earlier years.

As I said above, I emphatically dispute the claim that "the challenge brings the worst out in players". In my experience, the opposite is true. And this experience of mine is supported by the apparent incentive to play MMS battles with focus on the respective game mode, as this is the most efficient way to maximize the number of stars a player earns.

I do see that there is a lot of players playing in camping/sniping style in MMS battles, too (though their share generally is less than in PRO battles). But the existence of challenges certainly does not cause this phenomenon (which by the way was more pronounced before the introduction of challenges), if anything it rather mitigates this phenomenon.

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6 hours ago, von_Cronberg said:

The practice of multing (alternative account of a player deliberately placed in the opposing team to sabotage it) regrettably is not unknown in PRO battles, but it is virtually impossible with the automatic team composition process in the MMS. There allegedly once was a time when instances of "group multing" ocurred in the early times of the MMS, made possible by the algorithm having rather few groups of a given rank bracket waiting for an assignement at any given time (and a somewhat misguided obsession with always pitching groups against groups), but this reportedly was solved, at the expense of a longer waiting time for groups. And in many thousands MMS battles I played, I never saw any form of hacking, though I very rarely saw them in PRO battles, in particular in earlier years.

As I said above, I emphatically dispute the claim that "the challenge brings the worst out in players". In my experience, the opposite is true. And this experience of mine is supported by the apparent incentive to play MMS battles with focus on the respective game mode, as this is the most efficient way to maximize the number of stars a player earns.

I do see that there is a lot of players playing in camping/sniping style in MMS battles, too (though their share generally is less than in PRO battles). But the existence of challenges certainly does not cause this phenomenon (which by the way was more pronounced before the introduction of challenges), if anything it rather mitigates this phenomenon.

Then you have been extremely lucky, the challenge in my experience compounds the issue of players purposely blocking you if you have enemy flag in order to get you killed, so they can then cap the flag you worked hard to get. This happens in most battles when the challenge is on. 

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43 minutes ago, RED-6 said:

the issue of players purposely blocking you if you have enemy flag in order to get you killed, so they can then cap the flag

You sure that this phenomenon actually exists? I am a friend of Occam's razor in the sense of not assuming malevolence in what can sufficiently be explained by incompetence. In the more than ten thousand battles I played on Tanki altogether over the years, I have often been killed while carrying a flag because I found my way blocked, including by teammates, but I cannot recall a single instance where I were sure that it was done out of malevolence. In some instances I was in the mood to chastise the culprit in the battle chat and beyond, but once calmed down I usually came to the conclusion that there was only incompetence at play, no malevolence.

This gets off-topic now, but I would like to add for illustration that my main issue when playing Tanki has nothing to do with game development. My main complaint is the grotesque inaptitude and incompetence, as well as pathologic and criminal lack of care, of many players to drive their tank in a way that does not impede the actions of their teammates. In the German language game forum, I once jokingly made the suggestion to allow the creation of an account only if a real life driving licence can be provided. While this of course is not realistic, I am convinced that no other measure could enhance the pleasure of playing Tanki more than this one would.

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I agree with @von_Cronberg here. Challenges aren’t compulsory to play and for a player who plays more MM they receive something. Personally idc about the challenges but if there are certain good rewards at certain times then I play to get them. The last time I played MM for the sole purpose of completing challenges was when the Zeus paint was in for tier 18.

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The two paints are very nice. The gold Alloy is my favourite. However, I would like an animated Riddler paint to suit my nickname and character.

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1 hour ago, E_polypterus said:

I agree with @von_Cronberg here. Challenges aren’t compulsory to play and for a player who plays more MM they receive something. Personally idc about the challenges but if there are certain good rewards at certain times then I play to get them. The last time I played MM for the sole purpose of completing challenges was when the Zeus paint was in for tier 18.

And why do you agree with him? Is it because he posts giant walls of text?

 

I agree with @wolverine848, @Russty, and @RED-6 here with the fact that challenges do indeed ruin battles.

 

It was never a complaint of getting free rewards. It was always how the system worked.

Here is how challenges should be.

But since the devs rarely ( if ever) listen to great ideas and suggestions, then this won't happen.

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2 minutes ago, DieselPlatinum said:

And why do you agree with him? Is it because he posts giant walls of text?

Text wall are always right. You can't beat them. Rally the troupe at once!

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