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Episode 264 of the V-LOG is live!


Marcus
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In today’s episode, we will be explaining why the HTML5 interface looks the way it does. We will also be balancing freeze and telling you about new maps.

 

 

 

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Just now, At_Shin said:

Man, they really need to stop using click baits on the vlog title screen. This episode wasn't about balancing freeze, nor was it about nerfing hornet. 

(Time to kidnap an oracle under gunpoint). 

Even it wasnt about adding New Maps.

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Thumbnail: New shiny thing(s)!

Vlog: Here are easily refutable justifications for the status quo we made. We know better than our playerbase and the customer is always wrong, jus git gud n0bs  ? ? ?

 

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Well, I guess that Tanki Online customers will be satisfied with the requests made for a much better updated HTML5 and Android versions of the game. That's that what this V-Log 264 discusses about.

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3 minutes ago, Dunsparce said:

Players: Complaints about Scout, Hornet, Gauss, MM, etc...

Tanki: Yeah, Freeze needs re balancing. 

 

And they didn’t even talk about tht.

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4 hours ago, Marcus said:

In today’s episode, we will be explaining why the HTML5 interface looks the way it does. We will also be balancing freeze and telling you about new maps.

You trolled me good yet again.

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And they still put these idiotic youtubers in v-log,like who cares, and the esports we can find out for ourselves via the forum. nothing about MURDER HORNETS which is the real problem we want to hear about. Balance in the game lol, hazel your a comedian i'll give you that.

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Do not worry about Freeze. When the re-balance update comes for Freeze, you will see a banner with an announcement mentioning that, perhaps along with other changes such as improvements to the HTML5 version of Tanki Online. Perhaps developers will also release a new Ultra skin for Titan with the Freeze re-balance update. For the time being, you'll just have to be patient a wait a little longer. I am sure that this new update will be available in the coming days ahead.

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seriously tanki needs to release ares
they said we need to "test" it. buy if am not wrong that thing was there in test server for a long time. they even said in a prev vlog that its completely working. 

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You folks just need to understand that each weekly episode of the V-Log is for all fans of the game. That consist of development news, eSports fans, YouTuber TOs and other information. Developers just talked about that in this week's V-Log 264. Please watch it again if you did not understand the first time when you watched it a few hours ago. Weekly V-Logs have a purpose to cover all weekly news on all Tanki Online related subjects.

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3 minutes ago, Sweet.Lord said:

Can anyone please tell how much the freeze was nerfed ?

Because I was looking forward to buy freeze mk7

Freezing rate of enemy turret rotation speed was nerfed upto 10% instead of the previous 90%.

 

3 minutes ago, DINOYSUS said:

seriously tanki needs to release ares
they said we need to "test" it. buy if am not wrong that thing was there in test server for a long time. they even said in a prev vlog that its completely working. 

They said they'd release it before June. Then exactly this June. Might as well hope for it by December ?

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In previous V-Logs, I has been said that Ares has to be toughly tested with Magnum, because the first idea suggested that Magnum would not be equipped on Ares which was a bad idea in the first place. The second option that developers had in mind was to make it possible to equip Magnum on Ares, but weld the turret to the hull, making it impossible to rotate either vertically or horizontally (with the Reinforced alteration).

The third, and final option was to make Ares controllable with the mouse when using Ares, but that is probably a bad option as well. Hopefully, the second option will work best. Ares is still in the beta testing phase, so no worries, it will be released very soon. Maybe, this August.

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Guys did you forgot about the small maitnece reward!

belive me i got it when servers are back! (i could get it tomorow but due to time limit)

 

 

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Please can you developers move the Massacre map to pro battles. The reason behind this is because this map is very difficult to get enough kills in 7 minutes matchmaking battles, so this map really sucks in such short battles. Massacre would best fit in pro battles where players can make long battles. In its place, I would recommend either Island or Valley maps to make their way in matchmaking battles because they are more appropriate for short battle gameplay. Please swap Massacre with either Island or Valley maps in matchmaking battles.

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48 minutes ago, RIDDLER_8 said:

Please can you developers move the Massacre map to pro battles. The reason behind this is because this map is very difficult to get enough kills in 7 minutes matchmaking battles, so this map really sucks in such short battles. Massacre would best fit in pro battles where players can make long battles. In its place, I would recommend either Island or Valley maps to make their way in matchmaking battles because they are more appropriate for short battle gameplay. Please swap Massacre with either Island or Valley maps in matchmaking battles.

How do you figure 16 players can realistically play a proper battle on ISLAND?   ?

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