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1000 Tankions for Level 50 in challenges for silver tier


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I personally think that there is some kind of unfairness when it comes to the Level 50 on the silver tier of challenges. That unfairness only comes from the last level which is "Level 50". That greediness is the tiny amount of 100 Tankions, which is far too small for such a reward for non-buyers. Developers must think about players that are non-buyers, so 100 Tankions is way to small for those non-buyers to be able to buy something from the shop if they only earn 100 Tankions. A standard container of Ultra container costs 150 Tankions, so that last Level 50 reward is too small.

Level-50-100-Tankions.png

To put a smile of the faces of non-buyers who cannot afford to spend real money for the sake of a pay-to-win game, which is unfair to them, I have come up with a simple, but yet effective solution. That solution is to increase the Level 50 on the silver tier of challenges from 100 to 1000 Tankions. This kind of reward would be more pleasing for non-buyers. Just think about the poor and people who are in poverty in the world right now.

Earning 1000 stars, if you are not a premium account player is a long and tough journey because that takes many days and countless hours of non stop gameplay. For the players who dares to complete any challenge on the silver tier within 15 days is a tedious work to get there, so the final prize of "1000 Tankions" would be more generous to those non-buyers who are suffering about not having enough Tankions to buy occasional items from the shop.

I am not asking for much, but that final reward boost for Level 50 on the silver tier would greatly help those poor non-buyer players being able to buy some cool stuff from the shop if they cannot afford to spend real money to buy Tankions from the shop if they are too low on budget. Please developers increase Level 50 on the silver tier to 1000 Tankions.

This suggestion that I posted above should not cause any harm to Tanki Online's economy in any way. By the way, Ares is coming out soon, so that is putting more heavy price pressure on non-buyer players, so that suggestion of mine should counterbalance everything for everyone. That is both non-buyers spendings and the game's economic system. I hope that helps.

Thanks for your understanding.

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Declined

There is no chance that this will ever be implemented. The amount you suggest of 1,000 tankoins is enough to buy the next two battle pass challenges and will therefore ruin the economy of the game. Furthermore, ideas relating to the increase of rewards/bonuses are not accepted. 

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48 minutes ago, GG_reg said:

Declined

There is no chance that this will ever be implemented. The amount you suggest of 1,000 tankoins is enough to buy the next two battle pass challenges and will therefore ruin the economy of the game. Furthermore, ideas relating to the increase of rewards/bonuses are not accepted. 

Ok make it 500 then, i have been logged into TO for a few hrs now and have not played a single battle. Now how is that helping the economy of the game. MM ranking to quick, having to spend cry or real money to keep up with the boosted xp, none of which i am prepared to do to the extent i used to because TO simply put is just not worth the effort anymore. Most of my time now is spent reading posts across a wider range of TO related topics, and it does not cost me a dime to do so. And if TO ever does go bust because of it's greed, then i'm sure i will find another less costly game i can entertain myself with in my spare time. PACMAN was always a fav of mine back in the day?

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1 hour ago, cosmic666 said:

Ok make it 500 then

Developers will make it 500 if they see that the economy allows it. Even if it can be done, we do not accept ideas for increasing rewards.

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49 minutes ago, Maf said:

Developers will make it 500 if they see that the economy allows it. Even if it can be done, we do not accept ideas for increasing rewards.

I'm not sure how much information you have on this topic but since I think I&S mods have at least some direct conversation with developers I'd like to ask a few questions about the implementation of tankoins. Even if they cant be answered directly, some opinions or general overviews as to the direction this topic is heading would be nice. 

First of all, and correct me if I'm wrong but I believe their primary purpose was to separate real money from ingame items through a middleman currency for gambling law purposes (lootboxes for direct money are rapidly getting banned in many countries). However, when the messages accompanying their introduction had the connotations that they would also provide an opportunity for free-to-play players to obtain everything that a paying player could also obtain simply by playing the game, of course with the massive caveat that it would take a very long time to do so compared to spending real money. I'd like to ask:

  • Do the developers think it is currently viable for free-to-play players to accumulate tankoins in order to purchase hugely game-altering equipment such as hull alterations?
  • This follows on from the aforementioned, but are there any plans to change the rate at which tankoins can be earned by playing the game, since there is a upper limit - 136 per fortnight I believe - on this as compared to crystals, which theoretically can be earned in unlimited quantities given enough time i.e. players such as ALEX22THEBEST

Whilst obviously I don't expect tankoins to be awarded in the same frequency as crystals in the game, the amount currently awarded from weekly containers is absolutely minuscule and completing challenges to tier 50 without premium is next to impossible without spending over 3 hours on the game every day for the entire challenge. 

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Players will not necessarily buy two battle passes. Some players might entirely ignore completing challenges and only complete daily and weekly missions. However, those players might prefer to buy some other stuff from the shop. For example, supplies or containers.

If you think that 1000 Tankions are too much, then what would you think if the top silver tier reward was 500 Tankions instead? Would that be okay?

If 500 Tankions are OK, then, change the status to valid.

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Whilst obviously I don't expect tankoins to be awarded in the same frequency as crystals in the game, the amount currently awarded from weekly containers is absolutely minuscule and completing challenges to tier 50 without premium is next to impossible without spending over 3 hours on the game every day for the entire challenge. 

Which is what they want, the devs really don't care what we think concerning anything to do with TO as long as it still generates enough cash. Im lucky my main has been maxed out for a couple years now so if i get bored i just play that with no TO side effects as i got a hull alt(a good one) from a container which completed my garage just nicely. Tankoins like the rip off coin boxes are pants and i never bother with them.I dont have premium...like who cares.

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I am not willing to break the forum rules, game rules or any other rules, just because I written this post about game rewards.

My suggestion was to only complain that 100 Tankions is such a too small reward for players that put such a hard effort on playing so many hours and days to earn 1000 stars to complete the silver tier - Level 50 reward. I am sure that with the release of Ares and the discontinuation of Flash, that the game's economy will improve and increase.

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Waste of your time writing any thing like this.. Nothing is free in Tanki... The only thing, that the devs will introduce is something to increase monie income. The last 5% of players who spend real money, are expected to fund the whole game, with the 100% increase in game costs..

I dont do challenge any more, because I have all  the rewards they have posted over the last few challenges- so there is no incentive for me to play them, and to that effect, I will not be renewing my Premium account. So the effect of developer greed, is now impacting revenue.

The game is on it's death spiral, and soon will follow Tanki X...... Lets speed that process up, DEVS__ why not introduce a 200 TAnkicoin per month ( pro pass), so you can kill the game quicker.

Sooner they replace the cheif game designer, the better TAnki On Line has a chance of survival.

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5 hours ago, D.A.R.K.N.E.S.S said:

Do the developers think it is currently viable for free-to-play players to accumulate tankoins in order to purchase hugely game-altering equipment such as hull alterations?

I'm pretty sure they don't. Free players are not expected to be able to save up tankoins for things like kits and skin offers, but cheaper items, such as various containers, are definitely aimed for free players to purchase.

When it comes to challenges, you can technically get 2 free gold passes per year, if you complete every weekly mission (936 tk) and top it up with 200tk from 2 challenge silver tiers. There's also various events throughout the year where you can get some extra TKs, like the tanki birthday missions, or special missions with weekly container rewards.

5 hours ago, D.A.R.K.N.E.S.S said:

are there any plans to change the rate at which tankoins can be earned by playing the game

None that I know of, but once again it depends on the economy. Overall crystal rewards have been consistently increasing over the past few years (although so did the number of things to spend them on), so it's possible that TK rewards will gradually increase too.

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