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When are the developers going to nerf hornet overdrive?


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Ever try programming something yourself? What do you suggest they do to nerf the Hornet? Its own supplies are deactivated while OD is on? Or maybe if the target is armed with a module against the Hornet's turret provides a reduced protection while hulls without the module against the Hornet's turret get the full effect of the shot?

Don't just complain "it broken, fix! waaaahhhhh!" At least state a well-defined reason and some idea on what you see as a fair fix.

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Why leave?

So you got killed a couple of time lately, but in fact your issue with the game is 4-5 years old?
Wasp and Hornet die many time more than any other hulls, it is nice for you to experience and feel what they get for once. Hornet and Wasp do not cry like you guys do ?, we endure and adapt, running away is for noobs.

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15 minutes ago, Benefactor said:

Ever try programming something yourself? What do you suggest they do to nerf the Hornet? Its own supplies are deactivated while OD is on? Or maybe if the target is armed with a module against the Hornet's turret provides a reduced protection while hulls without the module against the Hornet's turret get the full effect of the shot?

Don't just complain "it broken, fix! waaaahhhhh!" At least state a well-defined reason and some idea on what you see as a fair fix.

Well I dunno, I'm a nuclear engineer by trade and know a thing or two about computers, but I don't care. I'm out.

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7 minutes ago, ghost-guns said:

Well I dunno, I'm a nuclear engineer by trade and know a thing or two about computers, but I don't care. I'm out.

Good for you! This is the internet - where anyone can be anything! If you don't care, why cry in the first place?

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If there are 5 players who want Hornets OD to be nerfed, there are 15 who don't. Just because those 5 players think that it is OP, does not mean it is and it needs to be nerfed and there is no reason why it shouldn't. 

However, developers themselves decide whether or not nerf or a buff is necessary. 

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2 hours ago, Benefactor said:

 

It's not the players' responsibility to come up with solutions to balance problems. It is not their responsibility to implement those solutions either. Players provide feedback, developers choose to respond (or not respond) to that feedback.

2 hours ago, Viking4s said:

Wasp and Hornet die many time more than any other hulls, it is nice for you to experience and feel what they get for once. Hornet and Wasp do not cry like you guys do ?, we endure and adapt, running away is for noobs.

The entire premise of light hulls is that they trade survivability for speed. Of course they are going to get destroyed more often. Hornet's low survivability does not justify giving it such a powerful overdrive.

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1 hour ago, ThirdOnion said:

The entire premise of light hulls is that they trade survivability for speed. Of course they are going to get destroyed more often. Hornet's low survivability does not justify giving it such a powerful overdrive.

Sure speed will save my 4R$€ ?
OD have render hull either more offensive, more defensive or more supportive. For Example in the middle weight class,

- Dictator's OD is supportive: provides supplies and healing
- Hunter's OD is defensive: remove supplies, and stall tanks 
- Viking's OD is offensive

Same applies for heavy and light hulls. In this set-up Waps is Offensive and Hornet is Supportive (Kill and reveals opponent's position and health). Hornet will kill more, so no wonder more get killed by it.

In the heavy class, Mammoth is offensive and Titan is defensive, Ares is supportive (heal allies and kills enemies). 
So some OD will kill more and more easily than other OD. It is like Spy role in team fortress, nobody like them ?‍♂️

As the V-log said if one feature over achieve or do more than expected it would be nerfed. Until then grit your teeth and mind the Murder Hornet ?.

Edited by Viking4s
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13 minutes ago, DaringDeer said:

Hornet has been the most popular and best scoring hull since the new overdrives came out.  That is a fact and not an opinion.  That is not balanced. 

Thank you! Because of majorities of tankers are Hornets, nerfing the OD (I don't mind even as a Hornet main) will risk Alternativa face unsatisfied players or even losing them.

 

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3 hours ago, Benefactor said:

Ever try programming something yourself? What do you suggest they do to nerf the Hornet? Its own supplies are deactivated while OD is on? Or maybe if the target is armed with a module against the Hornet's turret provides a reduced protection while hulls without the module against the Hornet's turret get the full effect of the shot?

Don't just complain "it broken, fix! waaaahhhhh!" At least state a well-defined reason and some idea on what you see as a fair fix.

Even with that, the devs just turn a blind eye towards the issue. I suspect this is due to the developer team being corrupt with those who play favorites and/or are biased.

 

I've been complaining about the Gauss turret for the longest time simply because of what it can do and how easily it can achieve it.

 

Fact is that the devs keep their most favorite equipment so OP, while other things become almost as powerful simply to generate revenue.

 

Hate to say this, but I myself am slowly losing the passion to support this game that I once had.

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4 hours ago, Benefactor said:

Ever try programming something yourself? What do you suggest they do to nerf the Hornet? Its own supplies are deactivated while OD is on? Or maybe if the target is armed with a module against the Hornet's turret provides a reduced protection while hulls without the module against the Hornet's turret get the full effect of the shot?

Don't just complain "it broken, fix! waaaahhhhh!" At least state a well-defined reason and some idea on what you see as a fair fix.

Ok here is a fair fix, bin MURDER HORNET in the nearest skip,PROBLEM FIXED.

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4 hours ago, Benefactor said:

Ever try programming something yourself? What do you suggest they do to nerf the Hornet? Its own supplies are deactivated while OD is on? Or maybe if the target is armed with a module against the Hornet's turret provides a reduced protection while hulls without the module against the Hornet's turret get the full effect of the shot?

Don't just complain "it broken, fix! waaaahhhhh!" At least state a well-defined reason and some idea on what you see as a fair fix.

There have been plenty of suggestions on how to nerf the hornet.  If you have read even a small portion of the posts on the forum you would have seen those suggestions.

- Completely remove it's ability to ignore spawn protection.

- Slow down it's passive OD generation

- Take away it's ability to boost OD generation while OD is active

- Remove or reduce it's ability to ignore one or more of the following - Titan Dome, DA or protection modules.

The above suggestions have been mentioned numerous times. 

What does a forum posters's programming abilities have to do with making a suggestion for the game have to do with ANYTHING?   There's a whole section of the Forum devoted to "suggestions".  Perhaps that should be removed?  I'm pretty sure 90% of the suggestions are NOT coming from programmers.

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4 hours ago, Viking4s said:

Why leave?

So you got killed a couple of time lately, but in fact your issue with the game is 4-5 years old?
Wasp and Hornet die many time more than any other hulls, it is nice for you to experience and feel what they get for once. Hornet and Wasp do not cry like you guys do ?, we endure and adapt, running away is for noobs.

And without your overdrive on MURDER HORNET i wonder how long you would last against me,probs a long time really considering you would be super glued to the nearest building or wall. HORNETS overdrive is OP and a game changer,it is so OTT and needs a serious nerf. If ghost has actually quit then i don't blame him.

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5 minutes ago, wolverine848 said:

There have been plenty of suggestions on how to nerf the hornet.  If you have read even a small portion of the posts on the forum you would have seen those suggestions.

- Completely remove it's ability to ignore spawn protection.

- Slow down it's passive OD generation

- Take away it's ability to boost OD generation while OD is active

- Remove or reduce it's ability to ignore one or more of the following - Titan Dome, DA or protection modules.

The above suggestions have been mentioned numerous times. 

What does a forum posters's programming abilities have to do with making a suggestion for the game have to do with ANYTHING?   There's a whole section of the Forum devoted to "suggestions".  Perhaps that should be removed?  I'm pretty sure 90% of the suggestions are NOT coming from programmers.

As always we are on the same page, i would like to see a reversal , let's say hunter gets god mode ability and hornet gets the stun. I wonder how many rats would leave the sinking TANK and revert to hunter. Cocky noobs wouldn't be so keen to attack enemy base with as much impunity, knowing they can't destroy hoards of players with one shot from magnum (the original rat.)   

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23 minutes ago, cosmic666 said:

As always we are on the same page, i would like to see a reversal , let's say hunter gets god mode ability and hornet gets the stun. I wonder how many rats would leave the sinking TANK and revert to hunter. Cocky noobs wouldn't be so keen to attack enemy base with as much impunity, knowing they can't destroy hoards of players with one shot from magnum (the original rat.)   

They think they are elite.

They are just using elite equipment.  Huge difference.

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Or they can simply increase the Hornet's overdrive reload time (compare that to Viking's overdrive) without having to change parameters across the board. If it is that much OP, then it should get less playing time without having to be banished at all.

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Given that hornet ultra was recently released, I would expect at least few more times when ultra containers are available before anything is done as far as balance.  It wouldn't make sense for the company to nerf hornet when its new skin is still a bit of a status item.

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15 minutes ago, Benefactor said:

Or they can simply increase the Hornet's overdrive reload time (compare that to Viking's overdrive) without having to change parameters across the board. If it is that much OP, then it should get less playing time without having to be banished at all.

At the very least they need to remove it's spawn-killing ability.  It is ridiculous they allowed that.

And the fact that there's is NO counter to the OD is just dumb.

Look at Titan - mammoth, Hunter, wasp, hornet and another Titan can counter it.  Nothing u can equip will mitigate the ability of hornet to one-shot an enemy.  If that isn't OTT then I do not know what is.

13 minutes ago, DaringDeer said:

Given that hornet ultra was recently released, I would expect at least few more times when ultra containers are available before anything is done as far as balance.  It wouldn't make sense for the company to nerf hornet when its new skin is still a bit of a status item.

I would not be surprised if they did nothing.  Hornet is their "darling".

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3 hours ago, Viking4s said:

So some OD will kill more and more easily than other OD. It is like Spy role in team fortress, nobody like them ?‍♂️

As the V-log said if one feature over achieve or do more than expected it would be nerfed. Until then grit your teeth and mind the Murder Hornet ?.

Hornet's OD overperforms its role. Yes, it makes sense for Spy to have the ability to cloak given his role as a stealthy assassin. But if you give him infinite cloak or Scout-level speed, he will be an overpowered stealthy assassin.

Edited by ThirdOnion

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actually all of ODs are OP, not just the hornet.

when Titan make a dome and protect 3-4 players and you have to wait a time to kill him if you haven't hornet or mammoth.

or when Hunter stopped you from playing and hou can't do anything while it.

and it's applied for every OD, and I think Titan OD is especially OP

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8 minutes ago, asem.harbi said:

actually all of ODs are OP, not just the hornet.

when Titan make a dome and protect 3-4 players and you have to wait a time to kill him if you haven't hornet or mammoth.

or when Hunter stopped you from playing and hou can't do anything while it.

and it's applied for every OD, and I think Titan OD is especially OP

At least hunter and titan can be countered. Hornet, nope.

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3 hours ago, wolverine848 said:

They think they are elite.

They are just using elite equipment.  Huge difference.

Yip spot on just went up against loads in battle, honestly without there MURDER HORNET overdrive they are pants. went up against couple esports players to...guess what they had hornet equipped to. All complete clowns, every last one of them.  

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3 hours ago, Benefactor said:

Or they can simply increase the Hornet's overdrive reload time (compare that to Viking's overdrive) without having to change parameters across the board. If it is that much OP, then it should get less playing time without having to be banished at all.

Give your a head shake and wake up from la la land, MURDER HORNET is a disgrace, balanced my a--e. Get rid of overdrives altogether and see a huge difference for the better in all battles. ALL MURDER HORNET players rely on their overdrive,i don't need such gimmicks to do well in battle you clowns obvs do.

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3 hours ago, DaringDeer said:

Given that hornet ultra was recently released, I would expect at least few more times when ultra containers are available before anything is done as far as balance.  It wouldn't make sense for the company to nerf hornet when its new skin is still a bit of a status item.

And that is all the excuse they need to keep it OP. It's a calculated update in favour of the rat pack.The devs are keeping it OP and won't explain why.Listen to player feedback blah blah blah, hazel is a deceiver of the highest order, and i would say 90% of players take whatever he says with a massive pinch of salt. We stopped believing anything he said a very long time ago. He treats the players that make TO what it is with disdain and utter contempt. The game is unbalanced in favour of one type of player above all others, MURDER HORNET players are uncle hazel's favourite and the rest of us just make up the numbers, ever dwindling numbers by the amount that are online at any given time.I've shelved 3 accounts because of the non existent balance, and only play my main to do missions because i have some premium left on it, and also it is not affected by this dumb extra xp that is going on.Yet another devious way to get players to spend cash, does hazel think we are blind, dumb, and as noob as some of the players that fall for his claptrap explanations of why they do what they do for the benefit of players and for the good of the game. Get real hazel i for one and many others see through your transparent deceit. 

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