Jump to content
EN
Play

Forum

When are the developers going to nerf hornet overdrive?


 Share

Recommended Posts

3 hours ago, wolverine848 said:

Players could have 50% protection long before ODs were introduced.  And that was with fewer turrets so odds of having protection vs many enemies was much greater than it is today.

I expect hornet OD to have some limitations or counters - it does not.

Of course it depends on many factors - but the FACT is, hornet OD can be available more than 3 times per battle.  If dictator on team they could easily have it 6 times per battle, for up to 20 seconds.  That's a LOT of killing time.

"Wasp can use it's OD at any range"?  WOW.  Using the "powerup" as a distraction and getting zero battle-points while the hornet will be generating kills, more OD and battle points.  Maybe if the wasp could throw the bomb you might have a point.  But it can't. That you think those two are comparable is just ... amazing.

That you don't believe my estimate is irrelevant.  One just needs casual observation of battles to see that long-range turrets equipped on hornet far outweigh the number of short-ranged turets equipped on hornet.  It's not even close, so for you to deny this because it undermines your position is just willful ignorance on your part.

Your magnum comment makes no sense.

I say hypocrite because you claim other posters have bias and yet  your main hull is hornet - any nerf will affect you significantly. It makes your entire post seem disingenuous and self-serving.

The mod was giving a hypothetical.   And all it took for mammoth to get nerfed was a few gold-diggers crying about being shut out of golds.  And that was for such a minor side-show of the actual game.

Once again my friend you make perfect sense, backed up by actual observations which you see in battle. XLG1 along with viking whats his face are MURDER HORNET players, so they will never see the problem we and many more like us observe in countless battles, MURDER HORNET dominates whenever it has a active overdrive, especially with MAGNUM. Titan as i have OBSERVED does squat against that particular combo, thus rendering TITANS DOME all but useless against a hull that should present little problem with an active dome around it and superior HP. I don't like overdrives at all and IMO they should all be scrapped, as i don't need a overdrive to hold my own in battles. These MURDER HORNET players like the 2 noobs mentioned above spout insane drivel with ease, years of practice no doubt. 

  • Like 1

Share this post


Link to post
Share on other sites

12 minutes ago, XLG1 said:

I mean.....

Making it personal.  Hornet hatred is going too far.

You do to, when they are on your team in team battles.

 

Hahaha, It's an opinion, which has been agreed with to some extent by multiple players. Rather than calling me wrong, try to explain why.

Why is it OP.. Because it ignores protection? modules No its not! 

At worst all I will give you guys is the spawn ignore, because of new drones and DD. IF you want to apply logic, then you will see it's not. My work here is nearly done, previous replies will be quoted when needed. 

 

Me and MURDER HORNET PLAYERS, it will always be personal....get used to it cause i will not stop until that HULL gets a serious nerf, and no matter what you say i really do not give a monkeys....did not even finish reading your post after the word personal. Now you have a nice day with your MURDER HORNET, run along now, uncle hazel wants a 1000 kills before bedtime.

  • Haha 1

Share this post


Link to post
Share on other sites

4 hours ago, XLG1 said:

wasp can use it's OD from any range. It acts as a distraction and stops enemies from getting near if timed correctly. Users can use whatever turret they want to, b

Effective as a distraction only in close range. 

 

#MURDER.HORNET.

Edited by E_polypterus

Share this post


Link to post
Share on other sites

1 hour ago, DaringDeer said:

These are stats from last 2 weeks from my app.  Hornet is almost as popular as the next 3 hulls combined as far as hours.  While Hornet is clearly scoring the best, this recent snapshot of data has Exp/Hr between Hornet and Hunter the closest I have seen in months.  

image.png.d6af3131952dc89b73ab8e46d57e88b4.png

Well done for showing us that data...much appreciated.

  • Haha 1

Share this post


Link to post
Share on other sites

1 hour ago, XLG1 said:

It just shows they have some hatred for the Hornet. No surprise whatsoever. First it's melee turrets, just anything that helps to give players an edge in gameplay.

I would find ways to combat it, even having a Hornet I still have to face off against them. I won't complain on the forum like it's the end of the world, asking for a nerf.

Funny you seem to be complaining quite a bit about us complaining about  M U R D E R  H O R N E T.   

Share this post


Link to post
Share on other sites

47 minutes ago, XLG1 said:

I mean.....

Making it personal.  Hornet hatred is going too far.

You do to, when they are on your team in team battles.

 

Hahaha, It's an opinion, which has been agreed with to some extent by multiple players. Rather than calling me wrong, try to explain why.

Why is it OP.. Because it ignores protection? modules No its not! 

At worst all I will give you guys is the spawn ignore, because of new drones and DD. IF you want to apply logic, then you will see it's not. My work here is nearly done, previous replies will be quoted when needed. 

 

Nearly done, thank the tanki gods for that. It was becoming tedious to keep countering you with witty sensible comebacks. ta ta.

Share this post


Link to post
Share on other sites

6 minutes ago, cosmic666 said:

Nearly done, thank the tanki gods for that. It was becoming tedious to keep countering you with witty sensible comebacks. ta ta.

Haha, reiteration is just going to be used. My core argument is perfect here. Later on will reply to an earlier post from wolverine, to put the Hornet haters down entirely here.

Put the witty comebacks aside for a moment, and apply facts and logic to your arguments. Imagine if I just do the same thing to you and use my emotions, repeating save hornet and throwing insults. It won't make sense. 

We re not enemies here, it's just 2 sides of a coin. Hope you are not holding anything against me / us, but 'Murder Hornet' and previous reply to @Viking4s is suggesting something.

16 minutes ago, cosmic666 said:

Well done for showing us that data...much appreciated.

This leads to more questions, if I was on your side I would think that this is enough. 

Questions - Does it include Overdrive kills and to what extent (Key for your haters - if this is high, then you have a good argument), does it include PRO battles, where supplies can and often are turned off, making for less variables and more fair conditions? How many buyers are in each category, and how much have they spent? How many drone users in each category, and what drone? If you think that data is enough to prove ANY point, you are wrong, friend.

Edited by XLG1

Share this post


Link to post
Share on other sites

YOU CANNOT ARGUE WITH FACTS! 

I'm sorry guys, I truly am. Later on you will all see. Might as well call Booster / Crisis OP as well.

Share this post


Link to post
Share on other sites

1 hour ago, XLG1 said:

Might as well call Booster / Crisis OP as well.

Booster and Defender ARE OP, in my opinion.

Hornet is strong, sure, but Hornet still has its light weight and low HP as a hindrance. I think the turrets make Hornet overpowered. Wonder why Magnum, Gauss, and Railgun are ridiculous with the Hornet Overdrive but not turrets like Smoky, Ricochet, and Shaft? The first three are OP and the last three are balanced.

Edited by GrayWolf8733

Share this post


Link to post
Share on other sites

2 hours ago, XLG1 said:

 

You do to, when they are on your team in team battles.

 

I do not. 

The team overall might - but - certainly won't help me complete kills missions and might even push me out of a top-3 mission.

And if both teams have hornets (which they usually do) it's a wash. 

Not sure how you figure I benefit from a hornet on my team.  it is nothing like having an Isida or a dictator on your team.  Not even close.

1 hour ago, XLG1 said:

YOU CANNOT ARGUE WITH FACTS! 

I'm sorry guys, I truly am. Later on you will all see. Might as well call Booster / Crisis OP as well.

What facts?   You haven't given ANY facts.  It's been all opinions so far.

And Drones ARE OP.  But it's not mutually exclusive.  Drones AND OverDrives can both be OP.

  • Like 2

Share this post


Link to post
Share on other sites

6 minutes ago, GrayWolf8733 said:

Booster and Defender ARE OP, in my opinion.

Hornet is strong, sure, but Hornet still has its light weight and low HP as a hindrance. I think the turrets make Hornet overpowered. Wonder why Magnum, Gauss, and Railgun are ridiculous with the Hornet Overdrive but not turrets like Smoky, Ricochet, and Shaft? The first three are OP and the last three are balanced.

Depends on the Augments, though. You can make pretty much every Turret very powerful with Hornet with DD and:

 

Firebird: Incendiary Mix

Freeze: Stock, or Shock Freeze

Isida: dunno, I don't use it at all, but it has high DPS

 

Hammer: Duplet, Adaptive Reload

Ricochet: Plasma Torch

Twins: Heavy Plasmagun

 

Thunder: Small Caliber Rounds

Striker: Uranium Alt

Vulcan: Incendiary Band

Smoky: Autocannon

 

Railgun: LCR, Scout

Shaft: Light Caps

Magnum: Stock, or RGC

Gauss: Adrenaline

 

All those are very powerful with Hornet's OD, lol

 

 

Share this post


Link to post
Share on other sites

1 minute ago, T879 said:

Depends on the Augments, though. You can make pretty much every Turret very powerful with Hornet with DD and:

 

Firebird: Incendiary Mix

Freeze: Stock, or Shock Freeze

Isida: dunno, I don't use it at all, but it has high DPS

 

Hammer: Duplet, Adaptive Reload

Ricochet: Plasma Torch

Twins: Heavy Plasmagun

 

Thunder: Small Caliber Rounds

Striker: Uranium Alt

Vulcan: Incendiary Band

Smoky: Autocannon

 

Railgun: LCR, Scout

Shaft: Light Caps

Magnum: Stock, or RGC

Gauss: Adrenaline

 

All those are very powerful with Hornet's OD, lol

 

 

The thing is... the short-range turrets will not be able to make optimal use of the OD.  They need to get into the danger zones way more often and thus might spend more time re-spawning.  Plus there's travel time on the larger maps. 

Hornet+long-range turret does not have those issues nearly as much.  They can activate OD and start killing whenever they have LOS - even from other side of the map.

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, XLG1 said:

Haha, reiteration is just going to be used. My core argument is perfect here. Later on will reply to an earlier post from wolverine, to put the Hornet haters down entirely here.

Put the witty comebacks aside for a moment, and apply facts and logic to your arguments. Imagine if I just do the same thing to you and use my emotions, repeating save hornet and throwing insults. It won't make sense. 

We re not enemies here, it's just 2 sides of a coin. Hope you are not holding anything against me / us, but 'Murder Hornet' and previous reply to @Viking4s is suggesting something.

This leads to more questions, if I was on your side I would think that this is enough. 

Questions - Does it include Overdrive kills and to what extent (Key for your haters - if this is high, then you have a good argument), does it include PRO battles, where supplies can and often are turned off, making for less variables and more fair conditions? How many buyers are in each category, and how much have they spent? How many drone users in each category, and what drone? If you think that data is enough to prove ANY point, you are wrong, friend.

MMMMM ok my argument is very simple, and a FACT. MURDER HORNET when paired with MAGNUM kills anything, regardless of protections, whether at low ranks are legend ranks. It counters every single defence when it's own overdrive is active. The amount of times i have activated my overdrive (hunter) to TRY and kill MURDER HORNET MAGNUM in particular and actually achieved this is rare, as the magnum player always gets a shot off because of the unfair delay of my overdrive and kills me. Now i am writing this about your average MM battles, not about a 1 off where your team of randoms are very good players and compliment you perfectly in securing a win against MURDER HORNET opposition. The fact remains that MURDER HORNET is OP, and when you encounter 2 of them in battle it is highly unlikely that the outcome will be in your favour. Your argument is pants, and you will never ever convince me that MURDER HORNET is anything but OP.  When it comes to MURDER HORNETS OVERDRIVE CAPABILITIES you are so very wrong.1 last thing, viking whats his face is full of it. I hate ignorance, and he like you has it in abundance. I will not be replying to any more of your nonsensical posts because your boring me. And no i don't dislike you are viking whats his face, just your delusional thinking on MURDER HORNETS not being the OP hull i no it is. I now rest my case and considerable expertise on all matters pertaining to MURDER HORNETS OVERDRIVE.  

Share this post


Link to post
Share on other sites

3 hours ago, DaringDeer said:

These are stats from last 2 weeks from my app.  Hornet is almost as popular as the next 3 hulls combined as far as hours.  While Hornet is clearly scoring the best, this recent snapshot of data has Exp/Hr between Hornet and Hunter the closest I have seen in months.  

image.png.d6af3131952dc89b73ab8e46d57e88b4.png

Please remind us the pool of player that is part of your set of data and if you made a distinction between MM and pro battles.

It is good to see that Hunter is not doing bad (as I expected), in contrary to some players claims. It might not kills as much but it does do something to earn to 2 spot and a score close to Hornet.

Lol, if Hornet OD needs a nerf so does Hunter ?

Edited by Viking4s

Share this post


Link to post
Share on other sites

34 minutes ago, wolverine848 said:

The thing is... the short-range turrets will not be able to make optimal use of the OD.  They need to get into the danger zones way more often and thus might spend more time re-spawning.  Plus there's travel time on the larger maps. 

Hornet+long-range turret does not have those issues nearly as much.  They can activate OD and start killing whenever they have LOS - even from other side of the map.

Depends on the map size (close-range might only be useful at Cross and maybe Sandbox, idk), but you're right.

Maybe the scenario as well (short range can help avoid getting spawnkilled by the opposing team)

Edited by T879

Share this post


Link to post
Share on other sites

1 hour ago, XLG1 said:

YOU CANNOT ARGUE WITH FACTS! 

I'm sorry guys, I truly am. Later on you will all see. Might as well call Booster / Crisis OP as well.

Ok (deff last post) tell me what piece of equipment in a maxed out garage, regardless of rank can ONE SHOT a titan under it's SUPPOSEDLY protective dome. Answer, none except a MURDER HORNET with activated overdrive. Now notice i said ONE SHOT which means ONE SHOT.  

Share this post


Link to post
Share on other sites

55 minutes ago, GrayWolf8733 said:

Booster and Defender ARE OP, in my opinion.

Hornet is strong, sure, but Hornet still has its light weight and low HP as a hindrance. I think the turrets make Hornet overpowered. Wonder why Magnum, Gauss, and Railgun are ridiculous with the Hornet Overdrive but not turrets like Smoky, Ricochet, and Shaft? The first three are OP and the last three are balanced.

WRONG

Share this post


Link to post
Share on other sites

  • Head Administrator

We have decided to close this topic, I understand the Hornet OD situation is controversial, but no one should be insulted for having a different opinion than yours.

Topic closed.

  • Like 4
  • Thanks 1
  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...