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When are the developers going to nerf hornet overdrive?


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3 hours ago, ThirdOnion said:

Hornet's OD overperforms its role. Yes, it makes sense for Spy to have the ability to cloak given his role as a stealthy assassin. But if you give him infinite cloak or Scout-level speed, he will be an overpowered stealthy assassin.

You mean just another clown.

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idc what ppl think, #MURDER HORNET needs to be either removed or reworked completely

any time i get killed it is always because of #MURDER HORNET and their little overdrives they seem to always have activated

ofc triggered #MURDER HORNET users r gonna complain when their only source of kills will get nerfed

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Honestly, Tanki players like to moan and whine over nothing, literally.

Now the new norm is blaming all of their issues on the hornet overdrive. 

I blame it partially on the fact that ridiculous 50% modules were added to the game a few years ago, creating laziness and nerfing turrets effectiveness.

Don't cry because something was added to combat nonsensical high protection modules at higher ranks. They should have been capped at lower levels.                                
During that 15 - 20 secs of the overdrive, there is only limited time to take action against enemies. It can often be crucial, knowing that one miss can change the outcome of the battle at times.  

No, it does not have infinite usage, to be honest with hornet OD you only get it a couple of times per battle. Hornet also has the lowest health among other hulls, putting it at a disadvantage. 

As a hornet user, yes, the overdrive can be annoying against over hornets, same for other hulls overdrive such as Viking. But most game modes are with teams, which helps to even things out.                                                                                                                                                                            
instead of targeting the well balanced overdrive, target the supplications such as supplies (Double damage enables x2 damage on 100% armour removal), drones such as Booster which are way more overpowered, and such.

At M4 / MK8, weapons are at their highest damage in the game, you are not dealing with M0 / M1 users. Not to also consider that players are going to be more skilled than ever with more knowledge and information on the game available than ever before, with powerful auguments, making it even easier to dominate.

So stop complaining and, target the combinations instead. 

Summary: Hornet OD on it's own = NOT OP.

Any Overdrive + Booster (Drone) + Double Damage + Damage Auguments + M4 + HIGHLY SKILLED players (Higher ranks) = OP
Thank you.

14 hours ago, DaringDeer said:

Given that hornet ultra was recently released, I would expect at least few more times when ultra containers are available before anything is done as far as balance.  It wouldn't make sense for the company to nerf hornet when its new skin is still a bit of a status item.

Interested in knowing where you got this statistic from that hornets OD has the most kills, whether from the devs etc. If it's true, well then yes Hornet is an attacking hull and this shouldn't be surprising. Something like Titan is better for defensive play and will keep back more.

Hornet ultra is a skin, maybe relevant to this thread, but new game items can be released at any time. 

@DaringDeer didn't mean to offend.

19 hours ago, Sacrifice said:

If there are 5 players who want Hornets OD to be nerfed, there are 15 who don't. Just because those 5 players think that it is OP, does not mean it is and it needs to be nerfed and there is no reason why it shouldn't. 

However, developers themselves decide whether or not nerf or a buff is necessary. 

How do they decide on items to nerf, if you know anything? I'm curious.

Edited by XLG1
Nicer edit.
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Very good that biased players don't have that much of a say in core game balance. Most of those posting in this thread and elsewhere, definitely have an agenda and probably work together to make others feel bad. Come on, we didn't decide to make hornet 'overpowered'. 

Pure deceit. Target your main hulls instead.

Edited by XLG1
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11 hours ago, ThirdOnion said:

Hornet's OD overperforms its role. Yes, it makes sense for Spy to have the ability to cloak given his role as a stealthy assassin. But if you give him infinite cloak or Scout-level speed, he will be an overpowered stealthy assassin.

It is not infinite for Hornet, you have to charge it and then its activity is limited in time. Additionally, you do not have double armor 100% of the time, if you do you are a OP player. Other feature ripes you from double armor, that indirectly reduce Hornet OD contribution. There is 13 turrets, therefore among 8 opponents, how many actually had the protection module against the Hornet's turret in the first place. There is all this little thing that once cumulated makes a big difference. If you had no double armor and no protection module, Hornet OD  is nothing to you, if you were Maxed up with Double armor and 50% protection, you will lose big ?
All OD are OP in there area, and that is the point of the Overdrive.

I can feel that having no artificial defence against it is too much for some, as you have to shamefully hide as last and unique resort.  The bigger the ego the more painful the fall...

When Ares OD will enter the battle, you will all forget about this trivial discussion ?

Edited by Viking4s
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1 hour ago, Viking4s said:

It is not infinite for Hornet, you have to charge it and then its activity is limited in time.

Yes yes yes it's totally not infinite when there are literally 2-3 hornets each game backed by a dictator giving them free OD speed up

And as soon as a hornet activates OD, no point killing it... if you kill them too quick their overdrive will retain & they will simply pop it on again and go back to their brainless killing spree.

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9 hours ago, sarim2345_the_master said:

Yes yes yes it's totally not infinite when there are literally 2-3 hornets each game backed by a dictator giving them free OD speed up

And as soon as a hornet activates OD, no point killing it... if you kill them too quick their overdrive will retain & they will simply pop it on again and go back to their brainless killing spree.

There is Hornet on both sides, it is the same case as when magnum was hated and even before that, with the infamous Shaft. Hornet is only one of the many parameters. It is still 2 teams battling each other and different team composition that affect all OD and players on the battlefield.

The OD retain mechanism is not unique to Hornet. You should try to kill it in any case, as during the time it is dead, is time saved for you. It delays its charging and consequently the number of OD it will achieve in a seven-minutes battle.

brainless ? True, I don't need a brain to win now, I played too much  and master all situation it is sheer instinct and reflex now...

Edited by Viking4s

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11 hours ago, XLG1 said:

Honestly, Tanki players like to moan and whine over nothing, literally.

Now the new norm is blaming all of their issues on the hornet overdrive. 

I blame it partially on the fact that ridiculous 50% modules were added to the game a few years ago, creating laziness and nerfing turrets effectiveness.

Don't cry because something was added to combat nonsensical high protection modules at higher ranks. They should have been capped at lower levels.                                
During that 15 - 20 secs of the overdrive, there is only limited time to take action against enemies. It can often be crucial, knowing that one miss can change the outcome of the battle at times.  

No, it does not have infinite usage, to be honest with hornet OD you only get it a couple of times per battle. Hornet also has the lowest health among other hulls, putting it at a disadvantage. 

As a hornet user, yes, the overdrive can be annoying against over hornets, same for other hulls overdrive such as Viking. But most game modes are with teams, which helps to even things out.                                                                                                                                                                            
instead of targeting the well balanced overdrive, target the supplications such as supplies (Double damage enables x2 damage on 100% armour removal), drones such as Booster which are way more overpowered, and such.

At M4 / MK8, weapons are at their highest damage in the game, you are not dealing with M0 / M1 users. Not to also consider that players are going to be more skilled than ever with more knowledge and information on the game available than ever before, with powerful auguments, making it even easier to dominate.

So stop complaining and, target the combinations instead. 

Summary: Hornet OD on it's own = NOT OP.

Any Overdrive + Booster (Drone) + Double Damage + Damage Auguments + M4 + HIGHLY SKILLED players (Higher ranks) = OP
Thank you.

Interested in knowing where you got this statistic from that hornets OD has the most kills, whether from the devs etc. If it's true, well then yes Hornet is an attacking hull and this shouldn't be surprising. Something like Titan is better for defensive play and will keep back more.

Hornet ultra is a skin, maybe relevant to this thread, but new game items can be released at any time. 

@DaringDeer didn't mean to offend.

How do they decide on items to nerf, if you know anything? I'm curious.

A few years ago?  What is your definition of a few?

It also bypasses spawn protection, Titan dome and DA.  Sounds like significantly more than "combating high protection modules at higher ranks".

Wow, are you ever naive.  My Viking has had OD 3x in some battles.  Hornets will have it a LOT more than that.

So does Wasp - but it actually has to get close to use it's OD.  But with augments and drones this is irrelevant. Only a fool hornet charges out in open where it can be killed readily.  Most hornet users are a little smarter than that.  Just because YOU use a melee turret does not mean most do.  IMO 75% of hornet players use Rail or Magnum or Gauss or Thunder or Vulcan whereby they have no need to place themselves in danger.

LOL.

A hornet-Magnum with OD can one-shot a fully protected light hull, even without the use of DD or anything else.

With 5 counters to Titan Dome, it can barely be considered "defensive".  The power of hornet to Titan is not even close to being comparable.

11 hours ago, XLG1 said:

Very good that biased players don't have that much of a say in core game balance. Most of those posting in this thread and elsewhere, definitely have an agenda and probably work together to make others feel bad. Come on, we didn't decide to make hornet 'overpowered'. 

Pure deceit. Target your main hulls instead.

Pot, meet kettle hypocrite.

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51 minutes ago, wolverine848 said:

A few years ago?  What is your definition of a few?

 

What is your definition of a few? I mean since the paint separation update in 2017. 

 

 

51 minutes ago, wolverine848 said:

It also bypasses spawn protection, Titan dome and DA.  Sounds like significantly more than "combating high protection modules at higher ranks".

 

There used to be no spawn protection whatsoever, spawn killing was native. Should be brought back personally. Honestly, it's a powerup, so what do you expect. Hornet haters' true colours are coming out. The overdrive was the final needle that surged it through their bones.

 

51 minutes ago, wolverine848 said:

Wow, are you ever naive.  My Viking has had OD 3x in some battles.  Hornets will have it a LOT more than that.

 

Oh really? 10? 50? Haha. Give an exact figure because that depends on multiple different factors, such as the amount of kills, which ties into player skill, etc. If they have the drone which speeds up overdrive, which, bearing in mind all drones can be hidden in game settings. I doubt you'll have the time to check each players profile, not all of them show their drones. 

 

51 minutes ago, wolverine848 said:

So does Wasp - but it actually has to get close to use it's OD.  But with augments and drones this is irrelevant. Only a fool hornet charges out in open where it can be killed readily.  Most hornet users are a little smarter than that.  Just because YOU use a melee turret does not mean most do.  IMO 75% of hornet players use Rail or Magnum or Gauss or Thunder or Vulcan whereby they have no need to place themselves in danger.

 

A wasp can use it's OD from any range. It acts as a distraction and stops enemies from getting near if timed correctly. Users can use whatever turret they want to, but I use a different combination of melee turrets and also now Railgun among others, my choice.

That is just a feature of long range turrets, they don't need to charge into battle, nothing to do with the overdrive. As long as they come out of their protection or peak through a gap they will be in danger, as they have to shoot. 

No statistics to back up the 75% figure, so no, I do not believe so, thank you.

 

51 minutes ago, wolverine848 said:

A hornet-Magnum with OD can one-shot a fully protected light hull, even without the use of DD or anything else.

 

Why am I not surprised? As explained:

12 hours ago, XLG1 said:

At M4 / MK8, weapons are at their highest damage in the game, you are not dealing with M0 / M1 users. Not to also consider that players are going to be more skilled than ever with more knowledge and information on the game available than ever before, with powerful augments, making it even easier to dominate.

 

Anyways in case that went over your head (expression), Magnum is a high powered weapon. Most weapons at M4 will have high damage. Look here https://en.tankiwiki.com/Turrets for more information.

51 minutes ago, wolverine848 said:

Pot, meet kettle hypocrite.

Oh really? What I said is true, as already explained by the moderator in a previous comment: 

"If there are 5 players who want Hornets OD to be nerfed, there are 15 who don't. Just because those 5 players think that it is OP, does not mean it is and it needs to be nerfed and there is no reason why it shouldn't. 

However, developers themselves decide whether or not nerf or a buff is necessary."

Not saying the developers are all wise, either, they make mistakes and don't normally own up for them. But they have access to the data to make the necessary decisions, for their own selfish interests, and game balance.

So, because you think it's overpowered or I think Viking is OP and a considerable threat in multiple game modes, doesn't mean it is. The factors mentioned:

12 hours ago, XLG1 said:

Summary: Hornet OD on it's own = NOT OP.

Any Overdrive + Booster (Drone) + Double Damage + Damage Auguments + M4 + HIGHLY SKILLED players (Higher ranks) = OP

are what really makes it OP. If not, try putting on an M0 and hornet overdrive, no DD or upgrades for a test.

Editos - I am not arguing to stop Hornet from being nerfed, developers have their own agenda confirmed by a moderator / helper and you can see where that has lead. I am arguing because after using Hornet I have the knowledge of the overdrive and game factors to say, no, hornet overdrive is not the source of all of your problems, as there were problems before it and there are other factors. If I didn't use Hornet and still had this knowledge, same argument would probably be made, and you would see on my profile 0 hours usage.

Edited by XLG1

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11 minutes ago, XLG1 said:

There used to be no spawn protection whatsoever, spawn killing was native. Should be brought back personally. Honestly, it's a powerup, so what do you expect. Hornet haters' true colours are coming out. The overdrive was the final needle that surged it through their bones.

 

A wasp can use it's OD from any range. It acts as a distraction and stops enemies from getting near if timed correctly. Users can use whatever turret they want to, but I use a different combination of melee turrets and also now Railgun among others, my choice.

 

That is just a feature of long range turrets, they don't need to charge into battle, nothing to do with the overdrive. As long as they come out of their protection or peak through a gap they will be in danger, as they have to shoot. 

 

No statistics to back up the 75% figure, so no, I do not believe so, thank you.

 

Oh really? What I said is true, as already explained by the moderator in a previous comment: 

 

are what really makes it OP. If not, try putting on an M0 and hornet overdrive, no DD or upgrades for a test. 

Oooh classic legend toxicity... i love it, just give me a few months to rank up to legend & get some Mk8's, i'll be the first one to crush you every time you spawn, with gauss + booster drone

wait nvm ig spawn protection will prevent that from happening... huh not so bad now is it?

Excuse me but how the hell does a wasp's bomb act as a distraction?? I can tell you right now that anytime an N2 bomb drops by me, i don't even care about it and keep moving on... same with pretty much every other player I've seen who encountered wasp's bomb

Yes they will be in danger ONLY if an enemy is looking right at them, I can't tell you how many times I don't even notice a shaft or gauss poking out from a little hiding spot, railgun is just impossible to tell bcs most players charge up, then get out of cover at the last millisecond. And as a somewhat-sniper myself, I can back this up. No one even knows when I'm firing on them... only time I get killed is when I somehow giveaway my location by staying out of cover for too long

He clearly said "IMO", can you not read?? It is based on his observation, not anyone else's

Yes apparently if a mod/admin says something about the game, it is 100% accurate and correct, no doubt

Tell me RIGHT NOW who is dumb enough to use M0 in higher ranks... what you are mentioning will never happen in real battles. We are talking about MM, not a fairy tale where everyone but you is too poor to buy higher modifications & at lower ranks M0 is fine because other people don't have any better hulls as well... or drones/modules

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19 minutes ago, XLG1 said:

 

What is your definition of a few? I mean since the paint separation update in 2017. 

 

 

There used to be no spawn protection whatsoever, spawn killing was native. Should be brought back personally. Honestly, it's a powerup, so what do you expect. Hornet haters' true colours are coming out. The overdrive was the final needle that surged it through their bones.

 

Oh really? 10? 50? Haha. Give an exact figure because that depends on multiple different factors, such as the amount of kills, which ties into player skill, etc. If they have the drone which speeds up overdrive, which, bearing in mind all drones can be hidden in game settings. I doubt you'll have the time to check each players profile, not all of them show their drones. 

 

A wasp can use it's OD from any range. It acts as a distraction and stops enemies from getting near if timed correctly. Users can use whatever turret they want to, but I use a different combination of melee turrets and also now Railgun among others, my choice.

That is just a feature of long range turrets, they don't need to charge into battle, nothing to do with the overdrive. As long as they come out of their protection or peak through a gap they will be in danger, as they have to shoot. 

No statistics to back up the 75% figure, so no, I do not believe so, thank you.

 

Why am I not surprised? As explained:

Anyways in case that went over your head (expression), Magnum is a high powered weapon. Most weapons at M4 will have high damage. Look here https://en.tankiwiki.com/Turrets for more information.

Oh really? What I said is true, as already explained by the moderator in a previous comment: 

"If there are 5 players who want Hornets OD to be nerfed, there are 15 who don't. Just because those 5 players think that it is OP, does not mean it is and it needs to be nerfed and there is no reason why it shouldn't. 

However, developers themselves decide whether or not nerf or a buff is necessary."

Not saying the developers are all wise, either, they make mistakes and don't normally own up for them. But they have access to the data to make the necessary decisions, for their own selfish interests, and game balance.

So, because you think it's overpowered or I think Viking is OP and a considerable threat in multiple game modes, doesn't mean it is. The factors mentioned:

are what really makes it OP. If not, try putting on an M0 and hornet overdrive, no DD or upgrades for a test.

Editos - I am not arguing to stop Hornet from being nerfed, developers have their own agenda confirmed by a moderator / helper and you can see where that has lead. I am arguing because after using Hornet I have the knowledge of the overdrive and game factors to say, no, hornet overdrive is not the source of all of your problems, as there were problems before it and there are other factors. If I didn't use Hornet and still had this knowledge, same argument would probably be made, and you would see on my profile 0 hours usage.

Players could have 50% protection long before ODs were introduced.  And that was with fewer turrets so odds of having protection vs many enemies was much greater than it is today.

I expect hornet OD to have some limitations or counters - it does not.

Of course it depends on many factors - but the FACT is, hornet OD can be available more than 3 times per battle.  If dictator on team they could easily have it 6 times per battle, for up to 20 seconds.  That's a LOT of killing time.

"Wasp can use it's OD at any range"?  WOW.  Using the "powerup" as a distraction and getting zero battle-points while the hornet will be generating kills, more OD and battle points.  Maybe if the wasp could throw the bomb you might have a point.  But it can't. That you think those two are comparable is just ... amazing.

That you don't believe my estimate is irrelevant.  One just needs casual observation of battles to see that long-range turrets equipped on hornet far outweigh the number of short-ranged turets equipped on hornet.  It's not even close, so for you to deny this because it undermines your position is just willful ignorance on your part.

Your magnum comment makes no sense.

I say hypocrite because you claim other posters have bias and yet  your main hull is hornet - any nerf will affect you significantly. It makes your entire post seem disingenuous and self-serving.

The mod was giving a hypothetical.   And all it took for mammoth to get nerfed was a few gold-diggers crying about being shut out of golds.  And that was for such a minor side-show of the actual game.

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1 hour ago, sarim2345_the_master said:

Oooh classic legend toxicity... i love it, just give me a few months to rank up to legend & get some Mk8's, i'll be the first one to crush you every time you spawn, with gauss + booster drone

wait nvm ig spawn protection will prevent that from happening... huh not so bad now is it?

Okay? What is legend toxicity? Legend is just a rank. Different ranks are limited to different equipment. So yes maybe spawn protection is needed in order to stop players from using these new tools in order to wreck total havok, but in the past it wasn't needed due to no drones, no overdrives, etc.

Fair point, but depends on the game mode. In PRO battles / deathmatches, and more, the spawn protection is an annoyance though.

 

1 hour ago, sarim2345_the_master said:

Excuse me but how the hell does a wasp's bomb act as a distraction?? I can tell you right now that anytime an N2 bomb drops by me, i don't even care about it and keep moving on... same with pretty much every other player I've seen who encountered wasp's bomb

 

A massive orange flare that makes you unable to see the tank for a few seconds is not distracting? Okay... Maybe it could be reworked, but it is definitely a distraction. 

Even with my hornet m4 + speed boost it is hard to get away at times from the bomb.. And I still get killed. Without cover, what you are saying is false about ignoring the bomb. 

Actually yes, you can ignore it, you just die a couple of seconds after. M2 hunter isn't so quick. 

1 hour ago, sarim2345_the_master said:

Yes they will be in danger ONLY if an enemy is looking right at them, I can't tell you how many times I don't even notice a shaft or gauss poking out from a little hiding spot, railgun is just impossible to tell bcs most players charge up, then get out of cover at the last millisecond. And as a somewhat-sniper myself, I can back this up. No one even knows when I'm firing on them... only time I get killed is when I somehow giveaway my location by staying out of cover for too long

 

These weapons are designed to do a high amount of damage in a short time of a few seconds. Shaft is relatively easy to spot, but shooting at it from the other end of the map presents a challenge sometimes as they can prepare their charge. Even if you get out at the last millisecond, a rail can still be killed by the shaft if their reflexes are good enough.

 

1 hour ago, sarim2345_the_master said:

He clearly said "IMO", can you not read?? It is based on his observation, not anyone else's

Yes apparently if a mod/admin says something about the game, it is 100% accurate and correct, no doubt

That was never said in any person in questions' replies. I see @wolverine848 saying something similar. Who said that it was opinionated? Look at the post again, both of you.

I ask you the same question about reading / literacy ability. What the moderator said in this case was fact. The moderators decide on their own what to nerf, we can decide to try and bring whatever into their attention.

 

1 hour ago, sarim2345_the_master said:

Tell me RIGHT NOW who is dumb enough to use M0 in higher ranks... what you are mentioning will never happen in real battles. We are talking about MM, not a fairy tale where everyone but you is too poor to buy higher modifications & at lower ranks M0 is fine because other people don't have any better hulls as well... or drones/modules

Good you agree. I said that as an example, a test to show that Hornet overdrive on it's own is not overpowered. Please read my above reply in detail. I didn't mean use it in every battle, just to test what I am saying as yes Hornet ignores protection, but only does the damage limited by the players upgrades. To requote the above: 

13 hours ago, XLG1 said:

Summary: Hornet OD on it's own = NOT OP.

Any Overdrive + Booster (Drone) + Double Damage + Damage Auguments + M4 + HIGHLY SKILLED players (Higher ranks) = OP

Using hornet OD on its own with bad equipment, won't do much damage. So no, Hornet OD on its own is not OP. It would have been nerfed by now. The only thing I see happening is slight debuff if at all.

Edited by XLG1

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55 minutes ago, wolverine848 said:

Of course it depends on many factors - but the FACT is, hornet OD can be available more than 3 times per battle.  If dictator on team they could easily have it 6 times per battle, for up to 20 seconds.  That's a LOT of killing time.

And therein lies the problem for most of us. One or two hornets on the enemy side, we have a chance to handle. Against an organized team, leave.

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58 minutes ago, wolverine848 said:

Players could have 50% protection long before ODs were introduced.  And that was with fewer turrets so odds of having protection vs many enemies was much greater than it is today.

 

You couldn't have all 50% protection modules before. This is facts mate. They had different levels.

 

1 hour ago, wolverine848 said:

"Wasp can use it's OD at any range"?  WOW.  Using the "powerup" as a distraction and getting zero battle-points while the hornet will be generating kills, more OD and battle points.  Maybe if the wasp could throw the bomb you might have a point.  But it can't. That you think those two are comparable is just ... amazing.

 

They both have different use cases. You can't compare Wasp OD and hornet OD directly, but because you guys decided to do so, I engaged. I WAS NOT comparing the two directly. I was describing the use cases for wasp. Wasp OD is meant for a different style of play. If that is how you feel, ask for Wasp OD to be reworked to fit your argument. Titan is meant for defence, Hornet for attack, etc.. Different roles.

1 hour ago, wolverine848 said:

I expect hornet OD to have some limitations or counters - it does not.

Of course it depends on many factors - but the FACT is, hornet OD can be available more than 3 times per battle.  If dictator on team they could easily have it 6 times per battle, for up to 20 seconds.  That's a LOT of killing time.

All OD's have counters - killing the player. This is why Mammoth lost its invincibility, Titan dome lost its nigh - invincibility and can be killed by hornet / Wasp / sustained attack.

That's only about 10% of total game time in a 7 min battle (approx). The players on your team are another factor in itself, blame their MM system, not the hornet overdrive. 

Think of this - All booster drones on one team with people with no booster drones on another. What will happen? it is more likely team one will win, as Booster amplifies tank stats making them able to take control of the game quicker. 

Same with hornet - A lot of hornets on one team (not the case) and none on the other and then you may face problems.

1 hour ago, wolverine848 said:

That you don't believe my estimate is irrelevant.  One just needs casual observation of battles to see that long-range turrets equipped on hornet far outweigh the number of short-ranged turets equipped on hornet.  It's not even close, so for you to deny this because it undermines your position is just willful ignorance on your part.

 

Again, no statistics to back this up, but fair enough, I do accept that this may be true. 

 

1 hour ago, wolverine848 said:

Your magnum comment makes no sense.

I say hypocrite because you claim other posters have bias and yet  your main hull is hornet - any nerf will affect you significantly. It makes your entire post seem disingenuous and self-serving.

The mod was giving a hypothetical.   And all it took for mammoth to get nerfed was a few gold-diggers crying about being shut out of golds.  And that was for such a minor side-show of the actual game.

Makes a lot of sense. You are not dealing with the ordinary and there are more factors at work than the 'overpowered' hornet overdrive. The mod was being serious and mentioned are possible reasons as to why the hornet hasn't possibly been nerfed: 

 

13 hours ago, XLG1 said:

Summary: Hornet OD on it's own = NOT OP.

Any Overdrive + Booster (Drone) + Double Damage + Damage Auguments + M4 + HIGHLY SKILLED players (Higher ranks) = OP

Further reading:

13 hours ago, XLG1 said:

As a hornet user, yes, the overdrive can be annoying against over hornets, same for other hulls overdrive such as Viking. But most game modes are with teams, which helps to even things out.                                                                                                                                                                            
instead of targeting the well balanced overdrive, target the supplications such as supplies (Double damage enables x2 damage on 100% armour removal), drones such as Booster which are way more overpowered, and such.

At M4 / MK8, weapons are at their highest damage in the game, you are not dealing with M0 / M1 users. Not to also consider that players are going to be more skilled than ever with more knowledge and information on the game available than ever before, with powerful auguments, making it even easier to dominate.

So stop complaining and, target the combinations instead. 

 

14 minutes ago, NooNooHead said:

And therein lies the problem for most of us. One or two hornets on the enemy side, we have a chance to handle. Against an organized team, leave.

Depends on your team, hornet isn't the end all and be all as you guys make it out to be.

Again, listing possible reasons as to why it hasn't been nerfed, don't want you guys to be kept in the dark and not apply logic. Worst which could happen is a slight debuff. 

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1 hour ago, XLG1 said:

You couldn't have all 50% protection modules before. This is facts mate. They had different levels.

 

They both have different use cases. You can't compare Wasp OD and hornet OD directly, but because you guys decided to do so, I engaged. I WAS NOT comparing the two directly. I was describing the use cases for wasp. Wasp OD is meant for a different style of play. If that is how you feel, ask for Wasp OD to be reworked to fit your argument. Titan is meant for defence, Hornet for attack, etc.. Different roles.

All OD's have counters - killing the player. This is why Mammoth lost its invincibility, Titan dome lost its nigh - invincibility and can be killed by hornet / Wasp / sustained attack.

That's only about 10% of total game time in a 7 min battle (approx). The players on your team are another factor in itself, blame their MM system, not the hornet overdrive. 

Think of this - All booster drones on one team with people with no booster drones on another. What will happen? it is more likely team one will win, as Booster amplifies tank stats making them able to take control of the game quicker. 

Same with hornet - A lot of hornets on one team (not the case) and none on the other and then you may face problems.

Again, no statistics to back this up, but fair enough, I do accept that this may be true. 

 

Makes a lot of sense. You are not dealing with the ordinary and there are more factors at work than the 'overpowered' hornet overdrive. The mod was being serious and mentioned are possible reasons as to why the hornet hasn't possibly been nerfed: 

 

Further reading:

 

Depends on your team, hornet isn't the end all and be all as you guys make it out to be.

Again, listing possible reasons as to why it hasn't been nerfed, don't want you guys to be kept in the dark and not apply logic. Worst which could happen is a slight debuff. 

My point was 50% protection was available more than a few years ago - does not matter that ALL of your modules could not be 50%.  And some of the more expensive paints even allowed up to 3 x 50% protection.

You keep sidestepping how Wasp and Hornet can be used in relation to their health.  Both wasp and hornet have same  low health.  But to damage/kill anyone with bomb the wasp HAS to get close.  The hornet does not.  Huge difference.

Killing the player... well, most hornet players do not just challenge others to open combat.  They can easily snipe from afar under cover.  And because they can get one-shot kills there is no retaliation (assuming they stayed in the open after taking the shot).

Titan dome... yeesh ... it's been neutered so badly it's a joke.  With FIVE direct counters from other ODs it's been relgated to defusing wasp bomb and other Titan domes.

And since TO is NOT getting rid of supplies - you have to look at hornet OD - whether you like that or not. Without hornet OD, it's possible to survive a shot from enemy with DD.

Of course the people defending the hornet OD are all (heavy) users of the hull.  They will be directly affected by any nerfing.  So suck it up buttercup - Titan & Hunter & Mammoth all have undergone that and moved on.  You've had (way more) than your day in the sun.  Time to play on a more even footing with the rest of us in the sandbox.

Edited by wolverine848

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16 hours ago, cosmic666 said:

And that is all the excuse they need to keep it OP. It's a calculated update in favour of the rat pack.

The devs are keeping it OP and won't explain why. Listen to player feedback blah blah blah, Hazel is a deceiver of the highest order, and I would say 90% of players take whatever he says with a massive pinch of salt. 

We stopped believing anything he said a very long time ago. He treats the players that make TO what it is with disdain and utter contempt. The game is unbalanced in favour of one type of player above all others, MURDER HORNET players are Uncle Hazel's favourite and the rest of us just make up the numbers, ever dwindling numbers by the amount that are online at any given time.

I've shelved 3 accounts because of the non existent balance, and only play my main to do missions because I have some premium left on it, and also it is not affected by this dumb extra xp that is going on.

Yet another devious way to get players to spend cash, does Hazel think we are blind, dumb, and as noob as some of the players that fall for his claptrap explanations of why they do what they do for the benefit of players and for the good of the game. Get real Hazel I for one and many others see through your transparent deceit. 

Would you stop capitalizing "Murder Hornets" everytime you say it? This is getting out of hands.

Hornet OD OP yes, but how will we get them accept the nerf if devs are going hardcore?

Um Hazel does listen to player's feedback but there is something called listening to majorities of players? And because of those dudes are Hornet players, they cannot predict what will happen if nerfing takes effect. And will those players who quitted because of the OP-ness return? Could be nerf triggers MASSIVE numbers of Hornet mains 

And you, yes you! How are YOU going to nerf that "Murder Hornets" that you are shouting for the past couple weeks?

 

Edited by FrozenRailgun
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These are stats from last 2 weeks from my app.  Hornet is almost as popular as the next 3 hulls combined as far as hours.  While Hornet is clearly scoring the best, this recent snapshot of data has Exp/Hr between Hornet and Hunter the closest I have seen in months.  

image.png.d6af3131952dc89b73ab8e46d57e88b4.png

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13 minutes ago, FrozenRailgun said:

Would you stop capitalizing "Murder Hornets" everytime you say it? This is getting out of hands.

 

It just shows they have some hatred for the Hornet. No surprise whatsoever. First it's melee turrets, just anything that helps to give players an edge in gameplay.

I would find ways to combat it, even having a Hornet I still have to face off against them. I won't complain on the forum like it's the end of the world, asking for a nerf.

Edited by XLG1

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10 minutes ago, DaringDeer said:

These are stats from last 2 weeks from my app.  Hornet is almost as popular as the next 3 hulls combined as far as hours.  While Hornet is clearly scoring the best, this recent snapshot of data has Exp/Hr between Hornet and Hunter the closest I have seen in months.  

image.png.d6af3131952dc89b73ab8e46d57e88b4.png

Holy..... I can't imagine what will happen to majority of Hornet mains who loves the OD if Alternativa are going to nerf it. While the hull is popular, if we take combine all other hull's total EXP earning, they insignificantly outpace Hornet's by 921k! Not enough difference to get Alternativa nerf that toy!

Edited by FrozenRailgun

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Just now, XLG1 said:

It just shows they have some hatred for the Hornet. No surprise whatsoever. First it's melee turrets, just anything that helps to give players an edge in gameplay.

Yes yes yes. Having a strong distaste on Hornets, makes sense.

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6 minutes ago, DaringDeer said:

These are stats from last 2 weeks from my app.  Hornet is almost as popular as the next 3 hulls combined as far as hours.  While Hornet is clearly scoring the best, this recent snapshot of data has Exp/Hr between Hornet and Hunter the closest I have seen in months.  

image.png.d6af3131952dc89b73ab8e46d57e88b4.png

What app is this and how did you make it, by the way? Are you a programmer and what languages do you know? Very interesting. 

I'd like to see this data separated between Overdrive kills and non-overdrive kills, which the devs should be able to do.

 

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12 minutes ago, XLG1 said:

I won't complain on the forum like it's the end of the world, asking for a nerf.

Well why would you complain and ask for a nerf?  You benefit from it ...

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